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Udgard

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Everything posted by Udgard

  1. Udgard replied to Muratus del Mur's topic in Alliances
    Hallucinogents/mind affecting (nightshade! definitely have a gathering spot for one on UG ), healing/anti-toxin, toxic/poisonous.. Another idea, why not make herbs gathering random instead? So a place will only have "herb" on the scene list, but when harvested randomly gives a specific type of herb. You could even play with the chances based on herb rarity and locations too (or even other factor, like weather, number of resource left, viscosity).
  2. Udgard replied to Muratus del Mur's topic in Alliances
    I personally think we should keep herbs name or description vague/general (no specific item for each and every kind of herb), simply because there are just so many kinds of herbs. Having too many specific resource will just cause confusion and clutter the inventory. Even with just a limited amount of resource that is gatherable and a tool to "sort"/specify it, I think it would still create too many item types. I agree with herb types instead, and with no separation device to use them but straight into a processing tool. The herb processing tool I wrote on the cauldron thread runs along this idea (Although I used various colored herbs to substitute for a "type". My reasoning is with color coding, for example you could use a certain herb for a healing effect at one time, and for poisonous effect the other type. A little degree of vagueness so a certain type of herb won't be overused when future recipes appear. For example if many healing-type recipes appear, healing type herbs would be under a sudden increase in demand). [b] Summary for those who don't want to read[/b](stealing this from SS ): keep herb types general, and straight to processing tool that produces either final product (simple consumables, like tea, cigars) or semi-procesed materials for more complex products (potions, poison, etc).
  3. We need.. axedust!
  4. Without further ado, the following are the list of spells I am selling: 6sc each: Attack lock 2 Move lock 2 Locate 1 Mirrorrit 1 1 gold each: teleport_oakfort 2 gold each: turntofrog enteroaktower Prices are inclusive of the memory stone. If you provide your own stone, I'll give a 2sc discount. (at the moment I'm out of blank stones though, so you'll have to provide the blank stone and will get the discounted price).
  5. Xrieg said hes not available this Saturday due to RL, so it's either we do the test run this Saturday but without Xrieg, or we could do it next week. Are you ok with postponing the test another week? I'll talk to Xrieg again and check what he thinks about doing it Saturday.
  6. Ok, Xrieg and I have both agreed to do the test run on Sunday, but.... it seems that it's sanctuary day Xrieg and Burns; any ideas?
  7. Udgard replied to Yrthilian's topic in Golemus
    [quote name='Yrthilian' timestamp='1311237576' post='88473'] I would like to have the structured before the meeting. So any suggestions of topic's i welcome I will be trying to answer questions best i can. I may even work on item creation (IF i get clearance for this first). [/quote] Just curious, what kind of item creation work are you doing that would need clearance first?
  8. This is my first entry, an attempt on a raw material to semi-processed material. Recipe uses both existing and new resources . Materials are (updated post-Mur comment): [spoiler]Red Herb, Aromatic Herbs, Tea Leaves, Toxic Plants, Water (existing) Mineral Water (existing) Note: I contemplated using heat stones for the heating process, but figured that it would take too many resources for a semi-processed material, not a finished product.[/spoiler] Device is (new): [spoiler]Lab mortars and pestles Several equipment used to make powders and mixtures in a lab. A small mark on them indicate they are manufactured in Golemus.[/spoiler] The recipe example is below. It's formatted so it could be replicated into several different recipes by simply changing the item name and the amount/type of herbs required. My plan is so the semi-processed material can be used further for other recipes producing final products (I have mostly alchemy in mind for these). [spoiler] [code] <?php //adapted to md world $instr['title'] = "Compound #371 "; //the description will be the only thing to describe the needed steps to the ones that try to help you prepare the recipe //be sure you include all steps in it but tell it so that they wont be identical words with the steps defined below $instr['description'] = " First you need to wash the herbs clean, then leave it under the sun and wait until it dries. Mix the dried herbs together, then gently crush the dried herbs until it turns into powder. Dissolve in mineral water and stir until it is mixed well. Leave the solution under the sun, wait until the liquid evaporates then collect the powder compound. "; //what words you want to use to start the preparing the recipe $instr['startline'] = array( "Lets mix some ".$instr['title'] => $instr['title'], "Time to create a ".$instr['title']."" => $instr['title'], "Shall we brew a ".$instr['title']."" => $instr['title'], ); //what words you want to use to stop the process $instr['endline'] = array( "What's this smell!?" => 'end_failed', "On second thought, this doesn't seem like a very good idea " => 'end_failed', "What are you standing here for you lazy assistants? Start working on the next one! ".$instr['title']."" => 'end_success', "I'm not wasting my youth waiting for these herbs to dry anymore" => 'end_frustration', "Heeey... why am I seeing four of you" => 'end_crazy', ); //what are the texts for different steps or events $instr['step_replies'] = array( "start" => 'starts making $instr['title']', "stop" => 'stops making $instr['title']', "current" => 'currently making '.$instr['title'], "device" => 'compounding using the '.$item['name'], "end_success" => 'says: finished!', "end_frustration" => 'flushes the ingredients down the toilet', "end_failed" => 'stops making $instr['title']', "end_crazy" => 'slowly floats towards cloud nine, leaving the assistants confused', "ingredients" => 'To create this compound you will need: %s ', "ingredients_status" => 'We are currently making %s. We still need: %s. (Already provided: %s)', "steps_status" => 'We have done these steps: %s. We still need to do steps: %s. ', "1" => 'washes the herbs with clean water', "2" => 'lays the herbs under the sun', "3" => 'waits', "4" => 'grinds the dried herbs together', "5" => 'dissolves the powder in mineral water', "6" => 'stirs the solution', "7" => 'dries the solution under the sun', "8" => 'waits', "9" => 'collects the powder compound', "random" => 'says: look out for the cops', "random numbers" => 'says: we don't have time for randomness! ', "description" => $item['name'].': '.$item['description'], "provide_aromaticherb" => "%s puts in a handful of Aromatic Herb", "provide_tealeaves" => "%s puts in a bag of Tea Leaves", "provide_toxicplants" => "%s puts in a few Toxic Plants", "provide_water" => "%s pours in some Water", "provide_mineralwater" => "%s pours some Mineral Water", "provide_undefined_item" => "%s tries to add something but its not clear what (%s) is", "provide_otherway_item" => "%s tries to add something the wrong way (%s)", "provide_existing_item" => "%s tries to add something (%s) that is already there", ); //what phrases will it recognize and what step will it run (from above values) //the more variations the better, think what people could say //always use first person, not "RP" blue text third person line please $instr['step_lines'] = array( Hidden ); //NOT IN USE YET $instr['step_actions'] = array( "1" => 'start='.$instr['title'], "2" => '', "3" => '', "4" => 'wait=3600', "5" => '', "6" => '', "7" => '', "8" => '', "9" => 'wait=600', "10" => '', "11" => '', ); //what lines should be used by participants to offer their resources for the preparation //each line also has the target resources it will work on //for example you could pour water, but install mechanisms $instr['provide_ingredients'] = array( "/I have the (.*)/is" => 'Red Herb,Orange Herb,Yellow Herb,Green Herb,Blue Herb,Violet Herb,Purple Herb,White Herb,Black Herb', ); //what ingredients does this recipe require //feel free to use existing resources or items but you can also invent new //as long as they fit perfectly with md and the device $instr['ingredients'] = " Aromatic Herbs=1; Tea Leaves=1; Toxic Plants=1; Water=5; Mineral Water=1; "; ?> [/code] [/spoiler] [b]MUR: Try it. I have a small issue with the herbs..maybe have a step before that with a device that can "color" a more general herb using color bottles? Color bottles could be gathered from a device i plan to do that extracts colors from colored creatures.[/b]
  9. [quote name='Phantom Orchid' timestamp='1311099187' post='88288'] How can you have an enclosed, perpetual power source? That would violate the first and/or second law of thermodynamics. I am not convinced this is possible, but I eagerly await to have my mind blown by a successful entry! [/quote] It doesn't seem possible in RL terms with current human technology, but this is MD, we have magic
  10. Or Z did it. Tengri is still alive and he killed himself to avoid suspicion. *conspiracy movie music playing*
  11. Whose body do you think he's been dumping inside the cauldron?
  12. Unless the kill spell can target people anywhere they are, even when they are offline, I think it's safe to assume that Mur did this..
  13. I thought you were binding firs' soul to a tree. Would've been interesting to see a king in the form of a Remains
  14. At the moment it seems that only water and memory stones are being harvested regularly so I can't check the wood-type resources unless someone starts harvesting it again xD I can confirm that (regular) water are affected though. Just to confirm Mur, when you said from 0 the regen would be 0.25, does it stay that way (0.25 per regen) until it hits 1 (so 4 cycles to regen from 0 to 1), then regens by 1 after that?
  15. So far when I'm collecting resources from those places (more than 10, maybe 20 times) I always get whole numbers. The fractions seem to only affect the number that gets regen'ed next cycle (which breaks into smaller fractions) but not the number harvested so far.
  16. Hmm.. Some places have fractioned resource (willow's walk has 4.359375 atm) so I guess it's still a bit bugged atm.
  17. When is the deadline for submission?
  18. I'm still recruiting, and I think xrieg is as well, so I think you can still join
  19. I can do LR (excluding king-only places such as pathkeeper, hollow den obviously), and might do MB once I finished LR.
  20. [quote name='Hedge Munos' timestamp='1310788897' post='88039'] Sorry if this is a bit offtopic, but: What is the lowest item ID? Not specifically coins. I know of an item with quite a low ID number. Just curious, Hedge [/quote] The lowest item ID would be 1, naturally
  21. Ah, one thing I'm still not sure of: how many person should a team be consisted of? I was under the impression that it's a 3 vs 3, but I can't really find it stated anywhere xD Or is it freely decided by the team leaders? PS: recruiting team members, those interested to join my team please PM me. My current team: Udgard (mp5) Phantom Orchid (mp5) Shadowseeker (mp5) Paracelsus (mp4) Crankz (mp3) Quashen (mp3)
  22. [quote name='Firsanthalas' timestamp='1310736165' post='87981'] So, do people think that it is appropriate for kings/queens to change their citizenship? And if you do, would you set any restrictions or requirements at all? [/quote] Appropriate? I can't really say yes but it's not an outright no either. It is certain to cause people to wonder, and a person on such an important position such as a king/queen should do their best not to choose a course of action that would hurt the credibility of their government (and consequentially, the land itself). But as far as restrictions/requirements go, as long as the majority of the citizens have no problem with what their king/queen is doing, then there should be no problem as far as the others are concerned. If the citizens thinks it's such a huge problem that their king/queen being a citizen of another land, that's what the rebel feature is for and the people will get to choose a monarch they prefer better. If not, so be it.
  23. [quote name='Metal Bunny' timestamp='1309622908' post='86975'] Glor, Morrel, Innocence, Fyrd, Blackthorn, Indyra, Handy Pockets, Ivorak, Laphers, BFH, Rumi, Curiose, Malaikat Mut, Princ Rhaegar, Eon, Fenrir Greycloth, Mcvitie, Mya Celestia, Windy, Sagewoman, Tengri, are the ones being judged. The next were rejected: Laphers, Rumi, Malaikat Mut, Fenrir Greycloth, Mcvitie. The following I am highly doubting and require more arguments to be listed as Legendary: Morrel, Blackthorn, Ivorak, BFH, Princ Rhaegar, Eon, Curiose, Tengri The following I have the highest difficulty of judging and at the moment of me writing it, it may as well be a coinflip (and because a coinflip is arbitrary, my auto-judgment is no), so please strengthen or weaken the cases for: Innocence, Fyrd, Mya Celestia. The following have (tentatively) been accepted, unless serious cases are made against them: Indyra, Handy Pockets, Windy, Sagewoman. (h-uh, all women). [/quote] I can't find Glor's name on the list of the "current status" of the nominees. Is he already accepted? I would also like to argue a case for Morrel and Blackthorn in accordance to what Chewett has mentioned about them. [quote]Personally i would consider a legend in which you could point to some facet of the game and go "That guy did really well with helping with X, or doing Y"[/quote] I think both did very well in helping with the avatars, of which quite a few of the avatar available in the game were drawn by them (though I do not know exactly how many), and in my opinion constitutes a lot of the better quality ones. Outside arts, Blackthorn had a central role in Loreroot and Morrel was one of the major fighter that determined the outcome of the finale battle of the Shade War (IIRC, he was the only one among the fighters whose name was mentioned by Khal as the ones who destroyed his army).
  24. Item transfer page is fixed for me now, but the item creation interface is still pushed to the right.

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