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Muratus del Mur

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  1.    Fang Archbane reacted to a post in a topic: Primordial Pets: Impossible Pet Edition
  2.    Seigheart reacted to a post in a topic: Primordial Pets: Impossible Pet Edition
  3. juat wanted to mention this in case its unclear, you dont have to own those items, but they need to exist. you will not consume anything, i will clone needed items and consume them myself for this experiment
  4. if its a bug let me know @chew dont make code changes to md to fix anything, i am constantly uploading stuff over whats there thx
  5.    Fang Archbane reacted to a post in a topic: How do Pets fit with Creatures
  6.    Fang Archbane reacted to a post in a topic: Changing "pets" feature name
  7.    Fang Archbane reacted to a post in a topic: Changing "pets" feature name
  8.    Seigheart reacted to a post in a topic: Changing "pets" feature name
  9. for the majority of the creatures to follow , pets will be their roots/creators, the current ~70 crits that represent all the crits possible right now, will slowly become a minority once anyone will start building their own crits via their pets. So yes, they will actually be before the future crits, its a chicken and egg issues, we started with the egg i guess.
  10. i think some of you didnt understand why primordials name in the first place. its not because its cool sounding, but because it fits with these pets being the source of crits, as they are now able to create new unique creatures resembling them..so they are like the source, root, initial blue print of that crit. just wanted to clarify that. i voted primordials for now but i am 50/50 on it. Pets is still a friendly concept, and i fear that if these are not pets ,then i will still create a different form of pet later on, like finishint Aia's cat for example
  11. Aksel propsed an interesting change. he thinks "Pets" sounds childish, not in tune with md, and not fitting to what this feature really is. quote "Techically correct would be something along the lines of psy engineered biogolem" So he suggest the name "Primordials", that would make sense now with pets able to create original creatures, that he thinks should be named "Originals" I can not be objective here, pets for me remind me of the old stupid Tamagotchi games, or even what other games provide, and naming them other than pets would not be so obvious for new players that they are feedable companions they can raise, or so i think. On the other hand, Primordials sounds so much better than pets, and fits with what pets do I am open to suggestions, even new ideas, opinions... Do you want Pets renamed to Primordials?
  12.    Aelis reacted to a post in a topic: How do Pets fit with Creatures
  13.    jakubhi reacted to a post in a topic: How do Pets fit with Creatures
  14. yes and not only that, but the lack of color in md is to underline anything personal/special, thats why items have colors for example. Pets have all reason to have colors as they are not manifestations of a fixed set of rules like the rest of the things are. However the crits they will be spawning, will be in the classical drawing format, because they are echoes of something, not that something. Same way avatars are bw, but illusions have color (avatars obey the rules of the system, illusions are personal). Colored creatures have color because apart of their usual bw version (the echo) colored bring something else, they are the same crit, but with the memory of an anniverssary or event. I am glad you noticed, and no i didnt lose my mind starting to color MD randomly :)) it is and will be a color code allover. The truth is that back then, certain unique stuff could not be truly unique, like illusions, so i had to go with the idea of those things being unique. Now the pets allow uniqueness and color to be more obviously bound
  15.    nadrolski reacted to a post in a topic: How do Pets fit with Creatures
  16.    Aelis reacted to a post in a topic: How do Pets fit with Creatures
  17. Creatures are predefined patterns of will. You mix and apply them to create rituals that you use in encounters to either obtain a win or a loss for that fight. You use creatures plus items, to create pets. The pet is unique, yours by design, evolving based on how you treat it, what you feed it, and so on. When i say unique, i mean unique, not 1000 versions picked random like a Tamagotchi game, no, they are designed based on elements that are ultimately unique and depend on your character. In case you are mathematically obsessed , let me put it this way... In the end there is an insane number of combinations and possibilities, as nothing is "*truly* unique, but lets say that the uniqueness of the creature matches yours in the realm. You grow the creature, it evolves differently based on what you feed it, how you feed it, how you treat it, and so on. As it grows, it will require more complex "food", including ..words. Once it grows all its 12 levels, it becomes mature, and immortal. It is finally a shape you created, a unique pattern of will. You see now, why its only natural that a pet should be usable to create similar patterns of will usable by others that get them..recruit it i mean.. so a pet will be able to spawn a new creature type, a unique one, yours. This is an end of an era, and the beginning of a new one. Until now there where just a fixed set of creatures, from now on players will be able to create their own, and also send these to others to fight with, upgrade, raise, sacrifice, etc, just like any other creature so far, just that your pet will be the spawning point of that specific creature. You can consider the creatures spawned by a pet as echoes of that pet. This closes a circle, as you will be able to use those crits in raising a new pet and so on, and binds the gap between pets and creatures, making pets the missing piece of a puzzle instead of a redundant element. I always had a problem with pets being fixed. I hoped i could expand them enough so that the diversity will cover for their lack of uniqueness, but back then it was not even possible to imagine that each player could theoretically build his own creatures, now you can. (i mean you will shortly, all my resource are now directed to finish this new mission) So to summarize crits are echoes of a will pattern pets are sources of such patterns we played with echoes so far, now we will play with the uniqueness of their sources. Btw, since this stage is announced as a stage of chaos, the new crits will come already tuned and functional , routed through the forge tools so they will know since birth what md can do for them and how they could fight for you. -- Mur
  18. Muratus del Mur replied to jakubhi's topic in New Ideas
    I will answer you this in detail in a dedicated post, thank you for the question
  19.    Muratus del Mur reacted to a post in a topic: Terrible Auction Abuse
  20.    Muratus del Mur reacted to a post in a topic: Terrible Auction Abuse
  21. its about effort and willingness to prove you tried your best, not artistic skills
  22.    Muratus del Mur reacted to a post in a topic: How do I block people?
  23. ooooo a standoff :D *opens a huge bag of popcorn*
  24. thats supposed to be an excuse or a mockery?
  25. i have one that i want to see 3d, not interpreted, as much as the drawing as possible... the elucubratie... its a very personal one to me
  26. oh come on..... whats this joke? not worth the effort looking at it, maybe we should stop rewarding any good intention..

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