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Ungod

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Everything posted by Ungod

  1. I'd like to see it finished, I think it would help a lot with roleplay. I think it's important enough to think about improving it now and then.
  2. well, you don't have to be disappointed, because it's a start. some may say it's a bad start, i'd say it's okay, but it's only the start. the way I see it, I divide books in two big piles: fun (entertainment) and how-to (manuals). There are fun books which last for centuries , because they also contain advice to heed; there are manuals that teach things in a fun way, so you can mix if you so feel. but when you decide to write, you basically choose from those two, and if it's entertainment, you HAVE to entertain. That's your purpose, and your readers have to be entertained. If it's not entertaining, or it is close to being entertaining, it means you have to work more. i'm sorry I write on your post so much instead of actual writers (md players) - they could point out more and give better advice...
  3. See, this is what I mean about a thread (if you don't want it to be a steel thread of logic, think of another): a story that goes all over the place is hard to follow and people just give up. Writing can't be only fun, you have to work as well...sad, but true.
  4. I'll comment, because...I spent two WPs to get research clues. Pretty dumb, huh? I did, though - because that's what interested me: research. My problem is not with the system of getting research clues, my problem is that I can't reach lvl3 research clues. Even though I voted 'no' on both questions, it's not a definite NO, it's a...mellow one, since my problem isn't about those things. I have 8 research points and no way to reach next level; to me, that's a sign the system isn't finished.
  5. That can work, but it gets very messy afterwards. Raw emotion can be entertaining, as long as there is a steel thread of logic. Anyway, good luck with 'normalization' (with writing, just like with everything, the more you do it, the better it gets...or so we hope)
  6. I think you have a character there. Needs slightly more work. Do you plan on writing a bunch of such characters and then make interact? if so, it might be interesting.
  7. Ungod replied to Ungod's topic in Offtopic
    Just a small rant, don't mind (too much) what you read (if you do). I was reading an article two weeks ago about the tragic 'celebration' of Japan's 20th year of negative interest rates. Now, I don't know much about economy and many economic terms are farts to my ears, but as I understand, the Bank of Japan is not loaning with a lot of interest, which is a tragedy...according to the author. At some point in the article, it says 'prices for core goods have remained virtually unchanged'. Now, correct me if I'm wrong, but isn't that a GOOD thing? I mean, ok, the economy is fucked up, but the average Joe is paying the same for a loaf of bread as 20 years ago. Doesn't that mean the economy is stable? But, no, it's tragic, because...probably because the 'economy' in our perspective means the well-being of some 10% of the population - the rich guys. The article ends up in a positive note: 'well, maybe that'll be a lesson for Europe - see, Japan is having a tragic anniversary, but you don't see populism waves'. Uh-huh. Like the Japanese need MORE of that. They're taught 'moral education', k?Besides, they're not gonna take up arms if they still have some price stability (I don't know if they really do, but that's what our 'experts' claim). I don't see the tragedy here. Am I blind? And today I get another no-brainer - I clicked on a title 'british childhood poverty hits new lows'. I skimmed up to a phrase that made me close the page - 'the good news is that childhood poverty is responsive to policy changes'. WTF?!?!?!? What does that even mean? What's the good news? From my humble analysis, what the above phrase translates to is 'well, if you come up with a policy, you may reduce poverty'. Translating further, it means 'if you do something about it, it's gonna fix some things'. Yeah? If you find a solution to the problem, it can be fixed? THAT's the good news? And if you stay on your ass, nothing'll move forward? I've got tons of such 'good news' to give to y'all, I can write inspiring motivational articles filled with good news every day. childhood poverty is RESPONSIVE to policy changes...then people ask me why I don't watch TV (and, heh, people like my parents or their generation even have some kind of pity in their eyes for me - poor lad, he's not enjoying life) or read news religiously. Well, I like my brain cells intact, tyvm. Idk, folks, I just snap. Day after day, I keep seeing same thing, the world moving round and round the same way, same excuses, same 'let's get him/her to work with motivational phrases', same 'we're doing all we can, you just give us your money...and shut up' and I get fed up. Some day, just like with TV, I'll just quit reading news. I hate holing up, but getting annoyed is...worse? Wtf, there's no tragedy there, they're just scaring you 'look, you could end up like Japan, with trillions of dollars debt' (in small print saying 'core goods prices are virtually unchanged') and saying 'you must be obedient like the Japanese, they don't rise against their governments'. Wtf, they are NOT gonna do anything about your kids, they're yours, not theirs, even if you pay them to care a little. I feel looked down upon, lied, cheated day by day, deemed a stupid animal every time I read such bullshit. I just have to quit it, better blissfully ignorant than rightfully angry. Or not? /rant
  8. Ungod replied to Lazarus's topic in Offtopic
    Free will is an illusion.
  9. come up with character-impairing effects, BRING OUT THE GORE side of you ????
  10. Ungod replied to Ungod's topic in Offtopic
    phew, so we initiated this. good to know we're to blame. these gdpr regulations were made some time ago, I guess it the backlash took a while
  11. Ungod posted a topic in Offtopic
    these days, when looking up some stuff online, I saw myself blocked from accessing the content of several US sites. naturally, one assumes they were awful sites - don't worry, bros, I was checking up stuff like wildfire protection (don't ask why). the awful sites are freeeee to access, as deviancy cashes. when you see Tennessee blocking the site or California not 'offering services to that region' (the EU), well...one gets suspicious. Are we in a new internet phase? I've been seeing a crackdown on piracy, on internet freedom and a general policy of restricting access to information, but it gets to levels I didn't imagine. here I am, blocked by Tennessee, because clearly an European has no business in knowing how Americans protect their land from wildfires. Anyone noticed this, can someone confirm we're getting closer and closer to wall-border-fence-wall-small gate for smugglers?
  12. so do I, but I maybe that's because I am so used to it
  13. Ungod replied to Ungod's topic in General Forum
    could be, could be anyway, my suggestion was to bring amulets into that equipment interface, your suggestion is to bring cool gadgets into it - that's not bad, the pool of ideas is getting bigger (more scriptable items with abilities/secrets is what you're suggesting, but I have a feeling these items are coming as a reward for sustained roleplay)
  14. Ungod replied to Ungod's topic in General Forum
    in the human plane, a secret is powerful; in the natural one, an item is powerful - knowing the secret to taking a certain medication for a condition may mean life or death, having the item (the pill) may mean life or death. Deciding which is stronger is not an issue - the lack of each can mean death, so...
  15. Ungod replied to Ungod's topic in General Forum
    this equals the item to a cool gadget, nothing more
  16. Ungod replied to Ungod's topic in General Forum
    @Josie No, the equipment page could work too, but it's a lot of work, as it's a 're-work'. That quote is perfect @Aia It works both ways - you can have a ring act like an amulet and have it act as a support for an amulet; you can have a chainmail made of strong metal or have it adorned with something perceived as 'amuletic'. What I'm saying is, if you limit the power of a ring to its intrinsic power, I don't see it enabling to pass impassable terrain and reach the Angien Shrine.
  17. Ungod replied to Ungod's topic in General Forum
    @Josie I have a feeling the equipment interface was made for combat, so changing its meaning equal to a lot of work. As for resource usage, there's a question: resources are also used to 'build' creatures, so what properties do MD resources have? @ Aia That's Altele, not allele Rings have the function of binding, indeed, but many rings were adorned with special stones, which had various properties and so acted as amulets. Rings also function as charm-bearers. In its basic form, a ring can become an amulet if made of a special material. As for powers, if we look at rings as syncretic items, not just amulets, I suppose its range of powers is increased compared to 'just' protection, but I see these three: protection, charm and binding.
  18. Ungod posted a topic in General Forum
    A couple months ago, while browsing through my digital library, I stumbled across some occult books that I never thought I'd read. One of them was on the topic of amulets and talismans. I don't quite remember the author's name - it was Maria? Gonzalez. I found it to be a VERY informative book. It explained lots of things - like the origin of make-up. For the 'primitive' man, disease was external. Evil was always an outsider. It entered the body via holes/gaps. Mouth, ear, nostrils (and others). Even the eyes were gates for the evil/disease. And so the primitive man/woman decided to protect himself/herself. Eye make-up? Lipstick? Ear-rings or finger rings? It was all there to protect the body. Nowadays it's purely aesthetic, but its real purpose wasn't that. You still find it in games. Rings with certain magical powers ? Sounds fantasy, but it's actually closer to the truth - a very ancient truth. Amulets are means of protection - and are real. Real, as in they have properties that allow them to do just that. In MD we have the 'equipment' interface that is dusty and long forgotten. Truth be told, it should not be about 'equipment to fight people', but 'equipment to fight evil'. That sounds like a paladin's role, huh? but we're not talking Christianity or monotheistic religions where Good fights Evil. We're talking about the ancient beliefs in an everyday struggle to survive. That means that interface should be filled with amulets - that is, things which protect. I don't know what was the original intention behind that interface. I think that filling it with amulets means we propagate two main ideas - one, that all evil is external and man is good (-natured) and two, that it is not an interface for 'combat' in the traditional way. These are fundamental issues. What do you think?
  19. Ungod replied to Miq's topic in Golemus
    Nice!
  20. oh, you meant the necro tools only. I thought you were referring to all lands, sorry (well, one could argue this is the way they are 'regulated', by creating such circumstances, but that would be splitting hairs)
  21. What do you mean, zero need for regulation? There is some need, since they are not given by tag dispatchers yet. it's true that right not there's no need for regulation...but add some dozen players that gather resources and there would be. (both sides are right, as it stands)

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