Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Centralised Rewards Resource
An other ideea i was thinking of doing later, when wish shop will be more complete. A central resource with rewards of all kinds, where quest makers, non-rpc including, can pick rewards based on previous rating for their quests, and use rewards from this resource FREELY to give to other players for solving their quests. My english is bad tonight it seems, so lets try again ... One centralised resource, with: - creatures - predefined md shop items, such as tokens, powerups etc - avatars - items - wishpoints Players of all kind that can do quests with their current abilities, abilities that they work hard to achieve, either by solving other quests or by other ways, get the right to distribute some of these rewarding resources to other players. The amount of rewards they get access to will be based on the quality of their previous quests, the more interesting quests you do the better rewards you are allowed to give. This resource will be filled by rpcs, from sanctions, periodicaly. For example after i sanctioned the drachorn holders some time ago, i ended up with a buch of drachorn, creatures that i sometimes use as rewards. In the same way, these creatures, or other things, could be used to stimulate other players to create interesting quests and stimulate others to solve those quests and not only rpc quests. Its a delicate thing, because combined with the wish shop that gives out important abilities, it will compete with the rpcs in a big way. The rpcs will remain the only source for wishpoints, the wp that get into this central resource are wp gathered from baned players, penalties, donated by players with many wp, or other. The creatures will probably be the most common rewards. The items could be made specialy for this resource by the krafters. Its still an open ideea, with a long deadline, but please share your opinion on it. Do you think this will be a good, great or terrible thing for the evolution of md? There is no need to go into details about possible bugs, but you can share your oppinion on logic flaws that you can forsee.
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Pwrs And Rpcs
I am trying to make a better integration of pwr to rpc charactes. all the rpc abilities will become available for anyone in exchange of wishpoints, so anyone can become pwr, and pwr will be almost the same as rpc, and the rpc status will be kept as a "nobility" level, rpcs beeing the ones with the voting/decision/rewarding power. Rpcs are selected based on constantly changing reasons that try to group people in such way that will benefit MD (including keeping a much needed tension sometimes). MD as a program is not advanced enough to make such decisions based on a predefined system, and will never evolve if its entirely program based, thats why rpc will be allways selected by humans, be it me, or other rpcs, or random selection of players asked to vote. Trust me, you will never know exactly how to get rpc and the moment you ask for it you are 10 steps back from getting it. maybe a bit offtopic, but useful to know.
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Complaint
Lets imagine the situation reversed. No one/dst What if you are the quest creators and someone that you hate for personal reasons comes and wants to do it. ..Do you feel its allright you should be obligated to allow that person to enjoy the work you did and reward him even if you feel bad doing it? How would you feel if you were forced by me/other rpcs to give rewards to peole you do not want to talk/interact to? Or lets put it in an other way ... you go to an interview for a job , and you are an EXCELENT professional ..and during the interview you present the situation like this .."hey you bastard, you must hire me because i am the best, i don't care if you like me or not" ..does your life experience tell you that you will actualy get that job? Of course the reason will not be how good professional you are, or how well you do the "quest", and if the law prevents sometimes personal reasons, the person will seek , and find, reasons accepted by others, but still you will not get that job, or be rewarded for that quest. By personal reasons i mean reasons of such nature that do not need to be presented public or their meaning is important just to the person that decides...just to make sure you understand "personal" does not necessarly mean "irrelevant".
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The Best Question Competition
You all want prizes... but did anyone at all bothered to do a debate and engage others in a talk about ANY of the questions here ...
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Complaint
As part of the RPC's regulations, they are allowed to deny participation to a quest to any player or group of players they want based on any reasons they want. RPC's spend time and put a lot of effort to create quests so its only them to decide if they don't want someone to participate in that quest. Seen from the non-rpc side, players should understand that these quests are first of all based on a human relation and you are not doing quests against a machine. The first person in the quest you have to pass is the person creating the quest. It is a favor to be accepted in a quest, not an obligation. Regarding the threats, many allready do what you are threatening to do, the difference is that you also do it but you also use it as a possible manipulation tehnique to scare others. It is my "duty" and fun to find ways to improve the tools that rpcs have so that they will be able to better organize quests and avoid having fixed solutions to their quests and by that spoiling will be more dificult. As a personal note, this attitude falls into the category "make me rpc or i quit" and you know my reaction to such attitude.
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Md Shop Boosters And Items
i don't think removing paid things is an option, mainly because those things help players get permanent benefits such as stats and i have no way to know what stats someone has because he used that mighty rusty for example. An other thing that could be close to what you want is MP7 level, in mp7 all stats are zero, characters fighting with their "empty" rituals, magic and other such things. ..still a lot of work to do for that level
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Dojo Meeting Log (Day 211 - 212)
A dojo representative please send me a list of desired changes, changes to fit the discussed issues. The opinion of the ones against the dojo i assume is "no more dojo". The worst state the dojo can get is to be taken his ban spells away or other penalisation ways. There is nothing to dissolve because there is nothing "created", and there is no reason to forbid a dojo. Also, making a sanctuary for the dojo nullifies the very meaning of the dojo, but if you do want a sanctuary i will redirect you to the closest sanctuary allready available. I also think mp5 have nothing to do with the dojo, but its a personal opinion. The only real issue i see , is if the dojo should be in such an important and central place. It was a mistake for me to support the dojo with anything at all. The reason the dojo existed and had a meaning was especialy because it managed to keep understanding and organised fighting WITHOUT strictly forced rules. The second the dojo had any power to force that, the trouble started. A central position is harming the dojo and is forcing its protectors to use whatever means they have to defend it, causing a silent or not so silent war between dojo and the rest. I want the dojo to be set by players for players so to say. If i had any wish to reinforce anything or force the existance of the dojo, you wouldnt get to the point to discuss the issue at all. In my view the dojo is a great initiative, but also an optional thing. You cant be a dojo offender if you do not believe in the dojo ways. Of course that leads to other issues, but the ultimate thing is this .. what if in place of the dojo was a sanctuary?? what then? Because then you couldnt attakc anyone there. I see the dojo as a player agreed sanctuary ..can it exist GOOD, if it cant, thats it...
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Dojo Meeting Log (Day 211 - 212)
I tried to find a better place to post this , but i cant post this under the "university" so here it goes to general topics. You can move it to a better location if you think so. -------------
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Centralised Quest Announcing Page
The centralised quest announcing page will only tell a short summary about who has what quests. I understand your point and it was mine too when not adding a addressbook or a fast way of reaching someone...you want to find that someone, you have to realy search and find him...but currently its very dissapointing to search for a possible quest giver and find out that after a loong search he has nothing up and running. I this page will be just as its named, a place to advertise quests, not a place to spoil them. The first step was allready made, now when you click your Q doc a small announcement popsup before you can edit it. In place of that announcement you will see a form asking you to fill some short details about your current quest, or to update them if anything changed. The contents of that form will be centralised then on a page that anyone can see. I have an other thought about this and its possible that this quest announcing page will be presented in a map location not in the game menu..maybe in the archives? idk now, maybe both in menu and in location, with some more info on the one in the map location...i will see that when its ready. Thank you for your votes, and keep posting if you have any other suggestions.
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Banning Of Player Blood Prince
Please someone give me the exact ID/Playername of the banned player, i can't seem to find anyone baned by that name. thx
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Banning Of Player Blood Prince
Dojo has the ban spell for quite a very long time. In all this time i am not aware of them abusing it. The ban was supposed to be a way to scare dojo offenders but with the mention that older players should be talked to _repeatedly_ and not banned. A new player that is told that "this is a dojo" and explained what that means, should respect that and only later when he will know enough about md will he be able to take its own decisions about it. A new player that goes against "the rules" from his first steps, will probably cause trouble anyway later. Respect is one very important thing, at least untill you fully understand the things you are into. Old players, and mp5 are old regardless how slow or fast they got there, should not be judged based on that. The ban spell gets more and more restricted to use based on how popular/old a player is. Think for what reasons player have been banned in general. The dojo has the ban spell and managed to use it without "using" it so to say, or at least not on players that should not be judged by the Dojo. My mistake is that the ban spell is the same for all and has no predefined time. I have two possible solutions to this: - change the ban spell of dojo into a long duration attack-lock spell, but then it might be irrelevant since the punishment will come anyway after the offender attacked a lot and he can continue later. - change the ban spell to represent predefined time in jail with auto unban and give dojo a 1 day ban spell, but then people could take advantage of it to get "prison trips". The powers of the Dojo must not be absolute, dojo, same as MR training grounds for example, is an organisation created by players and it should be hold alive by them. I had to give "powers" to people initiating such organisations because currently, untill the wishShop is complete, they have no other way of gaining those powers themselves. The dojo is a great initiative, even if its almost defunct right now, i still think it can be much better. But on top of all, repeat, its a player made organization and that means other players can take action against or for it and things will change based on that reaction. It the duty of the Dojo to find diplomatic ways to sustain thei cause and i am sure there are plenty of ways to do that and avoid such scandals. I will unban Blood Prince now, based on the voting, but next time on such high number of votes in favor, anyone with the unban spell can do it, since you have the spell to use it based on your own judgement.
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Shop Joker, Sacrificing
sac reward is calculated based on the creature cost. The more expensive it is to buy or upgrade to that level the more reward you get. In case of the joker i think its only req is xp and that makes it return only principles. I can only hope there are a lot of them. An other painfull situation is the santa. I am not sure if premium and limited edition creatures should give a huge reward or just like it is now. I think its somehow more ballanced if those creatures do not give any particulary high sac reward, but its still open for debate.
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Orange Map Loca Blobs
keep first post updated if you find new locations. I will get to this at some point. Thnx
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Centralised Quest Announcing Page
This is for all types of players, and is basicaly a part of the factions system but presented outside of it for now. If the voting goes to NO, it will be left for later when factions will be done, if its YES, it will come sooner and integrated with factions later. I am thinking of a page where each rpc would have one entry available to enter: Quest name short description (250chars) rewards given Area where quest giver can be found (not exact location) Other?... Maybe a filter on mp level, age, xp, whatever, to display the quest announcement only to players fitting the requirements. Problem with filters is that i want new players to see available quests within their first 3 days, not after month (beginner quests, later to be related to factions) The permission to announce quests could be granted also via a wishshop feature so that pwr can use it too. Please also make suggestions, not only votes. (for example what fields structure you think best, other things that could go well with this possible feature)
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Message Deleting Bug
recheck now pls
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Major Change In The Weapons And Armor System
grido, i think that happens to you because your stats are never gone during mp7 , just hidden, i am still unsure if i should leave it so or cancel stats entirely. I guess i will think about it next time i do changes to mp7.
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Major Change In The Weapons And Armor System
there are 77 weapons in total, i don't know now how many are public right now. just saying The higher price and lower stats of some set items are so because a set item increases the overall value of the set, which leads in the end to much higher benefits than the item itself.
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Lup
wasn't a bug, wasn't me either, were her actions. and regarding the password theory, if someone shoots you by mistake thinking you are someone else, then can you say stop please undo? no you can't.
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Cant Delete Pms
lol...thnx for letting me know. i forgot it like that since on my account was set to work and i didnt noticed it was not actualy:D fixed now.
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Shop?
Check your shop now, you should see the guards, post back if after defeating them you still can't go in, good luck.
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Problems With K Documents
Will be fixed very soon, sorry for the delay. message me what alts you want out of the group so you can start with it fresh once its fixed. p.s. i think this might be an issue with this group because when i tested there was nothing similar going on, anyway we will see soon.
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Wish Shop
main reason to stop spells was because those with spells were people hand picked and not everyone had a chance to have spells. Spells could be highly abusable during a competition, but not if anyone could have them. Its possible that at a later time there wont be any restrictions for spell usage during competitions but also its possible that some spells will be taken away , such as chase and summon especialy. These two are spells that are highly desired by anyone but at the same time they unballance things a lot in very many ways. More info when it will be the case. Please continue to share your thoughts on the ongoing WS changes while i add more items to it. I realy like to see what you think about what things become slowly public (even if wp are hard to get). WP value and distribution will probably also be adjusted after the ws will give a better picture of what ammount of wp you need to get to the last items, which are.....can't say now [img]http://magicduel.invisionzone.com/public/style_emoticons//blum.gif[/img]
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Is Md Too Exclusive To Entice A Larger Player Base Than Hard Cores?
i think wp will change md quite a lot. i don't want to tell stories about waht things are in work now, to much talking leaves to little time to actualy put those things up. Basic ideea is that the the trade value is worthy enough, then the game can be both commercial and special. In this case the trade value is the ability to make quests given a limited number of tools. Make those quests, use YOUR achievements as rewards, then who solves them deserves a chance to get one step further on the ladder. THis type of ladder is not about stats, will ot destroy the game turning it into what all other games are and will break the current elitism too, allowing anyone smart enough to gain rpc powers. Its a long way ahead, but the biggest step, the wish shop, is done. I should probably increase the work speed, but when i get so excited about new stuff i tend to do more new stuff and miss to finish the "new stuff" that is allready in progress, so NO i don;t want any more good ideas
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Maximum Online User Limit
Finaly! no more limit. In just 2 days of advertising you can see the high number of online players. It was all because the damn 32bit OS.. thousands of dollars lost on ads for nothing, good at least that in the last couple of onth i stopped it entirely arrgggggggggggg
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The creature page doesnt shows in the slide bar
Issue was solved by adding an additional check at the creature recruit if the menu item is activated or not. This problem happend because the menu item gets enabled first time you recruit a creature and if you do that at mp2, the mp3 level resets your menu items too but you still have the key remaining. If i remove the key then you get the congratulations message again at mp3 and its confusing. So, to see your menu item again you just need to recruit an other creature and it should appear. Please test it once the left menu is back up and let me know if it works. Thanks.