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Ungod

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Everything posted by Ungod

  1. Any adventure is beneficial. Anyways, i dont understand one thing - do we know how to get the altars functioning and someone is purposely refusing our solution or it's the opposite?
  2. The one called Cariere.ro (i hope i got it right). It basically contained an interview about the game (and game creator)
  3. ...or how often they vote i think the article about mur in that business mag has also disappeared, but i'm not sure (have voted once or twice in the last couple months); i wonder if the online edition removed issues older than ( ) years. Also, someone reported about voievodate.ro and you even commented on that topic, a while ago (i remember, with so few posts lately)
  4. Ok, i dare, so add me to the hit team. (I see weird stuff like seed=1, so it made me a bit unsure )
  5. I want to see whether i can get around the syntax or i should simply leave it to another team member. I would like to try to come up with 'better' examples (the ones in the main post are just fine, maybe not detailed enough)
  6. Ah, ok, i tjought it could be brought back with these tools.
  7. I still wonder whatever happened to the chained quests project we started some time ago one step at a time, yush
  8. Winrar works well, less than 2 mb. I won't upload them in an album, because it would take too much time and because i also included .psd files in the archives for those who wanna play (if somebody wishes to post one or two, though, feel free to)
  9. Ungod replied to Ungod's topic in General Forum
    So you say refusing to do your duty (passing around your genes) means your death? That seems very much like an ant's life (one implicit question to my text was whether a human's life and an ant's are comparable). Interesting. So how do you keep on living, then? Just like an ant resting in (our case, ideologic) graveyard?
  10. Ungod posted a topic in General Forum
    This here is really a call for public research, but the title shall make sense after a little while. I was wondering whether those who took an interest in the topic of death in MD would like to publicize their findings. I, on my part, will speak of an experiment related to death and maybe incite some spirits. A couple of years ago, I was suggesting a rework of death in md, because back then I was against the idea of reviving. I looked at it as a nefarious religious influence that went against the basest realities. Once dead...well, we'll take care of your grave in the years to come. Or maybe we'll forget. In games, this revival thing was extremely useful - your character just upped and went back to slashing monsters; death had penalties, but nothing major. The muse? Jesus - the original zombie. That was then, but since that time i heard of this interesting experiment that some of you might know about: Dead ants' bodies release some chemicals after a few days as corpses, and living ants, recognizing the 'stench', drag them into the ant cemetery. This made a human hypotesize that a living ant that is coated in those substances will invariably be taken into the cemetery. In the video I watched, something more extreme happened - the ant went itself into the cemetery, stayed there until the chemicals wore off, then resumed its daily labour. This opens up a multitude of questions. That the ants recognize death by 'stench' and disregard the movement of a living ant as a sign of life, is not much of a surprise. (how do we perceive someone as dead?) But that the ant itself perceives itself as dead, is astonishing. "I am dead", says the ant, knowing already where dead ants belong, and going there itself, without questioning the fact that a dead ant couldn't possible reach it by itself. "I am alive", says the ant, when it doesn't smell of death anymore; and resumes its life. What is an ant's life? An ant has a role, and that role in the community is its life. Work or fight for the colony - or spawn larvas - that is life. If an ant is 'resting' - an unnatural concept for an ant - then it's the same as being dead. What is human life? When reflecting on the world, are we dead? Or is this part of our role?
  11. Love the tags...how about participating in the al and speed up the process?
  12. I stumbled across the four issues i have and made a short analysis. Now, i'm sure i bring little to the table, but i'll attach it anyway...even if it seems the project has died in the meantime. mdnp analysis.txt
  13. Ungod replied to Nep's topic in Central Market
    Mineral water is the Dowser's thing. Anyway, good that you posted this, we'll find a way to get that water to you, Nepgear.
  14. I'm hijacking this topic! Rikstar, find me in-game if you have a problem ...i'm cleaning my MD folder, regrouping stuff, playing in PS.. panel_of_avatars.rar Combat.rar
  15. And once again happy birthday, and good days in the year to come!
  16. Ungod replied to Miq's topic in New Ideas
    I like it
  17. Hi, there are many problems for me with this challenge. One is that this particular question has been presented before a number of times, in various forms, and the memory of possible answers (or even the presentation) makes it hard for me ignore them and ponder on it myself. "Kaoru Yumi" (The Scented Darkness) from a manga I like - Mushishi - is beautifully presenting this question. Another is that I when I have to deal with the concept of "time", I feel despair. What is time, really? Then, I thought of working with pen and paper, so I drew a timeline and a time 'knot'. Drawing time as a line is not really clever, just immediate. Then, I drew the time loop as a circle, only because it was easier. But this presentation is faulty, because it makes you think exiting the loop can be done through the tangent point of the circle to the line. In reality, each completed loop represents an interval (of a certain length) which adds up on the timeline, until the end of your lifespan/timeline. Because you draw time as a line, the loop may still be there, but you're still on the timeline, because being in a loop doesn't "stop" time. So if I want to try to come up with a graphical solution for it, time must be represented differently.I'll try to maybe come up with something tomorrow... Apart from this, breaking a cycle you're not aware of, or vaguely aware of, comes with other questions - why are you in that cycle? Is it maybe a choice - to lose yourself into a pocket of forgetfulness, for self-preservation? Or a refusal of time, seen as an oppressor, and choosing the living of a perpetual present? I suppose the thrilling part is the one of sending messages to a past self that would trigger the creation of an ever more aware version of yourself with every passing of the loop, ultimately giving you the means of escaping the loop - and this can be done infinitely safer than addressing some of the questions above. Forgive this wall of text, but some questions come with a huge load and I write/talk a lot (so most of the time I shut up, making it look like I don't think at all hehe).
  18. This never worked out and I forgot to close it. so I recycle. buying 3 wiiya
  19. I was looking for partners to spar with today, and so I noticed people had tags for these tools. I don't. I have the tool, though. So I was wondering if I should also get a tag as well
  20. Ungod replied to dst's topic in Underground
    After all the trouble for reviving it...but, how many people were in? just killing someone was enough?
  21. Well, double posting is not ok, but i'm making more work for mods ????. Just read the other posts - and i think fang is right on the relationship idea (as i wrote as well), but i disagree with the renaming and the gain of skill in other ways than coded now.

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