Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Burns
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Stat damage at MP3
Perfectly normal, you've just been mur-cursed. That's the thing that is used as punishment when simple jail just doesn't sound like enough. [quote] Ann. 1177 - [2009-11-19 18:44:35 - Alpha 9] Better than directly ban ... "Curse" punishment spell will be used from now on for minor crimes, not always announced. The spell is cast for now only by me and drains a high amount of skills (-1k to -4k) for over a week. Longer periods and higher drains are possible for each cast of the spell. The cursed accounts will get 2800% skilldamage on all their lost fights during this period. This spell is designed to be used mainly against players that do abuses related to stat gaining and alt using with the purpose to boost their main acc, but its not limited to. (values and power of the spell might change without notice or per case and they are not subject to debate or complain) [/quote]
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Research and Connections
Under the scene titles, there's a new link pointing to 'research and connections', if you click it, the clues from this location will show up in the right panel. To unlock them, you also need to have the achievement for this clue-level, but you can see the title and general existence without being able to unlock them. Also, hooray, i successfully moved [s]two[/s] three posts!
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Clues suggestions
1_-1x-4_1 Forever open gates 1_-3x-4_2 The cannon 1_-3x-2_1 Ascending 1_-5x0_1 Fire and Water 1_-4x-1_2 Technomagic
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Fugitive status not resolved
'Grab the Jailbird'? Or maybe 'Grab the fugitive', a little repetitive, but works. Or the always popular politically correct 'Grab him/her!', which i personally despise to no end. Or, if you don't mind a little more codework, you could make it 'Grab [playername]!' to overcome the dreaded personal pronoun.
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Member Title
The 500 active posts were only just reached, the total count of 566 you have includes posts that were hidden and posts in offtopic section, which don't count for the 500 active posts. (I assume, Chewett would know the details) Either way, your profile gives you more detailed information than the system considers as active posts.
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Research and Connections
I'd think it's enough reward to get your ideas checked and certified. That gives you some kind of advantage already, but even more, it gives you the opportunity to get further in a field that nobody else has clues about yet, since they are your own, and all the rest has to buy that information you already had. If you keep it to yourself, you'll never know if you're even on the right track.
- Happy Birthday Dst !
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Fierce needle of Feebleness
The item says it, you fight for 'weakening' if you want the fight to be counted for the ability to use the needle. I'm also curious what the Amplifier does. Is there a stat for needle using, or does its power increase when more people fight (up to the max of 25)? Or something else?
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sign that appears below MD when it starts/is loaded
Please note that Adonai appears in the old testament, which is the basis for many religious groups. Without offense to the jews, there are about 13 million of them, but there are 2.300 million christians who also believe in the old testament, so if at all, it's a reference to several religions, not just one. That it's an Hebrew word doesn't make it a Jewish word, just because hebrew is mostly spoken by jews _today_. PS: I'm neither religious, nor do i care for political correctness, but i kinda freak out when people call a star jewish and a cross christian. There are too many layers of history and meanings over almost all symbols to accept such 'simple solutions'.
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sign that appears below MD when it starts/is loaded
Hexagrams are not jewish. It originates in Hinduism, and has a variety of uses in 4 religions (Seal of Solomon for monotheists and meditative mandala named satkona yantra for Hindus) as well as in occultism, heraldry, astrology, and alchemy. There are only so many symbols. Most appear in a variety of uses all over the world. If you don't believe that, google 'Swastika'.
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Token Competition
[quote]Tipu - Passant: Tipu wins the Grand Prize: St. John Allerdyce, Elemental with 2,9m heat and 162 age. Shadowseeker - Lone Wolf: Shadow wins Grand Prize: Prot Freeze Stone, Master of Puppets and 3 gold.[/quote] Hooray, just 2 days belated, we have results. I hope you all had your fair share of fun, see you next time
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Token Competition
Nobody was around at the scheduled finals, guess it's just not important enough. Probably gonna drop the fighting competitions for a while and run some of the others. And yes, it seems you'll have a go on Seeker again. Whenever you have time to do it, i can't be bothered to set dates nobody cares for anymore.
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Happy B-day Chewett
Happy B-day, Wookie leader 1!
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Items description question
That isn't possible. Items only can be edited during their creation, or by direct database access (= Mur powers). You could probably get it 'edited' in the way of finding some item creator who agrees to make a new item and take the old item as cost for it. Then that'd just require a WP, and of course it'd be a new item that's pretty much the same as the old, so it might be hard to find anybody who agrees to create such duplicates.
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Token Competition
Finally, was about time. Al told me that he'd probably not be available tonight for the semifinals, so, just as information for Lone Wolf, do your fight when you have time for it. Should just be before tomorrow evening. [I was informed that some people have something better to do than MD on saturday evening... ]
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Happy Birthday Marv!
Happy b-day, old wolf
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Conspiracy Theories
97) Eon is a script MD invented to protect itself from grinders and their server strain.
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MP6 for a day
http://magicduel.invisionzone.com/topic/9640-hired-adepts-union-hau/ I think you search this, and i don't think that it's active.
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Token Competition
I've decided for the reward based on a participation of 6 people in MP5 group. Eon decided to not play, unfortunately, and lower participation leads to a lower reward. That's how all the SGCs worked, and that's how all further SGCs will work. It's a pity that so few bother to try, and since my rewards are not as plentiful as those of Mur, I can't give out WPs and pricey creatures for contests with just a few people in them.
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Token Competition
Unfortunately Eon decided to leave the contest due to the complications that come with having an MP6 in her group. So Al and Amo pretty much just fight to get the easier semi-final opponent now <.< Might have to change the MP5 price now, too, participation is dropping before the combat time runs down already >.>
- Token Competition
- Token Competition
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Token Competition
MP3 has no competition, sorry. Maybe another time. MP5 (including Amoran) has 2 groups of 3, who have to be reduced to 4 people until saturday. So, starting today, the following groups have to fight: Group 1: Lone Wolf MasterB Shadowseeker Group 2: Alyon Amoran One of each group has to be eliminated until semifinals. On Saturday 17th, 21:00, Semifinals take place in the Sparring Grounds, with the whole MP4 group in a battle to eliminate one of them, and the MP5 semifinals. On Sunday 18th, 21:00, Finals take place in Sparring Grounds, with the first and second from MP4 group and the MP5 semifinal winners. Tournament Scheme: [u]Until Saturday[/u] Lone Wolf - MasterB: Lone Wolf WINS! Lone Wolf - Shadowseeker: Shadow WINS! MasterB - Shadowseeker: Shadow WINS! Alyon - Amoran: Alyon WINS! [In the unlikely case that all players in one group win one game and lose one game, the whole group starts over] [u]Saturday, 21:00[/u] Passant - Tipu: Tipu WINS! Passant - Elthen: Passant WINS! Tipu - Elthen: Tipu WINS (without combat)! Shadowseeker - Amoran: Shadow WINS! Alyon - Lone Wolf: Wolf WINS! Sunday, 21:00: Tipu - Passant: [b]Tipu wins the Grand Prize: St. John Allerdyce, Elemental with 2,9m heat and 162 age.[/b] Shadowseeker - Lone Wolf: [b]Shadow wins Grand Prize: Prot Freeze Stone, Master of Puppets and 3 gold.[/b]
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Weaken defence higher'd def?
How so? Plus 294 in each round, i assume you left out the weakener that dealt 294 in the first 2 rounds. How did you put it? [quote] your log won't provide the needed information. update. [/quote] When people leave out bits without knowing what they need, they often leave out pretty important bits. Even more so when it's for bugfixing.
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Weaken defence higher'd def?
I could imagine that there's a little problem with adding the lost defence again still. My guess is the following: While weaken applies, defence gets lowered as it should, when it says 'effect ended', it stops being lowered (is lowered by 0), and in the following round the full defence that was drained before gets rebuilt. That's all the stuff that's fine. Then in the next round, the defence that was drained gets restored AGAIN, turning the drain into an increase, and this continues every round until weaken gets applied again. I fear that us guinea pigs didn't provoke this effect because we always used all -.- I have a log against willow's guards with a newbie account i made ages ago that indicates such. I've done the maths for slot 2, Marind Bell Guard, and marked him with blue for normal behavior and with red when system increased his def accidentally. Check rounds 4 til 15. [spoiler] Loading Jason Vorhees creatures Loading Shop Guardian I creatures Applying 100% of Jason Vorhees's energetic influence Applying 68% of Shop Guardian I's energetic influence Influences for Jason Vorhees ###### Influences for Shop Guardian I ###### Applying Jason Vorhees's Creature Tokens at 0% Heretic Archer's creature tokens [] Applying Shop Guardian I's Creature Tokens at 32% Aramor Warrior's creature tokens [] Marind Bell Guard's creature tokens [] Aramor Warrior's creature tokens [] Aramor Warrior's creature tokens [] Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:2 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2852 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2820 vitality ###### START ROUND "1" ###### Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:2 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2788 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2756 vitality ###### START ROUND "2" ###### Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -21 to -47; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2724 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2692 vitality ###### START ROUND "3" ###### Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -21 to -47; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 31 to 5; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2660 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2628 vitality ###### START ROUND "4" ###### Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -21 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 31 to 5; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:2 weaken: defence=-26|from 5 to -21; ) [color=#0000cd]5-26=-21[/color] and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2596 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2564 vitality ###### START ROUND "5" ###### Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) [color=#0000cd]-21-0=-21[/color] weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 31 to 5; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -21 to -47; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2532 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2500 vitality ###### START ROUND "6" ###### Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]-21+26=5[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -21 to -47; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 31 to 5; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2468 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2436 vitality ###### START ROUND "7" ###### Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]5+26=31[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -21 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 31 to 5; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:2 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2404 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2372 vitality ###### START ROUND "8" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]31+26=57[/color] Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 31 to 5; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -21 to -47; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2340 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2308 vitality ###### START ROUND "9" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]57+26=83[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -21 to -47; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 83 to 57; ) [color=#0000ff]83-26=57[/color] and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2276 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2244 vitality ###### START ROUND "10" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]57-0=57[/color] weaken (round:2 weaken: defence=-26|from 83 to 57; ) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -21 to -47; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -47 to -73; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2212 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2180 vitality ###### START ROUND "11" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]57-0=57[/color] weaken (round:1 weaken: defence=-26|from 83 to 57; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -47 to -73; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 57 to 31; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2148 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2116 vitality ###### START ROUND "12" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 57 to 31; ) Applying temporary effects for Shop Guardian I, slot 2 : [color=#0000cd]57+26=83[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -47 to -73; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 31 to 5; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2084 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2052 vitality ###### START ROUND "13" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 31 to 5; ) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]83+26=109[/color] Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from -47 to -73; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 2020 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1988 vitality ###### START ROUND "14" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 31 to 5; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]109+26=135[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from -47 to -73; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 5 to -21; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1956 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1924 vitality ###### START ROUND "15" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 5 to -21; ) Applying temporary effects for Shop Guardian I, slot 2 : [color=#ff0000]135+26=161[/color] Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from -47 to -73; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 161 to 135; ) [color=#0000cd]161-26=135[/color] and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1892 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1860 vitality ###### START ROUND "16" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 5 to -21; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1828 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1796 vitality ###### START ROUND "17" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 161 to 135; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1764 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1732 vitality ###### START ROUND "18" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 213 to 187; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 109 to 83; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1700 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1668 vitality ###### START ROUND "19" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 109 to 83; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1636 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1604 vitality ###### START ROUND "20" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 109 to 83; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 187 to 161; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1572 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1540 vitality ###### START ROUND "21" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 187 to 161; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 109 to 83; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1508 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1476 vitality ###### START ROUND "22" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 109 to 83; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 187 to 161; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1444 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1412 vitality ###### START ROUND "23" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 109 to 83; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1380 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1348 vitality ###### START ROUND "24" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1316 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1284 vitality ###### START ROUND "25" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1252 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1220 vitality ###### START ROUND "26" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 213 to 187; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1188 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1156 vitality ###### START ROUND "27" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1124 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1092 vitality ###### START ROUND "28" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 161 to 135; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 213 to 187; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1060 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 1028 vitality ###### START ROUND "29" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 213 to 187; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 996 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 964 vitality ###### START ROUND "30" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 932 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 900 vitality ###### START ROUND "31" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 239 to 213; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 868 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 836 vitality ###### START ROUND "32" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 239 to 213; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 804 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 772 vitality ###### START ROUND "33" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 239 to 213; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 740 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 708 vitality ###### START ROUND "34" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 239 to 213; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 676 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 644 vitality ###### START ROUND "35" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:2 weaken: defence=-26|from 239 to 213; ) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 187 to 161; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 612 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 580 vitality ###### START ROUND "36" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 187 to 161; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : weaken (round:1 weaken: defence=-26|from 239 to 213; ) weaken (round:0 weaken: effect ended) Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 548 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 516 vitality ###### START ROUND "37" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 135 to 109; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 484 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 452 vitality ###### START ROUND "38" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 135 to 109; ) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 447 to 421; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior cant find any enemy creatures to target, skipping turn Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 420 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 388 vitality ###### START ROUND "39" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:1 weaken: defence=-26|from 135 to 109; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from 447 to 421; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 421 to 395; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 356 vitality Shop Guardian I's Marind Bell Guard does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 324 vitality Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 292 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 260 vitality ###### START ROUND "40" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:2 weaken: defence=-26|from 421 to 395; ) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 239 to 213; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 228 vitality Shop Guardian I's Marind Bell Guard does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 196 vitality Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 164 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 132 vitality ###### START ROUND "41" ###### Applying temporary effects for Shop Guardian I, slot 3 : Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:2 weaken: defence=-26|from 239 to 213; ) Applying temporary effects for Shop Guardian I, slot 4 : weaken (round:1 weaken: defence=-26|from 421 to 395; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Aramor Warrior weaken (round:3 weaken: defence=-26|from 161 to 135; ) and remains with 842 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 100 vitality Shop Guardian I's Marind Bell Guard does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 68 vitality Shop Guardian I's Aramor Warrior does damage to weak creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 36 vitality Shop Guardian I's Aramor Warrior does damage to random creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage and remains with 4 vitality ###### START ROUND "42" ###### Applying temporary effects for Shop Guardian I, slot 3 : weaken (round:2 weaken: defence=-26|from 161 to 135; ) Applying temporary effects for Shop Guardian I, slot 2 : weaken (round:1 weaken: defence=-26|from 239 to 213; ) weaken (round:0 weaken: effect ended) Applying temporary effects for Shop Guardian I, slot 4 : Applying temporary effects for Shop Guardian I, slot 1 : Jason Vorhees's Heretic Archer does weaken to random creature(s) of Shop Guardian I and: - Weaken defence effect: -26 - maintains weaken on Marind Bell Guard weaken (round:3 weaken: defence=-26|from 213 to 187; ) and remains with 2342 vitality Shop Guardian I's Aramor Warrior does damage to dying creature(s) of Jason Vorhees and: - Heretic Archer receives 32 damage creature DIES! Shop Guardian I's Marind Bell Guard cant find any enemy creatures to target, skipping turn ... Shop Guardian I WINS! Creature Experience reward for Jason Vorhees - Losing player Heretic Archer recovers 16 Vitality No creatures survived the fight for this player, no xp reward Creature Experience reward for Shop Guardian I - Winning player Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/spoiler]