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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Kafuuka
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HACKERS
[quote name='dst' post='31709' date='May 20 2009, 08:46 PM']After reading all you said Kafuuka all I want to do is throw my laptop on the window. THEN I will be sure I am safe [/quote] advertising: install linux; even if you aren't an expert, it still is a hundred times less likely someone breaks into it. And there aren't as many ready made scripts to crack into it. Sadly there aren't that much games available on linux, but MD works!
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HACKERS
That is incredibly low tech, but a simple trojan would do too. Most passwords are still stored in plain text on computers. All you need to know is where to look and how to get access to your target's computer. Last time i used windows, I had to clean spyware at least once a month to get rid off all the crap. Some programs even had the nerve to include spyware in them and politely tell you about it in the eula; that giant piece of text nobody reads. Basicly, unless Jazira used strong passwords, updated her anti virus and firewall regularly, configured them all perfectly and read all eula's, didn't open attachments, never browsed an unsafe website, used pop up and add blockers and who knows what else... there was no need for physical acces to her pc. Actually, I doubt it would take long for me to break into my own computer, maybe a couple of days to bruteforce the user password, which would be silly since i know my own password though.
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HACKERS
You don't have to be a genius to be a script kiddie and even if it was necessary, the MD community has enough smart people in it. Yes, targeting is a plausible scenario, but not the only one... there's even the remote possibility some data wasn't removed when logging out out of a public computer, and someone browsed through all the mail and then got interested in MD. The odds may be one in six billion, but hey, there is enough people on the planet to accommodate them. What is the use of guessing at this anyway? Priority should go to determining if it was the email that got compromised or her computer. Finding out when this happened and knowing what else has been compromised. btw,' hacker' is technically not the right word, it is 'cracker', or the pejorative 'script kiddie'.
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HACKERS
There are ways to change your ip, so tracking the ip of the cracker isn't a valid option. Even if lot's of crackers are actually script kiddies, they'll still know about those. What email address was the new password sent to? If it is connected to her Yim, it is no surprise it became compromised that soon. If it is an other one, she should check her firewall and scan for trojans. How strong was her Yim password, did she keep the registration mails? Did she use separate passwords for mail and MD? Did she keep other emails with passwords in them? It could be a lot more than her Yim and MD account that have been compromised. Especially if she didn't store her md password in an email and the passwords were strong (ie not something like '1234' or 'cookies'), because that would mean someone had to pry it from her computer.
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The Oldest Game
[quote name='Thanatopic' post='31397' date='May 18 2009, 01:41 PM']The Challenger strikes first, the Challenged however chooses where the combat will take place.[/quote] You haven't mentioned this in your example. If the challenged chooses a desert, would that weaken water, or am I completely lost here? I'd like to try the game, but I think i could do with a longer example.
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Personal hate list or... something else
Imo everybody that isn't completely apathetic, has something (s)he hates. My 'problem' with the hate list is that there's so much other stuff to write about and I like to keep things neatly organized, not mixing quests and 'things I hate' in the same scroll. So either the name should be changed to 'multipurpose scroll' or we should get more paper to work with. Like giving people that have quests but aren't RPC a brown Quest page? I don't need it to be gold, I just want more papers.
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status updates
I thought replies to ideas were supposed to go in a separate topic and i didn't see the one for this idea: [quote name='pamplemousse' post='31525' date='May 19 2009, 08:15 PM']I am a generally nosy person and like to know what people are up to. I think it would be fun to have status updates (like on facebook) that would tell people what a character is doing at the moment. .Pamplemousse. is _helping an adept_ or something. I have no idea how to implement this technology-wise, perhaps on the toolbar, or another menu where the RPC, Webcam, etc is?[/quote] I think it would be best put into the friend list. That way you would only get updates on a small amount of people, and wouldn't have to scroll through the entire list of players. And there is no need for a new menu, there are already a lot of those and i like the Keep It Simple Stupid approach for menu trees.
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What Are You Reading?
The Trial - Franz Kafka Not everything I read is that depressing though. I really like the discworld novels by Terry Pratchett and the hitchhiker's guide series by DNA, which like any good trilogy consists of five parts.
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Lol-diseased!
I'd prescribe a cup of lmaonade every fifteen minutes. Possible side effects include: pml (due to high fluid intake) and a sudden lack of spare pants.
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Loop or line?
4 billion... I would've thought there'd be a max Int limit, but 4 billion isn't a power of two
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live chat
99% of the time live chat is perfect, however whenever there is a big event and dozens of people all post at the same time, the chat is suddenly too small. Messages like 'stay on topic' are then repeated every minute because they fall off the screen that fast and people seem to need the reminder. I therefore propose that the chat frame can be resized for such events. It can be made twice as high without interfering (at least on my screen resolution/browser combo) and if the friends/info frame is disabled (which would remove the attack button, but that kinda makes sense for a peaceful gathering imo) it can be about twice the width. That increases the text capacity a fair bit. A way to change the organisers' text color to green during the event. I think that color isn't taken yet and there's shades of green that don't hurt the eyes. Alternatively, large meetings could be held on an irc channel, but that would break the immersion and not everybody knows how to use irc. (and we'd need a nick protection bot)
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"Flame the grinders" corner formarly Interview with a grinder
[quote name='dst' post='30323' date='May 5 2009, 09:21 PM']Maybe the fact that there are almost no rules and features (except basic ones) for RP-ing helps the RP-ers the most. They are free to do whatever they want.They have the absolute freedom. What you could do to help? No idea... Maybe nothing cause in the moment you will bring rules and new features you will create some paths they will have to follow. So a part of the freedom will be lost or even worse:you\'ll reduce the game to a normal go there, click that, talk to NPC X ...tada! You\'re a delicate glass vase [/quote] I agree, giving up freedom for features is not a good thing. There are lots of things that could safely add to the roleplay though. Right now we have discussions about items all over the forum. There's the factions that are intended to boost roleplay. A lot of people have (had) a list of suggestions/desires since(during) the festival. Granted a lot of those were about spells or abilities, but judging people and handing them out is beneficial to RP (although there will be lots of complaining, impatience and I wonder if it's even possible for one person to read all those papers), but there were other suggestions that don't imply power (except for looking 1337). Eg. Shapeshifters having the ability to change their name from "Shapeshifter (form A)" to "Shapeshifter (form B)" at will. The only advantage they get is that people who enter the area later on, will know what form they are in. Not as big as the blue text thing, but still... Personally i wanted to mess around with scripts, I don't even need much help for that (I think). I kinda assumed scripts weren't allowed though, they seldom are since they can be used for both good and evil. And more paper! If you look at how i[url="http://magicduel.com/players/kafuuka"] 'solved' [/url]that problem... that's not the way it's supposed to be done right? Now, a question: You realize you're not as evil as you say? Not as pure a grinder as you say? You admit to having a (questionable) role, liking Baldur's Gate and thus you probably like quests and stories. You like trying new and fun ways to nudge the realm towards unbalance to see how people would respond. Actually roleplay is about doing little things and seeing how other players respond, what happens next. Whether or not roleplaying yourself is an interesting or a challenging role, is up for debate. And why not try the nudging on a smaller scale, afraid you'll like it? We really should have an 'interview with a stat grinding godmodder', one who wont report bugs but keep them secret, will get upset when accused of abuse or when noticing things don't go as expected. Or purposely destroy the game because someone did not respond the way it was desired. The kind of person that does not accept criticism and wont like being interviewed about that. But since you're the 'evil' one, maybe you should suggest a candidate for that interview?
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Central Market
1.coins for helping with papers/html A lot of people will help for free, but then again, a lot of people will give you all that 'inside information' that others promise future adepts, for free. 2.new players doing coin quests There aren't that many hardcoded puzzles and quests and if you pay attention, you soon notice that certain players have a 'quest' page and others put quests in their hatelist. And what about the players that never read papers? I doubt they will pay others to help them write their own papers. 3. trade supervision I get the not trusting part, but I'd rather see a trade interface where both parties have made their offer and agreed to the other parties' offer. Otherwise it's going to be a lot of trouble finding a supervisor and it will likewise not be a fun task. 4. trade logs Once again, hardcoded automatic logging is both safer and less tedious. I suspect some people would prefer privacy and so it would also make sense the logs are only consulted when there are reason to be suspicious. 5. banking I thought MD was going to have a primitive economy? What's next, stock options in Kafuuka Milling Inc? Does anyone want to start selling those and give me the proceeds? 6. Infinite items This is probably just an unlucky naming. At any given point in time, the amount of items should be finite. (if it was infinite the value would be zero, since value is proportional to 1/supply.) There should however be a constant (or growing) flow of items, maintained by creation and destruction. Creation and destruction can be mimicked through the garbage alt idea, though that will require trusting a lot of people. Ailith and Stormrunner are currently 'creating', providing coins to players who do a simple quest. The recent auction and the item creation quests are 'destroying', taking coins and items out of circulation. Basically we want to increase the flow and suggest to have more: More items More types of items (mundane items, limited use magical items, powerfull unique items) More creators (and destructors) 7. More creators I have stated this before but since it's already more than 10 posts ago... Either this implies more RPCs, or the availability of an even more limited creation ability for the non-RPCs. Imo it should have a limited amount of uses per month. It should cost a lot to acquire the ability (a wishpoint). It should be very limited in what it can do. Eg a miner can mine and get a couple of ores (iron, silver... maybe make it random which one you get at every attempt). A brewer can change any kind of wheat/mushroom into the appropriate alcoholic beverage (i forgot what blue ale is made from, but i guess there must be some mushroom based beverage in some fantasy novel somewhere). This is more restricting imo than Kragel, who can even make metallic muffins, not that I'd eat them. This would allow RPCs to focus on the unique items and not get burried in workorders for mundane items, while still having lots of items created and destroyed all the time. (I don't know of nonRPC care about the workload, but maybe, just maybe it will help more if i get RPCs to support this idea) Anyone ever played Dwarffortress? I've also mentioned death and taxes.. err thievery and taxes (death to the thieves?) as coin redistribution methods. 7b. More creators (bis) You could also use more quests for coins, more jobs (or slavery)... but the more people you involve, the less transparent it becomes and now that the issue of distrust is raised... effort, manual maintenance... It would be so much easier to rely on programmed features. 8. "I appoliogise for not reading this all so carefully' Wait, you what? Go back and read it you illiterate! Now you've even made me rant about this kind of stuff. And read my post at least five times, so that you can recite it without looking, I've made it long for that purpose you know
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Character "Class"
[quote name='Liberty4life' post='30237' date='May 4 2009, 08:19 PM']mur big problem is.... people dont know how to roleplay, and those who know dont want to teach properly big questions in quality roleplaying are how to do something and still get noticed, for example if i want to fight against necrovians, what should i do, i should attack them on sight, but thing is i wont get noticed my intentions seams fullish so to speak, this is just one example, not much people knows how to affect masses or not even few players, and how al works thats still mystery even for ones who have been in it[/quote] There are people that put hints on RP in their papers. I know I did. The one problem might be that I'm not considered as one who does know how to roleplay... but did you ever ask anyone to teach you? Only one person ever asked me anything RP related and I've responded to that within 24h. How to get noticed? First of all, is it in your characters nature to get noticed? Not everybody can be famous. The best place to start would be your papers though. People do read that, and if they like it, they'll put more effort into talking with you. And patience, patience and more patience. Fame spreads slowly. It spreads faster if you know famous people or do remarkable things. Note that doesn't mean being friendly with them. Having an enemy is probably the best way of getting noticed, if you manage to be on good terms with the player and have good battles with his/her character. Of course your character might end up dead because of making too many enemies... no risk, no gain? Sadly this will require a lot of ooc conversations with your 'enemy', but how else would they know how to react to your attacks? My theory is that quality will get noticed, will be talked about, but you wont notice the noticing until one day you wonder why everybody knows your character and knows how to anticipate his/her/its behavior. Though you might want to ask someone who achieved that to verify the theory, since waiting for it is rather boring.
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Character "Class"
[quote name='King Manu' post='30219' date='May 4 2009, 06:05 PM']NO no more fun stuff you (some) of you are happy to find ways to avoid rules, and never realised MD is not about such rules, then rules you will have, all of you.[/quote] I'm not against rules, but may I suggest a different set of rules? YES yes more fun stuff! There must be one person that plays the game the right way and inspires the many, right? @Burns: *sending a stream of red sparkles at your face* ... you're confusing godmodding and RP. I don't think there's a hardcore godmodding faction, since they tend to believe in the 'there can be only one' credo.
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Central Market
"Indeed Items shouldnt last forever. (Kafuuka once said so too as I recall.)" I've said a lot of things, but I assume [post="27714"]you're referring to this?[/post] (mind you I said mundane items, artifacts should last or be destroyed in epic RP) It seems like there is an outflux now, with the item creating RPCs dumping the items they gather in a world bank / garbage alt. A lot of irony and odd names there... The influx can be taken care off with quests and rewards. When both in and outflux grow, this might give a revival of the once shot down suggestion of a [topic="3539"]quest fund[/topic], only using items instead of credits. Thirdly there's going to be a difference between influx and outflux, caused by [topic="3849"]"collectors"[/topic]. If the collectorflux is a mere fraction of the influx and new items are created often, this would become an ignorable. Personally I would've solved the flux problem by coding (not that I'm allowed to touch the source code), but this solution will give us all more quests to do. [topic="3830"]Items with bonuses[/topic] and consumable, muffin-like ones, would be cool too. Like with spells there should be an amount of creations per month. That would solve the time factor imo. Your character can do the job while you are sleeping. But who would be granted the power to create them? a. RPCs, meaning we'll need more of them b. Regular players, in exchange for one or more wish points and if it fits their role. A dwarf miner fits all stereotypes, a vampire whale hunter however... This allows for a large variety of little creators. Some people would gather herbs, some would mine for iron. Others would melt said iron into bars and finally they would end up with an item creating RPC to be made into something unique (an 'artifact') or made into something consumable. Each person in the chain (safe for the RPC) would have spent a WP on a limited ability. eg A miner can only mine and get a random kind of ore or mineral. If that person then stops playing, someone else could be given the same ability. One objection could be that this implies a WP -> infinite MDS conversion. Thievery and taxes (now everybody is going to make a noble or a thief character) could offset that. The more coins you have, the more likely they can be stolen (I'd prefer it if only coins could get stolen, it would not make sense for a ring or a shirt to be stolen, unless you're really really drunk) and we all know how taxes work. Maybe forbid the 'little creators' from doing quests that reward coins or from doing other jobs? Steady supply versus the other forms of revenue. It's tricky to balance but It could be interesting. And if you add weight to items it'll become even more complex. Which gives something for merchants to have: an increased carrying capacity. And I hope I included links to all related topics. It's not only me that has said a lot of things that might be relevant, and I seem to be typing way to slow once again.. I count 7 new posts since I started... shouldn't have paused to eat cookies...
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Transfer more coins
[quote name='Fenrir Greycloth' post='30155' date='May 4 2009, 06:17 AM']Yes, but the thing is, each item has its own id. It is not set in a limited id barrier either, so I doubt a simple script will be able to check which items are silver coins, and which are not. It is a much more complicated process than it seems to be. The best solution is to change the coin system into a system by itself.[/quote] It can't be that hard, in lolcode it'd look something like: HAI I has coins coins is 0 ItemIdList iz bucket Im in ur ItemIdList itza numba [indent] Iz ItemIdList#numba->name == "Silver Coin' [indent] visible "found a coin!' up coins[/indent] nowai [indent] visible 'found something else'[/indent][/indent] kthx visible coins kthxbye I kinda doubt MD is written in lolcode though... but things like sql are made to do the same with less lines of code. Or if you really want to minimize the code to be written, how about a list of check boxes instead of a pull down menu? That way you could even trade both items and any number of coins at the same time.
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Character "Class"
From RP perspective the term class is very restrictive. I have no idea what traditional box to put my character in... The option to have your interface change to a healer one, will likely have both advantages and disadvantages that influence the battling. I don't think it will interfere with RP though. Some people get their inspiration from it, others will try to nudge their interface towards the one that matches their character most. Just like with principles: you choose the one you think most fitting, but they don't define you unless you want them to. They also don't impede you from battling, in fact it is quite possible to ignore them completely. I wouldn't advise you to, but it is possible.
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Buying ALL types of inventory items
[quote name='Udgard' post='30021' date='May 3 2009, 07:24 AM']Just a note , Mur said that items are supposed to be a rare and special thing, not something common and easily obtained.[/quote] Originally there wasn't going to be a currency either but now we have the MDS. I think (hope) that items will be split into commonly available ones and difficult to obtain artifacts. Raw materials should be plentiful, non-magic daggers shouldn't be that hard to get, but a dancing sword is a one of a kind item. This will then result in two kinds of 'collectors': some will try to have the most items and some will try to have the coolest items. If it's about having the coolest items, those should not be needed as ingredients. (I suppose every rule will have exceptions though) If it's about wanting to have the most, it would not impede quests since trading one item for another doesn't change the item count. However, if such a collector knows you need a certain unique yet simple item, you're entirely at his/her mercy. And what's worse: increasing the quantity once will not help. There's bound to be someone that will try to get a monopoly on a commonly used raw material. It might take months to achieve, but that hasn't stopped anyone so far. How about adding weight to items, especially to raw materials? Carry too much weight and you'll be unable to move. Dumping them on alts means they wont count towards the hoarder's item count. It's not foolproof, but it would make things difficult.
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Items idea
You'll need lots and lots of quests... but I look forward to trying to solve them!
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Principle Trade
[quote name='Synex' post='29928' date='May 2 2009, 01:21 PM']Well it still happens with the other stuff today as well. Even you can help your main account to win a head contest with multies. I think that is not a problem since the game allows it. If you don't want that to happen then a mechanism should be derived not letting them do that [b]And is every thing in MD is multi proof???[/b] No. Therefore that does not matter[/quote] Two wrongs do not make a right.
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Items idea
I think quantity is the bigger issue with items. Having witnessed part of the auctions yesterday, I admit there was more activity than I originally expected, but I still think items are mostly a collector thing. If the quality/power of items is increased, it will increase their collection value. My understanding is that characters in MD aren't supposed to be equal, that there is room for legendary ones, but I consider the following offer an abuse of power: "Trade you my Spell Doc (rare) for your iron nails' Such is not an equal trade. The spell doc is not lost to the one that offered the deal; the same deal can be offered again and again, while people that have an item can only trade it once. I hope this is not how a legendary collector will be born. Quality wise the suggestions are rather powerful, how about some weaker versions? An item could have a limited number of uses, after which it ceases to exist. I have nothing against artifacts with unlimited uses, but right now there shouldn't be anyone with enough coins and wish points to buy one.
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Creature Tokens
what is to stop people from using alts to be certain the right creature gets the right token? it'll have no wins or xp, and low age, but people don't seem to mind grinding.
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Comments, Complaints, Suggestions about RPC
I have one thing to add about roleplay. There's tons of things you can say about good and bad roleplay, lots of things I've still to discover, but there is one golden rule: Your character is NOT you! In the worst case scenario for your character he/she/it will die (and not get resurrected/become undead). That might actually also be your most glorious and memorable roleplaying event, only if your character were you, you probably wouldn't appreciate it. And now to derail this topic: lets start betting when my character'll die