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Everything posted by Muratus del Mur
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yes thats a bug i am trying to fix, the entire panel should be on the entire height of the device, and opens anywhere you tap it, or mouseover. Somehow its not reading the correct height for now, will fix it soon. For now i am finishing the creature pages, from flash to html, and to fit new layout. Check it out in the next hour thanks for the feedback and the screen
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noted, the left elements are not all ready, erolin device debug panel is the blue red one and its taking much space, the counter/timer is also not ready yet (not functional). The stats and the scene, all flash, are there just so i can migrate them, not to look nice for now. The white scene is probably the most important thing right now. I will leave flash as white so it will be easy to migrate the images, i am not sure right now.. thanks for the screen, today i will finish some more
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It has been a long time!
Muratus del Mur replied to unbelievable power's topic in Say hello, Goodbye, or something else
Still here -
Hi, At this point i am doing a significant amount of live changes daily. While it would be pointless to dicuss each issue as there are so many and many things change every minute, you could help if you could send me periodic (once a day is enough) screenshots of the things you find wrong. Since there are not too many that got involved with this, i am trying to adjust the layout so it will look perfect for your resolution, and acceptable for everything else. The lowest usable resolution is 640px , thats pretty insane, but its a stripped out version. I intentionately crippled flash, so i will notice it missing and see what things get broken due to it. As soon as i finish the general layout , i will move on to replace flash elements with equivalent html. Sadly...this coding marathon is not for migrating flash content such as scenes and puzzles. For now my aim is just to make the base for a full html MD. An other very important purpose of this work is to change the interface in such a way that it will be more relevant to how the actual gameplay is. If you have suggestions of what elements to show in better places, tell me. Please understand that i will not reply as much because i prefer to focus on work. The main communication way i will check will be the in-game chat on warventure. This marathon continues for about a week more..lets see how much i manage to do in this time Thanks for your involvement and help
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Wow, you are on a coding marathon i see nice nice What i meant about "giving up certain scenes" was that i am happy even with that compromise as long as the rest is usable. I was thinking of the puzzle scenes. Of course if you have any sort of solution to that i would be more than happy, i just don't want you to hit a wall when it comes to flash to html conversion. Now that i am thinking, actionscript is pretty similar to javascript, and everything done in those scenes can be ported to js ..maybe i will try to do that or at least extract all the actionscript code from the old fla sources. Just imagine md in html, would fully work on mobile/tablet ..the most important step towards a better layout very few still look for browsergames from a pc , and in the upcomming years we will remain one of those few games that target just a small minority. Having it work on mobile (flashless) browsers could mean enormous boost, not just survival. p.s the recent developments in my life (little baby girl) made me have a lot more time away from the pc and this makes me much more creative, i can't wait to share all my recent ideas for md with you
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very happy to see you are alive (unlike myself:)) , just a note, i installed Chrome fresh now and flash comes disabled by default , and also is "harder" to enable back. I think flashless md is big priority ..but also a nightmare i know. Most of whats needed is there ..and we might have to give up certain scenes..
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MD Avatar Colouring Quest 2019
Muratus del Mur replied to Chewett's topic in Contests, Quests and Adventures
There is a link to get avatars without background , you know it? -
Fate of the Cube - Permanent Quest
Muratus del Mur replied to Aia del Mana's topic in Contests, Quests and Adventures
I love this quest, sponsorship will come your way shortly. -
torch mechanism hold a huge potential, should not be abandoned, so thanks for bringing this up. I don't think they can be made "fair" however. Maybe they can be balanced with a25 designed tools accessible just in torch (land weapons).
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I just want to say that the future of principles in MD is entirely in your hands. How they will be used will be decided by Chew based on your (all) feedback. I want to resume my role in writing things about this subject only
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When asking public opinion about how people like to lose their stuff, consider what part of this mechanism is designed to bring tension/challenge and what is actually broken. You are a softer, less cruel ruler and i am/was , so maybe its good to "fix" this...on the other hand, i should remind you that the sort of tension ally system presents due to the loyalty mechanism, is an important factor that puts things in motion. One way to fix this would be to have a custom paramter/skill to define ally leadership, and keep leadership just for war-only alliances. For example a guild could determine its leader based on a skill that is obtained only from activity that involves that guild. In such a case, if you would want to do that, i should add that this mechanism based on a custom skill , should also allow anyone to revive a guild using that skill. alliances will remain subject to treason and takeovers, while guilds would be merit and involvement only. makes sense? ps. i could start implementing this if you agree, i have sort of a plan on how to achieve it... but its your decision
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Project Omega - The Flash Javascript rework
Muratus del Mur replied to Chewett's topic in Work in progress
sounds like the huge operation is going well let me know how i can help -
How would you send messages in the past?
Muratus del Mur replied to Muratus del Mur's topic in Offtopic
Rewards are: Bashaw Steel - based on score Nepgear - based on how much headache yur answer gave me (in a good sense). Thank you everyone for participating. wp awarded to the winners -
i sent access to all that asked, if i missed any please let me know. Also if i included anyone that i wasn;t supposed to, also tell me
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@Sushi you proved to be a great artist, its good to know that we can count on your support for futures things. @Eagle Eye ok @Fire Starter thanks for being honest about it @DARK DEMON any bit of experience with these tools is more than welcome, so, sure everybody interested in participating should have access to the docs. After the docs step, some of you will move on with testing, some with implementing things they like, but some will remain as quest make 'consultant' without tools access. If i give everyone full access to everything is a certainty that things will become chaotic. We will think of a way how to do this better, maybe you take turns, i don't know yet. What i know is that from all the people offering to get involved with this, just a couple will use these tools right. For example, i have nothing to complain about how Azull uses them in the (secret) project he is doing now..and combined with his long time reputation i think i can trust him with permanent access. Others on the list however, need to prove they grew up first, before i will stop checking their every move. DD you know very well how things turned out for you due to incredibly stupid yet simple mistakes...but i will alwyas support passion and motivation. I will probably work on a sandbox somehow , a training ground for these tools to limit damage while you learn what to do with them, but till then, only docs. I will start sending access to the Questmakers Backpack forum section to all interested, but remember i want activity in return. Just requesting access to look arround and not participating in organizing and better structuring of those docs and examples, will get you kicked out from this
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the syntax is the one in green, what to other docs hold are details on how to use each parameter and how to use the interface . so current people interested in organizing the documentation are Aelis, Nava , Fang ? who else? i need you to explicitly request access to that forum section because you will be required to work as a team to organize those docs. So even if more of you said all this is interesting, i need ot know who 'dares' to get involved with it
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For all of you, state your intention and willingness to participate in the organizing, exemple creation and later on counceling regarding a25 tools. From those of you that offer, i will select those that i consider capable (lots of subjectiveness here, i know) and grant them access to the rest of the docs. From there on, when we have the docs organized, we test them. These are the steps to get to play with the tools. So let me know who is interested.
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Ok lets actually do this.. Who wants to help making better examples and organize the docs? From the discussion here, i assume Aelis and Nava so far, is that correct?
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If a quest happens in new scenes or in an isolated enough location that does not imply a potential unwanted damage risk to the rest of the realm, you can have much more freedom than in a quest that is done in a more popular location. Because this is new to all of you, including me, i suggest starting slow and in teams with good communication..and test everything you do. I am afraid that if you do a major damage to your accounts with these tools i won't be able to fix it. @Nava i am looking forward to see your quest, but first lets get these docs in a better organized form, because based on that i will give access to a group of people to the rest of the docs.
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Its very hard to start..and having a guide is impossible..and me talking to everyone is also unrealistic. Thats why i think that if you work together on organizing the docs, you get to do the first step(s) and at the same time you get to see how well you understand them, anf do team work hopefully. It is fairly possible that you will not understand the syntax but you will still be able to plan amazing things with e...in such a case, teams are essential. 'Coders' will need no coding skills at all , but they need to have a logical mind so they understand how to set things corectly. 'Artits' will provide artwork and most probably they will be freelancers for other ppl in md. 'Questmakers" will provide ideas and plans of quests and events Other main roles are up to you ofc! Think of this, ..it is normal to make a team with an artist to make drawings for you. ..but it is the same to have the coder as "freelancer" in your team to implement a quest idea..or the questmaker to put your implementing abilities to good use. Each one is important.
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Just don't wait for my reply on this, just discuss it and do as you think best. After you discuss it you can plan a team work and divide the work. I like the forum as it is now too..if nothing else better is available. What i hate is that there is no functional search on the forum...it never gets results right. It is hard to put links on all the small keywords that i would want to. Plus if you want to format things you need to do it the hard way each segment. Oh yes and also no subpages. I can use links to an other forum section ..works better..but if the subpages are strictly related to one thing., its bad. The forum also has the advantage of being all in one place...and integrates the entire community..thats not aomething to ignore. Leta find alternatives, see pros and cons..then decide.
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The chained quests where also about this, the a25 tools, but the difference was that i was still the one that still had to do everything...so again..like so many times, i was unable to deal with it (bad organizing, lack of focus, dead girlfriend, etc)... And then i realized it.. I was working on these features not for me..but for that what was once called RPC...and the only way for this to work is if there are capable people to put these tools at work...not myself. Because of what i learned from the chained quests, i am doing now this..first documentation..later on apprentice for someone using the tools already..and finally teams of people where just one has a25, but all people are needed in the team. This scenario is already happening with Azul and people working with him..with nearly ZERO intervention or support from myself I dont like to repeat myself but i need to..i am building the tools , just the tools, not what you do with the tools. Same way md teaches you based on what you teach it..its not meant like a book that you get info from and return nothing back. So the chained quests i failed, and regardless that i have strong excuses why...doesn't matter...but i learned something out of that..and this parh leads to the same purpose
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@Aelis might be a good idea to get all organized in a dedicated editor. Please search "chm editor" it makes help files like old windows help ..might fit The disadvantage is that with this sort of organizing it will be hard to get updates and changes and more important it wont have DISCUSSIONS Maybe have a place where to put all final details but keep discussions online? Maybe an online system for this..but a good one. Forum is fit to..tell me what it can't do? I hate it that we have no way to download the data, its cloud based or whatever..and i dont like that..but too late now..
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