Everything posted by Muratus del Mur
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New Server Feedback
well it works great :) well done
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Destruction of Alts
In concept, md should be totally friendly to alts creation/use. Abuse is an issue so Md, through its tools and involved people, can not be ignorant to alts use. All efforts are done in both knowing who someone is as an alt but also to protect that identity. This is the concept from my view. As a player, i played my characters fully identified with them, i never considered them "alts" they were part of me, some dormant some sculpted in my personality by time or people. A person has many sides and faces, a virtual world allows us to see and explore these faces, both about us but also about those around us. At some point, these faces communicate. I believe it is then when abuse happens, when more identities unite or are created to obtain an advantage of any sort. In RL, this is also happening but since there are no set rules so to speak, its not called "abuse" when two or more sides of your own self unite. Its actually sonething amazing. but when more separate people unite forces to cheat, its called organized crime. in md each character the equivalent of one person... as they might be in fact faces of the same person, they need to respect the rules as if they are independent people. thats my view..in part
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New Server Feedback
i noticed a significant speed increase in the past days..i believe its due to the cache being loaded..but maybe its my net faster.. any of you noticed a significant change in speed recently?
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No more right clicking
yes, i didnt gave many details in the announcement because its not needed, but what happend was clearly described by Chewett . While implementing the obfuscation thing, i saw i like the no right click side effect, ..later i removed completely that protection and implemented no right click separated. Now it is not a side effect, but specifically made to be so.
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Default item artworks needed
I made the resources but didnt make any other artworks so far, thats why i made this task public...so they don't have images unless one posted by one of you.
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No copy / paste chat
Topic can be closed, open an other one for the latest announcement if needed. Copy paste functionality remains, due to many things most of them discussed in here. Right click howeveris not essential to functionality and has been removed, BUT, as i said we can discuss that further if needed.
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The game?
The tested security measure will be removed today.
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No copy / paste chat
may i ask from what language are you translating from? what you type appears alright in english if its indeed translated
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Resource location change
i lowered the fade values a bit, Chew got them initialy right, but i changed them a bit so the resources appear a tiny bit faster, not much. If that overlapping will look too bad i can delay them as they were. The prioblem is that the flash will always load at variable speed compared to the resources part, i can;t get them right perfectly, just acceptable.
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No copy / paste chat
- dna is not so relevant right now to be copied, - yes we don't run around with soundrecorders :) - why would you copy general profile question: how does it feel in general, is it ok, is it too annoying, cant determine yet, etc
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No copy / paste chat
current list: - unable to copy paste to translate chat - creature ids field on creature page not large enoug, unable to copy - no copy/paste creature ctc - can not copy ATC keep posting
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No copy / paste chat
You can write those
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Resources and Professions
they are good and interesting suggestions.. currently you receive a skill that increases (or should) your efficiency. Fails sounds a bit better. Connecting heat to resource collecting is not bad either, but i am not sure how to do it exactly (as concept). At this point if i discuss more about things that will be, they might remain just words lost in a topic. I better do what is being worked on now and deal with that, and when time comes for profesions or anything alike we discuss it then. There are lots of perfect ideas in my head and on the forum but only one at a time gets implemented. To reach a step where professions will be possible there is an other step that is needed and that is the ability to gain secondary tags. It is a feature that will be useful for multiple things but its currently unfinished. The last part of your post is the most useful however
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No copy / paste chat
current list: - unable to copy paste to translate chat - creature ids field on creature page not large enoug, unable to copy - no copy/paste creature ctc keep posting
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No copy / paste chat
current list: - unable to copy paste to translate chat - creature ids field on creature page not large enoug, unable to copy keep posting
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No copy / paste chat
translation is a real point. noted. i will be waiting for more opinions too. At this point i see little reason to limit chat copy/paste.. its an unwanted side-effect of this change, i could add a copy chat button, a paste one, things could be worked around, but before any decision i want to hear more opinions why copy/paste/right click is impairing your gameplay
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Resource location change
the point is, i will be fighting against custom modifications of the interface even if it means to quit work on other sections and focus on this. All protection measures are eventually beatable somehow, randomizing variable names and obfuscating sourcecode are enough to cause some trouble to someone trying to do such tools. Against someone already used with how md works its futile. but any change done now will prevent new techies to create cheating tools. When i hear the opinion of someone using scripts to play md, i hear a very altered view of whats going on, and that can affect my view and others to see how things really are. Nevertheless people that create such tools or discover certain bugs are welcome and its why i gave medals for such things. There is a difference between abusing and using.. but when it comes to opinions, their view of the gameplay is biased regardless if they are using or abusing such tools. this is my opinion at least. I admit for example i don;t have a clear view of md gameplay at this point, but i NEVER had, i walking blind in this coding adventure aiming for targets that might be there or not. Plus i disliked the attitude to be honest. To get back on topic, resource icons remain where they are now, i did some minor adjustments to how the tooltip looks and an other change is upcomming to make it more clear to people that never collected resources how they can do that. You all miss the fact that a new player has no ideas what is what and where is that.
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Resources and Professions
i fail dramatically at reading long posts, even if i myself tend to write quite a lot oftenly. all i have to say is that the following things are in plan for a long time for future development: - collect resources will make you advance a specific hierarchic branch, similar to profession, that will enable you access to more advanced tools, and give you tags to certify your evolution. Access to abilities such as spells, functional items, restricted locations specific to the profession will be available to advanced stages of each branch. Basically if you keep doing one thing you advance in that direction. However if you will do other competing things some progress will go backward as an other will advance, so that will make you pick a path so to say. This is the current plan, and i believe you say the same thing.
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Resource location change
My dear No one, as you can observe from the matrix code..sorry i mean source code, there is an imminent threat to all scripts of any sort created to alter md interface. While they still work, the latest change allows to stop any of them at any time with a simple renaming of something that script uses. This is indeed a measure against you personally, but will be helpfull in the future for any similar situation. Now let me explain why You are a valuable player. Your skills allowed you to add certain modifications that you say they made things easier but in fact they basically altered your perspective of the gameplay and together with that your ability to have useful opinions. You say i don;t play so i can't know how things work in the games reality for the everyday md player....in turn I say you play with help of scripts that lead to a similar situation. The inbalance created by using "tools" will always be harmful and not helpful to md. Take for example a script to attack players for example, while farming makes things easy for you it takes you out of the "reality" of the game. I can't believe you are gathering resoruces "manually"..and i also know i can;t stop THAT sort of tools, however, i can always try to make it harder and harder for someone to do modifications to the interface in their own advantage as this is usualy known as "cheating"
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enable Mirror Ritual on Days of Tranquility
how about a no chat day, lol
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Demanding all new people to read all announcements
i think the "mistakes" a noob does are proportionate to his age. For example a young player (active days) is so unlikely to actually reach jail at all. Its a matter of the attitude of older player towards newer ones, you could simple tell someone that what he does its wrong. There are many announcements and nobody not even me can keep track of all, but regarding rules they should follow a general common sense direction. You can do pretty much all that the interface allows you to do, and when there is something wrong its usually something others will notice too. For new players is actually more simple than for older players that reach many times to the edges of these "rules" i don't think the announcement issue will ever be solved, mainly because it is not a good idea to rule a realm through announcements but instead they should just announce things that happend not things that should happen from now on in a certain way. Its a concept flaw and i am aware of it, but currently i can't do much about it other than hope md rules system works at the community level not at the strict rules level, if you know what i mean..
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Resource location change
"Unfortunately Mur, you will not be able to prevent what I do...bla bla" i can easily do that, i just did for the resources delay thing... (it can still be done, but i doubt you have the knowledge how :D) if you prefer i work on countermeasures instead of something productive, no problem
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Resource location change
..prepare for surprises :D
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Resource location change
*facepalm* heat was an example..an almost good one..that could work,,, but still an example. Resources in a location have and will have a delay. Its not a bug, could be different but its intended. I believe it will infuence gameplay in a good way, you say i can't possibly know that "because i don't play".. Maybe not playing it helps me see it the way i want it to BE, and thats the guidance it needs to grow in a direction and not just expand randomly. Maybe one day i will make keyboard shortcuts for collecting resources, that would make you happy No one, "will make those scripts of yours less interesting ;)" Why ...WHHYYYYYY.....why would we still need to move it below if they are no longer taking up the space?????? *searches for his pills* BAN ME FOR FORUM RP
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Resource location change
hahaha...this is funny on one hand you complain about nobody bothering about resources, on the other you say you can't collect them as easy as before .. resource collecting is not intended to be a reflex speed test game. In fact if it would be possible i would add a time to collecting them as hooking into one resource and taking time to actually taking it, but requires too much work. Some people see things as more clear when they are placed on a list, preferably large amounts of comparative numbers. MD is not within that spirit, in fact, the numbers are there because its too hard to make them numberless yet still manage-able. Not sure if you know what i try to say. Its like having amounts like "few - some - enough - plenty - lots" and having numbers like " 10 - 50 - 200 - 1000 - 5000". My changes change the gameplay, they are not random, and as long as i consider them a step forward to make md more md they are good. I welcome feedback, but that doesn;t mean i won't reply like i do now when i think it is the case. The point is simple. - resources should be more proeminent as their use and support in the gameplay will increase - the delay is both a graphical adjustment to fit with the fading text AND it is intended so you won;t see the resources imediatly when you enter the scene. Think of it, it actually makes sense, you enter in a place you don't imediatly spot the resin on a tree, you observe the tree first. - the resource numbers are unbalanced now because resources are not used as they will be. speed delay is intended..if you prefer a better integration i could bind displaying resources to HEAT, making them show slower if heat is higher and show faster if heat is low... sounds better?... it might be difficult to explain it in a reasonable fashion and confusing to new people.