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Kaya

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Everything posted by Kaya

  1. Kaya replied to BFH's topic in Work in progress
    [b]Making Heads contest a contest[/b][b] again[/b] As most know for a while now HC hasn't been much of a contest other than for occasionally for first place, though that spot usually is taken from the start as well. Lately it has even become harder not to win if you haven't already than it has to win. Therefore I have a few suggestions as to how to make HC a little harder: -Make HC only available to MP4+, as MP3 can't really fight fully yet anyway, or perhaps make it MP5 only. -Reduce the amount of winners to 3 per category. -Reduce the amount of HCs to 4 per year, one every 3 months With this there should at least be some increase in competition in the long run as the amount of competitors gets more concentrated in one place. Edit: Thhe main point is work on HC to make it a contest again, not the way how this should be done.
  2. People gave negative rep without comments, because in the announcement was asked to post only ideas in the topic. The reason for the negative rep itself is that you ask for things to be removed which you know nothing about. First the removing of Land loyalty requirements from items. What do you think would happen if everyone is able to get any gathering resource they want? Most of the resources would be depleted permanently. Just look at the herbs if you don't believe me, baskets are there for all to use, at least those able to get into Loreroot. (Which is possible even without defeating the guards, it's up to you to find out how) Also the high AP cost in the tribunal as well as viscosity have their reasons. Even veterans are at least slowed down considerably by the AP in the east. Why? Mostly because of similar reasons to why the land guards are there for Loreroot. I didn't neg rep you either, because suggestions of new players often are the most valuable and shouldn't be discouraged, but at the same time when suggesting something you know little about you shouldn't be surprised when people don't like it, that usually means you need to dive into it some deeper first.
  3. Kaya replied to BFH's topic in Work in progress
    [b]Dynamic land loyalty[/b] One of the things I would like to see changed is the way people gain land loyalty. Currently the way to gain it is be joining an alliance from a specific land and after that all you need to do is make sure you log in from time to time and it'll keep going up. While this is a nice start and does give some indication of a persons loyalty to a specific land it is very limited. For example someone who joins a land only to damage it or it's people still gains loyalty and will keep it for all eternity, while someone who does help to protect the land or in some other way helps the land, but is not (yet) a citizen of that land gets nothing. While this might not be the most important change and I'm not certain how it should be changed with the growing importance of land loyalty just time isn't enough.
  4. Farewell Hedge, you'll be missed.
  5. I would post repeating announcements only once, with perhaps the starting and ending date of when they were published and the interval at which they are posted. Perhaps you can post them on a different wiki? (not sure if that's allowed or if it's easily possible to link between them)
  6. Happy birthday!
  7. Welcome to the realm!
  8. I agree with Burns that MP6 should be changed first, or at least soon. After that I think first citizenship should be changed, followed by alliances and as last tags. Citizenship affects most players and alliances are important at this moment because of the resent takeovers. While tags are an interesting feature they're not as important as the others at the moment. Also I think land loyalty needs to be more dynamic. Loyalty is more than just logging in every day.
  9. I think to improve HC it should be closed to mp3 and the amount of winners should be reduced to 3. That way there should be more potential participants on mp4/5 and on mp3 there aren't enough creatures to fight an interesting battle anyway. Also decreasing the difference of reward between
  10. You can't gather byproducts of a specific resource if you already have one of them, by letting someone else stock them you can keep gathering more of them.
  11. You will be missed greatly Sage. You will always be welcome to step by. Without you I might not have been here.
  12. Because the land was closed Necrovion items have been scattered all around the realm. [quote][color="#CCCCCC"]Ann. 2019 - [2011-09-21 03:15:59 - Stage 11][/color] Because Necrovion is closed, some of the shared items that were supposed to be available for this land will be scattered in the other lands. When/if Necrovion will be reopened, these items will be moved there. This is why some of the items that you will see will sometimes not really fit with the "theme" of the land they are in.[/quote] The needle probably is one of those.
  13. Happy birthday Mya!
  14. Kaya replied to MoM's topic in General Forum
    A resource regains half the amount it has rounded up. So when a resource has max 20 the optimal amount to deplete to is 13, which will regenerate 7. And Fang these all are at at least at 60% so I fail to see what's wrong there. Edit: When 20 is max 14 and 12 both regenerate 6, so the only difference would be that 24 regenerates fully.
  15. Happy birthday, great demon!
  16. Kaya replied to Seigheart's topic in General Forum
    Anyone here remember A Show of Force? [url="http://magicduel.invisionzone.com/topic/6955-a-show-of-force-1-part-2/"]http://magicduel.invisionzone.com/topic/6955-a-show-of-force-1-part-2/[/url] [quote]As you enter MD world, everything in MD becomes a mirror of yourself. Your fantasy world merges with the one of other people. You are not looking at an outside world but to a world within you.[/quote] What we are in MD is a reflection of our own fantasy. When we come out of the cube we still don't have a definite shape, because we haven't completely shaped our own fantasy world yet. When we divine our own world we become the characters we are.
  17. I seem to be unable to find an announcement about it either, other than: [color=#CCCCCC]Ann. 2217 - [2012-02-24 17:12:40 - Stage 11][/color] To clarify some questions about alt abuse: Any use of alt accounts specifically to aid your main is abuse. Any use of someone's multiple alt accounts to help another is abuse. [u]All trades between your own accounts is banned.[/u] Using one or more players to help circumvent this ban is also abuse and everyone involved will be punished. Alts are meant to be played to experience different gameplay, or generally have fun doing things. Any use of accounts to specifically benefit yourself or another without actively playing them is abuse and should be reported. If in doubt, contact us. and [color=#CCCCCC]Ann. 1999 - [2011-08-23 06:25:02 - Stage 11][/color] [b]No more item transfers between potential alts[/b] Items can no longer be transfered between what MD considers to be "alts". I say it this way because not all accounts restricted by the altchecker are alts, some are different people accessing md from same network, others are accounts "borrowed" for active days keeping to friends (md tags them as alts then) others are not even that. This might be damaging for people that live in same place and can no longer exchange items in md, but the benefits of restricting alts from item/resources transfer are far more important. This should slow down (at least a bit) potential future abuses related to the shared tools acquiring and resource hoarding.

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