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Implemented or Dismissed

The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

  1. Started by Rumi,

    http://magicduel.invisionzone.com/forum/236-community-garden/ When the design is complete for the community garden, we will dig in the earth and sow seed and cultivate plants to generate abundance from the living world. I would like to grow food and medicine items that can be harvested and used for some purpose. I have some ideas of how usable food and medicine items could work. One possibility could be a slight decrease in the regen timer and/or an increase in VE, AP, and/or EP. I know many games have food built into the system where you must eat to maintain energy and it is not always so fun. We already have free credits, which must be consumed everyday So…

  2. Started by Burns,

    Ok, here's a new idea for people who already won a head contest: The All-Star Contest! It's reserved for those who are excluded from HC, and MP5 only (there are not that many people on 3 and 4 who have already won a contest... and to few people in MP6 to have a contest at all) It starts at the the same time as the HC, and is closely conntected to it, keeping the hunting part alive^^ The plan is simple: Mur already coded a way to exclude winners from HC, so it shouldn't be a problem to insert a slightly changed code: Give people a star instead of nothing. To avoid messing the HC just for our personal fun, we can only get a star (or golden heads, blue circle or a pi…

    • 4 replies
    • 1.3k views
  3. Started by Guybrush Threepwood,

    So, because I'm bored at the moment and have nothing better to do, I thought I'd post this idea. I think it'd be cool if you could attack someone with more than one person. (Perhaps defend too.) Here are some suggested logistics. When you click a players name you would get the options attack, or, attack with. If you choose attack with you then click someone else's name from the area list. This person then gets an invite along the lines of "Blah blah would like your help in attacking blah blah." If the person accepts each player submits 3 critters to the battle, then chooses personal influence and the player who initiated chooses a name. Stats and Ve would be applied…

    • 3 replies
    • 1.2k views
  4. Started by Seigheart,

    WP Shop Addition Adding Music to a Scene by using a WP

  5. Started by Maebius,

    Just tossing this out to the community to see if it's even a good idea, or a horribly unbalanced one. Don't hold back! What would you think of a spell, item, Cauldron recipe, or other "effect" to exist, which could focus a large amount of Heat, or resources, or time, or ____ to melt a Snowperson before it's natural devolution? A alkahest solvent or such. ;) I have a vague idea of Principles, that I could flesh out, with Light adding energy to unbalance Cyclicity or some-such, in order to "explain" how it might be possible, but before I dig too far into those shadows, I figured I'd throw the idea out. The way I imagine it, even if a recipe or other "r…

  6. Started by stavaroiu,

    Here are a few ideas of mine in the hope of a better Christmas next year. First and foremost the exact criteria or formula by what creatures are been gifted during Christmas to be made public and updated before the next Christmas. Second, remove the creature present from the tree along with the activity days requirement. Only Confused Santa`s helper will give creatures to the people, the tree will still give the other stuff. Third, Confused Santa will have a list and give away presents by a category calculated for each person by the requirements that were made public beforehand. Example of Category/present relationship(really just an example) Chance to get pres…

  7. Started by Liberty4life,

    hi, i would like to see option with which one could disable this warning [quote][color="#990000"][b]Warning, your honor is to low![/b][/color] While you are at this low honor limit and you attack players that give you negative honor, you dont get any reward from the fight but you get the fight counted as a won or lost fight so that you can balance your profile and regain honor. You may however gain stats and honor by attacking players that give you positive honor.[/quote] option to hide this warning would be under options menu to the right ofc this warning is pretty anoying cuz one sees it before every fight, ya know some ppl stay down there for reason well imo i…

    • 2 replies
    • 1k views
  8. Started by Sasha Lilias,

    Since the silver and gold coins came out, there has always been a small problem of being able to change one into another. For example changing a gold coin into fifteen silver coins. It can sometimes be hard to break down a gold coin or trade in silver for gold. What with coins being able to be used for item creation or to pay for items, creatures or other goods, this can become rather annoying. So, I have two very basic ideas, that could be reworked or edited, depending on what others think. [u][b]Idea 1[/b][/u] My first idea would be to have a "bank" or "trade" station. This would be most suited in a shop, such as willows, and could be activated by talking to t…

  9. I'll start by saying that i dont know if it is or not an option implemented, to do this thing, but i tink it would be verry useful idea to implement a wish option in the "Wish Shop" like the one in the topic name. And i say this because, from a while, i began to feel differently this game, and i got involved in various things, like socializing, making commerce, fighting, and even spendind some money in the Shop. I reached a certain point when i saw that the principles can be combinated and get new things if they are choised well. And here i come with the reason of this idea... It would be nice to have that option because, maybe i choised wrong the principles, or canno…

  10. Started by DARK DEMON,

    [font=comic sans ms,cursive][color=#008000]It's currently difficult to use the Search feature because of the keyword requirement of 4 characters. Not only does this create problems for finding members, eg: Tal, but you can't even find threads with "MD" or others similar stuff in them just cause [/color][/font][font=comic sans ms,cursive][color=#008000]th[/color][/font][font=comic sans ms,cursive][color=#008000]e keyword has less than 4 characters...[/color][/font] [font=comic sans ms,cursive][color=#008000]Can the 4-character requirement please be removed?[/color][/font][font=comic sans ms,cursive][color=#008000] [/color][/font]

  11. Started by Brulant,

    Whenever a new public meeting location becomes important it inevitably becomes a Sanctuary so that people can travel there and feel safe while things are discussed/introduced/whatever. Like Eon recently posted in the Mood Panel [b][quote]Eon[/b] - [i]Why delay the inevitable? Just go ahead and make all locations a sanc[/quote][/i] I feel that Sanctuaries are becoming too common. In No Man's Land, there are five Sanctuary locations that I can think of off the top of my head. If things continue as they are, we'll have more Sanctuary scenes than regular scenes soon. And that's not fair to the people who like to fight. But, I do like that we can have a safer haven in w…

  12. Started by xrieg,

    Current HC/ BHC rules reward highly persistence (a few days of very high activity; mostly 'on hold' to be able to react to attacks; well hidden heads holders). Last Clash of the Lands event was very well suited to this setup - especially with viscosity feature (team competition). It would probably be more dynamical if more people participating - but last few HC BHC there were just a few players involved; my guess is that's it's pointless to even try to participate if there is obviously no chance of winning with work and some time to sleep. As a consequence competitions are very static - and exhausting for a single player who wants to make sure he would win As alternativ…

    • 5 replies
    • 1.5k views
  13. Started by awiiya,

    I've noticed that a lot of the Mood Panel is no longer just for Moods, it is also for people selling, buying, etc... And while it's useful as advertising, I think there should be a new panel, The Trade Panel, designated for people who want to advertise. As the economy of MD becomes more developed as it has in the past few weeks, this type of advertising will only increase. Awi

    • 1 reply
    • 1.1k views
  14. Started by phantasm,

    Recently I purchased a location. When I first put in my user submitted info, it was a temporary until I thought up the proper description. Or so I thought. Turns out you can not edit the User submitted info unless you WASTE a WP to repurchase the scene so you can re-edit the user submitted info. Considering the depth of the WP to change a scene, and the fact you use a WP for the original scene change, shouldn't those who 'loan' the scene be able to edit the user submitted info? I think so anyway. It would not only make it more helpful for those who initially purchase a scene without a proper description, but it would also allow us to change say daily specials at a…

  15. Started by xrieg,

    (originally posted: [url="http://magicduel.invisionzone.com/topic/10692-land-loyalty-matters-for-ap/page__view__findpost__p__93084"]http://magicduel.inv...dpost__p__93084[/url]) How about reducing AP cost for moving based on number of visits in location. Not too much - say 1AP for every 25-50 visits. Visiting a location also shows affinity to the location... Maybe even more than citizenship with citizens not visiting their homeland. LE: forgot about poll :-(( could comebody add simple poll: Idea: 1. good worth implementing 2 .good - but there are many better with comparable implementation cost 3. poor

  16. Started by smartalekrj,

    I am not sure if there is this in pubic veiw already, but having a population of each land would be cool. It could go where the rebel page is or something.

    • 1 reply
    • 1.1k views
  17. Started by Silence Dogood,

    It seems to me that the words of silence that is being left over by the great silence spell leaves a trail that is regrettable, for this, I would like to suggest that the spell should be changed, as it is vital to the existence of the people of the realm. The idea behind this dark yet revolutionary metamorphosis is for the new people of the realm to un-spoil the legendary words. [color=#0000ff]Change: Removed the spoiler that was pointed out.[/color] EDIT: Then to this I say: [size=2][color=#b22222][b]The Silencer:[/b][/color] ************: DARK DEMON[/size] -to- [color=#ff8c00][size=2][i] [Spell] The Silencer silenced DARK DEMON[/i][/size][/color] [col…

  18. Started by Dragual,

    Why just one type of government for ALL the lands? Why not mix it up? Say, Marind's Bell would be a Democracy, Loreroot would be a Republic, Necrovion would be a Dictatorship and GG a Monarchy. I believe that that would make the lands a little more... Distinct. It would be a type of government that FITS the land, not the entire MD.

  19. Yesterdays was Absurbly Blind Justice meeting. Although some ways were offered for players to be transported there, some have been left away. It's probably because there was not simple way to know instantaneously (automatically?) who wanted to join and then to get them at the meeting place. To add to the difficulty, the place was at an "unreachable" (for most players) forbidden location. I suggest a button (or a spell) is created that anyone who wants to join such meeting in the future can do it without Mur or any other person action: - Add a "Jump to public meeting location" button - That button is activated when the meeting is open (by Mur or whatever authority he …

  20. I believe there should be a notice that pops up anytime someone uses a spell to teleport a specific person or people. Said person or people should get a box telling them they are about to be teleported and give them the option to accept the teleportation or decline it. If they decline it will cost them some ap or vit or something just to make it fair.

  21. Started by Brulant,

    After numerous trades involving large amounts of silver coins, I wondered why there isn't a better way to do this. We've all gone through the process of coin counting and interrupting conversations with large blocks of text that look something like this: [b]: [/b][color=#1D6D94][i]Brulant passed Silver coin to AmberRune[/i][/color] [b]: [/b][color=#1D6D94][i]Brulant passed Silver coin to AmberRune[/i][/color] [b]: [/b][color=#1D6D94][i]AmberRune passed Gold coin to Brulant[/i][/color] [b]: [/b][color=#1D6D94][i]Brulant passed Silver coin to AmberRune[/i][/color] [b]: [/b][color=#1D6D94][i]Brulant passed Silver coin to AmberRune[/i][/color] [b]: [/b][color=#…

  22. Started by xrieg,

    With many crits their magagement is time consuming even with good connection and a nightmare with slower. Downloading all crits graphics is also not a must for most players - and tabular view: 1. name 2. heat 3. ve/ve max 4. wins 5. (heal bar) 6. can be upgraded? would render much lower load on server and connection - and would be sufficient for most players and valuable to many. Players should be able to choose display using options manu - with either new extra feature or available to all. Please comment/vote PS. If the idea was already registeres and my search somehow missed that pls close the topic.

  23. Started by Burns,

    In addition to the existing feature that translates the ID into playernames, i'd like to propose that the other ids that show up in the triggerbox as effects directly get translated into names, too. For example, after buying the feature, it says [quote] Shop Guardian I: 243043_fightsfor_loss [/quote] and not the playername who actually is fighting for loss, and [quote] Eagle Eye: intoxicated_by_53832 [/quote] instead of intoxicated by playername. To me, it'd be a nice addition if that was added to the trigger box playername feature, or added as separate feature. the code is already there, expanding can't be that hard, right?

  24. Started by Passant the Weak,

    Hello, I am clumsy and when there is a possibility to click on the wrong button, I usually abuse it... That made me transfer wrong items sometimes. Currently: - The "Item to give" box points by default at the upper item in the inventory list. if you enter a valid name in the transfer box, that ietm will be transferred. - I was confused sometimes (when tired, not talking of if I was drunk!) and thought I had selected an item to transfer but I had just moved the Item list and not changed the default selection. result: transfer of the wrong item. Suggested change: - The "Item to give" box points by default at a blank line. - If I mess up again, no item transfer occ…

  25. Started by Ackshan Bemunah,

    [quote name='Chewett' timestamp='1361228966' post='132955'] [2013-02-19 01:09:12 - Stage 11] When gathering resources or using ** RP text a players name should be clickable [/quote] Well and good, but it seems that clicking on anyone's name except myself and my alts does not actually open the player's panel?

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