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Muratus del Mur

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Everything posted by Muratus del Mur

  1. Like i said before, don't focus on current uses of veins, traveling was just a potential use i experimented with. Focus on the concept. If the concept is flawlessly represented, the rest will adapt to it. You have all the time you need to plan this right.
  2. You need to remember i want these in only two directions, in and out, this means that in places where you have multiple roads in and out, some will only take you there, but the location itself will also have just one way out and one way that it considers in. For example if you considers the gazebo, you need to decide what the main flow is, and where the gazebo will consider the vein to be in/out, even if all adiacent locations will consider the gazebo as in or out. I do not want multiple inputs and exists on the same location. This is a restriction that will lead to interesting things, and research possibilities. The underground, in many cases if not all, integrates great with this, as the underground belongs mostly to Necrovion. Lets allow enough time for planning. Its the most important part of this task, regardless how long it takes. Setting the veins is just a matter of writing two coords in each location, but planning is what all this is about.
  3. Thanks, i'll get them removed
  4. About the veins and how they could be set There are two conflicting ways of setting them up. Depending on what we decide about this, they will be useful for one or the other thing later. First i want to make it clear what they veins are, and i want you to follow their concept when placing them, completely disregarding any potential use. Any potential use will have to confront the way they are setup, and not the other way around, so forget about Darvin traveling them, or the needles or whatever. The first way - most practical Veins lead to a lands capitol when traveled inwards and to the lands exit when traveled outwards. Problems: This leaves some lands in confusion, as they have no capitol or a place that could be considered one. Also they might not all have an exit/entrance, mainly i am talking about NML. The second way - most beautiful This is the original concept, one i still like very much, even if not the most practical one. Veins originate at the edges of the world, and follow a path towards the Death Marrow in necrovion. On their way, heat veins transport fresh heat across the realm, and as these veins touch the realm inhabitants, they get dirty, like polluted water. In necrovion, as they reach Death Marrow, heat already has converted into liquid dust. Problems: this could mix well with the first way, if we consider them to originate in each lands capitol, and consider necrovion reversed polarity. This is probably the way i want it done, if you could plan a way to make sense. Having it done like this, also means there will be a disproportionate balance of forces between necrovion and the rest of the lands, but i am not sure what this means, if its an advantage or a disadvantage. Necrovion is closed and rule-less, so that would not be a problem, but it must make sense. You should consider veins as rivers. Some areas can only take you to the main stream and more streams would collide to take you towards the exit, or deathmarrow, or both (depending on what we decide). Again, never setup veins to support the functionality of a location from the perspective of vein aware tools, instead, they need to make sens from a concept point of view. Someone that will understand the concept first, should be able to find the right tools and "abuse" it if the concept allows, but the concept itself should be flawless. Also there are underground tunnels and very remote areas such as the prison. Consider _ALL_ places in the realm need to follow same heatvein concept...in some cases just mapping the veisn should reveal important secrets about the placement of those locations. I am glad i have all of you in this team, as you all seem fully capable people to come with good ideas.
  5. Things we need to discuss: - How will be heat veins distributed, there are two ways. Initially i wanted them in a way that combines these two ways, but very fast i realized its not possible. Since then i set them up in a mix of these two ways, we need to discuss what is better and reset all of them accordingly. - Aelis needs to play with the tools and learn what to do and what he should do. For this he needs the tools (Azull, you will do the honors) but not before we talk with him about that. He will do Loreroot, a the veins there are easier to plan than the rest of the land. - Chew if you have any unclarities about the tools or the new thigbs thet support, let me know - Shem, Aia, i find you the most online and "friendly" so you will help Aelis with his first steps. You will also be the ones double testing if the veins where placed correctly once someone is done with an area. - We need to discuss who takes what area, i want deeper, less circulated areas taken by the most experienced of you, and the lands by their former kings (where the case) - Syrian, you have the tools for a very long time and you need to prove you haven't become a fossil with them..tool-fossil I am sure its no problem with that, but it still means you have to put some effort into it. More details in the throne hall meeting.
  6. all approved I will summon you first to discuss all this, its not as simple as it seems, and there are aspects i am not sure of that we should clarify first. i updated the application list with details, pls check -- no more new participants --
  7. I like this too, crit cost will be dependent on how many of that type you already have, you will have to pay the price for all similar creatures already in your inventory for each new crit you want to get of that type. Thank you for your suggestions
  8. Heat Veins Mapping I want to change/fix/add heatveins information on _all_ md scenes. A25 medal holders have priority, followed by ex-kings an queens as counselors. There is a secret pattern that veins follow, and each land has it slightly different. I will assemble a team for this purpose, provide new tools and more instructions once a team has formed. Veins are the key to traveling impossible places, and to discover secret locations that can't be accessed by other ways. Darvin will is able to travel on heatveins, but right now he escaped GWI and reached the gazebo, where they veins are not fully configured yet. Trying to fix that, i discovered that i also forgot the secret locations accessible by heatveins only, so its time to get a map of that, for internal a25/questmakers use only. Please submit your application here UPDATES: heat veins are editable in a25 now, but dont use it till i explain how i want them setup, its more complicated than it looks. Current list Azull - approved - both as ex King of Necrovion and A25 Master Chewett - approved - as ex King of Marind Bell and apprentice of the A25 tools Aelis - approved - as apprentice of A25 tools, you will get additional task later to prove you learned how to use the tools. limited travel permit. Shemhazaj - approved, you will help Aelis learn about the tools first Syrian - approved, you will get additional task later to earn your medal Aia - approved, you will help Aelis learn about the tools first
  9. And thanks for the suggestion, it was really helpful!
  10. this is it for now: the menu thing ges too complicated, and the heat orbs i dont want to, maybe later if i find something better but for now no. The layout is available under the second layout option, i will teak it some more probably
  11. You have some very valid points, i might change my mind about the change. However i would still like to fix the original issue that made me want this change, maybe you have ideas how to. The creature prices for old players are meaningless, this allows absurdly easy farming of crits. Filling your creature slots should be increasingly difficult, not easier. The advantage given by Wi and more creature slots should mean you can grow more crits, but not faster or at basically zero cost. The way it is now, it takes away the challenge, and creates exponentially faster growing creature farms, so to speak.
  12. I was refering to percentage from your MAX Wi/Ve (not talking about exploring points yet, i will get to those eventually) I think the solution would be then, to keep current prices as they are , PLUS a percentage of your total . The percentage can be 30% default to all, so you could recruit just 3 assuming you are at full stats when you start. If you have stats in the range of 7 digits, the crit cost makes no sense anymore, but percentage will. so lets say crit x costs now 1000Wi and 2000Ve If you have WiMax 3000 and VeMax 5000, you could recruit 2 creatures before needing to do something about restoring those stats. If you have millions, it no longer matter anyway. The change is supposed to make it less trivial to do this, but still fully possible and relatively easy. If crit x would cost 1000Wi+30% , it would cost someone with 3000WiMax (1000+3000*0.3)=2000, and this value would keep its challenging factor for much higher max stats, while remaining still easy to achieve. What do you say?
  13. I am plannign a change regarding the creature recruiting cost. I intend to make cost as a percentage of your total Wi/Ve , not as fixed value. The first one to change is Wi, it will cost like 10 to 70% of your max Wi, like this recruiting costs differently based on player, and is more adapted to how this resource works (it regenerated over time). If you have anything to say about this, write here and i will consider it, and delay or change this as needed, otherwise i will do the change as soon as i have some time for it.
  14. @Chewett if you don't want to write something youself, Ungod wrote a press release you could use. I am still waiting to have the front site changed before i push with the article placements, but if you link directly to the registration page, it should be fine.
  15. @Aia del Mana about 400 to 700 words article, You can write whatever you want about MD, for example Ungod wrote a personal review kind of article. Articles like this will be posted on blogs and sites with imilar content where people could check it out if interested, but most of all Google will consider the link back to use (backlink) when indexing the site. @Chewett Of course i want!!
  16. Is it still happening?
  17. Maybe so..its hard to assume, i like to think its not so, but there is a point in what you say. It will depend on their first impression on that and how it will be first brought to their attention ..maybe the glow thing will its job Maybe write it as wInertia
  18. as i was preparing work for this i named that file Winertia ... what do you think, is it a usable "original" word?
  19. Whatever solution i will find for this, needs to be something that works nice on any screen size. Having the bar on the right slide up and down when its already sliding left right, is not an option. I'll think of something, keep sending suggestions , i might see things from new perspectives
  20. the part you don't see about this new layout is that there are basically 7 (seven!) page layouts combined with 4 inner page layouts, and each time i add something, or change something, i need to be sure its working on all of them. I am not complaining, i am just saying.. The great part about it is that now i have total freedom to do stuff i never dared to image before
  21. I like the word inertia better because it also relates in a way with the viscosity you experience when moving around (action that gives you vp as well). I agree it will be hard to refer to it as WI instead of VP, not sure how bad that is. Naming it corporeality makes me think that it could play any role in illusions mode, and it doesn't. If otheres think corporeality is a good altrnate to worldly inertia, and makes things more clear, i can start a poll about it. Just say. Avtionpoints could use a rename indeed.. and Will or willpower sounds good. Is it not interfering with anything else right now named similar? I don't remember In case of vp i wanted to change it because value points where not reflecting what that score did and how it behaved, but in case of action points, its clear what it does, so if we change its name it must be for a good reason. I want other opinions on this pls.
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