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Rophs

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Everything posted by Rophs

  1. Thread is for what people do for fun currently
  2. See title. This is meant to be a discussion provoking question rather than a technical one.
  3. The only alliances that really do their role are the ones that don't need to exist in the first place. Alliances need the same treatment that RPCs got years ago.
  4. I think this is an opportunity to turn GotR into a more purposeful ally. For example, the woodcutters are meant to harvest the resources of LR. It would be very thematically fitting for GotR to defend the resources against depletion.
  5. DD good luck, be sure to have fun all the way. If only you experience the effects of the ring twisting then it might not have the "impact" it needs to. See if you can find someone with the dream spell so that when people go through the gate they are all "moved to a different place". Maybe you need to escape like people did this move but less horror and more personal development and growth. And remember, MD is a game. If you're not having fun then you should change up your playstyle.
  6. Will the postman's identity influence whether or not he gets to see our addresses?
  7. [log=Partial Battle Log] ###### START ROUND "7" ###### Applying temporary effects for KansHazan, slot 1 : weaken (round:2 weaken: defence=-30|from -345 to -375; ) weaken (round:2 weaken: defence=-30|from -375 to -405; ) weaken (round:2 weaken: defence=-50|from -405 to -455; ) weaken (round:2 weaken: defence=-50|from -455 to -505; ) Ciphla's Dark Archer does damage to weak creature(s) ofKansHazan and: - Barren Soul receives 555 damage creature DIES! Ciphla's Dark Archer cant find any enemy creatures to target, skipping turn [/log] When the quote was written (presumably by Mur) I assume that he intended for stats to never be below 0 in a fight. This assumption is further backed up by stats appearing as zero if you influence with negative stats. Let's have weaken not lower def below zero.
  8. Would it be more comparable to Chivalry or Mount&Blade? (Assuming you're not going at Mount&Blade 1manarmy style)
  9. Rophs replied to Ary Endleg's topic in General Forum
    Ally combat doesn't limit the number of rounds to 3, try attacking someone with a single creature
  10. Rophs replied to Ungod's topic in General Forum
    The killer faces the same consequences as those who deplete: whatever consequences the community decides to have.
  11. Rophs replied to Rophs's topic in New Ideas
    Give dead people more stuff to do and make death more meaningful. Maybe add it as a new spell called "zombie" and don't teleport them back to the corpse after the duration. The reason a dead person's ghost could move is because a ghost should be able to "float around" the realm, although a ghost attacking with their own creats doesn't make sense... OP updated: Ghosts can now only attack with summoned army. This may seem really dumb, but only a dead person would be able to receive the effects of this spell. It almost seems fair to let them "wreak vengeance" on their killer via summoned army.
  12. Will the postman have access to our addresses?
  13. Rophs replied to dst's topic in New Ideas
    Ghost Spell Rework
  14. Rophs posted a topic in New Ideas
    Current ghost spell afaik: Preconditions: caster has 300 heat Postconditions: caster's name and player profile is obscured, their name is changed to ~~Ghost~~, spell ends after 5 minutes Spell fails if preconditions are not met. My proposed change: Preconditions: caster has 300 heat, caster has specified a target (defaults to targeting caster if there is no target), the target is dead Postconditions: all heat is drained from caster's elroin (incuding the target's name changed to Ghost of <Playername> where <Playername> is the name of the target, target is able to move, target is able to attack, target attacks using Summoned Army, when the spell ends they are teleported to where their corpse was, the duration is equal to the amount of heat spent by the caster in seconds (5 minutes == 300 heat) People who have purchased the Ghost Spell as it currently exists in the wish shop would get their WP refunded and lose the casts of the spell they purchased with their WPs. edit 1: Made ghost attack with Summoned Army
  15. Rophs replied to Ungod's topic in General Forum
    No, the dead already have very little to do. If somebody doesn't have anything to really do while dead then why should they continue playing? Although making dead people seem "more dead" seems fun we must remember that it's still important for them to have a meaningful way to spend their time logged into MD. We could make death have more implications, but it should still allow the dead to have fun and actually play the game.
  16. No creatures survived displayed if you are defending and win while capped
  17. Down for me too edit: and back online :D
  18. Rophs replied to Ungod's topic in New Ideas
    If you drop to mp3 you must go through story mode to advance to mp4 and then mp5. When you drop to mp3 your lowest principal would go away. It would effectively allow you to change two principles per drop... Overall this spell benefits the target more then it hurts them from a mechanical standpoint. The time spent in story mode would be the biggest "hindrance"
  19. Rophs posted a topic in Offtopic
    This thread is for any MD-related quotes that are funny. They might have context, they might be without context. But they better be funny... edit: Moments later this happened:
  20. Rophs replied to Ungod's topic in New Ideas
    Syntropic Dust is a byproduct of harvesting Wiiya and is used to build a non-GG gate. Wiiya is also used, and once again for a non-GG gate. And the person with a "monopoly" on Wiiya is in GG. Super imballanced in my favor :D LR using water would make strong thematic sense. Water would help the trees grow stronger, and mineralwater would be 2x as useful. Things such as Timeless Dust which are "common" (not land-specific) should be useble by all gates to get stronger/last longer
  21. Rophs replied to Ungod's topic in New Ideas
    This is the kind of thing that Volition and Viscosity could get involved in
  22. Rophs replied to Ungod's topic in New Ideas
    Mwahaha! GG is already ahead of the game in that case! We have catapults at the ready!
  23. Rophs replied to Ungod's topic in New Ideas
    The wall is expensive to make, so the battering ram should be expensive too! :D
  24. Rophs replied to Ungod's topic in New Ideas
    And add parts of your "dream of resources" thing in the SoS forum :D

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