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Burns

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Everything posted by Burns

  1. Burns replied to Death Bell's topic in Offtopic
    lib, are you talking out of experience when saying that mp5 is not organized? ;-) still, i think that mp5 is more balanced, and you can easily make it if you find just one or two good friends who help you out a bit^^ on mp3 it's a massacre...those few who have the age for a good rit rule the contest same goes for mp4, for that matter, those who were told what max birds do win the contest... just take a look at the highscores in mp4, that's riddiculous, people seem to have no enemies there (at least none who have what it takes to harm them xD) so, i think that lib is right when saying that it's easier to win at mp5 for 'normal' players, but alts or players with experienced friends have better chances at mp3
  2. Burns replied to Udgard's topic in General Forum
    i was thinking about that, but what would be the sense of getting the critters for wp when you calculate the costs like that? anyone who is right in his mind would choose the creds then, simply because they give something more than just the creature xD and i don't think that rpc's give wp away for free, do they? and as far as i see the quests around here (and i saw every single quest in the past 5 months), no RPC was giving away wishpoints easily... in fact, it easier to get all inner magic docs than a single wishpoint :lol:
  3. Burns replied to Udgard's topic in General Forum
    I seem to be not the only one to vote yes, but the first (EDIT: second by 3 mins ) to actually suggest an idea xD i'd like the option of getting premium creatures for wishpoints: aramor assasin and bloodpact archer for 1 wp joker and santa for 2 wp rusty and nutcracker for 3 wp as getting wishpoints is not exactly easy, i think that prices are high enough... i'd also like an option of a vp reset for 1 wishpoint... after losing xp, one could need such a reset sometimes =)
  4. that just means that at the end of the battle, your opponent had only 53% of the vit left he had when starting the fight, the % do not give a good image of the actual results, because they don't include the damage and healing that has been done while the battle was running. example: if you heal 10k over the time and get 10k damage from your opponent, the outcome will be a 0% for you. If you regen over your max health (like when using a hollow warrior on a full creature), you gain vit-points, but they won't be there in battle, so your opponent can't take them down anymore. If you do that and gain 10k through it, and then take 5k damage, the outcome might be something like 50%, 20% or 80%, depending on how much vit you had when starting, but the xp will get calculated from the actual gains and losses while battle, like 5k damage plus 10k negative damage => -5k xp that's what happend to you, because losing 70k is just not possible when your opponent doesn't do regen xD
  5. it's quite easy: you get 1 xp for every single point of damage you deal to your opponent. that means, if your opponent starts with an overall vit of 15k points and you kill him off, you get 15k xp, devided up on all your surviving creatures. If he starts at 12k and you only manage to get him down to 2k before the battle ends, you get 10k xp. You can even lose the battle and still gain xp, like you start with 20k, your opponent with 10k, and the battle ends when you are at 5k and you opponent at 4k, you would still get 6k xp (devided on your survivng creatures). But, if you think that further, getting one xp for one point damage leaves a little gate open for losses, too. If your opponent starts at 10k and goes up to 15k before the battle ends, he has healed 5k vit, and that's the same as if you were dealing a negative damage of 5k, if you get what i mean. So, if 4k vit you take from your opponent makes 4k xp PLUS on your creatures, it also means that if your opponent gains 5k / loses -5k vit, that outcome will give you NEGATIVE 5k xp, making you lose 5k xp on the creatures in the fight. and the high number only results from the simple fact that your opponent knew what he was doing and doesn't want to be attacked xD
  6. the log won't help you in any way, Death Bell... i can summarize one for you xD the usual blah blah (energetic influences, pray power etc.) dst's Ghost does chaotic damage to all creatures of anyone: -1 receives 2800 damage and DIES! -2 receives 2965 damage and DIES! -3 receives 3012 damage and DIES! -4 receives 8695 damage (luck: double effect) and DIES! -5 receives 4831 damage and DIES! -6 receives 5023 damage and DIES! dst's Ghost can't find any targets dst wins, me gets humiliated, loss points counter increased! that's all the log tells you, you will need to find the way to set a Ghost, not only which creatures dst uses in it ;-)
  7. just a little log i just got that might fit in here... can you find out who did that to my poor creatures? xD FULL LOG: Load Burns creatures Load xxxxxxxxxx creatures Influences for Burns: regenaura ###### COMBO: Adding 1853 combo vitality bonus for this ritual Applying 100% of Burns's energetic influence Applying 100% of xxxxxxx's energetic influence xxxxxxxx's Chaos Archer does damage to all creature(s) of Burns and: - Chaos Archer receives 3040062 damage creature DIES! - Alucard receives 3040027 damage creature DIES! - Bladerunner receives 3040045 damage creature DIES! - Pimped Grasan receives 3040084 damage creature DIES! - Grasan Huvourer receives 3040085 damage creature DIES! - Animated Tree I receives 3040077 damage creature DIES! ###### START ROUND 1 ###### xxxxxxx's Chaos Archer cant find any enemy creatures to target, skipping turn ... xxxxxxxxx WINS! nice, ain't it? LOL
  8. you shouldn't open your gifts before murmas... naughty naughty =P but, i have to give in that i'm a bit naughty, too... i already opened all 4 big presents =P i got 3 times +1 point on every stat, and once 6k vit plus 4k value^^ i've also tried a few of the cookies, and they didn't seem to change my max vit... they just gave me some temp extra vit =)
  9. i'm not sure whether punctation signs will help =P but anyway, the lags are gone for me... at least they didn't come up in the last 20 mins, so i guess whatever spooked the server is over *hooray*
  10. i'm not sure whether it's a bug with the game or a problem with my connection, but i'm having extreme lags in the last few hours... by massive meaning lags of up to 2 minutes occuring every 3 minutes -.- i've done the normal things: clear chache and cookies, reboot, reconnect with i-net, all the list up and down... any other suggestions / other people having the same troubles?
  11. i guess it makes more sense if you actually know star wars ep 1 xD great work anyway, i love that sort of things =D
  12. Burns replied to Nex's topic in Resolved Bugs
    i lost every extra feature except for calendar search, and i had some really good left =( on the other hand, my perm boosters are fully there, including the new extra vp and ve upgrade
  13. Burns replied to Udgard's topic in Resolved Bugs
    could it be that your rit was attacked and the guy who killed it used a burst to make the battle log vanish?
  14. O_o i think i've just seen the strangest incident so far in MD... someone tells dst how to test a bug
  15. BETTER and faster way, indeed^^ you can get about 8k a week if you know how to do it =P
  16. Burns replied to GgSeverin's topic in New Ideas
    that occured in the last test war... mur made people in the alliances actually die when they got defeated by another ally member, and dst started killing everything he saw LOL there were about 30 corpses hanging around, and the spirits were allowed to chat in the location they died, but nothing else, i f i remember correctly...
  17. Burns would love to join the fun, too^^
  18. Burns replied to GgSeverin's topic in New Ideas
    well,m if you are an mp4 for two months, you are a veteran more or less, so you might probably not get moire than 8 shots at the lottery anyway, and the price i suggested will keep you away from upgrading/buying for roughly a week, so if you need to upgrade something, you won't play the lottery in that week anyway xD and it's very very unlikely that a player ever wins anything, as there are probably 200 competing and only 3 win something in mp4, making the chance of winning a joker 1/200 * 8 -> the chance to hit a joker within 8 times of playing the lottery is 4%, so out of 100 gamers only approximately 4 get ONE premium creature, but about 40-50 of those who don't get one face one in combat and then think 'uh, that mob is really strong, i should get one myself' and buy it in the shop^^ the lottery would therefore most likely get more people to buy credits, and is just a little gimmick for all those who already have bought some, like, getting another blood pact for free is not that bad, is it? =D and most other rewards are just not that good for showing off =P EDIT: [url="http://www.pokerlistings.com/poker-rules-texas-holdem"]texas hold'em rules[/url] that's the most common (easiest) style of poker, and the rules are quite good explained there^^
  19. i want a car and i want a life and i want a first class trip to hawaii... i want a life time supply of skittles and slurpees and eskimo pie, i want a DVD, a big screen TV... =D i'd also love a ticket to a concert of simple plan ;-) but all i really care for is having a good time with my family, which i happen to see not that often...and 'after the sunset' by stephen king =)
  20. Burns replied to GgSeverin's topic in New Ideas
    ad 1) yeeha, i love it^^ i want your value points, or at least someone who bluffs better than me =P ad 2) O_o you can't be serious... 3 max grasans and 3 max birds to an mp3?? three regen trees to an mp3?? that would make mp3 a whoooole lot worse... alas, never let that happen... but i like the idea behind that^^ maybe you could make seperate prizes for different mps: 3 can win lore critters on lvl 1, 4 can win a joker, blood pact or aramor on lvl 1, maybe even 2, and 5/6 can win drachorn eggs (maybe even eggs of all three sorts) would work like that: 3 prices per mp level, not only the ones with 5 right win, but everytime 3 people who are closest to the right numbers if there are not 3 or more with 5 right (4 right, one wrong can win too, if there are not enough people with 5 right, that is, and if there's more people with the right numbers / only one wrong than prices you can have the system decide who gets which place randomly (NOT based on skills, that's not fair for a lottery)) example: there is one guy with 5 right and 5 people with 4 right -> the one with all right gets first price, and the 2nd and 3rd price go out to two of the 5 people with one number wrong randomly, making two of them happy winners and the other three unlucky losers mp3: first gets a knator, second an archer and third a tree(all lvl 1) (no daimon, tree is the more powerful healer and protector, and the other ability of daimons is on eles, too) mp4: first gets a joker, second a blood pact and third an aramor assasin (all lvl 1, maybe archer on 2 already) mp5/6: (yes, they play one lottery because there are so little mp6): first gets a rusty, second a dark (braiton) and third a 'normal' drachorn egg and of course one player can compete as often as he/she wants, but not win the same price twice (if it should occur that a player who made first already gets another 1st, he steps back to 2nd place, if he has that already, too, he goes back to 3rd, and so on with all prices, and the other players step one up to the place that turned free, i guess you get what i mean) as those prices are rather valueable, the costs of the lottery should be quite high, i think about 6k vp for mp3, 15 k for mp4 and 50k for mp5/6 (yes, you can go to neg for paying that fee), so people really think twice before entering the lottery, and it should only be played once per week opinions?
  21. you seem to be very communicative and giggle and wag your tail a lot xD i really wondered what happend to all the old 'hello'-topics, until i saw you actually wrote a line of greeting to each of the latest topics =) btw: hi there^^
  22. actually, the two living next door are called bonnie and clyde, and i have to give in that i don't get the joke in bruce & sheila...
  23. Burns replied to Tenoch's topic in Sparring Grounds
    don't listen to stormy, he's still suffering from his withdraw it seems...or he just forgot what mp3 is like LOL mp3 is really really hard times, because you have no means to defend yourself...you have too little vitality to regenerate your monsters, you can't set any defs that will stand a battle without throwing in your best critters, and with the slow regeneration, it sometimes drives you up the walls when you need just a few more wins for a critter and can't get them because you are out of vitality to revive some mobs... mp5 is loads easier, with the improved stats, the stronger critters and all the knowledge you want at your hands... all you need to do is a bit of thinking and listening, but mp3 is just a brutal war... all the dojo violations, all the bad mp3 waiting for a HC and bashing newbs, all the seemingly impossible npcs... tenoch, see it as a test, and when you manage to get through mp3 and make it to the top of them, embrace that feeling and remember it well, becasue once you proceed to mp4, the test starts over again, but under harder circumstances =P
  24. Burns replied to Tenoch's topic in Sparring Grounds
    Tenoch, there are two things you need to know: 1. NEVER excuse yourself for an english that good!! only few here speak english as native tongue, and therefore, the english level in here is not that high xD you are quite good, and most here are worse, soo...just talk, and ask again if you can't understand something, most players will explain more than once because they fear that their own english is the problem *hehe* 2. MP3 is HARD it's a test for newbies, and only those who manage to go through that nightmare are worthy of being amongst the elite players here =) i hope you will enjoy^^
  25. that is a rounding problem: the game mechanics work on 3 (maybe more, but all i ever get to see is 3) digits after comma, but the stat info comes with 2 if you have between 22.995 and 22.999, the game will round up when showing you the stat, showing you 23.00, but the stat that actually influences the game is calculated from the 3 digit number the system has saved, and the floor of 22.998 is still 22 xD and i'm sure the problem will solve itself the moment you get some luck in a combat^^

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