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Udgard

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Everything posted by Udgard

  1. By putting it in a memory stone (you can check the details on the announcement).
  2. Bump. Come on, aren't there any Lorerootian that wants these spells as much as the non-Lorerootians?
  3. Udgard replied to Miq's topic in Central Market
    In terms of history, I think it was the avatar used by one of the early members of the Sentinels, though the name eludes me.
  4. Udgard replied to MRAlyon's topic in Resolved Bugs
    I didn't join the Clash of the Lands, yet on some fights I get heads, and none on some other fights..
  5. I think he meant an independent one. Independent normal water and mineral water gathering tool are known to exist, but AFAIK there are no independent rain-water collecting tool yet.
  6. [quote name='Muratus del Mur' timestamp='1311826626' post='88984'] issue: some items are role or character specific or of great personal value to the owner. Some dinosaurs paid a lot for some items or won them as rewards, and they might not be always active but when they return once a year , it would be a tragedy to find their beloved item on someone else. [/quote] This is also my main concern with taking items from inactive characters. Many items are role specific, or highly connected to the player even if it was not created specifically for him/her. And unlike the issue with avatars where there was a very limited supply, with items it is much "easier" to create new ones, and with the new cauldron recipes the amount of item would already increase a lot. I think your goal of increasing the amount of items in play would already be fulfilled soon with the new updates without the need to take back items in inactive players.
  7. [quote]Ann. 1540 - [2010-06-27 04:42:45 - Stage 10] What is reality? The new "RP Reality requirement" is an indicator that reminds you that some things are more real than others, even in a fantasy world, depending on how many observe the same "reality". How well you are anchored in MD's reality or how careless you are about your role-play, will probably determine your future in the realm, but for now it is just an indicator. - intimate: 2 or less people, rp is unrestricted, reality is irrelevant between two people if both accept the fantasy. - loose: 2 to 5 people, rp can go wild but common sense is required. As long as the other few accept it, most things are ok. - moderate: 5 to 10 people, rp is considered real only if it is based on proof or good logic. Your avatar may give you elements to support that logic, your inventory items, a very well established role in a clear and distinct activity, things in the current location/scene, abilities you posess. - strict: 10 to 30 people, only real things, unrefusable to anyone present. These are the things you can do based on your actual abilities such as spells or special interfaces, actions supported by your inventory items, fights, and other interface supported actions. Simple logic without a real base to support it is not enough to form reality under this level. - real only: 30 or more, in large groups, only what you can do in such way that is undeniable by anyone observing it, can pass as reality. What you do under this level should stricter than the strict level and as real as it can get, so that nobody can say or think "no you couldnt possibly do that" or "you are making things up". Fantasy is not chaos and sometimes is more real than you think. Understanding what "real" means or should mean, is a big step ahead to understand what "fantasy" realy is. now...this post should go somewhere to be remembered but not sure where ...forum? rules? nah its not a rule ..yet [/quote] RP reality feature, along with the show of force revelation of what MD and the carnival is, sets a new age in RP and "reality" in MD.
  8. Since this looks like a land law, I have decided to honor it, and therefore I cannot sell the enchanted stones to non-Lorerootians. My apologies to those who had bid as I did not have any choice on this matter; my opinions were never heard. I tried contacting the speaker of the forest upon request to talk, but my message was only read and never replied to. It eludes me why this happened when it was the authorities that asked to speak with me in the first place, but a decision was already made, and so I will abide by it. First post updated. Bids from non-Lorerootians are removed (my apologies).
  9. For your information, there are two kinds of "usable items" out there, those that simply has the tag "usable" can be coded (which requires quite a bit of WP to unlock), and once coded they can be used as per their coding, but otherwise don't really have a real "use". Other objects like consumables and tools might not have the tag usable, but actually have a tangible "use".
  10. As title says, I'm selling my enteroaktower stone and teleport oakfort stone. Sale will be closed on the next spell regen (the 4th, I believe). Reserve has been updated to reflect the last bids I saw before the changes. Current highest offers: Enteroaktower: none yet (2g reserve) Teleport oakfort: none yet (1g reserve)
  11. You're welcome And now that yours is done, I can safely auction mine without the risk of stealing any of your customers
  12. The stone, or the spell? Eitherways, there are none of them at the moment. All enchanted stones are one-time consumables, and all spells from stone don't regen and disappear after 6 months.
  13. Confirming that the issue is fixed. Thanks!
  14. Disclaimer: this is a purely conceptual device designed based on the properties of the principles. How to create a device that cna actually manipulate the principles and draw out those wanted properties is up to the builder's capacity. Perpetual Energy core The first concept to understand is the cycle of energy creation, or to be more exact, the transformation from matter or another form of energy into a different form of energy. The standard cycle of this process involves the consumption of the source followed by the creation of energy. The next step is the one that breaks the law on energy conservation; by thorough understanding of the cycle of energy creation and the concept of transposition, you transpose steps in the cycle into another. Instead of letting the process end, you transpose the phase just before the energy creation into the end phase, skipping the consumption of the source and creating a neverending loop of energy creation. Such a device if left unstable would just destroy itself, however, so one must understand the principle of light on utilizing the addition and contribution of energy. The device thus sustains itself and grows more powerful over time, where each cycle utilizes the energy used in the previous cycle to create even more energy, a perpetual source of energy. The device can then be used to power other devices. Part of the energy created is channeled to the device it is connected to. Switches: 1. Regulates the energy channeled into the connected device 2. Regulates the amount of energy cycled each rotation (controls the amount of energy created) Emergency off: removes any transposition of the cycle phase, stopping the endless cycle of energy creation and letting the accumulated energy diffuse slowly into its surroundings.
  15. Udgard replied to Muratus del Mur's topic in Alliances
    If we are going with your initial ideas of aromatic, tea and toxic, I think we should not divide further by parts as it will create too many sub-types. I think we should either assume those categories include all the available parts, or inversely use the parts as the category, and let those parts be a general resource to cover all kinds of effects (aromatic, toxic, brewed drinks). Since we already have different tools for other resources, if you decide not to use randomization, you could instead make different kinds of baskets to gather different type of herbs from the single "herbs" resource in the location. If you use randomization route, the hay/weed could have the largest percentage of being harvested, with chances for better herbs improved with skill.
  16. Earlier today I witnessed a 37 location regen to 56. My eyes could be deceiving me, but I believe it's true.
  17. And spells stay with you until you use up all the casts or 6 months have passed since you used the stone.
  18. Fractions below 1 is intended, if I understand correctly. From 0 to 1 it will regen by 0.25, and above that it will regen by half the remaining value, rounded up. The removal of fractions here means when there is 3 resource, it will regen by 2, not 1.5.
  19. Just and idea for the future, perhaps ask all members to give the ITC of the tool as soon as they are given it, so the leader can take the tool anytime if they went missing? Of course, then you will also need to make sure that you are only recruiting members that can be trusted not to transfer their tools to other characters while holding it.
  20. Next Saturday would be July 30th.
  21. So xrieg, this saturday or the next? ed: confirmed with xrieg, next saturday it is then.
  22. I'd like to order 19 branch and 19 lumber please.
  23. Udgard replied to Muratus del Mur's topic in Alliances
    *wonders where poisonous tea with good aroma falls on ) How about stimulants? Things such as cannabis and the like, that stimulates physical performance in certain areas but might have certain side effects (though this could be covered on aromatic/poisonous, I guess). Herbs can also be used to make dye, so maybe a "dyeing herbs"? And.. spices?

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