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Implemented or Dismissed

The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

  1. Started by ShadoWolf,

    I am not in to all these social network places like face book etc. How ever I was under pressure and have a facebook account - I log on perhaps once a week, I appreciate that a lot of others use these sites alot. There is an addin in face book (i know there are many ) but the one I am on about is called petrol heads, were you get a car and race against other ppl. you could do something similar, and basic but use "adepts" instead, it will not only enable people that use these social networking sites to see what we do - it will be free advertising as we are bound to invite all our freinds to become our adepts! :D

    • 0 replies
    • 874 views
  2. Started by meiche,

    Under the current setup the only way to set a ritual is to attack someone and cancel out if you do not wish to attack. Here is the problem I have had...I am wandering about and get stuck with no ap. I want to set a defense rit, but can't even do that because when I click attack it says I have no ap and cannot attack. I don't want to attack, I want simply to set a rit. Instead of the ap usage being applied when the attack button is clicked, can it be used when you get to the screen that says "charge"? That way you can still set a ritual.

    • 3 replies
    • 1.5k views
  3. Started by envy,

    If I didn't miss this posted somewhere else, I'm now (at the time of this post) a mp4 with 1 mil exp. I still don't understand the rituals. How to set them up or why I would set them a certain way. I just fill up all my players with VP, clikc random and attack. When I try to change it up and set certain creatures it's usually to just get wins so they will grow faster. There have been a few times that I have set up a specific (or what I thought was good) ritual and attacked, but I see no difference in the final results of a fight. Do you guys have good rituals, that you can share. Could be ones that worked better as a mp3 then now as a mp4 or mp5. This thread could be a …

    • 4 replies
    • 1.1k views
  4. Started by Tremir,

    would it be possible to add time tags to the in game chat? I'm often logging in and seeing conversations, and there's no way of knowing if those conversations took place 10 minutes or 5 hours ago. something like "Tremir, 3.5 hours ago: blah blah blah" is what I'm thinking about, to get around the time zone differences

    • 7 replies
    • 1.4k views
  5. Started by meiche,

    One of the main advantages/disadvantages of being in an alliance is being able to attack alliance members of any mp3 level. Chances are if you are an mp5 attacking an mp4, you'll do alright. On the mp4 side however there is a lot of guesswork involved. I think that alliance member stats (VE, creatVE, # of creats) should be made viewable by all players. Most alliance players do seem to be of a higher level and for fair competition being able to view stats would help a lot. By making alliance stats viewable there are no disadvantages, players of your own level can already see them and attack you, and unallianced players of other levels probably don't care and can't att…

    • 5 replies
    • 1.5k views
  6. Started by thrall,

    I m thinking of a way one could heal there creature without makingso many clicks in the profil page there is the globe that indicate your vitality, way not make 1 click on the globe and regenerate your creature? it would be random and only be good when you have few creature to regeerate Or making the line you click to regenerate in to a slide bar that indicate the percentage you want/can regenerate. both can charge the normal amount of action points (like you click on them over and over).

    • 2 replies
    • 1k views
  7. Started by Drakonis,

    I've checked the forums to see if it has been brought up before and I have studied some of my battles to make sure I'm not saying something already implemented, so here it goes... I believe that our creatures should have a 'reach' which would make people have to use a mix of creatures in order to add importance to formation. It doesn't have to be complicated, could just go something like the following: Aramors are pictured with swords and axes (even at the earlist levels) so their 'reach' would allow them to attack anyone in the front row of your opponents formation. Once the first row is destroyed they would then be able to attack the back row. This may mean to compens…

    • 14 replies
    • 2.5k views
  8. Started by Teclis,

    I see a problem in the fact that players belonging to alliances can attack unallied players every 7 minutes while an unallied player attacking back have to wait 60 minutes before being able to attack again. This might be an unfair advantage if being abused.. Is it supposed to be this way?

    • 15 replies
    • 2.5k views
  9. Started by Blackthorn,

    Let me start by saying that I have not been playing for very long. The game is wonderful and so I am a proud supporter, and I hope no one (no not you No One) will be offended by what I write here, least of all our esteemed host. I am not a very gifted writer so please bear with me as I try to communicate this. I would like to suggest that there be multiple MP levels of involvement in the story line of the game, which if properly implemented would add greater depth and a sense of inclusion for all the players. The way I see to do this may not even be practical from a development stand point (I am not a programmer so I wouldn't know), or may not fit well with the cr…

    • 16 replies
    • 2.2k views
  10. Started by lightsage,

    The Dutch translation is very formal and has been translated without looking at the context in game. E.G.: At the bottom of every page there's "hier geweest" which is not the translation of visits here but of been here (if you where to translate visits here it would be "keren bezocht" or "aantal bezoeken" or "aantal keren bezocht"). There are a lot of these sort of errors in the game. The creature names are only translated half it looks as if someone put them into google translate. The story mode is even worse a combination of very formal language (with very I mean very like in a letter of application) with grammatical errors (E.G. wrong prepositions, wrong person) and …

    • 5 replies
    • 1.2k views
  11. Started by Raven,

    I got this message. What do u say? :lol: From: Telemavorr suggestion for new features List of suggestions for things I would like to see added : (1). Creatures that breed and reproduce - the resulting younglings could be traded between players and shops. (2). A reward for solving puzzles - the option to become "invisible" and not have your name show up on screen when you enter a place on the map - for those times when you are not in the mood to be attacked. (3). Much more roaming enemy NPC creatures for players to fight - I don't enjoy fighting my brother players just for experience, and would prefer to fight monsters. (4). More co operative play - a moderator c…

    • 11 replies
    • 1.6k views
  12. Started by smartalekrj,

    k now i was just joking around when i said it "Player not Balanced - Creature Refuss to fight", but it is actually sounding like a good idea. and can be expanded upon. Lately I have noticed, especially in mp4, that the loss ratio is far greater than the win ratio. MP5 isn't much better either. Possibly making creatures unique in the way they fight may help. example would be lets say the aramour is a balanced creature. It will only fight when the player is balanced. and then lets say the heretic archer is an unbalanced creature. it will oonly fight if your wins are equal to or greater than your losses. and the lorerootian archer(examples) is unbalanced the reverse way and …

    • 7 replies
    • 1.2k views
  13. Started by Tremir,

    This idea is a possible solution to the whole win/loss system, which is, at least in my opinion, severely broken. At this time I have about 80 more losses then I have wins, and can gain honor from fighting about 1 third of the players I've seen. It's clear that most players seek to get huge amounts of losses in order to be able to gain honor, which hurts people who try to stay balanced. Since the game states that a player should strive for balance, I propose the following change: Add a new stat to the game, called "imbalance". Imbalance is the absolute value of the difference between wins and losses: If I have 100 wins and 50 losses, I have 50 imbalance If I have 10…

    • 21 replies
    • 2.6k views
  14. Started by Gchick,

    I like the idea that you can kind of see how many people are at each ocation, but what about adding the effect of colours per mind power? For example MP3 is blue, MP4 green, MP5 red etc. It would especially help when you are trying to fight and just can't find anyone of your own level. Which seems to happen to me a lot lately.

    • 8 replies
    • 1.3k views
  15. Started by meiche,

    I understand that this game does not have auction and player sales, I like that quite a bit. But, I do want credit for the armor and weapons I have already purchased. We have a fenths press, why not a smelter, where you could get 1/4 to 1/2 of the Ve back...maybe towards the next weapon set.

  16. I find reviewing my creatures stats to be an unbearably slow and painful process as the tableau of creatures must be repainted every time you return from viewing creature details and painting all those creatures is slow. I have long desired links to "next creature" and "previous creature." It would make it a lot easier to discover which is about to upgrade or which is in serious need of experience to grow. There is no technical need to continually return to the creature tableau.

    • 12 replies
    • 1.7k views
  17. Started by Alex40014,

    What do you guys find about this idea that you must have a apprentice robe set for level1 spells. The mage robe set for lv2 spells, the young wizard robe set for lv3 spells,... And that you must defeat an npc (like the shop guards and loreroot guards) for getting acces to one set. But make sure you can't defeat him with a single elemental so i suggest you say that you must kill him for 60% for the first set, 70% for the second set,...

    • 4 replies
    • 1.1k views
  18. Started by Laz,

    I would like to recommend an shop Item that subtracts either 1,2,5,or 10 million xp. and allow 50 of them in the shop under permanent items. this would allow every one who ends up maxed to reduce there xp enough to keep playing. even if they need to get free credits to do so. and eliminates all requests for xp resets.

    • 12 replies
    • 3.1k views
  19. there should be the time counter for the age of the creature.. to be upgraded not only the age displayed, e.g. +1 age, but like +1 age (4.25 hours) or something like this.. :lol: this should be helpful... to manage the time to login and play.

    • 1 reply
    • 929 views
  20. Started by Morrel,

    Hi, My desk lies full with notes I take in magic duel.. and I have several textfiles on my pc here and there as well. Perhaps a notebook or something wouldn't be a bad idea. I could write them on my hate-list i guess, it's empty anyway. But some notes are not ment to be public. It could be as little as that, just a page... or an option on the pages that exist, ( checkbox with "hide this page" ? ) Never been good in organizing my papers, so it would be handy Have a fun day, Morrel

    • 2 replies
    • 1.2k views
  21. Started by Kentor,

    Why do rituals require the user to go and find another player to target before they can be created? Wouldn't it make more sense if you could setup rituals as templates wherever and whenever you wanted via a ritual page of some type? It's annoying having to find someone who you can attack before you can setup any ritual, especially when you're trying to setup any semblance of defense. I tend to have a wide range between my highest leveled and lowest leveled creatures hence a random defense is horrible. Beyond this, it's annoying simply having to setup rituals after having the creatures in them die. Given this game's combat is mostly about cycling through wins and loss…

    • 39 replies
    • 5.6k views
  22. Started by Morgana Le Fey,

    i have a new character The ReaperDeathSeal he reached max xp for mp3 with only 65 wins and 22 losses that isnt even 100 fights total and now my creatures cant get any wins anymore it is my opinion that they should be allowed to gain wins up to my 100 win limit for mp3 otherwise why have a limit they dont gain xp or wins or vp from fights it is impossible to upgrade them anymore thanks for listening now my suggestion is this allow creatures to still gain wins until the person gets to 100 wins or raise the xp cap to 350k xp or something it would help out with this problem that is bvecoming more and more frequent thank you

    • 26 replies
    • 4.1k views
  23. Started by Calyx of Isis,

    I am mp3, have 62 wins and 56 losses, but I have hit my XP max and my creatures cannot gain wins or xp. I've won a few battles since hitting my max, but my creatures win counters do not increase. The cannot and will not be upgraded until mp4 and mp4 will happen only if I engage is a series of battles with no virtue or honor. It's dull, boring, and uninteresting. Now the thing is, I did what I was instructed to do. Maintained my balance, engaged in healing rituals, upgraded my creatures when I could. All with no idea that the game was going to simply stop me dead in my tracks. I'd like to propose that game limits not be set in concrete but be somewhat giving. Progress sh…

    • 4 replies
    • 1.1k views
  24. Started by Grido,

    i was thinking(dangerous i know), currently if you're on a players profile page you can see a list of their adepts, clikc onto them and be linked to their profile page etc. i was wondering if it would be possible to put somewhere on the persons profile who they were an adept of, i realise not all the players are adepts of someone so it cant just be a generic box on all profiles as a lot would be empty and look strange being there, but on the players who are adepts of another would this be possible?

    • 3 replies
    • 1k views
  25. Started by PeterParker,

    Something I noticed as I played was that the better I got, the longer I had to wait between good attacks. When I started the game, I could heal all of my creatures within an hour. That made for some exciting gameplay as I could attack and be attacked more frequently. The problem is, as my creatures went from 200 or 300 health to 2500, it started taking over an hour to heal a single creature. To fix this, I have several ideas. First of all, perhaps the VE regenerated each cycle could increase as the player gains more experience or increases their MP level. MP3 would still regenerate 300 VE an hour, MP4 might regenerate 500 or more VE an hour. Upgrades would also be availa…

    • 6 replies
    • 1.4k views

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