Implemented or Dismissed
The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
162 topics in this forum
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:-) I just heard that there is a unoficial dojo area for players to heal rit and etc... I dont know if it is in progress but it would be good if there was a feature in this area to accept/decline the incoming battle. btw the dojo is at the square you apear after the tutorial...
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- 6 replies
- 1.4k views
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Hmm... Special armors and weapons designed for special characters? By special, I mean for example, Metal Bunny. He might have a carrot or something for a weapon. The specialized things are not used for buffing stats or snything just for deco.
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- 9 replies
- 1.5k views
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Okay, so some will agree, and others will not... I was just thinking, it would be fantastic if we could switch out a single creature in a ritual if we wanted/needed to... You know, a nice uber rit you have... 50-100 wins.... swap out 1 creature for another... kinda like a training swap. Thinking more... it would be a cool way to see how 1 creature changes the entire mechanics of the battle... Would be a nifty 'training tool' I dunno... *puts on flame retardant suit*
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- 5 replies
- 1.2k views
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Some Newb stuff and "Newb Protection" I asked some New players (5 days or below) about their first impressions in-game and asked them what confused/frustrated them the most. 1st Review Shimmkid: When I first started the game I was very confused (though most people are with a new game) I got through the turtorial no problem but once I got out of it and into Marble Park I was very confused. Luckily I was helped by a few kind players and now find the game quite simple. Me: Well what did you think of the fighting system did it bother you or anything? Shimmkid: That actual still kinda bothers me, It goes too fast and I feel like I can't put too much strategy into t…
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- 21 replies
- 3k views
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This is just something that I've noticed while playing. It may be that my spacial awareness just isn't that great, but I think it would be great if there were some type of compass or something that could tell you what direction you're going on the navigation screen. Some of the navigation arrows don't have a description or tool tip so I've gotten turned around multiple times and end up wasting AP by constantly entering and exiting rooms that I've just left.
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- 1 reply
- 966 views
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I think it would be a good idea to have a mini-tutorial inserted as an optional tutorial right when pvp becomes available. It would also be nice to maybe at least mention the Wind Sanctuary during the same tutorial and possibly the creature and item shops in the area. Heat though is something that I didn't gather enough from the tips until I had some second stage heritic archers to have any clue how to store. I caught what it was before that but didn't understand storing it.
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- 4 replies
- 1.3k views
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For MD shop. creature lock. A creature lock prevents you from sacrificing a creature by mistake. A moment of being absent minded and you could sacrifice that precious drachorn When activated a drop down list with your creatures appears where you can chose the creature to be locked. an unlock creature button appears when a locked creature is clicked inside a fenth press...
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- 4 replies
- 1.1k views
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What do you guys find about something like this If you get attacked and you win that you get a basic amount of honor for example 4 honor/fight for a win against your own mp level.And that amount lowers -2 for every mp level lower but the minimal honor reward must be 0 for winning an attacked fight it may not be used when you attack someone. That mp3's can attack mp3's,mp4's,mp5's and mp6's that should make it more interessant for the mp3's. That mp4's can attack mp4's,mp5's and mp6's so they can attack more players because there are not much mp4's. That mp5's can attack mp5's and mp6's so that the mp6's get more attacked.
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- 10 replies
- 2.1k views
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hey guys how about creating a marketplace where people can sell or exchange creatures and items?
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- 5 replies
- 1.1k views
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I was thinking about Titles and such and some players I think have more than one official title. So why not print out more? Like you can choose which one you prefer and the others would be shown in your <insert idea>. Also maybe some titles could maybe include small buffs such as +5 attack and def for maybe some title.
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- 10 replies
- 1.4k views
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I suggest that if it's posible that a single player can be an adept of several diffrent players, meaning anyone could be adept of 3-10 players (this is just an example) I woudl like ot know if that can be added to the system thanks
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- 9 replies
- 1.7k views
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we all make huge numbers of def rit and attack rit (some ore than others; at least i do a lot of them) when we loose a fight (100% of that rit) we have to unbid them oureself, it takes time and its anoyg so what i want is ONCE YOU LOOSE 100% OF YOUR RIT THE RIT UNBIDS ITSELF, its erased the other thing is doing separate rituale pages (only 2). one will befor all attack rituales and other its for def rituaels i'm posting that because i'm tired to scrol down to choose the right rit
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- 7 replies
- 1.7k views
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Being stuck in story mode I wanted to maybe sent some PMs to people in game I knew would be on, but don't frequent the forums that much. But I noticed there is no option to create a new PM directly from the menu. How about adding such a feature? Similar to an email account, you could make an option labeled "new message" which would open a blank window for you to fill in the recipient, subject and the actual message. Maybe also a button that lets you add people directly from your buddy list.
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- 9 replies
- 2k views
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Perhaps adepts should get some kind of reward if they stay loyal for some time. A send gift button near their names? 1 gift per adept per month allowed? Gifts can be bought in MD shop, or can be a price in a quest or contest. Gift could be +1 attack, +1defense, or an increase in VE or VP, whatever Something small that doesn't create a major change but shows ones appreciation for his adepts. I don't like bugging people to become my adept. I'd feel better if i could offer them something So in fact I'm being selfish Or some kind of automatic bonus, I don't know, something.
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- 10 replies
- 1.8k views
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Make a skill against power so that a steal liver can't steal 40%of an creature his life.I suggest powerdefence.
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- 5 replies
- 1.7k views
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Last night some 30 newbies rushed into the game at the same time, it was a bit late at night (my time) & they were very little people (experienced players) that were there & they could not lend a hand because they were bussy,I did all I could to guide them but still it was late at night & I couln't stay because I had to get up early due to work in the morning; this doesn't happen often I mean they were about 30 new people at that time that signed on at once. Suggestions: Set a "night crew" or a crew that's on during this hours, players that it would be daytime for them, to handle the wave of newbies that the advertisements will bring, thanks for reading.
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- 9 replies
- 1.6k views
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how about this idea? increase the slot for creature in ritual when you advance to next mind level. for example, Mp3 got 6 creature slot for ritual as normal now. when advance to Mp4, you get another 1 slot - 7 creatures in ritual... Mp5 got 8 slots and so on.... This way, I think it feels like we have advanced in army building since we have got bbigger army, not just the old creature in the old ritual. The more MP should mean more powerful of the *summoner* so they can process more creatures army and also..in ritual.... This is not affected the balance of the game because different mind power levels can not attack each other apart from the RPC (which I think it's bad …
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- 7 replies
- 1.3k views
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I apologize in advance if this has already been suggested and I simply missed it in a less than thorough search of the forums. Earlier today I was in Wind's Sanctuary talking to another player, Kyouko I believe. Kyouko suggested that there should be a way to create or organize rituals without having to attack someone. Perhaps there is a strategic reason for why it is currently set up so one must attack just to set up rituals, however, earlier today I was disappointed to find that by the time I set up a second ritual (I have more than 2 rituals, but I was setting up 2 new ones at the time) all my other rituals had been greyed out and I could no longer attack because all…
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- 21 replies
- 2.9k views
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There should be protection from attack in quest battle locations for players who have not defeated the quest monster(s) yet. Take Willow's shop as example. There's a pretty hard quest battle there (the shop guardians) and about 30 active players almost all the time. I've tried to attack the guardians about 5 times so far and every single time my creatures were severely weakened by other player's attacks before I could even enter the battle with shop guardians. How am I supposed to complete the quest when an hour of preparations for battle is lost in mere seconds after entering the quest location?!
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- 5 replies
- 1.2k views
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So I've been seeing Player's Posting little stories about themselves on the Forums lately (I my self have had a Story in my Hate List for Some time now, before I saw the rest of these pop up B) ) The problem is, There is no good place for them to Go, I see most Going into either Storylines or Local Legends, but I don;t feel these are the right places for such things (Read the Descriptions of those Sections from the Main forum Page and see what you think) So I'm suggesting that Perhaps a new Section in the Forums for Player Stories should be made. I personally don't feel right Posting my own Story here, at least not while there isn't a good place for it. Please don't m…
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- 9 replies
- 1.6k views
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Given certain events in the past few days (namely one being called attention to in a thread that has now been closed to the public view) have risen questions and doubts in some people, next to causing discussions between others and me as well as between me and me (yes, I am strange like that). Anyway. Said event(s) make me wonder about the powers of RPCs over the general population of MD. I understand that they are similar to "gods" in game, being given powers to punish and praise as seen fit and according to certain situations.That raises the question, who regulates the RPCs? Who makes sure they act with responsibility and authority in each and every situation? …
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- 6 replies
- 1.6k views
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I've been frustrated lately with the reports I get after being attacked. The specify who wins and who loses, and that's about it. Is it possible to change this? At the very least, I'd like to know experience gain/loss for my creatures. At best, I'd like to get the same report I get when I attack.
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- 1 reply
- 869 views
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I recommend that the buttons "delete" "view outgoing" etc be move out side of the scrolling region. Having scrolled to the messages I want to delete, I should not then have to scroll back to find the buttons. This would require reducing the height of the scroll area, by one or two entries. Alternatively, the buttons could be place at the top on the right side of the window, above the sorting cloud or where it would be if purchased. I believe this is the way this is handled in the outgoing messages area (I don't recall a problem, but cannot visualize it.)
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- 2 replies
- 1.4k views
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I have noticed that the creatures on my creature screen seem to be placed in a random order. (or if there is an order, i can't figure it out). It would be nice to have them sorted by creature type, or by ID number at the very least. It wasn't an issue before, but recent I got a new creature that went to the top of the list instead of at the end of the list. It really threw me off, and I can't figure out why it went there.
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- 11 replies
- 2.2k views
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Maybe there should be an alter were you can sacrifice one of these to gain another. here are a few examples Sacrifice 1000 VE = 10 AP Sacrifice 10 AP = 500 VE Sacrifice 1000 VP = 500 VE 10 AP (can recycle the 10AP for more VE or vice verser) Something along these lines. There are plenty of ways to gain VP from combat / moving, and being able to sacrifice AP / VE for VP i dont belive should be allowed as it will make it possible to buy higher level items much easier. Many times i have found myself with 0 VE, 0 AP, and 3000VP. Being able to sacrifice VP for VE will help alot when trying to regenerate an army, or to get max VE befor a massive fight. Maybe the amount…
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- 13 replies
- 2.4k views
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