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Fyrd Argentus

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Everything posted by Fyrd Argentus

  1. Seems to me a token is specific to the creature it is on, and so should not depend on the slider at all, which represents your personal involvement (unless of course it is adding something dependent on your principles, then it should). But then again, I don't really have a dog in this race.
  2. Sorry, the window for MDScriptable items - the close button doesn't work {from edit window}, and {when you hit "save & compile"}, the window shrinks down small again. Low priority here - I mean, you can get out, and you can scroll.
  3. Same problem for exiting from enchanted items. {I tried in wind's after reset and cache clear - still won't work.}
  4. Attacking without creatures indeed is blocked. The second image is when I hit "create new ritual".
  5. How would the first part be different from awarding credits? Like the idea of special items appearing periodically in the shop.
  6. I tried attacking an alt with no creatures from another alt, but it stopped me, recognized I was an alt.
  7. Hmmmm..... 3 grassans vs 3 trees. Round zero one of the strikes hit solidly, the rest were all 1's through 5 rounds of combat. Fyrd Argentus's Big Bertha (575200) does haoticdamage to all creature(s) of Nepgear and: - hits haoticaly and does 1 damage to Reanimated Roots (862349) and remains with 20657 vitality - hits haoticaly and does 178 damage to Reanimated Roots (862350) and remains with 16422 vitality - hits haoticaly and does 1 damage to Reanimated Roots (867081) and remains with 11099 vitality F This seems to be because the trees are doing a "protect" thing that gives them much bigger defense (>1000) than the attacks (few hundred points). Reading deeper, the ability is discussed in the [more info] as "Martyrism / Protect". Mis-match is between creature page that says only "martyr" and battle report that says only "protect". Easy to get confused. The very original post is correct in that the [more info] document (button on creature page just above Targets & Abilities) still says +/-50% where this announcement says it was changed.
  8. I'm having a hard time imagining how you would launch an attack with no creatures. Couldn't set a ritual....? Maybe they mean they attacked a newbie that has no creatures. I can easily start an alt, but there are no MP3's there to spar with. Need 2 to tango. If somebody wants to join me, I can use my domain to confirm their alt - no cost. I have had an alt spar with another character on the island, with creatures, and it seemed normal. Killed shades and it was normal.
  9. I have never used this function. Would you like me to test?
  10. I have not seen this problem since you & Mur announced a fix to error messages on GWI. The only error message I still see is the obelisk that gives RP items. It spouts a message, but it does give an item.
  11. So Else earns another gold. 4 Days until the contest closes and Else is the grand winner of the wp. Last call for another challenger!
  12. Legend Speakers has yet another new member. Invie has also returned to the realm after an extended absence, and has distinguished himself as a playtester of quests. Please make him feel welcome!
  13. Okay, an example: You go to the "Barracks" and recruit one "Master Sargent" that fills a creature slot. He is alone, so has a base strength of N. You use him in 1 winning fight, and you may then recruit 1 soldier to follow him. The strength of the "unit" is now (square-root of 2) x N. Formula is N x square-root(1+X) where X is the number of active soldiers following the 1 leader. So each new soldier gives a smaller effective addition to the unit strength. 4 wins gets you #2, 9 gets you #3, 16 gets you #4 and so forth, but you have to go back to the Barracks to actually find them to recruit (costs AP & winertia), the cost going up as the square of the number in line. So each added soldier gets exponentially harder. If you LOSE a fight, you lose one soldier, but you may go back and recruit a replacement. You wander through the woods and encounter "poison ivy". One soldier goes on sick call, and can't be replaced, but if you find "calming ointment" then they return to active duty. So: The Master Sargent works just like a normal crit except he has 3 numbers more - max soldiers, current soldiers, and sick soldiers. His attack is calculated based on the formula N x square-root (1+current-sick). So the unit could be "Boy Scouts" or "Grasan Daycare" or "Archeologist Party" or "Alien Reconnaisance" or whatever, and the only real difference would be the words, the pictures, and maybe you'd adjust the base stats of the leader depending on flavor. Not really examined yet which stats would go up with number of soldiers. Attack yes, Defense maybe, others haven't thought it out. I originally assumed physical attacks only, but if it's a coven of witches, it might have non-physical attacks and the power would go up with numbers.
  14. Please welcome our newest alliance member, the Duke of Malfi. He is a quest maker, and has returned to the realm after an extended absence. He has many ideas for projects, and we can't wait to see what he gets into.
  15. Fyrd and all his alts have always had a problem getting the OOC chat box to check right. You had to position the mouse right along the bottom edge in order to register a click. Fyrd just got a25 tools, and now it works right for him, but not his alts, so it's not been fixed. It's just invisible to A25 users... which is everybody who could fix the problem. Catch 22.
  16. For the musically minded - the MDA's Gazebo of Gravitational Sound is now alive. Check it out! My first A25 project. What fun!
  17. The idea is to use a creature slot to hold the leader of a group of expendable types, whose number grows and falls with combat and in-game events. This could be Sargent & soldiers, Guide and native bearers, Chief and Indians, Chairman & yes-men, Captain & red-shirts, Thug and gang members, Spiritualist & haunts, etc. The flavor could actually matter, or just be window dressing set at time of recruitment (depending upon where you recruit them). In combat, every "loss" loses you a party member. It takes so many "wins" to be able to recruit an new member. In game, you could be struggling through rough times and lose party members, find a sanctuary and recruit more, or possibly heal wounded ones.
  18. Some dang thing running in background? Update? Virus Scan? Disk defrag? Surely not an actual virus.... :{
  19. Try bringing it roses and chocolate, maybe a candlelight dinner.....
  20. Fyrd Argentus replied to Miq's topic in How do I...
    Sometimes in story mode, there is a clickable you must find, rather than a dialog button. Just like with the dialog buttons, there may be a time interval before it activates and allows you to move forward. Don't search quick then give up - give it 15-30 seconds and search again.
  21. Go to your Items Inventory and click on the Correlations button at the top. This will show you what your various resources can be used to make. To find out what tools do, you need to find a place that they can be used in-game, to harvest the appropriate resource - or just ask someone.
  22. No such luck. Only the first line of this did not generate an error. @va=1; //@Va=2; //@vA=3; //@VA=4; echo @va.@Va.@vA.@VA."<br>"; Interestingly, output was "1VavAVA" Furthermore echo @VABROOM."<br>"; Generates output "VABROOM"
  23. Sure this should be "heat scars" rather than "Heat" under requirements.... 3 items in "extra features" in shop
  24. How embarrassing. Has MDScript always been case sensitive? And does this mean we have 104 variables to work with, not 26?

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