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Ungod

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Everything posted by Ungod

  1. Ungod replied to Ungod's topic in Resolved Bugs
    What I see when when I log in is that scroll with ”loading on it” (as in the screenshot). sometimes, it ”fixes” itself and I get something like this and it doesnt pop up anymore. If it doesnt ”fix” itself, I have to manually close the pop-up every time I refresh the page.
  2. Ungod replied to Ungod's topic in Resolved Bugs
    Its not the browser. I believe it has something to do with the fact that I have bought only 1 month of calendar.
  3. Well, when we spoke about it, you said ”take a screenshot and send me a PM”. I should have sent you a forum PM, then. http://magicduel.invisionzone.com/topic/15479-calendar-issues/#entry151563 (you can edit/delete this particular post)
  4. Ungod posted a topic in Resolved Bugs
    Basically, the error is like this: one logs in. instead of getting the calendar page or whatever, it gets an empty scroll with ”loading” written somewhere at the top, which one has to close then. this scroll reappears every time you refresh the page and it dissapears sometimes (for one day), giving you a page with ”day1” of ”month1”. the next day, the whole thing starts all over again.
  5. Hmm.. 2 months and 3 weeks ago I wrote an in-game PM to you about calendar pages not loading correctly. Some time later, I saw Princ asking about this in the mood panel, so its not only happening to me. Basically, the error is like this: one logs in. instead of getting the calendar page or whatever, it gets an empty scroll with ”loading” written somewhere at the top, which one has to close then. this scroll reappears every time you refresh the page and it dissapears sometimes (for one day), giving you a page with ”day1” of ”month1”. the next day, the whole thing starts all over again. If you find the time, perhaps you could check this out.
  6. Yes, this is the video. I knew someone would eventually post it here :D I also think a narrator would be great. You dont have to explain too much, just to show the extent of the possibilities in MD. The fact that at first you dont really know what you can do seems (to me) to be an issue. Edit: here is a negative review which supports the above idea and I will quote now: ”Dear lord, please tell me how to do stuff.” and also ” It just seems like a game that offers new players the chance to hang out with a bunch of people who are in on a joke but won't share that joke with new players.” source:http://massively.joystiq.com/2011/10/23/rise-and-shiny-recap-magicduel/
  7. This. I cannot find the video, but I think some trailer of MD is on youtube (and it was quite well done, considering the vast amount of things you would have to put into one). However, that trailer was kind of ”generic”. I mean, it doesnt make you see MD as very different from other mmorpgs (my opinion). However (my second), I dont know if a better trailer CAN be made - I think it is very difficult (someone prove me wrong, please). The only way I see a better trailer is if it is somewhat split into ”sections”, where you would present the things you can do here - a section on combat, one on role-play, one on unlocking secrets and puzzles etc. Because this is what MagicDuel is all about - all those things.
  8. Ungod replied to Ungod's topic in New Ideas
    Interesting. You are making more of it than a lowering viscosity tool. However, this would change the game completely. It would be so weird if the change would come from a broom :)) Thanks for sharing the idea. I dont think its a possibility right now, but it has given me a perspective I never had.
  9. I won against Ars Alchemy.
  10. Ungod posted a topic in New Ideas
    There are a lot of buildings in MD, in all lands and outside lands. Paper Cabin, MDA impressive building, beautiful sanctuaries, the places in Land of the East and so on - they all deserve cleaning. But who can do it? :( New item: broom. What I have thought of is this: the broom is a tool which requires AP in order to function. For example, if you ”sweep” the scene once, it takes 10/20/30 AP (value to be debated). Multiple sweeps are allowed (value to be debated). Each sweep makes the room/stoop cleaner. In the process, you gain a small amount of heat. Why would we want cleaner scenes (and only the ones with buildings and interiors)? Well, my idea is that once the room (scene) is cleaner, it is easier to walk through it. Therefore, viscosity is lowered. P.S: truth is, if someone comes with a better effect for the ”broom” tool, it would be even better. All I want to see is someone sweeping a stoop/room. It would bring some feeling to MD that you can hardly get, even with the wildest items. Comment, debate etc. Fingers crossed you like it and it will get implemented.
  11. Received all my prizes (2 aramors, a GG drach, 5 sc and 1 chronicle of MD). Thanks :)
  12. Woah! I never expected this much. I guess I chose the fastest and safest route :) A very fun quest to do.
  13. I want to participate :)
  14. I like the idea. I will also sponsor with coins and a teleport to papercabin stone.
  15. not bad :D http://storenow.net/my/?f=b0c5afee9c88c873decf388c7c760aa6
  16. The answer is: culture. Heroes are those who sacrifice themselves for others. It is only natural for beneficiars to celebrate their heroes. And in our culture soldiers are those who sacrifice themselves (for the good of the nation, blah blah). So it is cultural :P
  17. I am awesome!
  18. Name: TheRichMerchant Reason: I want to do it..? Examples of literary work: none that I can show atm :( I am willing to do my best with this; also, I promise not to complain if the story takes directions I would not like. I always recognise a good work, so I will definitely give credit where credit is due.
  19. Ungod replied to Ungod's topic in Quest Archive
    No point of beating a dead horse. I kinda knew it. Moderators, please lock this topic.
  20. Ungod replied to Bashaw Steel's topic in General Forum
    I just discovered the post. Silly me :P ................................................I spent 20 minutes writing and deleting what I was writing............................................................... Let me finish this fast lol: I have met here a LOT of interesting folks. Folks I would like to meet everyday irl, but irl I generally meet ******. The few friends I have do not balance the situation, no. I split the folks met here in two: hard brains and light heads (not the best formulation, but no one is perfect). The hard brains will always see MD as a game. They will be aware of this truth. This does not make their role-play bad, it means that behind something like *lies on the ground, next to the unicorns and aramors and fairies* there is a sense of ”i'm imagining things and we pretend that this is real”. The light heads will be ”drawn”/”sucked” into the game (mostly by the power of image; MD has a great visual impact) and sometimes create symbols where there are none. It is not about creating a landmark or imprinting your footsteps, it is about adding personal experiences to something and coming up with a symbol. This makes their experience in MD much more powerful, but also confusing. Confusing, since it is harder to understand what he/she means, since the symbol exists only in one's mind. Eventually, the light heads turn into hard brains :D in time. And...I forgot what I wanted to say with this. yeah, I wanted to say that there should always be the idea in your head that ”this is not real, we pretend this is real and this is where our fun derives from”. I honestly cannot deal with someone who does not agree that this is a game. We play it, it IS a game. Sure, if we go further we might find out this is more than a game and we might inquire about the nature of ”reality”, what is reality and such, what is a/our role and such and we might end up with headaches (I know I have, since I re-visited some concepts I believed in, since playing MD). I'm not sure it is worth it, but we can do it. The above does not contradict what you said, ironically. It came like that because I was a light head myself. Playing until dawn? Check. Hundreds of games? Check. Visually enchanted? Check (never played games for the math, only for the visuals). In the end, you just realise these games can be wonderful learning experiences, but if you forget, even for a second, that it's a game you play, you end up badly. The things I said about creating symbols and such...been there, done that. Damn, I wanted to write a short post. :rolleyes:
  21. Ungod replied to Bashaw Steel's topic in General Forum
    this was dark and twisted...love it. ^_^
  22. Ungod replied to Ungod's topic in Quest Archive
    Treasure hunt ended. :D Thank you all for participating. This topic can be closed.
  23. Ungod posted a topic in Quest Archive
    Some time ago (about two months) I wrote a little quest called Basics. It was coded and was available for everyone for more than a month now - with no rewards. I will now reward the first three who send me ingame the last message of the quest (as proof of completion) with: 1st and 2nd (same prize): one teleport to papercabin stone + 1 fresh remains 3rd: one mirrorritual stone + 1 fresh remains This quest is intended for new players, so only those with 21 or less AD are going to be rewarded. For hints (including for the first step), PM me ingame. Quest starts at Clash of Ages, at the clickable. Good luck!
  24. Ungod replied to Bashaw Steel's topic in General Forum
    I liked Summer Breeze's ”haiku”. I like those small ”postcards”, if I can call them that. Here is one: ”A bee flies from the the flower of a water willow - spring has come.” Or, since it's winter: ”Sitting here, freezing - my boiler died. Where is the repairman?”

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