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Demonic God

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  1. Upvote
    Demonic God got a reaction from Muratus del Mur in right click disabled or not   
    I vote for enable, simply because you can shift-rightclick on firefox and access the context menu anyway.
  2. Upvote
    Demonic God got a reaction from Pipstickz in Inconsistent Stats   
    found these two relevant announcements. Didn't have time to check any further changes but eh...
    https://magicduel.com/page/Announcement/view/178
    https://magicduel.com/page/Announcement/view/268
    You should ask Syrian for some heads if you wanna see how much the heads hurts
  3. Upvote
    Demonic God got a reaction from Mallos in A more painful death   
    Killing and revival tools are reserved to a small portion of the player base as of now. I see plenty of potential for abuse and bullying as is, let alone when there's even more punishment to the weaker player.
    If killing is to carry a stronger power, make it so vengeance can be carried out more directly. Either that or buy back/remove all killing tools that isn't being owned for RP purposes, and hand out killing tools only under defined circumstances only. Like how Necrovion tool behaves: to handle trespassers only.
  4. Upvote
    Demonic God got a reaction from Else in A more painful death   
    Killing and revival tools are reserved to a small portion of the player base as of now. I see plenty of potential for abuse and bullying as is, let alone when there's even more punishment to the weaker player.
    If killing is to carry a stronger power, make it so vengeance can be carried out more directly. Either that or buy back/remove all killing tools that isn't being owned for RP purposes, and hand out killing tools only under defined circumstances only. Like how Necrovion tool behaves: to handle trespassers only.
  5. Upvote
    Demonic God got a reaction from Fang Archbane in A more painful death   
    Killing and revival tools are reserved to a small portion of the player base as of now. I see plenty of potential for abuse and bullying as is, let alone when there's even more punishment to the weaker player.
    If killing is to carry a stronger power, make it so vengeance can be carried out more directly. Either that or buy back/remove all killing tools that isn't being owned for RP purposes, and hand out killing tools only under defined circumstances only. Like how Necrovion tool behaves: to handle trespassers only.
  6. Upvote
    Demonic God got a reaction from Aia del Mana in Precision Grinding Contest   
    .
    It took a bit of time to get ahold of @Fang Archbane. He helped me set this up. Heh.
    I'll be idling at the Wind Sanctuary to avoid combat, as screenshots can be faked, until Fyrd is satisfied that I did indeed get that precise number.
  7. Like
    Demonic God reacted to Ailith in Precision Grinding Contest   
    The log of chat from the Gazebo of Equilibrium dedicated to the above challenge, completion and apology:
    Day: 142 Year: 16
    [23/05/21 15:35] :Fyrd Argentus throws down his sun god gauntlet. Points to the Mood Panel.
    [23/05/21 15:35] :Fyrd Argentus thumbs his nose.
    [23/05/21 15:36] :Fyrd Argentus considers mooning, but decides he\'d better not.
    [23/05/21 15:36] Ailith: *wakes up and pops her head out of the urn* ooooo
    [23/05/21 15:36] Fyrd Argentus:Hi Ailith.
    [23/05/21 15:37] Fyrd Argentus:Trying to wake up the grinders.
    [23/05/21 15:38] Fyrd Argentus: *staggers.* And good morning to you too, DG.
    [23/05/21 15:40] :Fyrd Argentus rubs his head.
    [23/05/21 15:41] :Fang Archbane heard Grinding, and also peeks out from behind the Urn with an "oooo"
    [23/05/21 15:43] Ailith:Heya Fyrd! *smiles warmly*
    [23/05/21 15:44] :Ailith turns and giggles to Fang
    ~~~~~~~ Fyrd and Ailith discuss the event the day before~~~~~~~
    [23/05/21 16:01] Fyrd Argentus:Well, I\'ve heard nothing about my grinding challenge for 10 minutes now. Either the challenge isn\'t that simple, or they\'re ignoring me, as usual.
    ~~~~~~~ Fyrd and Ailith discuss Fyrd's next event briefly~~~~~~~
    [23/05/21 16:13] :Fyrd Argentus fluffs up his winderwild feather pillow and smooths his patchwork blanket.
    [23/05/21 16:13] Fyrd Argentus:Catch you later...
    [23/05/21 16:13] Ailith: *chuckles* Sleep well, Fyrd... See you later!
    [23/05/21 16:13] :Fyrd Argentus gets out his boring book.
    [23/05/21 16:13] Fyrd Argentus:zzzzzzzzzzzzzzzzz
    ~~~~~~~ While Fyrd slept, DG went to work~~~~~~~
    [23/05/21 19:19] :Fyrd Argentus coughs
    [23/05/21 19:19] :Fyrd Argentus looks at DG.
    [23/05/21 19:20] Fyrd Argentus:It seems I have an apology to make.
    [23/05/21 19:20] Fyrd Argentus:I obviously was wrong, miserable worm that I am.
    [23/05/21 19:20] Fyrd Argentus:Grinding is a noble profession
    [23/05/21 19:20] Fyrd Argentus:requiring care, precision, and determination.
    [23/05/21 19:20] Fyrd Argentus:And above all skill.
    [23/05/21 19:21] Fyrd Argentus:Demonic God is truly a craftsman of unparalleled skill.
    [23/05/21 19:21] :Demonic God nods in appreciation
    [23/05/21 19:21] :Ailith grins and cheers
    [23/05/21 19:22] Fyrd Argentus:Those pursuing self improvement should not have their motives disparaged.
    [23/05/21 19:22] Fyrd Argentus:In this, I was wrong.
    [23/05/21 19:22] Fyrd Argentus:My humble apologies.
    [23/05/21 19:22] Fyrd Argentus:I have delivered the silver coin which is but a token of what is due you for a lifetime of masterful study.
    [23/05/21 19:22] Fyrd Argentus:I only hope this apology sets things right between us.
    [23/05/21 19:22] :Demonic God blushes a bit
    [23/05/21 19:22] :Fyrd Argentus bows.
    [23/05/21 19:23] Fyrd Argentus:And I must say I am truly impressed at your speed.
    [23/05/21 19:23] Demonic God:You\'ve aided all us grinders plenty, so there was never any wrong - I am just not one to back down to a challenge with a hint of mathematics and planning!
    [23/05/21 19:23] Fyrd Argentus:Thank you Chewett for simplifying the verification process.
    [23/05/21 19:23] Fyrd Argentus:I thought you might rise to the challenge, and so brighten your day.
    [23/05/21 19:24] Demonic God:it was a fun one, indeed
    [23/05/21 19:24] :Ailith truly believes DG can shoot maths from his eyes like lasers
    [23/05/21 19:24] Fyrd Argentus: (But somebody else will have to grab AR if they want all this on the record! I\'m not gonna publicize myself eating crow!)
    [23/05/21 19:24] Ailith: (I will )
    [23/05/21 19:24] :Demonic God chuckles
     
  8. Upvote
    Demonic God got a reaction from lashtal in Precision Grinding Contest   
    .
    It took a bit of time to get ahold of @Fang Archbane. He helped me set this up. Heh.
    I'll be idling at the Wind Sanctuary to avoid combat, as screenshots can be faked, until Fyrd is satisfied that I did indeed get that precise number.
  9. Upvote
    Demonic God reacted to Chewett in Precision Grinding Contest   
    I have checked the DB and can confirm this to be true if this aids Fyrd in verification.
  10. Upvote
    Demonic God got a reaction from Pipstickz in Rock, paper, scissors!   
    Alright - time to write commentaries!
    Aia:
    Her strategy consist of 2 simple states, and a way to "seed" the encounter.
    Her first move is determined by a pseudo-random criteria (if she's facing a male or female opponent).
    She has 2 states: countering her opponent last move, or lose against it. Swaps every 3 turns depending on performance.
    Notably, she also checks for fixed patterns - and although it's not too useful against most strategies, it does work against Ledah's.
    However, it is also quite slow to adapt to match condition, and even if one of the two state counters someone - this slow adaptation can lead to consistently close - but losing matches. Notably, against Pip
    Aelis:
    His strategy is to count his opponent move: their first move and their move against him, and output a counter to their most commonly used move. There's a decay value to keep the recent moves more relevant.
    He also have a panic mode to swap his moves around.
    I'd say the main downfall of this strategy (I was excited to see how well it would perform) - would be a few things:
    There's a very clear and apparent weakness against strategies that swap frequently. Where the move that was "most recently and most played" changes constantly - and the least likely to be played again. His panic mode helps - but the point difference could easily be too great to overcome, and many have states they could flip as well - back and forth, meaning the swap isn't too useful. He is one of the "tie trio" between him, Nep, and Draco - mainly due to the constant swapping. Notably - while Nep and Draco ties are understandable due to their highly similar strategies, Aelis output constantly changes when facing opponents with a fast changing output. Which lead to Nep/Draco strategy to immediately play against his move to output differently. Thus leading to an endless draw spiral. His first move strategy does however - lead to a consistent edge against certain strategies Against Nepgear - this gave him an edge to tie or win all encounters Against Draco rotating first move - this led to an endless tie, always. I'd say that the strategy itself has a lot of merit, as part of a bigger analytical engine The main downfall imo, would be that such strategy requires far, far more tuning in terms of number Such strategy also need to be a lot more complicated, has multiple prediction and categorization routes, which couldn't be done without a bigger model and more data/observation. Ledah:
    He rotates around 6 moves - PSRRSP Simple, but not a throw. This fixed pattern has a very strong counter potential to strategies that assume their opponent has a strategy This meant while not a strong contender, his strategy consistently beat certain strategies. Kaya:
    Well, Kaya posted their own tactic, so I'll just add a commentary:
    The mix of unpredictability and strategy is the main keypoint of this strategy It allows the strategy to strongly counters certain strategies It allows the strategy to try and keep an equal footing against others Random by itself - performs badly. The larger the tournament, the less likely that Random drops out before the finals This is clearly not the case - and the main reason why Kaya's strategy was allowed to sit in the gray zone. Tissy:
    A complicated mess of a Finite State Machine. His strategy simply has 6 states, corresponding to counter/lose/draw against his or his opponent last move.
    He updates the state every 2 moves, which allows a certain degree of flexibility
    I'd say in general, his strategy is good at predicting certain counter-move strategies, and it seems designed to do just that
    I'm not sure if there's any reason for the states to cycle, and you'll have to inquire him for any special reasoning!
    Draco & Nep:
    I'm grouping these two due to their similar strategies. They're both:
    Strategies with a self-determined first move Reacts immediately to opponent moves Both tries to directly counter opponent's move if they lost last move The main key difference would be of these three details:
    Draco cycles his first move - whereas Nep has a fixed first move Draco groups/considers draws and winning as "similar" outcome to react upon, Nep groups draws and losing. Draco counters his last move upon winning (or draw), whereas Nep copies his enemy last move This does lead to a surprising outcome - while Aelis draws with Draco and consistently beats or draw Nep - Nep consistently beat or draw with Draco
    This is due to the limited potential interaction between the two - based on Draco first move. 2 of which leads to a draw, whereas 1 of which leads to a loss
    The skew of the 1-2 ratio could be explained by the skewed first-move Draco give if they face against eachother at latter rounds Else:
    His strategy is a weighted counter based on his opponent last two moves - simple, but surprisingly resilient.
    By default - it counters certain pattern, and is countered by other patterns - hence it can lead to strong counter/weakness against strategy that is somewhat consistent in what they output
    Against strategies without a complex observation/time based state (which is most) - his strategy result in a clear win or loss. Which, in this tournament, is basically everyone but Kaya. Yoshi:
    He incorporates some logic with a simple rotating pattern for tiebreaker:
    If he wins, play same move If he ties, choose a pseudo-random rotating move If he loses, counters the enemy last move (not the way he described it, but that's effectively what it ends up being) He also have a panic mode during which he just straight up copies his enemy's last move.
    Pipstickz:
    He always play paper. Except when he sees his opponent play Scissors for their last move - then he plays Scissors.
    Surprisingly effective at countering counter-strategies despite its simplicity Despite its simplicity - he did manage to win the tournament under specific orderings - just not very consistent. =============================
    Commentary:
    Well, most of my observation are listed at the above strategy discussion. There are also some key things I noticed during testing various setup, interactions, changing the participants, adding test strategies, removing certain participants to observe the rest and...
    It was honestly, a fun experience seeing how things clashed out. The tournament is actually a lot closer than it first seem to be - other than Kaya domination being a seemingly constant as long as her confusion array isn't horridly countered due to bad distributions.
    There are a few main things I'd like to talk about:
    The tournament has a very, very strong counter dynamic. A > B > C > A relations can be easily observed if you look at the documented pairing outcome - and that was a very, very strong determinant of how the results ends up to be. Nobody completely dominated everyone else - It was consistency against a larger, higher performing crowd that also likely to make it to latter rounds that gave Kaya their domination. Ledah and Pip - arguably the underdogs of this tournament, both have a very, very strong track record of beating Kaya. However, they are unlikely to make it to the inner rounds - giving Kaya a very strong advantage, facing mostly opponents they're comfortable beating past the first round. As such - a change of the tournament roster have been observed to drastically change the top spots. Pipstick - a strong Aia counter, when removed, bumps her position/ranking dramatically. Without neither Kaya or Pip - Aia actually consistently wins - or tie top spot in almost, if not all tournament. Notably however, the chances for ties also increases dramatically. Similarly with some slight changes - Draco actually comes out as a top winner, not Tissy nor Else as anticipated. The existence of observation/random-ish strategy serves as a very, very nice method of making the tournament outcome more interesting to observe - while strong counters gave rise to an interesting variation in dynamics as the participant changes, adaptation and non deterministic outcome (not strong counter - can win/lose/draw at specific ratio, such as the 1:2 win/draw chances of a faceoff between Nep and Draco) leads to variation in how likely someone will win given the same roster, giving rise to underdogs winning tournaments. This is an element that makes many sports interesting to see as well! All in all, I had great fun hosting this, and I hope all participants feels similarly. It is unlikely this event will be re-run anytime soon (due to the nature of it all) - but expect to see similar events in the future!
    Thank you all for your participation!
  11. Like
    Demonic God reacted to Ailith in Birthday Cooking Quest!   
    Winderwild Parmesan
    I have cooked a version of one of my very favourite meals in the other realm. For MD purposes I have utilised the meat of a winderwild and have dug up some wild growing vegetables from the community garden, left by former gardeners. The soft cheeses are from knator milk.
    Recipe
    Chicken Parmesan:
    1 breast of winderwild
    Tbsp soft cheese
    2 cloves garlic
    1 small ball of mozzarella
    Black Pepper
    White pepper
    1 red onion
    1 tsp aromatic herbs (oregano)
    1 tsp sumac
    250g squashed bushies (passata)
    1 winderwild egg beaten
    ½ cup flour
    ½ cup breadcrumbs
    1 tbsp oil
     
    Vegetables and side:
    Small butternut squash
    1 carrot
    5 florets broccoli
    Honey
    Mixed spice
    Sumac
    3 cloves garlic
    1 ciabatta roll
    1 tbsp butter
    3 cloves garlic
     
    1)     Chop red onion finely with a clove of garlic and sweat them off in a small pan with a little oil.
    2)     Once onions are soft, add the passata, oregano and white pepper and cook on a low heat while you prepare the rest.
    3)     Take the winderwild breast and cut the thick part so it flattens out and smack it with something heavy until it is flat.
    4)     Put the soft cheese, a chopped garlic clove and some black pepper and roll it so the stuffing is not visible.
    5)     Prepare three bowls – one each with beaten egg, flour and breadcrumbs. Dip the chicken into the egg, the flour, the egg again, the flour and then into the breadcrumb bowl ensuring it is perfectly covered. Leave to the side for a moment.
    6)     Peel the butternut squash and chop into even cubes, making sure to keep the seeds. Spray the squash cubes with a little oil and sprinkle the sumac and black pepper and place over two thirds of an ovenproof dish.
    7)     Peel the carrot and cut into chunks, cover in honey and a little mixed spice. Add the carrots to the remaining space in the ovenproof dish. Put into oven on a medium heat.
    8 )  Heat a little oil in a small frying pan, and when hot add the winderwild. Evenly fry off the winderwild until all the outside is golden brown. Add to a small oven proof dish, slice the mozzarella and place on top. Then spoon the tomato sauce around, with a little on top. Put foil over the dish and add to the oven on the top shelf.
    9)     Add the butternut squash seeds to a small oven proof dish with the thoroughly washed, halved broccoli florets. Spray all lightly with oil and add black pepper. Add to the oven on the top shelf.
    10)  Leave to cook for 15 minutes.
    11)  Take out broccoli dish and keep covered. Slice the ciabatta roll and mix the butter with some chopped garlic and add to the middle. Wrap in foil and add to the oven.
    12)  For the next five minutes, set table, grab some nice wine from the lands of the East.
    13)  Plate the winderwild, I like to put the sauce in a separate bowl so I can micromanage my sauce to vegetable ratio. Put the roasted vegetables to the side of the plate and sprinkle with the butternut squash seeds for a nice texture. Don’t forget your ciabatta!
    14)  Sit, eat and enjoy!
    Happy birthday MD!
     
     
  12. Upvote
    Demonic God got a reaction from MaGoHi in Birthday Cooking Quest!   
    Well... I pushed him to make this quest, and god forbids me from not submitting an entry into a cooking quest!
    So I present:
    The Runny Chocolatey Brownie of Addiction!
    Ingredients:
    8 Winderwild eggs (preferably the unfertilized unhatch-able chicken-like kind). Replace with Angien Eggs if you're filthy rich without a moral compass. Replace with Drachorn Eggs if you have a death wish. Just not Elemental Eggs *glares at Fyrd* Butter, two sticks. I have no idea how you'd even find them, perhaps Taurion might know where you can get some. Sugar, about 1.2 cups. Crushing some candy canes should do niceeely. Some flavorful herbs. I've heard they're called "vanilla". Maybe you can find them with a herb basket. Maybe you can't. Coffee extract. Or powder. Or Espresso if you're fancy. Popular with lab researchers. Perhaps you should visit the Golemus lab to find out more. Or not. I can't promise you won't be turned into an experiment. Flowers! Wait, no, flour! Go rob MaG, he collected a ton! Wait, no, that's still flower. Erm, perhaps the Golem Mill might have some? Anyway, you need 2 cups of this stuff. Salt. This shouldn't be hard to find. Could even bully someone and harvest their tears for their salt content! Or blood, blood is pretty salty too, right? CHOCOLATE! 1 bar (better be dark chocolate, 70%). Ask your date on Valentine. What, no date? Well, at least that would take care of your salt issues! Cocoa powder. 0.4 cup. Don't snort them. They may be addictive, but not THAT type of addictive. Utensils and an oven. A whip, mixing bowl, container bowls, a pot, spatula, measuring cups, baking tray, parchment paper. If you feel like this is a bit NSFW, you're thinking of the wrong type of whip. Steps
    Chop the chocolate. Doesn't matter how, they'll get melted later. Thin flakes makes it easier to melt, but not too thin, else it'll melt on the chopping board Put the butter into a small pot, and heat it slowly to a boil. Don't burn it. Crack 4 eggs into the mixing bowl. Separate the yolk from the remaining 4. Also put them into the bowl. Do whatever with the extra whites. Whip the eggs together, until harmonious. As harmonious as Ledah and MaG were when they schemed to kill Granos. Slowly pour the boiling butter over the egg, whipping vigorously to prevent the egg from cooking Put the chocolate into the hot mix, and whip some more. No, not BDSM style. Whip til the choco melts into a nice blend! Put in the vanilla, coffee extract, sugar crushed candy canes, cocoa powder, and salt, and continue mixing Put in the flour! Make sure to pick off the pedals... wait, no, that's flower again, urg! Make sure the flour don't clump, use your hand, a strainer, whatever. Now, get rid of the whip and use a spatula to fold the mixture together. The longer you mix, the chewier the final brownie will get Put your parchment paper over your baking tray. Some oil could be used to help it stick. Some trimming and folding can make things looks nice. Some social skill may help with that valentine chocolate. Just sayin :3 Pour the mixture into the tray. Put into oven. This is a very complicated step. No, really, it varies a LOT based on your equipment. Usually I'd say half an hour at around 220 Celsius. Or 493.15 for you weirdos with a Kelvin oven. Personally, I pour half. Bake for ~7 minutes. Pour remaining half. Bake for 8. Cover with foil. Bake for another 5-10 minutes. This is the result of repeatedly experimenting with my oven, which is technically not even an oven! You'll need to tinker a lot to get a just-right result to your liking. Including with ingredients. Take it out. Wait. Wait longer. Wait til it stop smoking, I don't care how good it smell damnit! Cut and enjoy. With tea. Or coffee. Depending on how "cultured" you are Why this makes me happy
    I've been using this recipe a lot. Tinkered with it, a lot. Changed multiple steps. Tried multiple techniques. Baked dozens.
    The thing is - I also barely ate any. This is a treat I make for family. Friends. Guests. I do like sweet, and I love what I made, but what makes me happy is to see others enjoys it (and choke on that sweet, sweet calories!). I'm still tweaking it batch-by-batch. The process of making, the experimentation, and most of all, the joys and appreciation, is what makes this dish special.
    So, while I'd love to have the MD community try it some day, the best I could do is to post pictures here
    These pics may have come from 3 different batches that I made in the past week - I recently tested the double baking process (that also changed a lot of the steps). It's just one improvement of, what I hope to be, many more in the future

     
  13. Like
    Demonic God reacted to Poppi Chullo in Scene makover challenge: Bring some colour to MD!   
    Thank you, Kaya and all the voters, also congrats to you two, Ungod and DG.
  14. Like
    Demonic God reacted to Kaya in Scene makover challenge: Bring some colour to MD!   
    Results are in!
    The undisputed winner is @Poppi Chullo with his beautiful rendition of the Gates of Ages.
    Second to @Ungod for his welcoming coloring of the Marble Dale Park
    Third to @Demonic God for his colorful display of Wind's Sanctuary.
    I once again want to thank all 3 for participating. Rewards will be send their way soon!
  15. Like
    Demonic God got a reaction from Kaya in Rock, paper, scissors!   
    As you can tell from... the Darvin quest, I am a bit obsessed with Advanced Aramors!
    So, as part of an experiment, I would love to craft Aramors that are capable of doing more, on their own. To that end, I'd love to start with making Aramors that can, for now, participate in simple games of Rock Paper Scissors!
    Your goal for this quest, would be to aid me in making such a creation. Specifically, I ask for you to design a strategy, one that is unambiguous and non randomized. Something that an Aramor can be programmed with!
    Your strategy will compete with others in a tournament. The rules for the tournament is as follow:
    Every strategy will compete with every other strategy Each duel will last until one side receive 3 10 wins. If it is mathematically impossible exceeds 500 draws, both side receives a loss it's considered a draw. This was added because the 500 draws checker got tripped... a lot. The worst strategy will be eliminated after every duel has happened. This will repeat with the surviving strategies until one emerge victorious The worst strategy would be evaluated with the following criteria: Least wins Most losses Lose against strategies with similar win/loss (i.e if A has 2 wins and 5 losses, and B also has 2 wins and 5 losses, and B lost against A, then B is eliminated) If the above criteria fail to select a single loser, all of them would be eliminated The tournament will repeat without the winner(s) until all prizes are filled The rules for strategies are as follow:
    Your goal is to design a strategy, to participate in a tournament of rock, paper, scissors! Your strategy must not be random and must cover all scenarios. Your strategy is not limited to the game itself. It can adapt to the round it's on, the opponent, etc. Possible strategy includes: Always choose rock If there is less than 3 participant left, always choose rock If opponent is Aia, always choose rock Cooperation is not only allowed, it is welcomed. You are free to rig matches as you please. Rewards
    1st - Anniversary creature. A choice between a colored pope, and a colored elemental, courtesy of Lady @Aia del Mana 2nd - Anniversary creature. A colored pope or elemental, whichever remains after the winner had their pick 3rd -  Anniversary creature. Deadline:
    I wish to wrap up the competition as soon as everyone who wish to join had done so. Thus, there would be two deadlines:
    Hard deadline: End of anniversary + 3 days. Soft deadline: 9 days (April 21st) from now. After this date, I will begin judging as soon as everyone who had announced their participant has submitted their strategy. You may join in after the soft deadline, as long as judging has not begun. Soft deadline is meant to avoid unnecessary waiting.
  16. Like
    Demonic God got a reaction from Kaya in Rock, paper, scissors!   
    Alright - time to write commentaries!
    Aia:
    Her strategy consist of 2 simple states, and a way to "seed" the encounter.
    Her first move is determined by a pseudo-random criteria (if she's facing a male or female opponent).
    She has 2 states: countering her opponent last move, or lose against it. Swaps every 3 turns depending on performance.
    Notably, she also checks for fixed patterns - and although it's not too useful against most strategies, it does work against Ledah's.
    However, it is also quite slow to adapt to match condition, and even if one of the two state counters someone - this slow adaptation can lead to consistently close - but losing matches. Notably, against Pip
    Aelis:
    His strategy is to count his opponent move: their first move and their move against him, and output a counter to their most commonly used move. There's a decay value to keep the recent moves more relevant.
    He also have a panic mode to swap his moves around.
    I'd say the main downfall of this strategy (I was excited to see how well it would perform) - would be a few things:
    There's a very clear and apparent weakness against strategies that swap frequently. Where the move that was "most recently and most played" changes constantly - and the least likely to be played again. His panic mode helps - but the point difference could easily be too great to overcome, and many have states they could flip as well - back and forth, meaning the swap isn't too useful. He is one of the "tie trio" between him, Nep, and Draco - mainly due to the constant swapping. Notably - while Nep and Draco ties are understandable due to their highly similar strategies, Aelis output constantly changes when facing opponents with a fast changing output. Which lead to Nep/Draco strategy to immediately play against his move to output differently. Thus leading to an endless draw spiral. His first move strategy does however - lead to a consistent edge against certain strategies Against Nepgear - this gave him an edge to tie or win all encounters Against Draco rotating first move - this led to an endless tie, always. I'd say that the strategy itself has a lot of merit, as part of a bigger analytical engine The main downfall imo, would be that such strategy requires far, far more tuning in terms of number Such strategy also need to be a lot more complicated, has multiple prediction and categorization routes, which couldn't be done without a bigger model and more data/observation. Ledah:
    He rotates around 6 moves - PSRRSP Simple, but not a throw. This fixed pattern has a very strong counter potential to strategies that assume their opponent has a strategy This meant while not a strong contender, his strategy consistently beat certain strategies. Kaya:
    Well, Kaya posted their own tactic, so I'll just add a commentary:
    The mix of unpredictability and strategy is the main keypoint of this strategy It allows the strategy to strongly counters certain strategies It allows the strategy to try and keep an equal footing against others Random by itself - performs badly. The larger the tournament, the less likely that Random drops out before the finals This is clearly not the case - and the main reason why Kaya's strategy was allowed to sit in the gray zone. Tissy:
    A complicated mess of a Finite State Machine. His strategy simply has 6 states, corresponding to counter/lose/draw against his or his opponent last move.
    He updates the state every 2 moves, which allows a certain degree of flexibility
    I'd say in general, his strategy is good at predicting certain counter-move strategies, and it seems designed to do just that
    I'm not sure if there's any reason for the states to cycle, and you'll have to inquire him for any special reasoning!
    Draco & Nep:
    I'm grouping these two due to their similar strategies. They're both:
    Strategies with a self-determined first move Reacts immediately to opponent moves Both tries to directly counter opponent's move if they lost last move The main key difference would be of these three details:
    Draco cycles his first move - whereas Nep has a fixed first move Draco groups/considers draws and winning as "similar" outcome to react upon, Nep groups draws and losing. Draco counters his last move upon winning (or draw), whereas Nep copies his enemy last move This does lead to a surprising outcome - while Aelis draws with Draco and consistently beats or draw Nep - Nep consistently beat or draw with Draco
    This is due to the limited potential interaction between the two - based on Draco first move. 2 of which leads to a draw, whereas 1 of which leads to a loss
    The skew of the 1-2 ratio could be explained by the skewed first-move Draco give if they face against eachother at latter rounds Else:
    His strategy is a weighted counter based on his opponent last two moves - simple, but surprisingly resilient.
    By default - it counters certain pattern, and is countered by other patterns - hence it can lead to strong counter/weakness against strategy that is somewhat consistent in what they output
    Against strategies without a complex observation/time based state (which is most) - his strategy result in a clear win or loss. Which, in this tournament, is basically everyone but Kaya. Yoshi:
    He incorporates some logic with a simple rotating pattern for tiebreaker:
    If he wins, play same move If he ties, choose a pseudo-random rotating move If he loses, counters the enemy last move (not the way he described it, but that's effectively what it ends up being) He also have a panic mode during which he just straight up copies his enemy's last move.
    Pipstickz:
    He always play paper. Except when he sees his opponent play Scissors for their last move - then he plays Scissors.
    Surprisingly effective at countering counter-strategies despite its simplicity Despite its simplicity - he did manage to win the tournament under specific orderings - just not very consistent. =============================
    Commentary:
    Well, most of my observation are listed at the above strategy discussion. There are also some key things I noticed during testing various setup, interactions, changing the participants, adding test strategies, removing certain participants to observe the rest and...
    It was honestly, a fun experience seeing how things clashed out. The tournament is actually a lot closer than it first seem to be - other than Kaya domination being a seemingly constant as long as her confusion array isn't horridly countered due to bad distributions.
    There are a few main things I'd like to talk about:
    The tournament has a very, very strong counter dynamic. A > B > C > A relations can be easily observed if you look at the documented pairing outcome - and that was a very, very strong determinant of how the results ends up to be. Nobody completely dominated everyone else - It was consistency against a larger, higher performing crowd that also likely to make it to latter rounds that gave Kaya their domination. Ledah and Pip - arguably the underdogs of this tournament, both have a very, very strong track record of beating Kaya. However, they are unlikely to make it to the inner rounds - giving Kaya a very strong advantage, facing mostly opponents they're comfortable beating past the first round. As such - a change of the tournament roster have been observed to drastically change the top spots. Pipstick - a strong Aia counter, when removed, bumps her position/ranking dramatically. Without neither Kaya or Pip - Aia actually consistently wins - or tie top spot in almost, if not all tournament. Notably however, the chances for ties also increases dramatically. Similarly with some slight changes - Draco actually comes out as a top winner, not Tissy nor Else as anticipated. The existence of observation/random-ish strategy serves as a very, very nice method of making the tournament outcome more interesting to observe - while strong counters gave rise to an interesting variation in dynamics as the participant changes, adaptation and non deterministic outcome (not strong counter - can win/lose/draw at specific ratio, such as the 1:2 win/draw chances of a faceoff between Nep and Draco) leads to variation in how likely someone will win given the same roster, giving rise to underdogs winning tournaments. This is an element that makes many sports interesting to see as well! All in all, I had great fun hosting this, and I hope all participants feels similarly. It is unlikely this event will be re-run anytime soon (due to the nature of it all) - but expect to see similar events in the future!
    Thank you all for your participation!
  17. Upvote
    Demonic God got a reaction from MaGoHi in BPShards puzzle shape images   
    With approval from Mur, to improve clarity and reduce confusion concerning the possible shapes described by the puzzle,  here are the final images that one should create to obtain the shards:
    1 - Blank

    2 - Filled

    3 - X

    4 - O

    5 - Plus Sign +

    6 - Corners

    7 - Centre Square

    8 - Big Square

    9 - Capital A

    10 - Smiley Face

    11 - Percentage sign %

    12 - Diagonal Lines

  18. Like
    Demonic God got a reaction from Dracoloth in Rock, paper, scissors!   
    Alright - time to write commentaries!
    Aia:
    Her strategy consist of 2 simple states, and a way to "seed" the encounter.
    Her first move is determined by a pseudo-random criteria (if she's facing a male or female opponent).
    She has 2 states: countering her opponent last move, or lose against it. Swaps every 3 turns depending on performance.
    Notably, she also checks for fixed patterns - and although it's not too useful against most strategies, it does work against Ledah's.
    However, it is also quite slow to adapt to match condition, and even if one of the two state counters someone - this slow adaptation can lead to consistently close - but losing matches. Notably, against Pip
    Aelis:
    His strategy is to count his opponent move: their first move and their move against him, and output a counter to their most commonly used move. There's a decay value to keep the recent moves more relevant.
    He also have a panic mode to swap his moves around.
    I'd say the main downfall of this strategy (I was excited to see how well it would perform) - would be a few things:
    There's a very clear and apparent weakness against strategies that swap frequently. Where the move that was "most recently and most played" changes constantly - and the least likely to be played again. His panic mode helps - but the point difference could easily be too great to overcome, and many have states they could flip as well - back and forth, meaning the swap isn't too useful. He is one of the "tie trio" between him, Nep, and Draco - mainly due to the constant swapping. Notably - while Nep and Draco ties are understandable due to their highly similar strategies, Aelis output constantly changes when facing opponents with a fast changing output. Which lead to Nep/Draco strategy to immediately play against his move to output differently. Thus leading to an endless draw spiral. His first move strategy does however - lead to a consistent edge against certain strategies Against Nepgear - this gave him an edge to tie or win all encounters Against Draco rotating first move - this led to an endless tie, always. I'd say that the strategy itself has a lot of merit, as part of a bigger analytical engine The main downfall imo, would be that such strategy requires far, far more tuning in terms of number Such strategy also need to be a lot more complicated, has multiple prediction and categorization routes, which couldn't be done without a bigger model and more data/observation. Ledah:
    He rotates around 6 moves - PSRRSP Simple, but not a throw. This fixed pattern has a very strong counter potential to strategies that assume their opponent has a strategy This meant while not a strong contender, his strategy consistently beat certain strategies. Kaya:
    Well, Kaya posted their own tactic, so I'll just add a commentary:
    The mix of unpredictability and strategy is the main keypoint of this strategy It allows the strategy to strongly counters certain strategies It allows the strategy to try and keep an equal footing against others Random by itself - performs badly. The larger the tournament, the less likely that Random drops out before the finals This is clearly not the case - and the main reason why Kaya's strategy was allowed to sit in the gray zone. Tissy:
    A complicated mess of a Finite State Machine. His strategy simply has 6 states, corresponding to counter/lose/draw against his or his opponent last move.
    He updates the state every 2 moves, which allows a certain degree of flexibility
    I'd say in general, his strategy is good at predicting certain counter-move strategies, and it seems designed to do just that
    I'm not sure if there's any reason for the states to cycle, and you'll have to inquire him for any special reasoning!
    Draco & Nep:
    I'm grouping these two due to their similar strategies. They're both:
    Strategies with a self-determined first move Reacts immediately to opponent moves Both tries to directly counter opponent's move if they lost last move The main key difference would be of these three details:
    Draco cycles his first move - whereas Nep has a fixed first move Draco groups/considers draws and winning as "similar" outcome to react upon, Nep groups draws and losing. Draco counters his last move upon winning (or draw), whereas Nep copies his enemy last move This does lead to a surprising outcome - while Aelis draws with Draco and consistently beats or draw Nep - Nep consistently beat or draw with Draco
    This is due to the limited potential interaction between the two - based on Draco first move. 2 of which leads to a draw, whereas 1 of which leads to a loss
    The skew of the 1-2 ratio could be explained by the skewed first-move Draco give if they face against eachother at latter rounds Else:
    His strategy is a weighted counter based on his opponent last two moves - simple, but surprisingly resilient.
    By default - it counters certain pattern, and is countered by other patterns - hence it can lead to strong counter/weakness against strategy that is somewhat consistent in what they output
    Against strategies without a complex observation/time based state (which is most) - his strategy result in a clear win or loss. Which, in this tournament, is basically everyone but Kaya. Yoshi:
    He incorporates some logic with a simple rotating pattern for tiebreaker:
    If he wins, play same move If he ties, choose a pseudo-random rotating move If he loses, counters the enemy last move (not the way he described it, but that's effectively what it ends up being) He also have a panic mode during which he just straight up copies his enemy's last move.
    Pipstickz:
    He always play paper. Except when he sees his opponent play Scissors for their last move - then he plays Scissors.
    Surprisingly effective at countering counter-strategies despite its simplicity Despite its simplicity - he did manage to win the tournament under specific orderings - just not very consistent. =============================
    Commentary:
    Well, most of my observation are listed at the above strategy discussion. There are also some key things I noticed during testing various setup, interactions, changing the participants, adding test strategies, removing certain participants to observe the rest and...
    It was honestly, a fun experience seeing how things clashed out. The tournament is actually a lot closer than it first seem to be - other than Kaya domination being a seemingly constant as long as her confusion array isn't horridly countered due to bad distributions.
    There are a few main things I'd like to talk about:
    The tournament has a very, very strong counter dynamic. A > B > C > A relations can be easily observed if you look at the documented pairing outcome - and that was a very, very strong determinant of how the results ends up to be. Nobody completely dominated everyone else - It was consistency against a larger, higher performing crowd that also likely to make it to latter rounds that gave Kaya their domination. Ledah and Pip - arguably the underdogs of this tournament, both have a very, very strong track record of beating Kaya. However, they are unlikely to make it to the inner rounds - giving Kaya a very strong advantage, facing mostly opponents they're comfortable beating past the first round. As such - a change of the tournament roster have been observed to drastically change the top spots. Pipstick - a strong Aia counter, when removed, bumps her position/ranking dramatically. Without neither Kaya or Pip - Aia actually consistently wins - or tie top spot in almost, if not all tournament. Notably however, the chances for ties also increases dramatically. Similarly with some slight changes - Draco actually comes out as a top winner, not Tissy nor Else as anticipated. The existence of observation/random-ish strategy serves as a very, very nice method of making the tournament outcome more interesting to observe - while strong counters gave rise to an interesting variation in dynamics as the participant changes, adaptation and non deterministic outcome (not strong counter - can win/lose/draw at specific ratio, such as the 1:2 win/draw chances of a faceoff between Nep and Draco) leads to variation in how likely someone will win given the same roster, giving rise to underdogs winning tournaments. This is an element that makes many sports interesting to see as well! All in all, I had great fun hosting this, and I hope all participants feels similarly. It is unlikely this event will be re-run anytime soon (due to the nature of it all) - but expect to see similar events in the future!
    Thank you all for your participation!
  19. Like
    Demonic God got a reaction from Aia del Mana in Rock, paper, scissors!   
    Alright - time to write commentaries!
    Aia:
    Her strategy consist of 2 simple states, and a way to "seed" the encounter.
    Her first move is determined by a pseudo-random criteria (if she's facing a male or female opponent).
    She has 2 states: countering her opponent last move, or lose against it. Swaps every 3 turns depending on performance.
    Notably, she also checks for fixed patterns - and although it's not too useful against most strategies, it does work against Ledah's.
    However, it is also quite slow to adapt to match condition, and even if one of the two state counters someone - this slow adaptation can lead to consistently close - but losing matches. Notably, against Pip
    Aelis:
    His strategy is to count his opponent move: their first move and their move against him, and output a counter to their most commonly used move. There's a decay value to keep the recent moves more relevant.
    He also have a panic mode to swap his moves around.
    I'd say the main downfall of this strategy (I was excited to see how well it would perform) - would be a few things:
    There's a very clear and apparent weakness against strategies that swap frequently. Where the move that was "most recently and most played" changes constantly - and the least likely to be played again. His panic mode helps - but the point difference could easily be too great to overcome, and many have states they could flip as well - back and forth, meaning the swap isn't too useful. He is one of the "tie trio" between him, Nep, and Draco - mainly due to the constant swapping. Notably - while Nep and Draco ties are understandable due to their highly similar strategies, Aelis output constantly changes when facing opponents with a fast changing output. Which lead to Nep/Draco strategy to immediately play against his move to output differently. Thus leading to an endless draw spiral. His first move strategy does however - lead to a consistent edge against certain strategies Against Nepgear - this gave him an edge to tie or win all encounters Against Draco rotating first move - this led to an endless tie, always. I'd say that the strategy itself has a lot of merit, as part of a bigger analytical engine The main downfall imo, would be that such strategy requires far, far more tuning in terms of number Such strategy also need to be a lot more complicated, has multiple prediction and categorization routes, which couldn't be done without a bigger model and more data/observation. Ledah:
    He rotates around 6 moves - PSRRSP Simple, but not a throw. This fixed pattern has a very strong counter potential to strategies that assume their opponent has a strategy This meant while not a strong contender, his strategy consistently beat certain strategies. Kaya:
    Well, Kaya posted their own tactic, so I'll just add a commentary:
    The mix of unpredictability and strategy is the main keypoint of this strategy It allows the strategy to strongly counters certain strategies It allows the strategy to try and keep an equal footing against others Random by itself - performs badly. The larger the tournament, the less likely that Random drops out before the finals This is clearly not the case - and the main reason why Kaya's strategy was allowed to sit in the gray zone. Tissy:
    A complicated mess of a Finite State Machine. His strategy simply has 6 states, corresponding to counter/lose/draw against his or his opponent last move.
    He updates the state every 2 moves, which allows a certain degree of flexibility
    I'd say in general, his strategy is good at predicting certain counter-move strategies, and it seems designed to do just that
    I'm not sure if there's any reason for the states to cycle, and you'll have to inquire him for any special reasoning!
    Draco & Nep:
    I'm grouping these two due to their similar strategies. They're both:
    Strategies with a self-determined first move Reacts immediately to opponent moves Both tries to directly counter opponent's move if they lost last move The main key difference would be of these three details:
    Draco cycles his first move - whereas Nep has a fixed first move Draco groups/considers draws and winning as "similar" outcome to react upon, Nep groups draws and losing. Draco counters his last move upon winning (or draw), whereas Nep copies his enemy last move This does lead to a surprising outcome - while Aelis draws with Draco and consistently beats or draw Nep - Nep consistently beat or draw with Draco
    This is due to the limited potential interaction between the two - based on Draco first move. 2 of which leads to a draw, whereas 1 of which leads to a loss
    The skew of the 1-2 ratio could be explained by the skewed first-move Draco give if they face against eachother at latter rounds Else:
    His strategy is a weighted counter based on his opponent last two moves - simple, but surprisingly resilient.
    By default - it counters certain pattern, and is countered by other patterns - hence it can lead to strong counter/weakness against strategy that is somewhat consistent in what they output
    Against strategies without a complex observation/time based state (which is most) - his strategy result in a clear win or loss. Which, in this tournament, is basically everyone but Kaya. Yoshi:
    He incorporates some logic with a simple rotating pattern for tiebreaker:
    If he wins, play same move If he ties, choose a pseudo-random rotating move If he loses, counters the enemy last move (not the way he described it, but that's effectively what it ends up being) He also have a panic mode during which he just straight up copies his enemy's last move.
    Pipstickz:
    He always play paper. Except when he sees his opponent play Scissors for their last move - then he plays Scissors.
    Surprisingly effective at countering counter-strategies despite its simplicity Despite its simplicity - he did manage to win the tournament under specific orderings - just not very consistent. =============================
    Commentary:
    Well, most of my observation are listed at the above strategy discussion. There are also some key things I noticed during testing various setup, interactions, changing the participants, adding test strategies, removing certain participants to observe the rest and...
    It was honestly, a fun experience seeing how things clashed out. The tournament is actually a lot closer than it first seem to be - other than Kaya domination being a seemingly constant as long as her confusion array isn't horridly countered due to bad distributions.
    There are a few main things I'd like to talk about:
    The tournament has a very, very strong counter dynamic. A > B > C > A relations can be easily observed if you look at the documented pairing outcome - and that was a very, very strong determinant of how the results ends up to be. Nobody completely dominated everyone else - It was consistency against a larger, higher performing crowd that also likely to make it to latter rounds that gave Kaya their domination. Ledah and Pip - arguably the underdogs of this tournament, both have a very, very strong track record of beating Kaya. However, they are unlikely to make it to the inner rounds - giving Kaya a very strong advantage, facing mostly opponents they're comfortable beating past the first round. As such - a change of the tournament roster have been observed to drastically change the top spots. Pipstick - a strong Aia counter, when removed, bumps her position/ranking dramatically. Without neither Kaya or Pip - Aia actually consistently wins - or tie top spot in almost, if not all tournament. Notably however, the chances for ties also increases dramatically. Similarly with some slight changes - Draco actually comes out as a top winner, not Tissy nor Else as anticipated. The existence of observation/random-ish strategy serves as a very, very nice method of making the tournament outcome more interesting to observe - while strong counters gave rise to an interesting variation in dynamics as the participant changes, adaptation and non deterministic outcome (not strong counter - can win/lose/draw at specific ratio, such as the 1:2 win/draw chances of a faceoff between Nep and Draco) leads to variation in how likely someone will win given the same roster, giving rise to underdogs winning tournaments. This is an element that makes many sports interesting to see as well! All in all, I had great fun hosting this, and I hope all participants feels similarly. It is unlikely this event will be re-run anytime soon (due to the nature of it all) - but expect to see similar events in the future!
    Thank you all for your participation!
  20. Like
    Demonic God got a reaction from Ailith in Rock, paper, scissors!   
    Alright - time to write commentaries!
    Aia:
    Her strategy consist of 2 simple states, and a way to "seed" the encounter.
    Her first move is determined by a pseudo-random criteria (if she's facing a male or female opponent).
    She has 2 states: countering her opponent last move, or lose against it. Swaps every 3 turns depending on performance.
    Notably, she also checks for fixed patterns - and although it's not too useful against most strategies, it does work against Ledah's.
    However, it is also quite slow to adapt to match condition, and even if one of the two state counters someone - this slow adaptation can lead to consistently close - but losing matches. Notably, against Pip
    Aelis:
    His strategy is to count his opponent move: their first move and their move against him, and output a counter to their most commonly used move. There's a decay value to keep the recent moves more relevant.
    He also have a panic mode to swap his moves around.
    I'd say the main downfall of this strategy (I was excited to see how well it would perform) - would be a few things:
    There's a very clear and apparent weakness against strategies that swap frequently. Where the move that was "most recently and most played" changes constantly - and the least likely to be played again. His panic mode helps - but the point difference could easily be too great to overcome, and many have states they could flip as well - back and forth, meaning the swap isn't too useful. He is one of the "tie trio" between him, Nep, and Draco - mainly due to the constant swapping. Notably - while Nep and Draco ties are understandable due to their highly similar strategies, Aelis output constantly changes when facing opponents with a fast changing output. Which lead to Nep/Draco strategy to immediately play against his move to output differently. Thus leading to an endless draw spiral. His first move strategy does however - lead to a consistent edge against certain strategies Against Nepgear - this gave him an edge to tie or win all encounters Against Draco rotating first move - this led to an endless tie, always. I'd say that the strategy itself has a lot of merit, as part of a bigger analytical engine The main downfall imo, would be that such strategy requires far, far more tuning in terms of number Such strategy also need to be a lot more complicated, has multiple prediction and categorization routes, which couldn't be done without a bigger model and more data/observation. Ledah:
    He rotates around 6 moves - PSRRSP Simple, but not a throw. This fixed pattern has a very strong counter potential to strategies that assume their opponent has a strategy This meant while not a strong contender, his strategy consistently beat certain strategies. Kaya:
    Well, Kaya posted their own tactic, so I'll just add a commentary:
    The mix of unpredictability and strategy is the main keypoint of this strategy It allows the strategy to strongly counters certain strategies It allows the strategy to try and keep an equal footing against others Random by itself - performs badly. The larger the tournament, the less likely that Random drops out before the finals This is clearly not the case - and the main reason why Kaya's strategy was allowed to sit in the gray zone. Tissy:
    A complicated mess of a Finite State Machine. His strategy simply has 6 states, corresponding to counter/lose/draw against his or his opponent last move.
    He updates the state every 2 moves, which allows a certain degree of flexibility
    I'd say in general, his strategy is good at predicting certain counter-move strategies, and it seems designed to do just that
    I'm not sure if there's any reason for the states to cycle, and you'll have to inquire him for any special reasoning!
    Draco & Nep:
    I'm grouping these two due to their similar strategies. They're both:
    Strategies with a self-determined first move Reacts immediately to opponent moves Both tries to directly counter opponent's move if they lost last move The main key difference would be of these three details:
    Draco cycles his first move - whereas Nep has a fixed first move Draco groups/considers draws and winning as "similar" outcome to react upon, Nep groups draws and losing. Draco counters his last move upon winning (or draw), whereas Nep copies his enemy last move This does lead to a surprising outcome - while Aelis draws with Draco and consistently beats or draw Nep - Nep consistently beat or draw with Draco
    This is due to the limited potential interaction between the two - based on Draco first move. 2 of which leads to a draw, whereas 1 of which leads to a loss
    The skew of the 1-2 ratio could be explained by the skewed first-move Draco give if they face against eachother at latter rounds Else:
    His strategy is a weighted counter based on his opponent last two moves - simple, but surprisingly resilient.
    By default - it counters certain pattern, and is countered by other patterns - hence it can lead to strong counter/weakness against strategy that is somewhat consistent in what they output
    Against strategies without a complex observation/time based state (which is most) - his strategy result in a clear win or loss. Which, in this tournament, is basically everyone but Kaya. Yoshi:
    He incorporates some logic with a simple rotating pattern for tiebreaker:
    If he wins, play same move If he ties, choose a pseudo-random rotating move If he loses, counters the enemy last move (not the way he described it, but that's effectively what it ends up being) He also have a panic mode during which he just straight up copies his enemy's last move.
    Pipstickz:
    He always play paper. Except when he sees his opponent play Scissors for their last move - then he plays Scissors.
    Surprisingly effective at countering counter-strategies despite its simplicity Despite its simplicity - he did manage to win the tournament under specific orderings - just not very consistent. =============================
    Commentary:
    Well, most of my observation are listed at the above strategy discussion. There are also some key things I noticed during testing various setup, interactions, changing the participants, adding test strategies, removing certain participants to observe the rest and...
    It was honestly, a fun experience seeing how things clashed out. The tournament is actually a lot closer than it first seem to be - other than Kaya domination being a seemingly constant as long as her confusion array isn't horridly countered due to bad distributions.
    There are a few main things I'd like to talk about:
    The tournament has a very, very strong counter dynamic. A > B > C > A relations can be easily observed if you look at the documented pairing outcome - and that was a very, very strong determinant of how the results ends up to be. Nobody completely dominated everyone else - It was consistency against a larger, higher performing crowd that also likely to make it to latter rounds that gave Kaya their domination. Ledah and Pip - arguably the underdogs of this tournament, both have a very, very strong track record of beating Kaya. However, they are unlikely to make it to the inner rounds - giving Kaya a very strong advantage, facing mostly opponents they're comfortable beating past the first round. As such - a change of the tournament roster have been observed to drastically change the top spots. Pipstick - a strong Aia counter, when removed, bumps her position/ranking dramatically. Without neither Kaya or Pip - Aia actually consistently wins - or tie top spot in almost, if not all tournament. Notably however, the chances for ties also increases dramatically. Similarly with some slight changes - Draco actually comes out as a top winner, not Tissy nor Else as anticipated. The existence of observation/random-ish strategy serves as a very, very nice method of making the tournament outcome more interesting to observe - while strong counters gave rise to an interesting variation in dynamics as the participant changes, adaptation and non deterministic outcome (not strong counter - can win/lose/draw at specific ratio, such as the 1:2 win/draw chances of a faceoff between Nep and Draco) leads to variation in how likely someone will win given the same roster, giving rise to underdogs winning tournaments. This is an element that makes many sports interesting to see as well! All in all, I had great fun hosting this, and I hope all participants feels similarly. It is unlikely this event will be re-run anytime soon (due to the nature of it all) - but expect to see similar events in the future!
    Thank you all for your participation!
  21. Upvote
    Demonic God got a reaction from Lazarus in Wrong max VE for tokened creatures   
    There are two types of VE token AFAIK, one that increases maximum VE, and one granting VE in combat as extra health / (over) - heal at the start.
    Max VE affect regen amount and how much you can heal/store inside the creature before combat. These max VE boosted crit can be heal to precisely how much max VE they have after token - so you end up seeing things like 16000 / 10000 VE. Since maxVE token effect appears to be unchanging (not affected by vitality percentage) and in creature menu (you can heal them to above their base max VE to their tokened max VE) - I do believe this should be considered a bug.
  22. Upvote
    Demonic God got a reaction from Aia del Mana in Wrong max VE for tokened creatures   
    There are two types of VE token AFAIK, one that increases maximum VE, and one granting VE in combat as extra health / (over) - heal at the start.
    Max VE affect regen amount and how much you can heal/store inside the creature before combat. These max VE boosted crit can be heal to precisely how much max VE they have after token - so you end up seeing things like 16000 / 10000 VE. Since maxVE token effect appears to be unchanging (not affected by vitality percentage) and in creature menu (you can heal them to above their base max VE to their tokened max VE) - I do believe this should be considered a bug.
  23. Upvote
    Demonic God got a reaction from lashtal in How do I get into Necrovion?   
    Necrovion, as a land - is heavily influenced by players and their actions. How to enter Necrovion, and how safe it is to do so, changes through time as events happens.
    For now, there are many, many ways to enter - and leave - Necrovion. Some of the common methods are:
    By having enough AP to just walk through the gate By offering a head to the gate By paying a price to the Death Guard - Lashtal. As part of the visitation, he can also helps you enter and navigate Necrovion As to when it is safe to enter Necrovion:
    Whenever you think you can evade Lashtal. Lingering may increases risk. When you have a valid working Necrovion Pass - purchased from Lashtal. The pass is paid via one of the following personal items - either yours or someone else: Bottled Emotion Signature A drop of blood When it is announced that it is safe to do so - usually during events When someone with the authority granted you protection to do so - do make sure it's valid For example - they negotiated your entry as part of a quest they are hosting Members (usually A25 members) developing the realm
  24. Like
    Demonic God got a reaction from Poppi Chullo in Rock, paper, scissors!   
    So let's start the competition!
    As we have cases of ties for top position (the criteria for elimination being least wins > most loses > losing to all others performing similarly) for each individual "mini tournament", I've devised two system to keep track of performance:
    Counting wins - including shared All winners shares a point pool of 2520, divided to all winners (2520 being the least common multiple for 1 - 10, as we have 10 participants), Totaling to 25,200,000 points In addition, I've also logged every individual face-off to determine how well a strategy does into another, so you can view each pairing performance!
    Hopefully I made no mistake while translating the strategies. But as time constraint, this is as much testing I can do.
    CC'ing the participants:
    @Aia del Mana, @Nepgear, @Else, @Dracoloth, @Pipstickz, @Ledah, @Aelis, @Yoshi, @Kaya, @Tissy 
    The tournament will be ran 10,000 times. As Chew pointed out, a larger number would be better to show a clear trend, and as the simulator can be ran as many time as needed, why not even more?
    Below you can find the compressed file for the final version of codes used. It includes all player strategies, and some strategies used for testing purposes.
    MD RPC.rar
    Without further ado... here are the top performers:
    Points:
    Kaya - 15,554,496 Tissy - 4,392,408 Else - 3,094,608 Wins:
    Kaya - 6804 Tissy - 2779 Else - 2144 As there's no discrepancy between the ordering, the top 3 winners are as such. Congratulations!
    Here's the full performance sheet from all participants:
    Cumulative wins: Kaya: 6804 wins Else: 2144 wins Dracoloth: 1368 wins Tissy: 2779 wins Yoshi: 435 wins Aia: 537 wins Pipstickz: 5 wins Aelis: 3 wins Cumulative points: Kaya: 15554496 points Else: 3094608 points Dracoloth: 1343460 points Tissy: 4392408 points Yoshi: 312024 points Aia: 495144 points Pipstickz: 3240 points Aelis: 4620 points Aia's cumulative match results: Aelis: 30867 wins, 0 loses, 0 draws Yoshi: 0 wins, 44920 loses, 0 draws Kaya: 3225 wins, 42405 loses, 0 draws Tissy: 45289 wins, 0 loses, 0 draws Else: 0 wins, 44206 loses, 0 draws Ledah: 17408 wins, 0 loses, 0 draws Pipstickz: 0 wins, 30632 loses, 0 draws Dracoloth: 45061 wins, 0 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Aelis's cumulative match results: Aia: 0 wins, 30867 loses, 0 draws Else: 0 wins, 31326 loses, 0 draws Yoshi: 0 wins, 31044 loses, 0 draws Pipstickz: 18369 wins, 6765 loses, 0 draws Tissy: 30762 wins, 0 loses, 0 draws Kaya: 5849 wins, 25100 loses, 0 draws Dracoloth: 0 wins, 0 loses, 31342 draws Nepgear: 10780 wins, 0 loses, 6165 draws Ledah: 11045 wins, 3438 loses, 0 draws Ledah's cumulative match results: Kaya: 6523 wins, 10592 loses, 0 draws Tissy: 0 wins, 17408 loses, 0 draws Dracoloth: 0 wins, 17408 loses, 0 draws Else: 16974 wins, 0 loses, 0 draws Pipstickz: 13645 wins, 0 loses, 0 draws Aia: 0 wins, 17408 loses, 0 draws Nepgear: 0 wins, 10546 loses, 0 draws Yoshi: 0 wins, 17408 loses, 0 draws Aelis: 3438 wins, 11045 loses, 0 draws Kaya's cumulative match results: Ledah: 10592 wins, 6523 loses, 0 draws Aia: 42405 wins, 3225 loses, 0 draws Tissy: 36398 wins, 25519 loses, 0 draws Dracoloth: 50136 wins, 9526 loses, 0 draws Aelis: 25100 wins, 5849 loses, 0 draws Pipstickz: 1170 wins, 34551 loses, 0 draws Yoshi: 49919 wins, 3117 loses, 0 draws Nepgear: 16466 wins, 1368 loses, 0 draws Else: 36806 wins, 20579 loses, 0 draws Tissy's cumulative match results: Ledah: 17408 wins, 0 loses, 0 draws Dracoloth: 59247 wins, 0 loses, 0 draws Aia: 0 wins, 45289 loses, 0 draws Else: 0 wins, 56006 loses, 0 draws Aelis: 0 wins, 30762 loses, 0 draws Pipstickz: 36655 wins, 0 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Kaya: 25519 wins, 36398 loses, 0 draws Yoshi: 52312 wins, 0 loses, 0 draws Dracoloth's cumulative match results: Ledah: 17408 wins, 0 loses, 0 draws Tissy: 0 wins, 59247 loses, 0 draws Else: 55622 wins, 0 loses, 0 draws Pipstickz: 36644 wins, 0 loses, 0 draws Kaya: 9526 wins, 50136 loses, 0 draws Nepgear: 0 wins, 6251 loses, 11683 draws Yoshi: 53086 wins, 0 loses, 0 draws Aelis: 0 wins, 0 loses, 31342 draws Aia: 0 wins, 45061 loses, 0 draws Else's cumulative match results: Aelis: 31326 wins, 0 loses, 0 draws Dracoloth: 0 wins, 55622 loses, 0 draws Aia: 44206 wins, 0 loses, 0 draws Tissy: 56006 wins, 0 loses, 0 draws Ledah: 0 wins, 16974 loses, 0 draws Nepgear: 0 wins, 17876 loses, 0 draws Pipstickz: 36641 wins, 0 loses, 0 draws Yoshi: 0 wins, 50990 loses, 0 draws Kaya: 20579 wins, 36806 loses, 0 draws Yoshi's cumulative match results: Aia: 44920 wins, 0 loses, 0 draws Aelis: 31044 wins, 0 loses, 0 draws Pipstickz: 23884 wins, 10671 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Dracoloth: 0 wins, 53086 loses, 0 draws Else: 50990 wins, 0 loses, 0 draws Tissy: 0 wins, 52312 loses, 0 draws Ledah: 17408 wins, 0 loses, 0 draws Kaya: 3117 wins, 49919 loses, 0 draws Pipstickz's cumulative match results: Aelis: 6765 wins, 18369 loses, 0 draws Yoshi: 10671 wins, 23884 loses, 0 draws Dracoloth: 0 wins, 36644 loses, 0 draws Tissy: 0 wins, 36655 loses, 0 draws Ledah: 0 wins, 13645 loses, 0 draws Aia: 30632 wins, 0 loses, 0 draws Else: 0 wins, 36641 loses, 0 draws Nepgear: 17037 wins, 0 loses, 0 draws Kaya: 34551 wins, 1170 loses, 0 draws Nepgear's cumulative match results: Tissy: 0 wins, 17984 loses, 0 draws Else: 17876 wins, 0 loses, 0 draws Ledah: 10546 wins, 0 loses, 0 draws Yoshi: 0 wins, 17984 loses, 0 draws Dracoloth: 6251 wins, 0 loses, 11683 draws Pipstickz: 0 wins, 17037 loses, 0 draws Aelis: 0 wins, 10780 loses, 6165 draws Kaya: 1368 wins, 16466 loses, 0 draws Aia: 0 wins, 17984 loses, 0 draws I'll let the players decide if they want to explain their strategy themselves. I'll be posting my commentary (and the missing strategies) later
  25. Like
    Demonic God got a reaction from Yoshi in Rock, paper, scissors!   
    So let's start the competition!
    As we have cases of ties for top position (the criteria for elimination being least wins > most loses > losing to all others performing similarly) for each individual "mini tournament", I've devised two system to keep track of performance:
    Counting wins - including shared All winners shares a point pool of 2520, divided to all winners (2520 being the least common multiple for 1 - 10, as we have 10 participants), Totaling to 25,200,000 points In addition, I've also logged every individual face-off to determine how well a strategy does into another, so you can view each pairing performance!
    Hopefully I made no mistake while translating the strategies. But as time constraint, this is as much testing I can do.
    CC'ing the participants:
    @Aia del Mana, @Nepgear, @Else, @Dracoloth, @Pipstickz, @Ledah, @Aelis, @Yoshi, @Kaya, @Tissy 
    The tournament will be ran 10,000 times. As Chew pointed out, a larger number would be better to show a clear trend, and as the simulator can be ran as many time as needed, why not even more?
    Below you can find the compressed file for the final version of codes used. It includes all player strategies, and some strategies used for testing purposes.
    MD RPC.rar
    Without further ado... here are the top performers:
    Points:
    Kaya - 15,554,496 Tissy - 4,392,408 Else - 3,094,608 Wins:
    Kaya - 6804 Tissy - 2779 Else - 2144 As there's no discrepancy between the ordering, the top 3 winners are as such. Congratulations!
    Here's the full performance sheet from all participants:
    Cumulative wins: Kaya: 6804 wins Else: 2144 wins Dracoloth: 1368 wins Tissy: 2779 wins Yoshi: 435 wins Aia: 537 wins Pipstickz: 5 wins Aelis: 3 wins Cumulative points: Kaya: 15554496 points Else: 3094608 points Dracoloth: 1343460 points Tissy: 4392408 points Yoshi: 312024 points Aia: 495144 points Pipstickz: 3240 points Aelis: 4620 points Aia's cumulative match results: Aelis: 30867 wins, 0 loses, 0 draws Yoshi: 0 wins, 44920 loses, 0 draws Kaya: 3225 wins, 42405 loses, 0 draws Tissy: 45289 wins, 0 loses, 0 draws Else: 0 wins, 44206 loses, 0 draws Ledah: 17408 wins, 0 loses, 0 draws Pipstickz: 0 wins, 30632 loses, 0 draws Dracoloth: 45061 wins, 0 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Aelis's cumulative match results: Aia: 0 wins, 30867 loses, 0 draws Else: 0 wins, 31326 loses, 0 draws Yoshi: 0 wins, 31044 loses, 0 draws Pipstickz: 18369 wins, 6765 loses, 0 draws Tissy: 30762 wins, 0 loses, 0 draws Kaya: 5849 wins, 25100 loses, 0 draws Dracoloth: 0 wins, 0 loses, 31342 draws Nepgear: 10780 wins, 0 loses, 6165 draws Ledah: 11045 wins, 3438 loses, 0 draws Ledah's cumulative match results: Kaya: 6523 wins, 10592 loses, 0 draws Tissy: 0 wins, 17408 loses, 0 draws Dracoloth: 0 wins, 17408 loses, 0 draws Else: 16974 wins, 0 loses, 0 draws Pipstickz: 13645 wins, 0 loses, 0 draws Aia: 0 wins, 17408 loses, 0 draws Nepgear: 0 wins, 10546 loses, 0 draws Yoshi: 0 wins, 17408 loses, 0 draws Aelis: 3438 wins, 11045 loses, 0 draws Kaya's cumulative match results: Ledah: 10592 wins, 6523 loses, 0 draws Aia: 42405 wins, 3225 loses, 0 draws Tissy: 36398 wins, 25519 loses, 0 draws Dracoloth: 50136 wins, 9526 loses, 0 draws Aelis: 25100 wins, 5849 loses, 0 draws Pipstickz: 1170 wins, 34551 loses, 0 draws Yoshi: 49919 wins, 3117 loses, 0 draws Nepgear: 16466 wins, 1368 loses, 0 draws Else: 36806 wins, 20579 loses, 0 draws Tissy's cumulative match results: Ledah: 17408 wins, 0 loses, 0 draws Dracoloth: 59247 wins, 0 loses, 0 draws Aia: 0 wins, 45289 loses, 0 draws Else: 0 wins, 56006 loses, 0 draws Aelis: 0 wins, 30762 loses, 0 draws Pipstickz: 36655 wins, 0 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Kaya: 25519 wins, 36398 loses, 0 draws Yoshi: 52312 wins, 0 loses, 0 draws Dracoloth's cumulative match results: Ledah: 17408 wins, 0 loses, 0 draws Tissy: 0 wins, 59247 loses, 0 draws Else: 55622 wins, 0 loses, 0 draws Pipstickz: 36644 wins, 0 loses, 0 draws Kaya: 9526 wins, 50136 loses, 0 draws Nepgear: 0 wins, 6251 loses, 11683 draws Yoshi: 53086 wins, 0 loses, 0 draws Aelis: 0 wins, 0 loses, 31342 draws Aia: 0 wins, 45061 loses, 0 draws Else's cumulative match results: Aelis: 31326 wins, 0 loses, 0 draws Dracoloth: 0 wins, 55622 loses, 0 draws Aia: 44206 wins, 0 loses, 0 draws Tissy: 56006 wins, 0 loses, 0 draws Ledah: 0 wins, 16974 loses, 0 draws Nepgear: 0 wins, 17876 loses, 0 draws Pipstickz: 36641 wins, 0 loses, 0 draws Yoshi: 0 wins, 50990 loses, 0 draws Kaya: 20579 wins, 36806 loses, 0 draws Yoshi's cumulative match results: Aia: 44920 wins, 0 loses, 0 draws Aelis: 31044 wins, 0 loses, 0 draws Pipstickz: 23884 wins, 10671 loses, 0 draws Nepgear: 17984 wins, 0 loses, 0 draws Dracoloth: 0 wins, 53086 loses, 0 draws Else: 50990 wins, 0 loses, 0 draws Tissy: 0 wins, 52312 loses, 0 draws Ledah: 17408 wins, 0 loses, 0 draws Kaya: 3117 wins, 49919 loses, 0 draws Pipstickz's cumulative match results: Aelis: 6765 wins, 18369 loses, 0 draws Yoshi: 10671 wins, 23884 loses, 0 draws Dracoloth: 0 wins, 36644 loses, 0 draws Tissy: 0 wins, 36655 loses, 0 draws Ledah: 0 wins, 13645 loses, 0 draws Aia: 30632 wins, 0 loses, 0 draws Else: 0 wins, 36641 loses, 0 draws Nepgear: 17037 wins, 0 loses, 0 draws Kaya: 34551 wins, 1170 loses, 0 draws Nepgear's cumulative match results: Tissy: 0 wins, 17984 loses, 0 draws Else: 17876 wins, 0 loses, 0 draws Ledah: 10546 wins, 0 loses, 0 draws Yoshi: 0 wins, 17984 loses, 0 draws Dracoloth: 6251 wins, 0 loses, 11683 draws Pipstickz: 0 wins, 17037 loses, 0 draws Aelis: 0 wins, 10780 loses, 6165 draws Kaya: 1368 wins, 16466 loses, 0 draws Aia: 0 wins, 17984 loses, 0 draws I'll let the players decide if they want to explain their strategy themselves. I'll be posting my commentary (and the missing strategies) later
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