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Muratus del Mur

Root Admin
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Everything posted by Muratus del Mur

  1. i am confused, what is the issue, that the avatars are taken every 6 months, or that they are not and this is not specified in the interface? If they are not taken, it should still say they are, same like with the accounts, we might not delete them, but if someone leaves for years, even if we dont, he needs to be warned that we might. so please make it clear what the bug report is saying, what needs fixing?
  2. fixed, also added tools to test it in the misc section of A25 panel
  3. its missing because it is designed to trigger only when you have an avatar that you click, and that click changes the div and also loads the nice animation. It needs rethinking to work if you don;t have a secondary panel on accounts without avatars...but till then, i needed to see active days and consecutive days of new players, so i added that. Your code is still there, just broken for this particular situation.
  4. should be better now I wished it to be so, to be harder to see someone in a crowd...but whatever, hope you like it now
  5. this was fixed, bump if still not
  6. This has been resolved.
  7. Oh come on..am i the only one to see the funny part of this?
  8. I could rename heads to toilet paper and change their icon, would be the perfect system for this..and i am sure the joke stands valid also in times when there is no pandemic
  9. would it be to cruel or disrespectful to add a resource or a heads-like thing called "toilet paper"? ... Maybe make enough toilet paper make you immune from death ? .... :)))
  10. Thanks Ailith for digging up that topic, i totally forgot about it I would like to add that consuming resources in stacks is something i still support and the only thing i am willing to do is to better integrate it in the interface or explain it if needed. A more intuitive view of this could be to understand it in stages like this: 1) 1 to few = you have discovered that resource 2) few to many = this is where it still matters if you have enough or not for whatever the resources are used for 3) enough to insane amounts = you simply "have" that resource, any use of it stands in your power, but not infinite uses, as you consume them all when you will use them. Does this approach make things more clear or is more confusing?
  11. Woaahaa awesome dude!
  12. The problem is that i can't find anyone to read a 800 words text, ...could you write one around 100 or max 250 words? I think with a well written text i could get a voice to read it nicely and put over any video we do after. Of course it wouldn't be the sort of review i was dreaming for, but it will come out nice too. A real review done by someone here and not by a "professional" voice, is much more effective than one that will sound as a TV advertising, but as i said this could be a good backup plan. Thanks
  13. This is actually could be very helpful too. I can find someone to read the script and put over a screen capture! I am not sure what will come out...but if nothing else works this is a backup solution. My spoken english and accent are terrible so i can't do it, but maybe i can find someone to read/record it. I wonder if i do that, how difficult it would be to sync it with a screen capture video...
  14. Have you considered the fact that longer timers means longer time you can keep stats over max?
  15. Considering the actual change was not by far proportionate with your "enthusiasm" against this...i think the isaue must be somewhere else and not with the announced change. I would understand this repky to the 6 hour regen proposal, but not to what i announce. Maybe i am wrong, idk, but for now i stand to my decision. If anyone has better arguments why to make ap back to being virtually unlimited (because with the old regen they never actually got to zero in a normal exploring session) Let me know
  16. yeah, but at least we can try
  17. you can reply here or forum pm, as you prefer
  18. I am not sure how this should come out, i never did such things, so i guess anything you consider good, is good. Basically it should be a screen video capture of how the gameplay flows, or what things md has to offer, with a voice overlay describing goods and bads (obviously made in a favorable way mostly, as we need it to convince other games to try it, but not give them false expectations either) I would underline the fact that it is a "open world adventure", or "sandbox adventure" ..i think thats what should come out very clear. Thank you so much ps if you to navigating around, just be sure you don;t both do same area, so it shows some diversity. Otherwise people might think the couple of scenes you will travel around are everything
  19. depends on player. If curiosity to see what else is there is not a main driving factor, probably not...but i am counting on this because without this curiosity, the players are not the type of people i am looking for. I never intended to make md a casual candycrush game. There are things to return for daily, what we are missing are constant activities, but again, i am counting on the npc fights to fill this game. The plan is to have npc fights fill this gap when there are not enough people, and revive the heads and torch to make real events. I am also preparing seo and advertising, and really doing desperate things like giving inactive people credits or wp via email, just to get out of this collapse. With more people online, activities start to show up. The entire range of things i am doing towards this goal, are in a way shifting the activity balance. There are less attractors and important aims right now, because i moved some of them (like wp), more "in" the middle area of this balance, and this is good. The new attractors that will cause motion will be to perform activities to obtain new creatures. If only i could keep up this volume of work 2-3 more months, and things will get back on a functional track. I am doing my best. This is something that i should have done years ago, to not let MD crash into this state. Now its harder to bring it back up from nearly zero...but not impossible. The people currenlty having the A25 tools are the last standing core of what md is, and i am counting on them to help in this process, because anything i could do, is not enough if the tools are not used right. @Aia del Mana the above answers you also what my plans are regarding everything, AP value included. ..i hope
  20. Is there anyone out there that can help with a video game review? This is not a task i could give to an outsider, as MD is too complex to explain to someone new, and even if i provide a test account with access to stuff, someone that is not part of this community would not understand what do say about it. I thought to ask...maybe there is someone of you that could do it? I need it for sending to game review sites and for advertising, so we can get some more players Thanks P.s rewards as usual, obviously
  21. i don't have stats yet, its a lot of work to get them done right, but i intend to work on this Please keep in mind that unlike mobile games, AP in here are restricting just a small part of activities, such as exploring. Solving puzzles for example is not affected by this at all, or fighting...plus a lot of activity evolves around player interactions that has nothing to do with ap also
  22. I find that actually a good thing, let me explain why Lets anayze the extremes...If you offer too much freedom, lets say unlimited AP.. you get a burst of activity, that could last even a couple of days, but then as this takes up too much of your time, you will leave for longer period anyway. If the AP limitations are set right, you will return on set intervals and turn it into a routine. I am not talking about you ancient players that stay around for other reasons than actually spending your AP, i am talking about the average new player here. Instead of having new players, spend 3 days like crazy, then leave forever or come back after a months, i prefer they spend a couple of hours a week in md, but come back recurrently for much longer periods of time.

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