General Forum
No Mans land is neutral ground where discussion and debates take place. Fights that take place here use words not weapons.
1290 topics in this forum
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(I decided to try to write a story for fun, I will be releasing some short parts of it in irregular intervals. Maybe more people will read it when it is not one long paragraph, hmm. The main idea of this story is to.. give certain areas in MD a bit of attention and life, I guess. I would be happy for any feedback. ) As a certain author once wrote: „Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten. „ And so, a young knator ended up on a Gateway Island. It was unknown what took him away …
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How does it work? When you have an item capable of creating a chat choice action, you will see it marked with green in the inventory (full page and icons, not in the small sidebar) How you use it: if the item is named for example: "Ace of Spades", you type in chat this /present Ace of Spades or this: /present Ace of Spades for 100 *where the number is the number of seconds to enforce that choice in the chat for everyone If the "for xx" part is missing, whoever clicks the choices first, stops the voting and makes the result show. If the "for xx" part is present, the vote options will stay on for xx seconds, and collect al…
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Evening all, I like to keep an eye on things in the game, especially now that some better players than me unfortunately don't have the time to play MD as actively as me. In the past I've raised concerns about alt abuse, for example what was dubbed "triangle trading" - where you use an intermediary to either transfer items to your alts or otherwise using alts to benefit your main - think using them to win a quest for someone else and have the winner transfer a cut/fee to your main. I usually raise these privately but I've decided to raise this one publicly as I feel there are a few people skirting a bit too close to the margins for my liking - and they keep doing…
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/seen effectively does what locate does (mostly). What do we think about this?
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I believe it would be nice to have a few phrases in the chat, which we could use to better/more efficiently describe our emotions/opinions. Here is my list of proposed keywords which should trigger the phrase, along with the phrase itself. Instead of the PLAYER, imagine the name of the one using the phrase. As a side note, it may be a nice idea to use some other special symbol to surround them, other than the '*', so the trigger words are still usable in simple asterix descriptions. Maybe use double asterix for this? **nod** nod - PLAYER nods in agreement. greet - PLAYER greets everyone around. shrug - PLAYER shrugs helplessly. yawn - PLAYER…
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Ok not the contest yet, sponsorships and likewise is on hold for now. Just an opinion grab, if you'll give, because I'd prefer to hear more thoughts on this in recent times. I'm going to try not to reply here unless quoted with a question (because I'd like to hear your suggestions, not mine). To start: How would a head contest be fun for you in the style that I ran previously? Essentially that I can spawn heads onto/off of players if necessary and we can work from there.
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When I click on a player's shadow, it shows the attack button, but doesn't when in the same scene. This seems to just have happened today and I don't see any issues raised regarding this, so opening a thread now. See attached. Other players are able to attack me and (I assume) each other:
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So I have been sending a lot of messages today. Not spam, just many messages as me and said player have been talking back and forth for a while. Now all of a sudden I am blocked from sending messages. I get this error message "You are temporary restricted from sending pms due to exceeded limits, please try again later." I find it strange as I've sent twice as many messages before and never got this message. Is this a bug or something? Never knew there was a limit to how many messages me and a player could send back and forth
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I used a reality shard to bring life to an angien fenth. After doing so it was successful and went to my creatures inventory. However this is what shows. Says it is maxed, no file, no wins or stats. Did it somehow get bugged?
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Although quite a lot of us visit MD each day, it is hard to catch each other "awake". When I wake up, I often only quickly sweep around if someone wrote something in chat and if there is someone not idle. After not finding anyone awake, I will go idle myself. And this seems just.. so impractical. I believe that many people do something similar, and even when we have some free time at the same time, we simply miss each other. I have been thinking, that we could perhaps agree on a few meeting times or maybe just common practices. To give an example, when it is a whole hour, like 19:00 or 20:00, we could send a simple message to chat to indicate that …
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This has appeared at least 10+ times so far and I'm tired of disliking Ledah every time it pops up to the point that I'm actually starting to feel bad for him. Is this supposed to function like this? Just putting it out here in case this is a bug.
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Unfortunately for the last year or two work has become busier and busier... this has meant that I end up doing a lot of things that I don't really want to, but need to, and not doing what I would like too.... At work I took over from my boss and I have been playing another one of those mobile games where I walk a lot. Walking is good and since starting I have walked 875,781 steps! Taking over from my boss has meant even more work, but I am hoping in the next year I will be able to reduce that after we get all the things that were not in control, under control.... I am hoping by the summer I can have a plan to reduce some of the various things I am doing s…
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Player name: The Puppeteer Player ID: 261877 Browser: N/A Operating System: N/A Importance: Low Description: After dying and ressurecting myself back, I am not part of the gateway island alliance anymore. How to reproduce the bug: Make a new character. You should be part of the gatway island alliance. Entre necro, hang yourself then ressurect. You have lost your alliance. What you expect to happen: I do not know if this is intended or not, but I do not think dying should affect your alliance status and after you revive you should go back to the previous alliance.
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Let me start by saying I wasn't sure where to place this, so if it needs to be moved please move it With that out of the way, I humbly suggest that battles involving MP7s should reward the non MP7 party with maximum Honor per battle (400ish if memory serves) regardless of respective win/loss ratios. I suggest this because my current win/loss ratio is abysmall, and it will only continue to get worse. I can not, and will not be bothered to fix it working 40 hours a week. Not with the current population I realize it'll most likely be a pain to code, and for that I sincerely apologize. If this isnt fixed eventually (read Soon™️) however, I will no longer be abl…
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With the introduction of spell enablement through item possession as per announcement 5700, I thought it might be fun to talk about what sorts of items might be appropriate to add spells to. https://magicduel.com/page/Announcement/view/5700 While the assumption is most items won't get spells on them, that doesn't mean we should limit our discussion accordingly. Rather, if an item seems appropriate then I think it fair to include it in the discussion, and considerations like how easy to obtain it is should be discussed after. Just because an item has a common version available right now doesn't mean a rarer version can't be introduced - after all, if a version of…
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I can not get angry on you, MD population, because your actions are a mirror of my actions. If you fail to do something, it is because i have failed to provide a path for that something to happen. I understand that A25 team is overwhelmed by the amount of changes that happened recently...that i can fully understand, even if it makes me absolutely sad and depressed to see major features getting ignored entirely, not even a little feedback... but i understand where i failed with that... so i can live with it. I will probably need to slow things down, present important stuff better, not in a technical way but in applied and documented examples ..i get it... but in my ex…
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A25 related announcements are very technicall, and in general speak of things only very few have access to. However, they represent clues for what things are possible and what new features will impact the gameplay later. I realize that many have no clue whats all that on the "Dev" announcements tab, and initially i wanted to stop announcing things entirely, but A25 tool holders need that info. The others might need it out of curiosity, or just to know whats going on. Lets see what the majority wants
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DO NOT POST ON THIS TOPIC UNLESS YOU GOT CONFIRMATION FROM HERE THAT YOU CAN: What i am interested in, are EXISTING ITEMS that could be turned into magical items, based on spells that are already existing. Currently there are 165 different KINDS of spells (i will not code any new unless i find it interesting myself, not on request). Some of these kinds, are configurable into lots of other subversions, other spells are completely unique, but still there are more spell kinds than players. So if you have an item that looks as if made for a specific , existing, spell, discuss it on @Kyphis the Bard topic, then post it here in the requeste…
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The domain magic.re was finally recovered, after such a long time. Considering the trouble i went through with it, and how uncertain things are with this extension , i am not confident enough to move forum back to it. Instead, magic.re redirects to the forum, in case anyone finds it easier to use it than the current one. I am not sure what plans i have with this domain on the long term, maybe sell it, or use it for other purpose, or keep it for the forum, i don't know. If i find a more trust worthy registrar for it i will try to move the forum to it again, but right now, no.
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Recently I went through Gateway Island as an alt account just to test and get an idea of exactly what it was and what it involved. This topic is just to compile the feedback I had as a returning player who did their best to perceive it from a new players point of view. Firstly I have to say that the island itself is good, and that the tutorial is hitting along a lot of the right tracks in terms of teaching the player to play, about puzzles and facets of the game. Where it stumbled is in the smoothness of the experience and the potential buy in. One of the main things that new players encounter is the tool mechanics, though the tools have a much reduced cooldow…
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The wishpoints page isn't very clear and is kinda contradictory, but it does state that "Wishpoints are reviewd from time to time and if you received wishpoints without a good reason they will be canceled. Wishpoints can not be canceled or taken back by the rpc that gave them." Personally not in favor of a quest solution involving minimal effort being rewarded a wishpoint just because it was the first to meet the requirements of the quest. There's room for interpretation here, but as this devalues wishpoints this is not just between MaGoHi and I. Would be useful to have a bit more clarity on what is not a good reason for receiving a wishpoint. Edit: …
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Hello MDears, does anyone knows how to improve/fix the left corner (highlighted in blue) of the MD page? Kind regards, sc
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