Skip to content
View in the app

A better way to browse. Learn more.

MagicDuel Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Images

Laphers

Member
  • Joined

  • Last visited

Everything posted by Laphers

  1. Resources don`t seem to be able to be collected... and I`m not sure if they are being regenerated either When I try to collect resource from a location that has them (8/12 in this case) I get this message: [code]~ Apprentice's Lumber Saw ~ #No more resources of this kind (lumber) available at this location, try again an other time.[/code] This started about the time that water was added as a resource I believe.
  2. I might be able to help. I have a quest under construction right now so certain clickables are out for me to edit but other than that it should be ok.
  3. Laphers replied to redneck's topic in Resolved Bugs
    Could this be related to the other gold avatar issue? In that case, the avatar was still showing in the shop after it was purchased. [url="http://magicduel.invisionzone.com/topic/7751-gold-avatars/"]http://magicduel.invisionzone.com/topic/7751-gold-avatars/[/url]
  4. umm, is it possible that there is a story mode bonus based on your choice and then the 4-8 percent is applied which would allow the actual amount received to be higher than the 8 percent that you believe that should be max? ((Max VE + Bonus VE) * (4% * Meditation Bonus)) + (Max VE + Bonus VE) = Total New Max VE (I don't know if this is the formula that is used, I'm just suggesting that the formula may not be as simple as you suggest)
  5. This isn't really extreme but it is kind of amusing because of the way the game is rounding numbers. [img]http://seto.machthreeproductions.com/laph-md/images/regen-oddity.jpg[/img]
  6. If it's specifically MD that you are having issues with and only after logging in, I would try clearing your cache, downloading the newest flash player for your browser. Also, try a different browser. As far as I know MD supports Firefox, Internet Explorer, Opera and Google Chrome. I don't know whether Safari is supported.
  7. Laphers replied to dst's topic in Questions
    [quote name='Burns' timestamp='1282750084' post='67030'] you're lucky, i still have the pieces i wrote for apricot's quest^^ [php] @temp= array ('name' => @uv('name'), 'lenght' => @va); @storage[@vt][@uv('id')] = @temp;} //set up and store arrays for each user [/php] [/quote] Burns, is there a reason that you have preceded the function call uv() with @? I would think that would give an error unless it is a feature that I have not read about anywhere.
  8. I don't usually have a problem with captchas but I do find that certain letters and numbers are very hard to distinguish. ie. S and 8. I wonder if changing the letters to lowercase would help possibly.
  9. I would like to think that you meant that with the best of intentions but if you look at your suggestion from a school boy's sense of humour, you will realize how inappropriate that suggestion is.
  10. [quote name='Muratus del Mur' date='10 August 2010 - 03:28 PM' timestamp='1281482903' post='65688'] Currently i still need to do a tool for gathering tree bark and resin, the others are done. Also, i am not sure if you create more tools or fewer tools than the guild member count. please post name suggestions for other tools you might use to gather the resources described in the announcement [/quote] Hoedad - a planting tool (Shouldn't woodcutters be concerned with making sure that we replace what we take?) Lopper - trims branches off of a tree trunk Chipper - takes branches and scrap wood and chips them into a mulch Bark Spud - removes bark from tree Drip Tap - for collecting sap And some basic research that I found regarding sap collection: To collect maple sap (for making maple syrup), a small hole is drilled into a living tree and a drip tap is installed which allows a small amount of sap extracted into a bucket which hangs from the tap. Pine Sap is collected in a similar way and is used for mixing with paint as a thickener an to create resin artwork. Pine sap can also be used to create a natural chewing gum and a type of solvent like turpentine. Rubber Tree Sap can be refined into natural rubber (latex). Birch sap is high in Vitamin C and has been used to cure scurvy. It can also be boiled to create a tonic that is said to help arthritis. It can also be made into wine or beer. Sap (various types) has also been used as an adhesive and for dressing wounds. Some have astringent properties and stop bacterial infections. Gum arabic, derived from acacia tree sap, is used in gumdrops, marshmallows and other candies (also envelope & stamp gum) .
  11. [quote name='pamplemousse' date='10 August 2010 - 11:27 AM' timestamp='1281468455' post='65656'] Kets, you could always sell them to whatever land needed them, in effect, cornering the market and creating some supply and demand tension. Oooh, Curry, that's a cool idea. Then there could be highwaymen and pirates and...ok, ok, I'm getting a little ahead of myself, but I do think that there are lots of ancillary ideas that could come from having goods. [/quote] It could be interesting if resources could be exchanged based on the battle system. A person holding 100 Wood gets attacked, 6000 VE out of 10000 VE is lost in the battle by the defender, 60 Wood goes to the attacker. Or something like that.
  12. What if each land was given a giant erolin storage device? Guild members can access the shared heat for their purposes. People with citizenship can donate heat just like they do for Protectors currently. And perhaps a portion of heat generated from Alliance vs Alliance fights automatically go to the storage of their respective lands.
  13. I am interested in how the guilds will work and would like to put myself forward to join. My reason for applying would be because I was an apprentice craftsman in my prior life and I would like to continue my apprenticeship and do something useful for this realm. Reason for edit: Add reasons for application
  14. Laphers replied to Curiose's topic in New Ideas
    How does this differ from the locate spell? Or for that matter, being able to see that someone has passed a location by seeing their name in grey in the chat? It doesn't give direction of travel but it's at least a hint. Personally, I like being able to backtrack across my own traces to screw up someone who may be chasing me.
  15. All Capitals and [b][u]some[/u][/b] shops and altars
  16. Are you suggesting a simpler way for people to get items related to their roles? Personally, I wouldn't mind that as I don't ever seem to be on while a Crafter is on. Also it sometimes seems quite steep to pay a wishpoint to get a bucket or something like that. But the way you have described it as using mdscript seems like it wouldn't be terribly useful for people's roles as they would need to go to a scripted location to "see" their items and others wouldn't be able to see them so I don't think it would add to their role. On a side note, I wouldn't mind it if you could get basic items in a simpler way. Pay a silver (or gold) and get a basic item. Want it customized? Then you take it to a Crafter with your wishpoint.
  17. Images added to a gallery album owned by Laphers in Personal Gallery
  18. Earlier today I found this error at the top of the creature page (The individual creature page not the creature list page) Warning: Invalid argument supplied for foreach() in /home/magicdue/public_html/ui/creatures/load_inspect.php on line 38 I don't notice anything wrong on the page except the error so it's probably fairly minor. I waited a couple of hours just in case it was a temporary error but it's still there so I'm posting it just in case no one (Mur or Rendril) knew about it.
  19. [quote name='I am Bored' date='25 June 2010 - 07:11 AM' timestamp='1277478665' post='62647'] try putting " . " in between the st and at [/quote] Acording to Rendril's post regarding the location setting, you can't use quotaion marks or variables in it.
  20. [quote name='Mya Celestia' date='25 June 2010 - 11:07 AM' timestamp='1277492854' post='62658'] [color="#8B0000"][font="Palatino Linotype"]I found it odd that the pic ended up so large in the forum. In reality the pic is only 2 inches. [/font][/color] [/quote] Most scanners default to either 150dpi or 300dpi when scanning. This is an appropriate resolution if you wish to print your scans but most monitors are 72 or 96 dpi and make anything scanned at higher resolutions look much larger on the screen.
  21. Certain things should be made available for each mp level. Personally, I think that every mp3 should be made a citizen of No Man's Land when they join the game so that everyone is using a land affiliation from day one. Perhaps at each level, it resets to that so people have to choose which land/alliance. (Everyone has an affiliation even if it's only the land you were born into.)
  22. Copied from Mur's announcement You can now check if user has a specific item or not. The function mds_has_item("item name") returns the number of items the player has (zero if none). Because coins are technically also items, you can also check how much silver or gold someone has. This function will work the same way for upcoming raw material type of items (not planks and such, something else) Here is sample code: (locations 1_3x0_1) @va = mds_has_item("Silver coin"); echo "You have ".@va." Silver coins"; @va = mds_has_item("Mammon's Book"); if(@va>0){ echo "You have the book"; }else{ echo "Go search for Mammon's Book"; }
  23. [url="http://magicduel.invisionzone.com/topic/7322-linking-players/"]Linking players - let one player to lead another[/url]
  24. Please tell me what you think of this. [b]Link players [/b] - Allow players to link with 1 other player and lead them through game locations. - Encourages game interaction between players - Lead player will be the player that initiates the link. Linkee must accept the link. Either player can break the link at any time. No cost to initiate or accept. Both players will lose action points as they travel. If either player doesn't have enough action points, neither player will move. - Can help in RP as players can lead one another around to new locations (locations use the link initiator's allowable locations). - stats are averaged for travel (briskness, energetic immunity, luck), rewards are shared equally(VP & Heat). - Can change the combat engine - Linked players can not initiate combat. When linked players are attacked, the lowest mp level is automatically the defender. For the same mp level, Slots 1-3 are from the linker and 4-6 from the linkee; pray power is automatically 50%, used ve & stats are averaged to be used. Rewards are shared equally. - Linking is disabled during HC - Torchbearers can not link - Timed boosters from shop are disabled while linked. - Alliance boosts and fight timers should be discussed. Some things of interest (good and bad): Could contribute to spoilers (Necrovion, Champion's Challenge, etc), Labyrinth could be defeated (Players could also help players out of Labyrinth without typing directions in chat), Could create new defence rituals by joining players' forces Could create new RP chase games
  25. I believe that may be a browser issue as I get that with Firefox but not with IE.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.