-
Images
-
Posts
4,077 -
Joined
-
Last visited
-
Days Won
291
Content Type
Profiles
Forums
Events
Gallery
Downloads
Everything posted by Muratus del Mur
-
its pointless to talk about the rarity of things or to adjust it till we have the first series of numbers to analyze. Normally this can be done mathematically, but i have no such knowledge, i have just good instincts and a highly developed "md sense" i will do this my way, the way any normal person would, without the power of culture behind him...making same msitakes economic systems did before, but its better , much better like this, because OBVIOUSLY the economic system in the outer world is flawed and a total disaster, so knwoing nothing much about it is actually an advnatage here
-
this is a beautiful economic experiment....but when doing it i have my base of assumptions and beliefs. I think md is a closed system, with a pair of in/out entry/exit points. not too long ago (hours) i would have said..trust me i know what i'm doing....but i just realised the importance of OPINION in an economic system. Why is one gold equal 15 silver???? think of that, really, why? In a closed system, you get balance by default, but in md you have a closed system with entry points. i am almost tempted to say it is an open system, but it is not. I can foresee coincidences, cause them, modify balance, etc, all these things that are impossible to do if md would be an open system. I have strong reasons to believe that it is indeed a closed system with a very interesting dynamic. I believe what will happen with these currencies will be a valuable lesson. I also believe that the economy in md can be stabilized at ANY point to ANY value..these are big words i know, and i am open to debate them. Do you notice inflation in md? so: 1) why 1 gold is 15 silver? how is that related to the power of opinion in an economy? 2) is there visible inflation in md? ps. i have ZERO economic studies, the most economy i did in my life was counting the prices on a grocery list. Everything i learned about such things comes from observing MD, from scratch and through experiments.
-
i did the cutting diamond tool "valuable" resources WILL be usabel as currency because at some point it will be possible to sell them for actual coins, ...thats the ideea , not to use them directly as currency but to have a market that will allow converting them for sure, but at variable equivalent (either random fluctuation or calculated value based on rarity)....i think calculated is more like it...because there are so many advantages in this, like learning about economy and such.
-
Mining can get you really valuable stuff, but how valuable that stuff is depends on two factors... what you find and how rare it is. A gold coin will always have the value of a gold coin (only in MD, because the outer world is fucked up long ago already). A chunk of pure gold or a uncut diamond or a shard however, will have variable value and probably will slowly settle to a fixed currency over time. I actually want to make something semi-automated to allow you to convert such valuable resources into coins! This will also train you a bit about stock market and make you understand much more about the value of things, why its better to buy some times and better to sell other times, and much more...very educative things really so for now, before the actual numbers come forth, what do you think about the coin equivalent of these resources? Normally it would only make sense to talk about this if you would have NUMBERS to compare percentages and such, ..so those of you that want to say their opinion later on when numbers will be provided, wait for it. Those that have something to say now, i am listening, and it might matter a lot to hear a raw and untainted reaction about this new yet ancient concept of mining for gold. In the end of this discussion, i want have a formula of how to calculate how much one of these resoruces values in coins. Later variations will be possible, alongside with associated roles...like for example an uncut diamond can be turned into a brilliant and considerably increase its value! ...hmm... nice no? I will actually implment this now,
-
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
are you spitting random ideas or actually considering the EXISTING resources when making suggestions? i might close the topic due to the fact that you started to trow stupid ideas (not everyone ofc) but i checked several and they are out of this world lets try again existing resources, preferably the common and easy to get (not byproducts) that are not currently used in any way -
wookie is IMMORTAL!!! we knew it!
-
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
ok i will not stop this topic but i wont review ALL your suggestions anymore. it seems some of you have no clue about anything and just post whatever crosses their mind....well its fine...what can i say if you see anything implemented that you posted here before it got implemented, notify me pls (yourself, dont notify me about someone else ideas!) -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
TOPIC IS OPEN AGAIN, all rewards have been given (check and let me know if i missed any) I am waiting for more amazing ideas! -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Aeoshattr gets a wishpoint for suggesting resin to glue -
location fixed, resources returned
-
I was working on the new fillable items and i noticed a situation that might happen to others too If you see the waiting time for a fillable clicky to be NEGATIVE, please report the location , i must reset that item before its too late (technically you should see those resources back) Other issues pls report also here till i finish adjusting this feature thanks
-
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Assira the Black gets an other Wishpoint for : 20 memory stones= 1 stone tablet (FUNCTIONAL FOR NOW) -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Assira the Black gets 1 wishpoint for suggesting : 300 lumber = 1 barrier (Raises ap of moving out of that scene by 250 points.) note that functionality of the barrier itself is not ready yet, but all barriers produced will be functional once this functionality is ready. Do not use the created barriers till then. -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Junior gets 4 Gold for the bushies ideea (the timing of these clickables fir fermentation was my ide) -
i just upgraded the forum and noticed the boxes are back, i didn't checked before if it was soemthing that was there before upgrading it or not. I put it back to a list view but if for some reason someone else made ir grid view, change as you think best.
-
Creature creation via item combiners is indeed something i am aiming for. In addition, without making any promises..on the long run, CUSTOM creature creation might become a reality too All technical aspects and concepts allow such a featureeven right now..but shhh..many more other things to do before this node will be crossed Os. I am seeing md evolution in terms of intersecting oathways that build nodes, nodes become announced features. For those accusing me of lack of plans in md development, here is your explenation...not something many can grasp. Retrocausality ... Nodes in the future cause their pathways/roots in the past. In short words, md evolving as a live organism.
-
Requesting Shade sentinal to talk
Muratus del Mur replied to Fang Archbane's topic in Necrovion Sentinels
Necrovion got disbanded, shade sentinel did not appear even for the ex necrovion nobility...at worst you could achieve by messing with necrovion powers is that you become part of the wipeout,....and the best you can get is a mercyfull kill be the death patrol cruel reality -
I really liked the boxes :(. oh well...unanimity of votes against it must mean something, so here it is back the way it was
-
ok ok i give up. I really liked the box view, but the poll makes it more than clear what the majority likes. List it will be then. thank you for your feedback
-
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
finished the first two , by samon (both announced) samon gets 2 Gold and one wishpoint (unless we agree on somthing else later) (rewards will vary based on idea, its how much i consider their ideas impacted the realm. A wp for a good ideea implemented exactly, and something else for a similar idea implmeneted based on something you suggested) You can get extra rewards any of you while you help me test stuff , as in free resources and resulting items from the test remain yours If you specify also the perfect place to put the fillable clickie, and a fucntionality that got set exactly the same, you might get a bigger reward at the end , please all those that are announced here that they received something, meet me ingame, i will set a place and time, to give your rewards. If you don't remnd me about this i might forget ot delay indefenetly ...so bump it if i forget The best and most suitable suggestion from all will get an extra prize You can start a new topic and share your opinion if these rewards should be overall bigger or smaller or different -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
I LOCKED the topic for a while, so i get time to implenent some of the stuff here. I will open it after I had to chose just some of the things suggested, many are indeed good, many are absurd. I can't implement all nor eplain for each why not. I discussed with chew about this and we agreed i will make the first items and later if time allows him he can do others if they fit. For now i need to pick jsut the most relevant ones so i can give an example of what exactly i want out of this feature. I will update this topic while locked with all the things done, and re-open it when i will be able to do some more. About the drawings, those that posted drawings also thanks a lot. I enjoy drawing myself so i will probably provide my own but not sure yet. To sepeed things up i will use a default image at first and then update it to something permanent, but for now i will focus on the functionality. functionality might be added later, one at a time, otherwise i will stay too much on just one item and wont be able to "draw" the big picture of this global change Rewarding for your efforts and sugestions will happen later once the items are in place and based on their impact on the gameplay. I have not decided on a reward yet, but i hope it will be more than decent. However, if your idea is just close to what i will implement, and it was just a suggestion for something else i implemented in the end, the reward might not be as great as for an ideea that was implemented as it was presented more: aeoshattr Resin (many) > Pot of Glue assira 20 memory stones= 1 stone tablet (not functional yet) 300 lumber = 1 barrier (Raises ap of moving out of that scene by 250 points.) 100 timeless dust = 1 timeless gem - Uses smelter- Maybe used later to combine creature totems into new or twisted/corrupt creatures. 15 silver coins = 1 silver bar (general concept to use valuables to group ) 5 Gold coins = 1 gold bar (group valuables for either use as coin or building stuff) NOTE: gold and silver can be used in items that require them (gold for kill items) regardless of the form they come in. For example a kill item can use a gold coin or a gold bar too A silver bar can and should be accepted as trade currency same as the coins. So grouping silver coins into silver bars might be a way to do large transactions easier now time to work, wish me luck watch the announcements soon -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Lets stick to simple step by step conversions now. Not complex chained conversions. My purpose in this is to find just the first level after basic resources. Maybe i organized this bad and i should have asked more clearer: what sort ot things can you do out of bones lets say, or resin. And start with that. get my point? Please try to write short, i enjoy your artworks but start with the initial ideea and specify if you like (i have artworks)...that way i can select what ideas i find doable, then we go into details on each. I will try to move the things i will work on into sepparate topics, mods if you think i put them in the wrong category please reorganize, thanks -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Again, i appreciate you are being creative but try to fit in the technical capabilities of the feature. I can make it do anything afterall, but i would really like to see that you start having ideas that fit, not just ideas that sound cool but technically have nothign to do with what i requested concept examples: Many low level resources => into one higher level resource Many common items => into one functional item whatever items available in unlimited supply from gathering or shop => to activate a power on that clickabel (travel portal for example, if you fill it with enough pickles ) timeless dust filled in a clicky will push forward stats of a crit stored in a totem ,how? by providing an item that does that as a result. bad examples: 100 items abc => 100 items xyz not good, we need to have many result in few. other bad example: various items => something why? only one item per fillable clicky. For multiple items you have item combiners, cauldrons -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
First of all i can't reply to all your questions , is too much to write. But i read all and i will post here some general replies and the ideas i liked so far.; you are missing the point here, this is NOT the item COMBINER. This is an item that uses one single material/item of any sort, to obtain a result of any sort, be it item , item with functionality attached to it, spell, or feature that can be used imediately after item is filled. Imagine you have a canister, you fill it with fuel, then when ready you can make it go boom (sick example and non mdrelated but hope it helps somehow). for now here are the ideas that i liked or at least pointed to to something i can actually implement. Please note that Chew might chose his own prefered ideas and implement them independently of me: (my replies are in bold, lila those i will do...the rest are just "maybe") ======= samon Flowers -> Flower Essence (i want to keep flowers for reviving purposes for now) Aromatic Herbs -> Aromatic Oil ( i would say perfume, maybe even use flowers afterall, but PERFUME is a decent second level resource to cosnider) Bones -> Headless Skeleton (Later to be combined with a skull for a full skeleton) YES, i love this, can be a way to assamble a skeleton and then later on use the combiner to create a skeleton creature aethon Giant pestle and Mortar; Bones --> Bone Dust - Location = Paper Cabin Roof ( ok we can use same resource to convert it into multiple resulting things depending on whenre and how you combine them. bone dust can be used for glue later) aeoshattr Unidentified Herbs > Mixed Herbal Spices Pestle and Mortar at Sanctuary View (DONE BY CHEW) Chew said he will do this, but my observations are: out of many unidentified herbs, just a jarr of box or whatever of herbal spices should come out, remember many converted to one junior Bushies > orange JUICE (absolutely a yes, this will make it interesting because bushies are hard to gether when anyone can steal your progress . I like the use of bushies, but maybe not orange juice, but something related to bushies otherwise. Juice is by definition something that expires and it will be to expensive to make just to expire, unless it offers a significant advantage?) -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Common items work too of course! Its even a better use, just remember its about mixing same type in large quantities. Mixing various types is an other thing not done with this feature.