Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Maebius
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3 Member Alliance Rule
The way I see it, having alts in other alliances is probably fine, but yes, having two "characters" in the same group is where the line gets crossed. But official Response might be best here, to clarify, then the whole issue can be put to rest.
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Im the Ghost of Sparta! GoE now is haunted by a ghost, becareful
In light of [url="http://magicduel.invisionzone.com/topic/12441-a-funeral/"]The Funeral Plans[/url], The Heat Clickies for Reviving and/or keeping Spartiatis dead will msot likely de-activate in the very near future. One last chance to put forth your Heat towards the cause! I will keep them active, but remove the button to donate Heat, as I've had a few requests in private to let someone watch it slowly "cool off". May the Spartan's spirit accept his new role, in whatever form that winds up being.... Ash, or Active.
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3 Member Alliance Rule
I'd cut it gladly if the rule is changed to prevent it, though. Alts are quite permitted in other aspects of the game, if they are "different characters". Thats' a long standing rule. Having alts in the same alliance, I am firmly against.
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3 Member Alliance Rule
dst, it's not about you. (in my words, at least, but this continued defensive bitterness of yours is irritating) It is about the Rule. I am not questioning your alliance or it's validity. I'm asking how the Rule should or should not be changed. That's the discussion here on this forum thread, yes? Do alts count? Maybe they shouldn't. But if not, it is IN GENERAL to address the Alt situation, not specifically directed at you. [size=1]You clowns keep swinging hammers, I may pick different Story Choices... [/size] The rule implies alts are allowed. Is this acceptable? I think so. Discuss.
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3 Member Alliance Rule
I disagree. But we are getting a bit off topic. As long as the total "different players" are above 2. The rule seems to imply alts are allowed. Lets discuss changing the rule.
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3 Member Alliance Rule
If I may... [quote name='dst' timestamp='1339140820' post='114046'] I have alts because of the 3 people stupid rule. Remove the rule, I remove the alts. ... Until then shut it. You lost. Get over it.[/quote] I did not read Pips comments about your Alliance as a personal attack, dst. Your words about "[i]shut it.you lost. get over it.[/i]" don't really add anything positive to the discussion, no need to be rude is there? This thread is to discuss the RULE itself, the way I see it. You are using alts to maintain the alliance, [u]because[/u] of that rule. That fact is an example of wanting the Ally to remain, and working around what I feel is an outdated rule. I support this. Pips seems to be arguing for the rule, or at least offering examples of the current state of Alliances as non-groups. I don't see anything wrong with using examples to back up an opinion. (If your friends are off in other alliances for any reason, your alliance at this moment [u]still[/u] only has the names it has right now. That's what "broke" the Legend Speakers it seems, and the reason this rule is being discussed.)
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3 Member Alliance Rule
One question I have is to possibly explain the exact differences between a Guild, and an Alliance. Both have badges and seem to use Loyalty as a base-mechanic for leadership. While this makes sense as an easy way to impliment them, both types of group seem to have quite different "reasons for being". Add to that what some would call "role-based Alliances" or "Admin alliances", and there's a bit of confusion in my head. In general, I think that when created, all badge-wearing-groups start as active groups. Due to various factors, the membership numbers may drop off, or grow again. Overall, however, once an Alliance "Exists" I think it should remain as long as one person is active in it, which allows for the potential of new growth in the future. Also, seeing an Alliance gives newer players something to look into, and if one catches their eye, pursue membership. (In a similar way of thought, while "make a new Alliance yourself" is always a possibility and a wonderful example of how the realm adapts to it's community... yet it is much more probable that new folks would look to existing ones before trying to get a new one created, and is a much easier task) Even if one member remains, and is active in the realm and can perform the role or duty that the Alliance is based on..., I feel that Alliances should remain. In that case, it could be argued that the intention of that Alliance still echoes around the realm. A bit quieter, yes, but still able to resonate and grow with added people later. Only in rare cases where the original intent of an Alliance is so far removed from overall MD-ness, (a judgement call I think only Mur can make), or has it's members drop out of the realm for many months, should one be disbanded. Manual disbanding from the Leader is otherwise the only real reason I would judge as "acceptable" for removal of an Alliance, if there is still interest in keeping it "alive". The Memory of it remains, if someone is still remembering it and holding it's badge, after all. I understand how "subjective" this all sounds, and don't have a better "measuring stick" to suggest though, myself. If anything, I think that in cases where an Alliance/guild is in danger of being removed, a post could be made by someone with "voice of the council" simply reminding of this rule. If no further activity happens within a specified timeframe (also clarified in The Rule as needed), then it can be removed without further warning. For role-based groups, or "admin alliances" like the Treasure Keepers, I agree they follow slightly different rules. Still, I'd like those rules spelled out a bit better via an update to the current rule. Looking through the Announcements, this seems to be the rule that applies, but is much older than quite a few bigger changes in Land/Realm dynamics. I think this should be updated, or at least clarified. MD of 2009 was apparently a much different place than MD of today. [quote][color="#CCCCCC"]Ann. 1003 - [2009-09-07 13:46:17 - Alpha 9][/color] Alliances and guilds with only two members (or multiple alts of same person resulting in a total of two different people) are requested to work on their guild/alliance structure and expand it with new members (according to their own ways) or undesired actions will be taken. Alliances in this situation: Dimensional Shifters, The Artisans Guild, Shattered Illusions, Kelle'tha Order, Crafters.[/quote] [size=1]Times have changed, and times are strange... Marind I'm coming home....[/size]
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Legend Speakers Disbanded
I will firmly second these thoughts. Three members is "active enough" for an alliance or guild, I would think, especially considering the current population of MD. Isn't it? (yes, I also understand the numerical similarity to my own current alliance) Perhaps the Speakers were less vocal, but without warning, or apparent just cause, this strikes me as a bit surprising. In the case of the CotE, there were takeovers, and forum chatter, so a lack of "activity" might have been acceptable in the larger scheme of things. (fair perhaps, depending on perspective, or not) This one totally had me doing a double-take. Were there two, or three members? I think that's the important question. If this stands, I expect to see the other Alliances and guilds with only two members "hibernate". Yes, that means any Tribunal ones like SotIS. Yes that means Kelle'thas. (if "activity" is the important point as it seems above) or Underground, or Lair Keepers All of them. (no offense to anyone intended here, just fairness in perception) If the rule applies, it applies.
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Can't transfer items anymore
seems odd, I've heard two other minor reports of this earlier, but had brushed it off as "alt maybe?" or "browser issues" since one of the people also could not use a portal either without rebooting.
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Petition: Return of the Children of the Eclipse
I will have to agree here. While the pure mechanics of "an alliance is removed if less than X members" in this case there was a takeover (which is not always a bad thing) but the spirit of the Alliance stays strong, and vocal, and active. Thus, the "alliance" in it's most true sense, still exists. This is especially odd to me if there were petitions to "save it" by the one who has taken over Alliances. That, to me, showed CotE should remain in existence, particularly while other, older, Council requests go un-answered.
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Im the Ghost of Sparta! GoE now is haunted by a ghost, becareful
The Heat is still there, stable for now, and not quite fading. It seems the Spartan has taken to selling his beloved creatures, perhaps to pay for revival efforts? Seek the ones with power to revive, perhaps. Don't give up the fight for life. I know he'll live again, if the Will of the many outweighs the will of death.
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Mp6
[quote name='SkyArmy' timestamp='1339035631' post='113819'] i love to see every Land Have MP6 [/quote] We almost had that with the Lady Amoran, Azull, and myself, but when one other tried to rise up to Protector, we all started falling. I think the population is such that only a few can be supported, which is unfortunate. If changes to MP6 happens, I'd love to see at least 4 Protectors together at once, for each of the Main Lands. Tribunal doesnt' need too much protecting. (kidding)
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Mp6
I think the confusion is that Lady Amoran K Kol is a woman, thus the term 'HIM' was confusing mister Liberty. I need to do more Helping too, lately. We can trade schedules maybe BFH, since I think you are active when I'm usually asleep.
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Mp6
It will be nice to have another MP6 out there. I think I'm the only one left.
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Discussion Development Focus 155-7
I would agree that Story Mode would be one of the better things to "fix" for new people. So many bugs and odd things there, plus the Story itself seems, as said before, on a Tangent to the rest of the realm in some sections. Granted, this is probably also the LARGEST and most intensive thing to get through. With that in mind, I think Citizenship is the second most important aspect to get resolved. Even if the tools were just given to one person randomly, that would still allow Activity in some way, beyond joining Alliances, which are in a somewhat unbalanced state of flux lately. Shared tools are linked to Land Loyalty now, and I have not seen too many shared tools being given to "new players", who aren't citizens, probably because they aren't citizens. Likewise, allowing some form of basic Citizenship would give newer players a reason to look into what the lands are themselves, rather than simply stay with no homeland because the Allaince/Guild situation may put them off a bit. Viscosity is irritating perhaps to new folks, but it's a fact of hte realm and is yet one morething to "finally get through" in cases like the MDA gates and such. Consider it a mini-quest/challenge of sorts, to visit more places. It reenforces the "patience" aspect of the realm. This is good.
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Im the Ghost of Sparta! GoE now is haunted by a ghost, becareful
Per the original Heat Voting Announcement: [quote][color=#CCCCCC]Ann. 2206 - [2012-02-17 22:33:18 - Stage 11][/color] [b]Heat Voting (concept)[/b] There is a method used so far to show the will of some for something to happen, by loading heat into an item and reaching insane heat amounts. I believe this method is a good indicator of collective will power and can be used as a voting method if something should happen or not. To counter it with a "negative" vote, an additional item could be used to load heat and show a group of people is against that something. The ability to raise heat is directly proportional with the skills, age and by that with the popularity of a character. The fact heat drops is also relevant when considering that a certain matter might be seen by someone that can do something about it at a later time. In other words it is a vote that slowly fades away if not sustained and has as only "enemy" the "forgetting" of that cause...and that is in a way very realistic.[/quote] [b]As of this moment, there is more Heat in the left-hand rock than in the hidden orb "vine". [/b] (aka: Spartan Stays Dead) Make of that what you will. For those who ask me "[i]how much is needed before he's revived[/i]"... I must explain that I only helped activate the clickies to record your Heat donations. Heat drains from each every second, exactly as your own personal Erolin device, and trends towards zero without constant donations. I do not have a revival item or spell. It is compeltely up to the whim of those who [u]DO[/u] have such magics and tools on what sorts of "[i]heat limit[/i]" to reach. I'd suggest pestering them for details.
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Battle Icon active/inactive
I love this idea. There are often times I'd like to just review a recent combat, or check how close to twelve wins I am, but the "you got smacked" had not triggered to turn it yellow. I click the icon and see the last (new) incoming attack, which means wait a few seconds for it to load, close the 'popup', then re-open the combat log again, wait a few seconds, then click the entry I'd like to review. If a half/half icon is too confusing, perhaps an options to toggle "last incoming/total list" would be useful?
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The Chronicles of Windy
I liked this story. The chapters could probably be a bit longer, but since I can't write coherently myself, I cant judge too much! I agree though, that the characters were captures pretty well there. (and while Mur's name is used as an oath in-game as you've written, I think it fits. Not sure about how it would need to be changed though, as this is more an "external writing".)
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Managing Content Sections
By the way, it's [b]<!-- content separator -->[/b] Not [b]<!-- content section -->[/b] That caused me some minor headaches earlier.
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MD Summer Fest Meeting
I missed it in triggers too, sadly. I tend to watch moodpanel much more closely, and only check triggers to see when Drunk wears off. Sounds like a fun even though, and now that it's on the forum, there might be more awareness.
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WTT tainted for windy
If only I had a spare WP to make a Windy. I'd be all over this.
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new shop offers
Since the game is meant ot be playable at similar "level" by not spending a single cent or peso, or rupee, I think the shop is fine. Ading "useful" things tends to widen the gap between players who spend credits and those who may not. That said, I understand the argument that tokens and such are "powerful/useful" but still, they can be gotten through trade with voting credit-coins alone so are still not "needed". I don't want to see a market for credits undermine certain flavours of the realm anymore than they already may.
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Suspicious visitor in the realm?
[quote name='Valldore Nal' timestamp='1337881558' post='112790'] I don't think that her comment (although misleading) was about the location of the fountain. [/quote] Wisdom indeed.
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would it be possible to get a mds_is_itc() function?
(Oh, go tell Willow's Shopkeeper "Trade Checker" for this in action. Use either type of *TC ...except ATCs)
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Gone
Ditto the wookie. I'll miss you, but remember, if your mind changes, the realm is always open for you to return again.