Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Burns
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Game reset?
I'm afraid that i might actually lose interest in the game if there was a major change towards RPing... atm, fighting pays, and it is something to do while there's only little roleplaying going on :/ i'm not afraid of a reset, i don't mind starting from 0 again, but i am afraid that the fun will be lost for me if fighting loses importance... and the last few changes were pointing towards that direction, with illusion being created and mp6 as only spell-casting level... there are just to little quests around to keep me busy all day long while i'm waiting for nightfall and some people to play with, so if stat-grinding and creature-rising falls out of the game, i'm afraid that i will be done with this community
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Healing Rituals
obviously you would want to put the creatures you want to be healed in a healing rit, but tell your partner if you want to use damaging creatures... most partners won't heal with you if you use damagers, but some can handle them, so always tell them what you are planning to use (except for healers) ;-)
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2nd creature idea
it's easy, ilewop: a creature that attacks with damage or weaken def needs an attack stat a creature that uses magic tricks like steal life or heal will need a power stat and a creature that uses regen will need a regen stat normally, powers working for steal life are rather slim as that ability works on a percent-base, that means a stealer with power 5 will steal 5% of the enemies vitality, between 2 and 8 power is common, the toughest single-stealer has 16, if i remember correctly... powers for healing go from 30 to 100 as far as i know, and they are working on a number-base, so a healer with power 50 won't heal 50% of the targets vit, but heal it with 50 vit-points that much to power values influence simply means the stats you pump into your creatures through pray-power, those stats add up on the basic stats of the creature^^ and you need a regen-stat for the first two level, too... that's working on a %-base, too, so i guess between 5 and 15 would suit the first two level quite good^^ and for the infliction-ability, as long as you don't know how it should be working it's pointless to create stats for it, but if you want to stick with my idea, a power of 5-10 for the last level would sound fair... that'd mean a DoT-increase of 8-15 per turn when uninfluenced... oh, i just noticed that i forgot how my poison gets calculated: attack-stat * power-stat (limited to 20)/100= Poison damage, with poison stacking up and limited to 100 at max
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Leaving for a while
i'll miss having tiger saliva on my hat...^^ i'm sure you will do fine, but nonetheless: good luck
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Things we forgot to put in the survey
but having a variety of exactly zero ways to get one seems like a very slim chance to me... even for a decent creature like the drachorn ;-)
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now totally unfair outcome of feb/march head contest
i haven't ever claimed that lightsage has not done more than what i know for sure, but i trust him blindly when he says so... he wouldn't gain anything from lieing at that point, so why would he lie? plus, i said good source, not perfect source... although i really don't think he held things back, as i've said, he wouldn't have gained from lieing, and he's only thinking about personal gain, that's one thing i can tell for sure, i've known him long enough LOL and another plus, if they had been caught with their hands in the code they wouldn't have got the rewards for being first, but punishments, so i actually don't think they did things that can't be done with the normal gaming interface... EDIT: i admit that i might lack a natural sense of supisciousness because it hasn't proved itself to be good for me to be suspicious on everything and anyone, up to now i've always done well with believing what people tell me til i have any proof that they are not being true...
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2nd creature idea
don't you always give away good tactics on forums... i keep getting told off for doing so, and you straightout tell people that damaging yourself is the best one can do... i need a book of things one can say and things one can not say openly -.- anyways, B2T: i was thinking about a limitation of infliction-power to 20% [like for the steal life] to make people farm both power and attack... imo we also need a creature whose attacks base on luck or even trade sense so people stop farming only attack and def =D
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2nd creature idea
obviously you wouldn't want to damage yourself, so that can't be meant... don't be stupid V =P and ilewop has a habit of using spaces between totally different ideas instead of new lines, but still... one could understand that the creature can use both 'damage' and 'steal life'... what i miss most is a 'power' value on the creatures, as steal life needs power :/ and the infliction... sounds like a form of poison to me, so if you asked me, it should be depending on attack and power-stat and limited to 100 per turn (considering that it stacks up til end of battle, idk if there really is a script that stops after an amount of rounds...) like that: (example angel has 220 atk (155+some influence) and 20 power (XX plus influence), example defender has 20 def which doesn't help against infliction) 1. turn: angel attacks, deals 200 damage and inflicts the enemy with 20%, dealing 44 poison damage 2. turn: angel attacks, [inflict 20% persisting] deals 200 damage and inflicts the enemy with 20%, dealing 88 poison damage 3. turn: angel attacks, [inflict 20% persisting] deals 200 damage and inflicts the enemy with 20%, dealing 100 (not 132) poison damage obviously, that's just my idea to that matter... and i like that one, too
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now totally unfair outcome of feb/march head contest
i don't mind revealing what i know [and i know it from ls himself, so my source is quite good^^]: Light and V took all the heads they could get (quite a lot, as light took all 5 heads, V all 3 heads and almost every 4 head was taken by some mp4-ally member and then by light) heads to the next-to-unbeatable acc of V by jumping into an ally (most probably MRs, but might also be GG, he has nex in there) and then retiring again for safe-keeping. Once V had enough points, Light took the heads and held the bunch for some counts, and then the contest was done for those two^^ admittedly, not the first to do that, but V really was unbeatable, no matter how many heads he held, good critters make fights on mp3, not good stats, we all know that, and he had some VERY good creatures at hand... and obviously he only stayed in ally for mere seconds to grab the heads, and then retired, all done in a remote place where nobody could disturb them... [original idea might be really old, the first time i witnessed someone doing that trick that efficiently was during oct-nov contest last year with the MRs helping Liberty] all in all, exactly what people call 'usage of mechanics' when they cheat themselves and what they call 'heavy cheating' when they are not invited to the party XD
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now totally unfair outcome of feb/march head contest
i have to admit that I personally, being the evil and gleeful person i am, straightout LOVE how clock master cheated aia down to second place, that seems a bit fairer imo, at least she's not getting two wins, but only one win and a 2nd place *hehe* and, being the suspicious person i am, i wonder if aia will get a third shot at HC... oh, and again i'm not accusing anyone of real cheating... that's the same as 15k score and 15k head balls, it's using game mechanics, not cheating :lol:
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page 9/9 of survey
surveymonkey was up again at about 2:30 forum time, so i guess you could close it... or leave it open in case the site fails again, idk how such things are handled here
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New creature idea
such an high init is useless if the attack is not heavy enough, a creature can only attack once per turn no matter what its init is... and a major change to the combat system that would allow creatures to attack more than once would mean that high-init players would never lose again, there are people with 300 and more init...
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now totally unfair outcome of feb/march head contest
reviving the old topic: well then, now we have exactly that outcome we predicted: Unknown Entity, Clock Master, Priestess Aia and Kamate are about to get places in the HC again... and Aia is going to be 1st once more! want to tell me that's fair? NOOO way =( as much as Lighty and V have cheated in the last contest, that's not fair at all... and you can't tell me that 10k score comes without cheating and abusing... nope, you can't even try telling me that... not that i'm not glad that some really good players can win the contest a second time, but other really good players don't get more than one shot... PS: it's not about the rewards for me, it's the fun of HC... i would love to be amongst the best 3 just for the fun of it, without any rewards, but nooo... veterans may not participate... others may do it twice [with rewards...]
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page 9/9 of survey
surveymonkey is broken, RJ... we'll need to do it later, it happend to me after page 7^^
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New creature idea
i like it Lib, the last level is definitely not too strong, 210 haotic is not that much... IF that creature needs insane age requirements, like the knator does^^ plus, that thing is almost the same as the already existing knator when you stop to think about it... so i'd say your chances are rather slim :/
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GG and the armours?
actually, all those dots ARE the aramors^^ and they are not posing any threat atm, they are really dumb... even too dumb to attack XD all they do is walking around, and they bug your account when you attack them, so now those of us who went over to take a look at them are stuck on the island -.-
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Regeneration does not actually heal. -_-
unfortunately, i have not yet achieved to desired results with a tree -.- my experiments with regen were back then with a hollow warrior, i will raise a new one and see how it works atm
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The Quest for Nature's Sword
well, you didn't wnat me the first time, so i guess i'm still not good enough for the quest =P but i'd try again, with a new application: I want to be part of the crew searching for the sword because of my knowledge of the ways of combat, of riddles and of nature itself. Still, i'm a quite good fighter nonetheless, and i admit that fighting is my primary concern in here =) Plus, i'm usually able to get people to a compromise when two parties are thinking along different lines, which might be a worthy ability, seeing teh many and different people you are already having on board
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Regeneration does not actually heal. -_-
modification: tough job, might get us lots of new bugs in the combat system and delay RP improvements again taking it out in one place: i guess impossible, but at least connected to some really hard work... and not a case for bug reports, rather a new idea once you develope it a bit further
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Regeneration does not actually heal. -_-
there are spots, like lore manor interior... and you can't be serious with 'a couple thousand at a time' :S we gain about 2k in a VERY low fight, so a couple of thousand of lost xp per battle is next to nothing -.- a losing rit needs very special arrangements, like regeners, which are not exactly what you call a common defence... soo... well, we need a way to lose xp on a good rate, even if that means that some mp4 have to suffer when another mp4 goes mad at them =P EDIT:E lost: 49456vit; A lost: 23847vit; <--- that's a 'normal' battle, are you still saying that a couple of thousand xp per fight should be enough when losing xp? That reminds me of Bill Gates, who once claimed that '64kb RAM should be more than enough for the normal user' XD
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another year another birthday
WE don't need reason to party... but society wants us to tell a reason why we drink so much alcohol ;-) we can party all week long without any reason at all, but people would claim we have nothing to do and that we are useless booze-hounds... so we invent reasons, like birthdays, deathdays, christmas, easter, school out, school in, summer festivals, fridays, saturdays... you know, there's always something that's worth a good party :lol:
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Regeneration does not actually heal. -_-
hell, it is... ask dst, light, cless, even me... we would be at cap within a week, and with the fighting over, i'm sure some, if not most, of us would leave in the long run... and stealer v healers?? the xp you lose in such a battle are close to zero :/ but a well-used regen rit... good lord, 1m per fight is possible
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Regeneration does not actually heal. -_-
well, that's what we call 'known glitches'^^ regen does actually heal your creatures, BUT there are ways to bug that healing... one of them is exactly the thing that happend in your battle with the defend-ability and the xp sucking... yeah, it's kind of bugged because of the 'let's heal that creature, but not give it the vit'-system that's coming into place when one party uses the right tactics, but Manu can't take that bug out of the game until the stages after mp5 are finished, because til then we need that glitch to keep the game running Edit: took spoilers out as far as possible with keeping the explanation there...
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Combo bonus on def rits
how do you win against a good def, then? vitality is the key to take out serious defences, if defs get combo, some people will get totally invincible :/ on the other hand, it would give a better use to life-stealers in attacks...
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Option to turn off automatic html coding in PM's
place a 'space' somewhere in between and tell the person to use the code without 'space' ;-)