Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Clickable Objects Features
One more thing ..templates for content. Imagine you could use something like [code] //pseudo code, will look different foreach("creatures i own"){ if("creature is available"){ show(content["creature template"]); } } [/code] and content1 is a html defined in the content section and can have variables in it. For example you could organize an automated auction in that way or display rules of your quest generated based on rules and directly into your content. Usage is actualy unlimited...so is abuse..unfortunatly. Future use (science-fiction at this point) will be to script your own creature abilities, enhance rituals, and even much more. I am thinking in that direction but first the basics ..if you could call basics something that big
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Clickable Objects Features
so childish features compared to what else will be there i'm just kidding of course ..keys are one of the main things used in organizing lands and access to things (yes game itself uses them too, just different names) I thik the hottest features will be keys, save/load data and ability to share it across objects, and ... warehouse. This warehouse thingy will cause a change in the interface too. I want players to be able to load rewards into objects and those rewards to remain there. For example you could load items, creatures, credits, and maybe more into an object..those items dissapear from your inventory but they are available through scripting inside the object(s?). I MIGHT add a way to convert wps to items or creatures and that way to allow perpetual rewards for quests, it all depends what i can and cant do while i will be working on it. Anyway, a lot of plans, like always...we shall see what realy comes out of it. Rendril is working on the manual, and helping me with testing it in a real useful way. I think the manual will be out much sooner than the script so you can see what it can do. Also he will work on sample code so you know where to start in different situations, but in time i expect sample codes from more of you that will begin to "master" it.
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Iq Of Md
I must agree that IQ is just a stupid number used to differentiate people on criterias that are actualy irelevant. You could think serial and be able to go realy deep into matters, solve math things and so on, or you could think parallel and have an unbelievable intuition and simple DO things ... iq test wont cover that. Most of all, IQ test will NEVER cover things like endurance, how you are as a person, capacity to learn, devotion to a task, passion and so on, things that are far more important than a brisk spark of so called intelligence. IQ is also a good marketing trick, unfortunatly i relaised that after that newspaper where it came out in a very bad way, but my intention was not to put IQ as a main difference between md players and other players... but i had no other words for it. Its irelevent for example that i have a high or a low IQ. Compare that number to the actual achievemtns of that person in terms of career, FRIENDS, love, personal evolution and you will see it has close to no connection with them...and those are the things that matter. If you have a low iq, like very low, it a sign that there is indeed something not so good going on in your head, but that can only be confirmed after checking with your actual achievemtns..if they are good..it was a stupid test..if they are bad..the test had a point...so you see, everything is subjective afterall. Why should i be any smarter if i know that a cow is to milk as a chicken is to an egg, but i dont know how to cook at all. I could be an awsome cook and look at the question completely confused, without being retarded or anything. I wont even mention the math riddles or the langue questions that in my opinion "are for intelligence as cup of tee is to the cosmos" Looking forward to see how many will select over 170 (probably not having a clue that 130+ is genius and 170 rarly is there anyway)
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Citizenship Tab
Most ppl want to "be safe", to be able to jump from one land to an other or to excuse their actions by saying they belong to more lands...to avoid responsability in a way. Also some already think of ways to dethrone the kings hoping for new ones. It happens in politics, it happens all the time. I am sorry for them.
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Citizenship Tab
Its a delicate question "Citizens" obey the rules of the land. You should be able to change citizenship if you so want but in a way that will not alow you to flee the laws of your land whenever you crossed them. Right now, i am thinking of a citizenship score For example you have 10 points LR, 5 GG, 0 MB and 30 Necro .. indicating your evolution as a citizen of those lands. I am still far from a just system... but we dont need a just system, unjust systems are fun too, in their own malefic way. At the end is about how you can get punished or cought and what harm you can actualy do. I should remind you that the citizenship rules or land laws call them however, will not be reinforced by me but by the land, represented by its king and other citizens We shall see...
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Comments On Be A Creature Contest
just AWESOME can't wait to see more pics. Maybe we make it like a sort of default test to pass to get a wp (game integrated i mean). Imagine that, we will be the weirdest game on the net asking players to picture themselves as one of the odd creatures around here MUHAHAHHAHAaaaaa take over the tomato ..arrr ..world ...net, whatever ))))) Tomato creature should defenetly be added
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Tainted Warriors - New Leader
Of course, in fact, you should do the chosing. I just posted the announcement so to say.
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Tainted Warriors - New Leader
I am putting a former Necrovion Alliance, long deserted, up for a new leader. Those of you that want to get "[b]Tainted Warriors[/b]" (and a good amount of loyalty points) please post here what your plans are for the ally, why you should be its leader, etc etc .. like with the Tribunal alliances, you know how it goes. No suggestions about what the ally should do at this time, i am open to creative suggestions. It would be best if someone would keep this post updated with a list of clear "candidacies" and the plans so that they wont get lost over multiple pages. [b]Updated with possible leaders:[/b] [u][b]ledah:[/b][/u] [quote]I think I can add to Necro, I plan to make the ally known and feared (even to dst and her minions) might even make it into an alliance like the arcgivists... storing all the info I can get in a place in Necro ^^ Necrovion's own Archives.[/quote] [u][b]stormrunner:[/b][/u] [quote]like the tainted warrior illusion says/said a elite force devoted to defending necrovion. the main difference form the sentinels would be the tainted warriors though as a necrovion alliance would support the queen/king they would not listen. if they felt a action needed to be done for the good of necrovion, they'd do it even against orders.[/quote] [u][b]Azrael Dark:[/b][/u] [quote]So in summary, they would be like a national security force in protection of the Monarch and in charge of building a Necrovion Archive.[/quote] [u][b]Nex:[/b][/u] [quote]the tainted warriors should represent the wild nature of necrovion, the nature of shades. an alliance of those who try to overcome their human perception, to step beyond human doubt, human moral, to act 'ziran', in sync with the pulse of necrovion itself.[/quote] [u][b]Pipstickz:[/b][/u] [quote]So, to summarize, my idea is that the Tainted Warriors are a more behind the scenes alliance that experiments to become stronger. Brains before brawn, and a group of members that are familiar with each other, and trust each othe[/quote]
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Alpha 10, Opinions?
The story is to describe the future not the past..in this case.
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Alpha 10, Opinions?
I assure you all lands have their roots well placed within the entire "map". I am so so sick of this lore crap, everyby seeking for "lore" just to feel safe that they "now" about that land or place. Lets think about it. What lore is sufficient? You want to know how it started? Fine .. then what was before that? and before that and before that? Do you want a lore to go to the stoneage of MD? Sorru, md started adhoc when the Angien opened the big box, no stone age. In the beginning it was a point to put lore, but i wanted in that lore only certain key elements, elements important to the entire concept. These elements worked perfect with the graphic clues, but some of you so obsessed with lore and stories ruined all by digging deep, finding Ady and making him tell more stories than he should. The ancient lore turned into a nice story that was extrapolated from the original. Of course it was nice, made sense, etc etc. Then you started to use made up stories to support your weaknesses in the present. The tribunal will have ancient lore when i will grow hair in my palm, or when the pigs will fly ... well in MD that might happen sooner or later actualy. Not being able to rely on the story clues because of Adi's big mouth and my incapability to put chapter 3 up and get chapter 4 done, made me decide that i should leave only the visual clues. Both story and visual tell same story, just that the visual can not talk more than they should. You go in a town you never were before... do you realy feel the urge of a historian to digg its past and find out everything you can about it? I don't think so. Ok some might like that particular aspect of a place, but most dont. You seeking history in MD is because its made so to wake up your curiosity, but that curiosity should not be focused to ancient inexistent lore. I could tlak a lot about this, but its not the topic. I noted your points about the A10, basicaly its somehting like "oh no stop it, just fix things first" .. i got it. You are proably true. RPCdemotion was a step forward in my view. wp rewarding was kept, rpc spells moved to wish shop, abilities will be made public in an organized form..so where is the step back in this? Its a big concept change, and its true i lost time hoping it will work., but i also learned about what works and what doesnt in md,... thats a step forward, in an other direction. I have nothing against making A9 the longest stage in MD history. ..
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Citizenship Tab
First of all keep in min is a new thing so dont expect it to be just fine from first try. The king and its subjects will adapt to whatever tehnical ways i will be able to construct. I am not sure myself what the king will be able to do or what the citizen "hardcoded" rights will be. This is something to be decided at developing time while taking into consideration all neede aspects. One thing for example, other citizens of that land will be able to vote others in or out. Sort of a gang mentality, but for now i think a land should be "a BIG group of people that agree on a common purpose." The words big and purpose are the keys here. Purpose is of course the land well being, while the size of the people will determine the overall importance and power of that land. So far, the way i develop the citizenship interface, the peple of a land will have a lot to say about new citizens. The king will have power, that I assure you. If the king will not have the support of its people, the land has to suffer but in the end the king will fall too ...after a period of tyrany. I think tha king should be as powerfull as half of the lands people. that way if land is divided in two, kings position will be threatened. I am not sure how to acomplish that, but i am sure i don't want a kingship change too soon because that way i will never find out what could go good or wrong. THESE ARE IDEAS, PLANS, NOT FIXED DECISIONS. If it sais the you sign to obey your king if you apply for citizenship, then so it is. Afterall A KING is a king, not a president. People of that country OBEY their king, regardless if they like him or not...or if they do not obey him, the king can take actions against them. No king will be dethroned by one or two people, a king is symbol of an entire land and it will be changed when the land, meaning majority usualy, thinks so. I am not sure if kicking someone out of the land should be done so easy...i supposed not..so i'll see how i will do that. The land should function properly also WITHOUT a king, because lets be honest, how many of you play so long. Its a handfull of people that realy have age, but others, kings too, might quit unannounced at some point. Its a sad fact, but its also a reality i should consider when doing sometinhg that involves other people. Not only that, but the land should function also without the king in order to keep stress and chores off the kings shoulders. Anything unclear? PS: i think rules are made to be broken, but i see the kingship issue from perspective of honor, not moderator/strict rules perspective. Try to see my point.
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King/queen Pages
i might use the K docs system to store docs of general importance to a land and setup something like the land page where all thse docs could be found (integrated k doc list or similar) Division on lands will be greater than just different rulers and ctizenship.
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Alpha 10, Opinions?
Ok, vote is clearly no. jumping to A10 will not happen yet. jumping BACK to aA8 will also not happen, because rpc was not the one thing to advance game from A8 to A9 and also a lot of the RPC things are still used and will be used but in a different setup. For example wishpoint rewarding, was once for rpc only but now its for anyone (or could be if you have wp codes) Fell free to tell when you think its time for a name change, i'll be working on those unfinished things. p.s. YES i will also work on new stuff, regardless how insane that is, its the one thing that keeps me going.
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Youtube contest make a movie
stop posting movies with cartoons or artificialy made movies. Take movies of yourself, post on youtube.
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Alpha 10, Opinions?
I think the changes that happened in A9 are quite important. They changed the gameplay and also big concepts in MD. Considering all the things added or changed in A9, including the ones during the festival, do you think it is time to declare MD at the next change? Possible things that could still delay next stage could be factions getting done, tokens fixed. More wish shop items and achievements and other things are irrelevant because they are only "more" but not new. Please review the A9 changes in the newslog and share your opinion about this. Also take into consideration how many changes of what importance were done between other game stages. The next stage will be equivalent of v1.0, thats a BIG symbolic step. I do not wish to call it version 1 unfortunatly. MD has no versions, MD is constantly evolving. The next stage will be called Stage 10. or Epoch or whatever i will find better (a discussion about this was opened long ago) The steps between such stages should be as if we are jumping MD from version 9 (not 0.9) to version 10. Why do i put so much importance on a simple version number? Because this number tells me how far MD got, how stable it is, and how i should treat it emotionaly and rationaly. It also indicates what kind of things i will focus on, if i will think more about its fighting system, social system, role play system, or other things. It is very important for me to have accurate stage steps, not to long but not to hasty.
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No More Rpc
RPC concept overall was supposed to be "that thing that you get when you allready have it". Very few got that. Ability to organize quests, reputation among others and many more things you should have with or without "dots". That part of you that you see that you still have to lose, THAT is the true RPC part you have. Everything else that you think you lost by this mass demotion, means only it was not true rpc. Now to your concerns: - next level after normal was rpc .. interesting you see that so, because rpc was not a level in the sense all should have reached it. Many saw it so and imagine the frustration that they cant finaly reach rpc status. Wrong view on what rpcs were. - direct people under me ... i am sure there will be enough people to learn to use the forums or to notify me in case something realy should reach me and i didnt saw it. I am sad to hear that this type of people exist only because of their official position. - kings to be affected by a massively increased workload no. kings are not rpc. I will only use the rpc system to facilitate the king accounts. Kings can be kings even in their absence. They don't have to do quests, they don't have to do anything else than to take decisions and shift the mood and behaviour of their people one way or an other. Both Khal and yrth were kings without an active rpc-like behaviour. The king must be the final wall that you hit if you go out of line. The king can act as a gang/team leader and support its people actively, or it can act as a misterious ruler that cuts and hangs those that do wrong. ALl the rpc-like abilities are given to the people first of all. Clickable items, wishpoints, other things, all get to everybody, not to the king. - wishpoint distribution being subjective... having few wp distributed to many people is much accurate and better than having tons of wp stuck on a single person. ex rpc points do not recharge. Now don't complain chewett, you like many other had over 60 wp you never gave, and i am not sure how many you actualy gave for a good reaso if at all. WP codes will be given for interesting quests, and yes I will decide first of all if quests are interesting or not. Volume of effort given to edit your personal pages indicated patience and involvement you could put into a possible future quest. In time, thwre will be a way to free me of this responsability of selecting who could do quests and who not. This is nothing like the rpc system. In rpc system once in a position of power became lazy, arrogant or ignorant. If you will fight for every single wp you can reward, you will care more about your quests and also once you will stop caring you will no longer have rewards to give. Consider it a integrated "demotion". I could find a fast soltion to your issue right now. For example imagine players could vote 1 of 5 other players from those that have quests, based on where they think the wp reward should go, how interesting the quest is and not how impossible it is. This integrated quest rating system could be used to distribute wp codes to those that more people consider they should receive it. This is just a adhoc solution i made up now, i am sure that with a little more thinking there will be much better options. - kings as game managers a manager is a person of great responsability, a king, in md, i a person that decides what means responsability. Kings are so much better and confortable positions than game managers. I think you like many others hate them just because you are not one of them, but these are of course just blind supositions on my side. A GM has duties, a king has rights. A GM, like Shoeps was, the only GM MD ever had, had to send me constnat status reports, activity logs, had to manualy do things that only later were automated, had to centralise the activity of others, over all, a lot. Its little in common between a king and a gm. The only thing in common are the ultra powerfull abilities, and you would be surprised to find out that abilities alone don't make the role or what the person does with them. A gm had decision power over any player, a king has decision power only over his citizens. There are 4 lands, 4 leaders to rule them. A player would have like 4 lives so to say, migrating from one land to an other if they get kicked for bad behaviour from one. A game manager would have a ban button and thats it. King roles are much more integrated in the realm. Kings are not mods!! not gods! they are kings. They are not even police. Look what a king role was in rl ... how much work had a king to do actualy? not much, but his position as a person to lead and to be the final decision power stabilized the entire country. Kings also bring a creative future to the lands. Dynasties, legends, all count as positive and creative future. Look how legendar Nelya an Khal became, even for people that NEVER met them. WHY? because they were considered "kings", symbols. They both achieved their position in a much less democratic way than current kings.
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No More Rpc
don\t interpret my words. i was not "offended" by you wanting to continue your quest. In fact it was not you i was refering at in what i said, but since you feel so responsable about it, fine. I'll say it one more time. rpc abilities have been removed. A lot remained but some major ones are no more for now. If other struggle to find ways to do their quests WITH NO TOOL and they succeed, maybe you as an ex rpc should take lessons from them. Oh wait i forget, you were once the same before you got spoiled by rpc tools. To bad. With every comment i am more glad for stoping the rpc concept in md.
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No More Rpc
clickable items feature will be again available but in th wp shop for those that will reach it. Sorry for the delay but this feature was removed for ALL former rpcs. I dont understand why you and others still think it was a feature removed only from them.
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No More Rpc
I am SICK to hear former rpcs complain about their spells being limited now, or that they miss dream ability or that some other cool ability they once had is missing now. It makes me sick. For once put yourself in comparison to all other that NEVER had any of your abilities, they don't complain because they never had the chance to receive somthing that they can lose after. You feel disrepected , neglected, used, hurt for all the things "you have done for MD" and now i am taking all your toys away... well i am glad you feel that way. Those of you that had the decency to understand their position as rpc was overpowered and unfair, did not dare to complain about anything. I gave you the best chance to freedom within the game and allowed you to be once again free without all the responsability you has as rpcs. I always say that RPC is something you receive when you already have it .. SO HOW CAN YOU LOSE IT??? If you feel you lost something then it means you have received things over what you should have! I didnt tainted your reputation, i didnt menalised you in any way ..in fact i kept your reputation intact by blaming myself for a faulty rpc system and i let you keep a lot of your former abilities, yet you complain. My warm invitation for those that feel i treated them unfair by shuting down the rpc concept is to take their toys and leave, because i will not reply to anymore pms about complains. If you had indeed a powerful rpc postion then people will continue to treat you as such an important character with or without dots in your name. I don't care about your concerns about how the game will now go down after "the recent changes" i dont care you explain me how bad my move was or how much some of your abilities are needed back "because your role has to suffer" or because it stops you from "doing your job". Once thing that i will fix, and i said that already so no need for paniked pms , are the abilities that involved a guild role. For example i didnt checked if crafters still can create objects or what grido is missing for his lho chief role. Those were positions not related to rpc status. I will also fix spell count limits if i removed any that you got from wp shop. post your comments public if you want to debate them, no need to keep it private, the rpc situation was always something that concerned the game and not a personal relation between me Mur and you. arrgghghhh~~!!
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No More Rpc
will probably be adapted to enhance the future rpc list page with what will contain.
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Md Beer In Bucharest
I might bring my MD checkbook with me too ) In case i can't pay for my beer, i will try to see if the bartender accepts MD codes instead of cash now seriously speaking, as Capo di tuti capi , i have to pay my questionable members of the Romanian Mafia for their dark deeds...right dst? ..or bribe the others to join the secret tomato club ))
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No More Rpc
at this point (for the future too) PWR = RPC. i will think about one of the names and throw the other. ..or both afterall, since i will not be the one givning statuses. wp can be distributed in MANY places. i have a good plan for this i think. there will be two types of WPs, the potential, the activated and the used wp...well thats 3 .. the activated and the used stages you already know. The potential WP are wp that someone can give away but not use, like rpcs had so far, only now they will be in a fixed form not in a regenerable form. Reaching an achievement could give a wp for example. The collector concept is a main base for md in many aspects so why not reward achievements collectors too. potential wp (not sure about the final name for this) will be rewarded based on what quests you create. Sort of a sponsorship. You do a nice quest, it gets reviewed, you receive wp rewards to give to your winners. RPC system will slowly fade in the MD inner gears like many other features did. A lot of MD is covered or lost in time. The illusions for example, slowly get lost if not finished. Only thing i can try to do is to keep all these things in a good logical condition so that they will be like lego pieces later and to play with them depending on occasion, keeping them partialy alive. For example illusions activated by spells, or better said spells with effect being an illusion, are ultra powerful. You could do ANYTHING to a character yet no permanent damage. The land spells, like the one to open necro gates, those are also a different category of features, used very little compared to what could be. All these features work together, at this point MD is a anormous machiene. Even if i dream about its code so to say and i know by heart almost all of it. There are A LOT of features that i forgot about. In 5 years of work, at my speed, ..and no i am not modest at all.... a lot of things get done. My biggest nightmare is that i will die without bringing all features integrated one with the other and all with the players and a big part of md will die forgotten somewhere within the long pages of code. If i stop now, md dies. it is not independent enough to survive, regardless of all its many features. The wish shop is porbably the most important part to integrate things. WP can unlock things that nothing else could, and through the wish shop a lot of the forgotten features could be available to the players... but i stoped working on that too. i stoped working on spells i stoped finishing the huge land of the tribunals that also holds amazing things i stoped finishing the illusion stage, that is 90% done, actualy more even, but i couldnt find a good use for it. i stoped working on achievements i stoped working on the new combat mechanism that would have changed md entirely i stoped a lot of things like adding new creatures, coloring final stages of premium ones, finishing creature recruit places in other lands etc i stoped the avatar transfer option i stoped the md script that would have changed the way quests are done i didnt finished a long series of features i begun long ago, like k docs integrated in wp shop, scolars (u have no clue whats that), multiple pages for the docs, quest review by players, etc.. i never finished to integrate spell docs, inner magic, etc i never finished the plans i had to make avys submitable by players from within the game , automating the avy production i never finished to integrate principles the way i wanted ... it hurts , i am lookign at a md that is like a dome ... it could be the greatest dome ever and withstand enormous pressures , or it could collapse if not finished up to the top. On top of that financial is also crap, due to the exclusivist nature of md, and the world economy issues, income to make it grow lowered so much that i can only keep its hosting payed .. but ads ? Anyway, thats last concern actualy. i feel tired, i feel chased by you when i login, i feel oftenly disrespected by some that forget how much i care about MD, its slowly fading away for me. I am making alts to see you play without you praying to an invisible god, to see the general feeling of md. I am daily tempted more and more to drop Murs account and just start do my puzzles and quests...and speaking of that ..i stoped making quests and puzzles. I have a lot standing here, plans, sketches, even paper models of my latest "inventions" if i could say so. i stoped the black letters plans that are one of my masterpieces so to say, the most amazing riddle concept i did so far. i stoped so many things, and one day i will stop myself too. I just wish everything to be how it was when it was king manu, the enthusiasm, the plans ... not the worries that i will never finish the planed features, not the argues with the players and the shit i had to drive myself into for nothing. I don't want a Mur-driven MD, i want just a MD, one that i can watch, improve, love. enough offtopic, sry i had to say all that. no need to reply on it.
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No More Rpc
So, here it goes. One of the concepts i was most proud of, has to stop. I concluded that giving power to a person will destroy its creativity. The stress can increase even without a real base. Tell someone stories about how much he has to do and how high is his responsability and he will crash in stress, even if he has nothing to do. The opposite goes to, give someone a lot of work to do but make it so that he does not see it as a duty or responsability and he will work but not get tired of it. One of the things that bothered me most with rpcs were the inactive ones. How can i keep reputation up, people to respect you, when you are not active. If i start to demote rpcs for any reason, they will lose authority and people will not respect them anymore anyway. If i let them be, they become a terrible example to other people and those that deserve a higher role and better abilities will be discouraged by being ignored, repeatedly, by me, by them...by everyone. I did not demote the last RPC pack, i relieved them from duty. Its a big difference. In this way some of the rpcs that worked for their role and kept it active will have nothing to suffer while those that remained rpcs just for the sake of it will simply vanish. What i think will happen? More freedom of characters overall, better legends, a lot more abuses but i hope for the best (they will shape the md world in a way) The spells of the last rpc group will be partialy removed , some of the spells will remain as administrative spells only. All will receive a pack of wishpoints, transferable, so that they can reward them for their quests. I am thinking to create a similar think like the credit bonus codes but for WP, so you will have codes for wp. In that way you could hide them, transfer them, trade them, etc. but i am not sure if it fits with the general ideea of wp being based only on your merit. I am sorry for the increasingly better rpc system, the regenerable wps, and more .. i will have to adapt them for an other thing now. Don't worry, nothing gets lost. The dots will get removed too. The dot markings will be used for something else. At this point, the power situation in md is this. Individual characters have more freedom. I will not support moderator activities, rule reinforcing, etc. You will have to do it with your own abilities or support the consequences. Don't come to me to complain one or an other player is abusing that and that, take action yourself. But also don't come to me that you were punished for no reason, if that person was able to do it, he can do it. The Land kings will get my support with their abilities and my advice with their decisions. If they can bring order to their land, very well, if not, we shall see. Do not underestimate their power please, i will increase it accordingly to the situation untill i see they can handle any issue on their own. So you have kings and freedom, i suggest you find a middle path on that, or it will become civil war and kings _will win_, at least in the initial stages when i have to focus on improving king abilities. Compare it with the fall of polytheism in favor of monotheism, many rpcs fall, a few single rulers raise. If it will follow 2000 years of darkness thats something to see. There is an other force at work except the kings, i announce it once on the newslog as a secret feature, but i don't think its time you know about what i talk, or it will ever be. For now that force is much better than any kings or rpc ruling anything. Once MD will be fully automated yet keeping the human decision factor as a main driving force, i will be happy. I will step down from being its developer and i will be one of its inhabitants, abusing all the special (but limited) powers i will be able to put in my traveling bag to take with me. Look a bit back ... fixed rewards were replaced with a nice flexible wish shop, turning quest wp rewards or any wp in permanent abilities or nice advantages. Rpcs got removed, an other step towards automation. Kings will receive predefined god-moded accounts, next kings will share same accounts. Random decisions based on my good or bad will were replaced by carefully analyzed votes, that in time will probably turn in community decided votes. These are not steps to a more fair MD, but to a more automated MD, while keeping the human decision the main thing. MD is and always be a flavored world, both for bad and for good, it will never be an ideal world. Its not and will not be perfect in any way. Its "perfection" if i can call it so, comes from all its little imperfections. That is my view of it. Dividing players in citizens will guide the conflicts and will give more reason. It will also integrate with the factions system i kept delaying for aparently no reason. It was a intuitive reason. Not al things were ready to move on, and at that time i had no idea what was missing. I still feel some things need to come in place before proceeding. It might be the long lost "scholars" feature, or other things already in the engine but not on screen. I will see. What i know for sure is that everything i have done for , in or about MD was good and according to a main feeling i always had.
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Fairness of new voting system
votes will take as long as required to get an enough number of votes to be relevant. For example yrthilian voting took longer because it reached a high number of votes slower, while this one exploded from the second i posted it up. I am ssuming this was becaues ppl thought its an dobvious choice and thats visible in the final count too. I am sure the voting on lr will be slower for example as the competition is tighter. Voting rate drops exponentialy, first and second day are alomost all days given. Who is not active two days in a row during the festival will probably have little knowledge about what to vote anyway. I dont want to offend anyone but i cant wait after all to vote , if they cant decide within a day, with all the docs in front of them, then thats it. I dont want to turn md into an election campaign. The votes are given based on the actiivy and reputation of that candidate untill then, the docs are just a way to make clear their intentionsm but people already know who each candidate is. You can familiarize with the candidate during the voting times.
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Votes On King Of Necrovion
i will mark the extra votes but they will not cont to the result, only to you score for later. Once i start voting i cant count anymore in, and i start voting when they reach a high enough number. THey reached 100 just like yrth voting. My mistake i didnt stoped the link before starting to count.