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Implemented or Dismissed

The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

  1. Started by zio joe,

    I finally made it to MP4 and finished the entire story once while waiting the maximum time for every page... Now I'm in the second run and I have to wait in story mode while the pages turn and I can't actually play the game... I think it would be nice to at least be able to wonder the area and chat with people. Even if I can't fight or do anything, at least I wouldn't lose touch with everyone in the game, not to mention just wandering around again. This is especially noticeable when waiting 24hours to advance.

    • 2 replies
    • 1.2k views
  2. Started by Ethereal queen,

    There are occasions when I would like to look at the profile pages of those characters that are not online within the game. Would it be possible to have an option allowing forum members to link their character profile pages to their forum page? Or is there one already that I missed?! EQ

    • 1 reply
    • 1k views
  3. Started by Rampage,

    You could make the fights mor interactive by letting you choose how to attack on eack turn!

    • 4 replies
    • 1.2k views
  4. Started by shadowice,

    Ive complained about this before, why should you have to farm losses just to get honor. Remove the fight balance from 100 more losses then wins. Make it so once you have more losses then wins you no longer receive the bonus. Or maybe make it so when your at more wins then losses you get a better regeneration rate or more vitality per tick. Its silly people still want losses after everyone was evened out we were supposta try to win not keep farming losses.

    • 23 replies
    • 3.5k views
  5. Started by Gchick,

    Maybe it's just me being a grammar Nazi right now, but I have noticed quite a few spelling mistakes here and there, especially in the Storyline posts. (If there is a topic that already talks about this, please refer me. I have done a search but came up with nothing.) Maybe it would be nice if someone read over and checked the different parts of the story, to edit end improve (only grammar and spelling) before actually posting it?

    • 11 replies
    • 2k views
  6. Started by thrall,

    you get your wepons and armor to make your caracter beter, but what hapens to them after you buy somting better? just stoc them up? whay not give them to your creature? after all you can't buy 2 wepons/armor that r the same and if you could give the creatures onli the wecker items i dont think you could do to much diference. and once the item equip on a creature you can't remove it or/and the items you want to equip your creatures can be used only by certaine creatures ex: you can't give a sword to an archer What do you guis think?

    • 11 replies
    • 1.9k views
  7. Started by Firbran,

    So, this might just be something that I would like because I'm lazy, but it would be nice to know which mp some is without having to click on them. Maybe, have different colors, or shades of orange, or sort them in order... I don't know. Otherwise I have to click on every name in willow's shop to know who I can and can't attack. Again, maybe it's just because i'm lazy :lol:

    • 9 replies
    • 1.7k views
  8. Started by RobLucci,

    make cool card drawings about weapons, armors or abilities... like whip, sword, shield, heal ability, poison ability and stuff... the catchy part is it is equipped to the creature and has requirements... P.S. I wish if this will be implemented it can be bought with value points and not credit cause i myself don't buy credits ^^, THANKS AND MORE POWER... just send me an e-mail for more of my ideas get tons in my mind like other events like Q and A and maybe the players would have JOBCHANGE that would be so COOL!

    • 2 replies
    • 1.1k views
  9. Started by meiche,

    The game allows people to go into idle mode so that they can continue to participate in PVP battle while away from the computer. Wouldn't it be nice to continue that after one good butt kicking? I think this would be especially helpful to newer players (with few creatures and low points), and prevent some of the cheesy honor farming that comes from attacking players on idle with creature vitals under a couple hundre. I think it would be great if there were also a way to keep creatures vitality up. It could be part of a creature option (assign VP at --- hp), or it could be attached to vitality. A player could leave instructions to heal creatures when VP reaches ---- o…

    • 2 replies
    • 893 views
  10. Started by shadowice,

    I used to do head contest when they first came out and those were incredibly more fun then what they have become. Back then a win ment you got to take all the enemy head instead of just 1 if not victorious. If someone gathered heads and logged out you could attack them still and take their heads. Hiding in safezones didnt work if you had more then 10 heads. As a result they were more competitive, it was so hard to keep your heads but it was very fun. Some changes id love to see made during head contest time. 1. Make a win where you attack them give you all heads instead of just 1. Victorious or win = all heads. Is so boring that i cant take peoples heads beca…

    • 21 replies
    • 24.8k views
  11. Started by Ren,

    A new player, Sylf, had the following idea: That's actually a paraphrase, not a quote. But, anyways, I see how it's not a big deal in the slightest, but he does have a slight point...in a game where losing is good, why say it's humiliating? Thoughts? p.s. yes, i know it's not really that big of a deal or in need of dire immediate attention. lol

    • 6 replies
    • 1.5k views
  12. Started by SnakeDoctor,

    I'm talking about the first part of combat log. Isn't there any way of improving it? While in the game, or outside the game lots of people asked me what this text means... At first I didn't understood it ether, but good people in forum helped me How about text formating? What is logsize for? Or strategy? Or actionnr? Or something? And that array part? For example instead of array part display something like this: "You gained: 300 Value points and increased Briskines by 0.002 Power by 0.1" And just don't show any of null values. Less text, more clarity... Casualties: Enemy:100%, You:0% heat You: 0, Enemy: 0 logsize:30 usevitality:50 strategy:215226 looser:E …

    • 5 replies
    • 2.3k views
  13. Started by SnakeDoctor,

    Hi all... here is the thought... I think it would be cool to review already created ritual, no editing, just review. For example - I usually have 3-5 different rituals (different targets, different creatures, different actions) at the same time, but I tend to forget what is what and it would help A LOT if I could review created ritual before combat. Lets say by hovering a ritual there could pop up a tool tip with info like this: *Creature* - *action* - *target* Or something in that manner... What do you think about that?

    • 2 replies
    • 1.2k views
  14. Started by Metal Bunny,

    Alright, today I had a fight (with the new combat system, but that doesn't matter now, I think..) with Mr.X, here after aptly named x. The thing is, well look for yourself. ~V~ ~L~ Player You lost Enemy lost Rounds Time OUT X Mr.X 6476 -10810 3 09-06-2008 17:13:42 I'm A *** Combat details (under construction). 'E' is defender, 'A' is attacker Your honor reward for this battle: 0 Your loyalty reward for this battle: 0 Enemy honor reward for this battle: 42 Enemy loyalty reward for this battle: 0 *** todo help after fight Casualties: Defender:100%, Attacker:59.19561% heat A: 4357 heat E: 0 logsize:603 …

    • 8 replies
    • 1.8k views
  15. Started by thrall,

    when u r in mp5 the hardest thig is (from my point of wiew) upgarding the new purchess creatures, so i think this will work (after some ajustments from you): A DIFERENT SACRIFICE meaning you can sacrifice a max level creture to give the xp to the new creatures this is how i imagine this: -1 max crit after sacrifice it this way gives you 30%-50% of what gives when sacrificed normaly -you must have at least 3 lev 1 crit (max dosent count) -when sacrificieng it sould be a buton that alows you to chose to how many creatures you want the xp would go -the creatures chosen should be counted only if they dont have any xp or the xp they have is not enough to upgrade -the fi…

  16. Started by shadowice,

    I think it would be cool if in our profile or something we had an achievement checklist, and there would be some different tasks in there so players have goals to work towards. Definetly include all the puzzles and such we have to solve, and include some fun ones like win head contest, beat some different high lvl players like wodin or maybe even your king char with super creatures. Obtain so many wins in a short period, ideas are endless and as you achieve these, you get a small reward maybe each one adds a diff permant stat to your character. It would add more variety to the game and i think it would be fun to have a task list full of goals to accomplish.

    • 6 replies
    • 1.5k views
  17. Started by Ratsplat,

    I dont know if you already can, but if you cant, then this will work. You should be able to buy or earn more cointainers to carry more heat, since currently i only have 2 that i filled up very easily doing something in MP3. Maybe the max number you can buy/earn is like 5 or something?

    • 5 replies
    • 1.2k views
  18. Started by Muratus del Mur,

    i was thinking to tell you a short story aout how the spell casting will be in the game. I am working right now on it and i was thinking to hear your reaction about it before it will be ready. I'll try to recreate the thing step by step the best i can. Things may come out different when it will be ready. So... spells will be active for each player, just that you wont know what spellwords each spell has. There will be places in the game and in the story that tell you about those words. Once you think you discovered sone magical words , write them down! in the game interface there will be a way to enter those words, i dont know exaclty where and how. Depending on pri…

    • 11 replies
    • 2.1k views
  19. Quests can it always seem only be obtained from NPC's, this aspect of RPG's in general has always bugged me a little. It would be nice to get em from regular players, I don't know how this would work but it would definitely add to the economy of RPG's besides the standard collection of weapons, armor, gold etc. One way I imagined would be that of a contract situation. You for example beat a bunch of creatures or complete some other kind of achievement and in so doing prove to an employer or employers your worthiness (rating system?) and gain a contract (can read quest) to complete a certain task (find/kill/persuade person(s), find/buy/steal items, increase alliance memb…

    • 1 reply
    • 1.1k views
  20. Started by Yrthilian,

    Hi I was wondering since i started looking at the attack results of any fight i have been having and discovered that when i go into the old battle reports it does not show you the battel details So what i was wondering is if it would be posiable o export the battle report to a txt file is this posiable? would it be to difficult to do this? thanks Yrth

    • 2 replies
    • 1.1k views
  21. Started by Ratsplat,

    This is only to help new people and wont affect people who have been everywhere. When you click on an arrow to go somewhere, lets say to the left, you would expect that on the next area the arrow going to the right would take you back to the same place, but on a few maps this isnt the case and you sometimes go back and forth between areas because the arrows dont line up. The pictures for the areas dont need to change, but the arrows going to some places need to be switched around so going to the left is indeed going to the left, instead of going back to where you were yet you continued in the same direction.

    • 6 replies
    • 1.6k views
  22. Started by Ratsplat,

    I like the idea of having a fight balance, but when you get over like 1000 wins and losses, it should change a little. when you just started, 10 wins and 0 losses isnt balanced, but when you have 1010 wins and 1000 losses, you still seem to be balanced. Im new so i dont know if having a ratio is better than how it is now, though it kinda makes sense that you can be more unbalanced when your total wins and losses are high. Currently, no matter how high your total wins and losses are, having a difference of only 10 or so makes you very unbalanced, which makes a ratio seem a little bit better. Maybe the ratio only starts to affect you at a certain total?

    • 1 reply
    • 1k views
  23. Started by Ratsplat,

    When someone has heads from the contest, they can be attacked when in a safe zone. This prevents people from keeping heads, though it is annoying sometimes. I usualll have like 1 head with me so while im healing at the sanctuary, i get attacked for one of my heads, so then i have to heal what i just healed. When you have a small amount of heads, maybe up to 50 or 100, you can either destroy or give to someone or something, so then you can heal peacefully in a safe zone.

    • 2 replies
    • 1.1k views
  24. Started by thrall,

    you can get a max of 200 honor, what exced that is transformed to bonus ex but you cant have a max negative honor and somme players gives -300 -400 honor what i m proposing is to make a limit of negative, just like the positive, if a player would give you more than -200 honor it would give you an extra negative xp. for example player A gives you -200 (-100) honor the honor is to important to be lost in such huge amount and if anyone think that is beter to avoid such players i ask you: way to limit fights when you should kik but left and right?

  25. Started by HuGz,

    Hi, I've been playing the alpha6 for about 2 weeks+. It has a very nice game system, especially the puzzles and the art sketches. Attack rituals are interesting as a player can customize it differently based on perceived strengths / weakness of their target opponents. But when you are attacked, there are not as many options as the defensive rituals kicked in on a last-in first-out basis. The combat might be more interesting if the defensive rituals can have options to be activated - based on certain attributes of the attacker. For example, I like to be able to configure: Defensive Ritual A - Activate when attacker's total vitality is > 6000 Defensive Ritual B …

    • 3 replies
    • 1.3k views

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  • Total Topics 17.5k
  • Total Posts 182.2k

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