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Kaya

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Everything posted by Kaya

  1. I'm willing to donate heat to get the fire started and silver for any contests. Also I would love to make a trip into the Tribunal to get some drinks. Also I think it would be nice to have a fire during the winter solstice.
  2. [quote name='Prince Marvolo' timestamp='1320925525' post='95576'] Random thought: What is the point of having a maze when you can get out whenever you wish with a teleport? [/quote] The maze isn't only there to make you get lost. It's mainly there to prevent you from getting to the other side easily and with viscosity the maze is hard enough as it is already, in my opinion.
  3. An other option is making it available to unallied people only, that will be replaced with the jump to leader function once you join an alliance.
  4. I don't really like the idea of a permanent jump to PC button, for all the above stated reasons. If it were to be implented it should come at a high cost (like your max ap), and be limited to one use per month or so, to prevent it from becomming a shortcut back to be used whenever you feel like it. Also I think it would be best to have only one button towards the papercabin and not a button for every land.
  5. Name: Samon Mp: 5 Age: 479 Main principle: Time Reason for applying: I've been into the Tribunal for a very long time, and I hope to be able to help protect the tribunal and make it grow. After long and careful consideration I've decided that the Caretakers would probably fit me best.
  6. What secrets lay hidden in the book. [IMG]http://i1215.photobucket.com/albums/cc506/Samonus/MD%20helloween/helloweenscene.jpg[/IMG] Everything is either made in gimp or from MD.
  7. Beware for the aramor ghost [img]http://i1215.photobucket.com/albums/cc506/Samonus/MD helloween/Halloweenaramorghost.jpg[/img]
  8. I don't really like having to be online to know when and where you have to be online either. One thing that might at least help a bit is if there were one location for all the meetings that do not require a specific location. that way people will at least know where to go so they can at least idle there.
  9. As you've noticed Eon hounds some people more than others. I am one of those who do not suffer from Eon's attacks. I might have lost a few stats but nothing major. Why doesn't Eon attack me much? Probably because I say hi from time to time, don't get angry from every attack and have a rit on defence Eon could profit from without killing me. A while ago there was a post about [url="http://magicduel.invisionzone.com/topic/9266-petition-for-enforcement-of-the-sparring-ground"]enforcing the sparring ground rules[/url], perhaps those who have trouble with Eon should look at her post there. Furthermore if you want Eon's statdamage to be replaced you'll have to propose something of equal or higher value and you'll have to convince Mur to change it. The only good replacement for Eon's statdamage as it is now I can think of is statdamage depending on the defenders stats, that will hurt strong players more and weak players less. That way those who don't have much stats jet have a better chance to grow and those with insanely high stats will have a hard time to keep them.
  10. Kaya replied to Curiose's topic in General Forum
    I'm sorry I have to say this, but it does not state Phantom Orchid gets punished because of her role in the fight between her and Jester. It does say she was at fault as well and partially because of that it took long before there were taken any actions. The punishment mentioned is for bug abuse. It does however state that Jester will receive punishment for this. Also it states the only fault Grido made in this case was not communicating good enough with Phantom Orchid. I could be wrong, but this is how I understand the counsels words.
  11. Kaya replied to Pothos's topic in General Forum
    Upon the latest developments in the Phantom Orgid - Grido (and now also Jester) case I decided to donate all my 20 silver coins to projects to help the community come back together. At first I wanted to keep some for I quest I want to make some day, but I probably won't make it any time soon so I'll donate my coins to those trying to bring up the mood a bit. Contact me if you want to use them for a quest, those not used will be given away to those who have nothing.
  12. I know Everyone (the player) is a No Man's land citizen, not only that, he's even a No Man's land rebel. So it is possible to be a no man's land citizen, I don't know how he became one though.
  13. [quote name='DarkPriestess' timestamp='1318334090' post='93868'] Another question then. I have the achievements that unlock you second level clues, does this mean that now I have to go find the third achievement to go for level 3, or is that not implemented yet? [/quote] As far as I know the level 3 achievement is not yet implemented.
  14. Yes, you are supposed to submit the research in the same scene as the clue is. I'm not sure what you're supposed to do with research for a location you can't enter, but you probably need to gain access to the location you want to submit research for.
  15. [quote name='TTLexceeded' timestamp='1317642370' post='93182'] When submitting research you are actually only limited to 400 chars. Aint that a bit low? I did try today just for the fun of it (knowing nobody will actually view my research) to submit it and no matter how much i tried I seemed to be at -600 chars. getting my research to 0 chars will actually make it rather vague and incomplete. [/quote] That's probably so it won't take ages for those who have to review it to read your research and decide if they should give you a clue which probably fits only a small part of the research. This way they have time to review more different submissions. I would like to know if you do get feedback on your research or if you'll only hear whether it's good or not?
  16. With the new MDA entrance cost a player needs at least 39 active days before they are able to enter. (Without any tricks to gain AP and visc at -80) Therefore new players won't be able to get their papers. Is it supposed to be like that? Over a month of active days without being able to get your papers seems a bit long to me.
  17. 7_drywatertemple_1 Drywater 7_drywaterstorystone_1 The story 7_warriorsbust_1 All about research
  18. I can assure you with 100% certainty that the symbol does not in any way refer to modern day Israel. If you ever get into trouble about it tell them it's a reference to Solomon (Sulaiman) one of the prophets of God (Allah). Therefore it's not an Israeli symbol, but it is a Jewish, Christian and Islamic symbol. Also if I understood things right the entire symbol is a symbol for the Islamic version of Solomon (yes there are differences), but I'm not completely certain about that.
  19. Here is the error message I got when trying it, it kept showing up until I cleared the chat: [CODE] Error: SyntaxError Err description: undefined Err number: undefined Err message: missing ; before statement Ajax response: var chatobj = document.getElementById('livechat'); chatobj.innerHTML = "<div class='chatlistitem'><strong><a target='userdetails' href='../dlg/dlg.userdetails_arena.php?eid=sCmxhVf2XWiDy9LvleK_Ew,,'><font color='#7E5132'>samon</font></a>: </strong>: <font color='#305681'>*<i>sits with his back against the tree</i>*</font> I'm back, again <font color='#305681'>*<i>smiles</i>*</font> </i></font></div><div class='chatlistitem'><strong><a target='userdetails' href='../dlg/dlg.userdetails_arena.php?eid=sCmxhVf2XWiDy9LvleK_Ew,,'><font color='#7E5132'>samon</font></a>: </strong>let's try it out...</i></font></div><div class='chatlistitem'><strong><a target='userdetails' href='../dlg/dlg.userdetails_arena.php?eid=sCmxhVf2XWiDy9LvleK_Ew,,'><font color='#7E5132'></font></a>: </strong><font color='#305681'><i>samon drinks some distilled tears</i></font></div><div class='chatlistitem'><strong><a target='userdetails' href='../dlg/dlg.userdetails_arena.php?eid=sCmxhVf2XWiDy9LvleK_Ew,,'><font color='#7E5132'></font></a>: </strong> *"ih"*</div>"; chatobj.scrollTop = chatobj.scrollHeight; //alert('please refresh interface, hit f5'); var sounds = parent.document.getElementById('sounds'); sounds.TGotoLabel('_level0','chatmsg'); //debug sound //var sounds = perent.document.getElementById('sounds'); //sounds.TGotoLabel('_level0','chatmsg'); [/CODE]
  20. My condolence to you
  21. I would love it if high viscosity would makke the map blurry, when visc is below 0 everything shows normal, but when visc gets higher the map will get vague and when visc hits +40 there will only be one big grey spot left. This would be a lot more complicated to make then just black dots or green lines though. But I would prefer it if at least no color would be added.
  22. Happy birthday!
  23. @Tipu Mur said there are 8+1 points, so it has a 9th point. The wings and the circle represent the [url="http://en.wikipedia.org/wiki/Winged_sun"]winged sun[/url]. It represents Horus or Ra and divinity, royalty and power. The winged sun also symbolises the eternal soul. The snakes represent the [url="http://en.wikipedia.org/wiki/Uraeus"]Uraeus[/url] which often flank the disk and represent sovereignty, royalty, deity, and divine authority. Only rather than protect the sun disc they look like they would be fighting each other if they weren't tied together by their tails. Therefore it could possibly be seen as a symbol that prevents a divine war. An other reason the snakes are tied together is probably to prevent them from completely closing of the sun. They block away the mayor part of the center but there still is an opening on the top which allows you to enter, if only you dare to face the snakes. [img]http://www.egyptartsite.com/images/wing.GIF[/img] [size="1"]The winged sun [/size]For some reason to me the bottom seems to be a lot better protected then the top, mostly because the MT symbol mainly points down. The top point looks to me like a seed, and symbolises the origin of the east.
  24. Here is a recipe for one of the most important drinks in the realm, tea. The tea leaves can be replaced with for example mint or other herbs to create different types of tea. [spoiler] <?php //adapted to md world $instr['title'] = "Cup of Tea"; //the description will be the only thing to describe the needed steps to the ones that try to help you prepare the recipe //be sure you include all steps in it but tell it so that they wont be identical words with the steps defined below $instr['description'] = " Making tea is really straight forward. All you need to do is boil some water and pour it over the tea leaves. Then wait a few minutes for the tea to get the optimal flavor. To finish it filter out the tea leaves. Enjoy your cup of tea. "; //what words you want to use to start the preparing the recipe $instr['startline'] = array( "Lets cook some ".$instr['title'] => $instr['title'], "Lets prepare some ".$instr['title']."" => $instr['title'], "I want to make some ".$instr['title']."" => $instr['title'], ); //what words you want to use to stop the process $instr['endline'] = array( "Stop cooking" => 'end_failed', "Lets stop this " => 'end_failed', "Thank you for assisting me in cooking ".$instr['title']."" => 'end_success', "This is going nowhere i give up" => 'end_frustration', "Look a flying elephant, its PINK!" => 'end_crazy', ); //what are the texts for different steps or events $instr['step_replies'] = array( "start" => 'starts making tea', "stop" => 'gives up making tea', "current" => 'currently prepares '.$instr['title'], "device" => 'cooking using the '.$item['name'], "end_success" => 'shouts happy: WE ARE DONE!', "end_frustration" => 'is upset and stops cooking', "end_failed" => 'stops cooking, recipe failed', "end_crazy" => 'starts throwing things around randomly, recipe failed', "ingredients" => 'To prepare a nice cup of tea you need: %s ', "ingredients_status" => 'We are currently preparing %s. We still need: %s. (Already provided: %s)', "steps_status" => 'We are currently done with these steps: %s. We still need perform these steps: %s. ', "1" => 'puts the water in the kettle' "2" => 'puts the kettle on the fire', "3" => 'waits until the water boils', "4" => 'takes the water from the fire', "5" => 'puts the tea leaves in a cup and pours the hot water over them', "6" => 'waits for the tea to reach the optimal flavor', "7" => 'filters out the tea leaves', "random" => 'sings LA LAAA LA..I have no clue what you mean', "random numbers" => 'picks a random number: '.rand(1,99), "description" => $item['name'].': '.$item['description'], "provide_tealeaves" => "%s provides the Tea Leaves", "provide_water" => "%s brings the Water", "provide_undefined_item" => "%s tries to offer something but its not perfectly clear what (%s)", "provide_otherway_item" => "%s tries to offer something the wrong way (%s)", "provide_existing_item" => "%s tries to offer something (%s) that is already provided", ); //what phrases will it recognize and what step will it run (from above values) //the more variations the better, think what people could say //always use first person, not "RP" blue text third person line please $instr['step_lines'] = array( "What is current recipe?" => 'current', "What's cooking doc?" => 'current', "What are you playing with?" => 'device', "Tell me a random number" => 'random numbers', "Describe the ".$item['name'] => 'description', //step 1 "Fill the tea kettle" => '1', "Put the water in the tea kettle" => '1', "Fill the tea kettle with water " => '1', //step 2 "Put the tea kettle on the fire" => '2', "Start boiling the water" => '2', "Put the water on the fire" => '2', //step 3 "Wait until the water boils" => '3', "Wait for the water to boil" => '3', "Let the water boil" => '3', "Wait until the water is ready" => '3', //step 4 "Take the water from the fire" => '4', "Take the tea kettle from the fire" => '4', //step 5 "Pour the water on the tea leaves" => '5', "Put the tea leaves in a cup and pour water on them" => '5', "Pour salt on top" => '5', //step 6 "Wait a while" => '6', "Wait a few minutes" => '6', "Wait until the tea is ready" => '6', "Wait for the tea to reach the optimal flavor" => '6', "Let the tea steep for a few minutes" => '6', "Wait about 2 minutes" => '6', "Let the tea steep for 2 minutes" => '6', //step 7 "Filter out the tea leaves" => '7', "Remove the tea leaves" => '7', "take out the tea leaves" => '7', "dispose of the tea leaves" => '7', //step 11 "kill someone" => 'random', "I am awesome" => 'random', "random stuff" =>'random', "What are you doing" => 'random', "Mur" => 'random', ); //NOT IN USE YET $instr['step_actions'] = array( "1" => 'start='.$instr['title'], "2" => '', "3" => 'wait=600', "4" => '', "5" => '', "6" => 'wait=120', "7" => '', ); //what lines should be used by participants to offer their resources for the preparation //each line also has the target resources it will work on //for example you could pour water, but install mechanisms $instr['provide_ingredients'] = array( "/I will provide the (.*)/is" => 'Water,Tea Leaves', "/I will bring the (.*)/is" => 'Tea Leaves', "/Here are some (.*)/is" => 'Tea Leaves', "/Here is some (.*)/is" => 'Water', ); //what ingredients does this recipe require //feel free to use existing resources or items but you can also invent new //as long as they fit perfectly with md and the device $instr['ingredients'] = " Tea Leaves=1; Water=2; "; ?> [/spoiler] [b]MUR: Try it. be sure you clean up all those empty extra lines please. Suggest different variations of the recipe based on the ingredients (changing ingredient and recipe title). Specify a cookbook name for all. Tea is something that will be done anyway..lets see if with this recipe or not.[/b]
  25. Kaya replied to lone wolf pup's topic in Offtopic
    [color="#CCCCCC"]Ann. 695 - [2009-02-25 22:45:01 - Alpha 8][/color] Two new items added in the MD Shop, both for increasing skills permanently by 2%. These new items also give you one silver coin each. The silver coins are similar to the items distributed until now (around 140) and will be used within same interface as them. Because of the large number of "coin items" that will appear in the realm from people buying these two new boosters, they will be a good trading currency. No additional support or automated pricing will be added in the feature. The trading of items is up to each one of you, the coins are just an additional "reason", feel free to use it any way you can think of, from quest rewards to markets. The original announcement regarding coins says there were around 140 items in the world when they were first introduced, so the oldest coin should have an ID around 140. This coin could of course have gone lost through the years.

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