Images
-
tldWPhu.png
-
First Bug Achievement?
-
Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
-
Screenshot_20230327_224828.jpg
-
Screenshot_20230327_224835.jpg
-
Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
-
Fyrd Stuff.jpg
Everything posted by Muratus del Mur
-
Basic things about MDCRT
What the f** is this.!? Super short: a way to exfiltrate creatures from md realm and store them in your Ethereum wallet.. O.o More: Ok, so first of all a brief introduction to NFT: NFT (or non-fungible tokens), are collectable and unique tokens created on a specifc blockchain (in this case Polygon/Ethereum), that can be traded, sold, kept, transfered, collected, etc . There is an open marketplace for these, you can trade them on Opensea.io, Rarible.com and other markets. Once a creature is minted to a NFT, it is gone from your bestiary. It might still be available in illusions mode and probably other places too. You can then do whatever you want with the nft token, even just keep it outside of md in your NFT wallet, or use it wherever NFTs can be used. We intend to allow the creature to return back to MD, but only under certain circumstances that will be described later. more on NFT here: https://www.investopedia.com/non-fungible-tokens-nft-5115211 Ok, but what are the costs? We are keeping a fixed, decent, fee at the time of minting the creature token, taken in MD credits, in order to cover the minting costs and buy me a coffee for developing this. Also the fee is meant to limit the amount of md creatures turned to NFT, to avoid inflating their value. At the time of writing this, the value of the fixed fee is 5 credits, feedback is welcome Keep in mind that a higher fee means more rare and valuable crits minted, and a free fee means these nft are super inflated. Check the bestiary page for updated info. You can mint these directly to your desired wallet. In order to be able to transfer them away at a later time, you will need what is called "gas" to pay the transaction fees. This is at the time of writing this, somewhere around 0.017$ for a token transfer, basically nothing. There are other indirect things you should be aware of, namely, you need "Polygon (MATIC)" tokens in your wallet to pay the gas fee, and while the fee is super small, getting some polygon tokens on your wallet might involve costs of a minimum transaction amount of ~35$ depending on exchange. Research the best way i found to get MATIC tokens, as it might cost you 1$ or 50$ depending on how much you care. Free Polygon (MATIC) for gas fees If you are new to this and find it too difficult to handle, you can contact me and i will gift you 1$ in MATIC so you can transfer about 50 creatures or 50 times. Remember you do not need any gas fees to receive or hold the creatures, this is only needed if you wish to transfer them away. I reserve the right to ignore the requests i find unfounded or if you already have enough credit on your address. What blockchain are these tokens on? Polygon network under Ethereum. Your wallet address is your ETH address, and you will need to pay gas fees on Polygon (MATIC) network, to transfer them away from your wallet. Why polygon? because if these where on Ethereum directly, the cost of transfering a creature would have been ~30$ in fees, and deploying the contract would have costed thousands. Polygon is a well known network under the Ethereum blockchain, that is used for blockchain domain names and NFT tokens, so your mdcrt is safe on solid network, not on some obscure newly created sub chain. I want to see the contract! For the more technical of you that wish to get all paranoid about the code behind the minted tokens, we published the source code of the smart contract! You can find more details here: https://polygonscan.com/token/0x073aeb8144a7e9cc39e610d06b5b5bf2349ff31d#code Undistributed tokens We hold a part of the creatures, for reward purposes, or historic reasons. All the broken tokens but also all the ultra rare ones can be found on our official address here: https://opensea.io/0xc8EEB7BAF5Ad6EC9C58C7917093C748a5E3FB4EE Official address will always be "magicduel.com", but you could also see it as "magicduel.eth" or 0xc8EEB7BAF5Ad6EC9C58C7917093C748a5E3FB4EE ..these are all the same address. My personal address where you can see some of my collected crits, or where i might send gifts from, can be found at mtec.eth or 0x1232B6aE9710Be3E9a242d7e471eAf7A20Bef150 Our Opensea.io collection can be found here: https://opensea.io/collection/magicduel-creature Our Rarible collection address (same collection just different market): https://rarible.com/collection/polygon/0x073aeb8144a7e9cc39e610d06b5b5bf2349ff31d/items Contract address: 0x073aeb8144a7e9cc39e610d06b5b5bf2349ff31d Does it matter on what market i transfer / sell a token? You should sell only from a trusted market such as those above, and if you want to send as gift, send directly from your nft wallet. Otherwise, its not important what market you use, because they all list the same collection and any change you do will be visible in all public markets. Disclaimer! All the data within the minted MDCRT token is stored on MD server and is bound directly to the md database. Officially, we consider that whoever has the token owns the crit, regardless of what happens to the crit in MD, except if it gets somehow erased, or compromised... then its out our hands. We do not guarantee the perpetual existence of the token data. While the token itself will exist on your wallet forever, the data will only exist as long as it exists in MD. ...obviously!
-
Screenshot_20230327_224813.jpg
From the album: Crypto, MDCRT, NFT
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such. Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature. I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback -
Screenshot_20230327_224828.jpg
From the album: Crypto, MDCRT, NFT
-
Crypto, MDCRT, NFT
Thibgs related to NFTs created via MD, crypto experiments and more
-
Screenshot_20230327_224835.jpg
From the album: Crypto, MDCRT, NFT
-
Screenshot_20230327_221129_AlphaWallet.jpg
From the album: Crypto, MDCRT, NFT
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain. Magucduel.eth is also a valid ens domain name bound to the official address. This is part of a series of experiments i do in the crypto direction -
Unable to Build Shm Fenth
This was affecting all items that matched the first mix option of a recipes , so if for example a combiner had this recipe: 1) item 1, Item2 2) item 3, Item 4 and you tried to used item1+item2 , first entry, you got this silent error. All other combinations worked fine
-
Unable to Build Shm Fenth
fixed
-
Unable to Build Shm Fenth
Sorry, work is killing me.. maybe @Chewett can check it before i can. Or bump it later in a couple of days.
-
Unable to Build Shm Fenth
Yes i can confirm this is going on. I will try to check what happened . Can anyone confirm if the combiner is working in other places for other things?
-
Of the words of the mind of artifice
I am actually working with this AI, i implwmwnted its API just days ago into the new browsermmorpg.com site, to help with writing game articles based just on some basic ideeas. As a curious person myself, i have experimented with possible ways to drive it mad, and i found some it will never assume that whatever it sais could be false. If you get it to say contradictory statements, ut considers both true, and leads to some insane absurdity, lot of fun. you can ask it to create a riddle or story scenario around a given ideea. You can ask it to rephrase text in shaekspearian style, or give it a detective story and ask it to solve the mistery. It can evwn remember stuff and act acordingly..just crazy. I have the api ready for implementation into md, was supposed to be a new version for Darvin but right now i am super busy with the new bmmo site, and after this i die a couple of days and rest.. i've been working 14h a day lately We shall see what happens of this. there is an option to create custom models and train them or your own data, for example i could train it on md history, that would be insane.. maybe if Chew helps this could be done I could just replace myself in md lol
-
Of a changing interface and Announcement #5828
here is a small preview of something i worked on today... Be advised, you should turn back from the preview and not keep it activated, because wild things might happen in there, and i will not spend any second to fix accounts that get broken due to this. to activate the experimental fullscreen theme: https://magicduel.com/layout_test.php?test=fullscreen to go back to normal: https://magicduel.com/layout_test.php?test=default Use it together with the "Frosty" snow mode (lower left snow controls) . All pages are affected not just scene navigation. If might look just as a page without the border and the background, but in addition to that, its also a fullscreen iframe, meaning that this time the entire content area is a single page, and eventually elements could be placed in any part of the screen. Its far from ready, and i don't know if it will ever be ready, but its an interesting view. I want to experiment more in this design direction, your feedback is most important.
-
Of a changing interface and Announcement #5828
I was hoping someone will share their setup eventually, thanks @Aia del Mana There are indeed lots of bugs with this. In general if it is a feature i can not finish the same day, i need to announce it as it is or forget about it (otherwise who knows what i will do next day), and this one was too interesting to give up on it, but it requires a lot more time fixing. The central area needs to remain the same, due to the legacy way this is created (iframe), so the elements inside that one can not be changed. However, if i see feedback on this, and see that this would be something you would like to see, i have some ideas on how to make the interface a lot ore configurable. The only thing that is not yet clear for me if its possible or not, is the "responsiveness" of the page. But for this, i plan to make the palcements stored per resolution, so you will be able to edit the layout of the fullscreen window , but also half screen and whatever other versions you might be needing. This feature will be moved in "settings" under a new section for experimental features. Of course, entire md is experimental anyway, but by experimental feature i understand features released in a very unstable way, that i might just remove one day, if i decide they take us nowhere. Its equally possible that experimental features become permanent, and will be removed from the experimental section.
-
Coin Minter Bug
pure gold is a resource and not an individual item, so it is used as a resources, stack by stack. To fix this 'bug' i can remove pure gold from the coin mint, and later on create a converting facility that proces unique items from pure gold resource, based on quantity or so.
-
Integrating existing tags
I was hoping to merge these two, from one direction only (right join :P) .. i want ideally all tags to be somehow functional, even if just a bit, including personal, so that "personal", in the future, will actually mean just "so rare that only i could get it"
-
Integrating existing tags
I don't want a distinction between 'mechanical' and personal tags, because many times its too hard to make a difference, and also because many times, what was initially made as a "personal coding session" for a single person, became a widely used thing. Also, maybe i am wring, but you can carry two tags, but just one is considered the active/main one , and thats the one that unlocks things. It would OK to have both active tags unlock what each tag unlocks but it might be a lot more complicated to do than it might look, i have to look into that at some point... for now, just one tag is 'in action'. the secondary is just for show.
-
Integrating existing tags
illusion tags? you mean they are on abandoned mp2 accounts? Its actually good news it means we don;t have too many to sort.
-
Integrating existing tags
not really... ok its a vanity sort of tag, but any tag could be used right. "Pickle Meister" could for example allow access to a shared pickles jar, and could be obtained by someone having enough points. Remember the tags can be placed under same parent, so multiple similar powerup item producing tags/tools could be placed under same parent, and someone could only pick one of them.
-
Integrating existing tags
The bad news is that because not many care to get involved apparently, i need to lockdown _ALL_ tags and start unlocking only those that we get to discuss about here. The good news is that because there are not so many people in the realm, i accept anyone and any number of people getting involved on this, so if you have a pertinent opinion, talk to me.
-
Integrating existing tags
Abyss Knight (??) 114 Angien Guardian (??) 108 Blessed Soul (??) 107 Benevolent Breacher (??) 107 Glorious Smiter (??) 105 The Charmed (??) 103 Dripping Juggernaut (??) 102 Cleansing Practitioner (??) 100 Ilum Tribesman (?? wtf is this) 99 Shadow Slayer (??) 97 Unballanced Entity (??) 96 Dark Rider (??) 94 Shade Guard (??) 93 Dark Knight (??) 92 Servant of Necrovion (decide tools these could have, but also how one could still get this tag in an automated way) 91 Servant of Light (??) 89 Steadfast Reconciliator (??) 89 White Knight (???) 88 Shade Warrior (?) 87 Luminous Lacerator (? too manyyy) 85 Guardian of Light (?) 84 Tainted Soul (?) 73 Tiny Man (bots in gg. Could be interesting to have a way to become one of these) 39 Empty Aramor (bots in gg. Could be interesting to have a way to become one of these) 39 Woodcutter's Apprentice (experimental new tag) 26 Shade (?) 21 Resource Merchant (experimental new tag) 21 Bringers of Light (?) 20 Death Guard (this should be interesting, assigne current dg tools to this tag, and assign the tag to whoever dies enough times?) 17 Guardian of Tools (??) 10 Silvan Watch (??) 9 Automaton (??) 8 Veteran (decide a number of active days to consider someone a veteran, or other factors. Veterans could get additional access) 7 Embers of Kelle'tha (??) 6 Sky Scouter (needs access to sky related trackers and tools and obtained for setting x scene sky view settings) 6 Quest Rangers (too generic) 4 Pirate (..) 3 Fighter (way too general!) 3 Heat Contriver (first functional tag of the tagdispatcher, gg tools related) Live Support (maybe a tag that can be obtained at will and grants access to gateway island tools for helping noobs, then later levels that are based on merit) Guardian of Bob (water the tree and have an insane location wait time ?) Knators Mercenary Guard (travel easier between gg and lr, boat) Junior Loreroot Librarian (sounds to me like a good role for initial role in LR, but i want to hear an opinion from someone in LR) Judge (judges are high level administrative levels with decision power, but they can be given to anyone that deserves and wants such a role. I imagine it as a last branch where you can pick between judge and king, with a ultra high loyalty check) Co Leader of the Treasure Keepers (what is this co leader? two people with same leader tag makes more sense i think) Golemus Golemicarum Rebel (rebel tag is given automaticall? in any case it should unlock specific tools and info about this should be somehow be made available to them) Avatar Manager (this is administrative function, but i want to creatge a path to it somehow, as part of releasing more admin tools automatically for whoever deserves them) Avatars (is this different from the above? or from MD Artworks? lets clear this) Water Dowser's Leader (guilds should have an alternate way in, that will allow people that actually deserver the role, compete with the people that can obtain it through political moves) Garden Keeper (gardening activities are now more interesting than ever) Gardener of MDA Garden (same as above? one single gardener role should remain) Advanced Empty Aramor (this is a bot, i left it on this list, maybe someone has a creative ideea about how this tag could become publicly accessible and what it should do) Glass Expert (could be generalized for different resources, but maybe its too much and should be grouped into a general Resource Expert tag) High Lord Inquisitor (need to recheck all religious activities and reglement them ) High Savelite Priest (same as above) Item Enchanter (new experimental tag) Highly Esteemed Treasurer of Marind Bell (treasurer, like guild leader roles, should have an alternate way in, based on achievements of some sort) Master Assassin (match with the killing history and capability?) Warden (would be awesome to talk to the owner of this tag, but probably impossible, so i want a suggestion on how one could become prison warden) MD Artist (maybe if the artist medal is owned?) (All leadership roles have a special status. There will be a path to unlock candidacy first of all. This path needs to prove loyalty to the land, and some advanced ability to use game mechanics. We do not have presidents here, we have kings, queens, dictators.. you get my point i hope. After nameing a leader, regardless how, the actual king tag, will be responsible of access to super powerful tools. Add here any i missed) MDA Land Leader Loreroot Consul Queen of Loreroot Demon of the East Demon of the Labyrinth King of Golemus Golemicarum King of Marind Bell
-
Integrating existing tags
There are 280 unique tags right now, some are really unique, some are unusable, and some are common. I want to do some cleanup and organize these first, before creating new ones. I want to focus more on the tags that are used many times, so lets start with these. Please comment what you consider, and i shall update the list accordingly. Any tag that has more than ~20 people holding it, including alliance related tags, should have a set of rules on how you could obtain it from a tag dispatcher, and it would be good to discuss this with the people currently holding that tag, to try to implement the way they consider it should be dispatched. Tags that don't get integrated in a tag dispatcher now, will be less likely to have any other later functionality. I left some tags out, that are really personal and can not create any confusion, and i included some automated tags, or single use tags (including mine), that could have a bigger mechanism behind. I will write under the tag name, the number of accounts that currently own it, and in brackets, my comments. List follows next
-
Of additional characters in tags and tag descriptors
@Chewett I found lots of tags saved with slash \' directly in the db, not sure how this happend but i changed it so they are the string without slashes in the db. Any adding or stripping of slashes should happen only at runtime, not saved. right now i have other plans i want to focus on, but eventually i will have to test with the Woodcutter's Apprentice tag, and see there how the \' happens and why. I suspect there are multiple places where this happens the wrong way and the tag is escaped using the db_escape function that seems to be adding unnecessary slashes to an already slashed form input. Since i don't want to change a func that i am not fully aware where else its used, i plan to take it out and use mysqli_ related escape funcs, or otherwise clean the string... but again..not sure when i will, depends how much time i get today.. If its not done today, feel free to fix it Thanks
-
Tag Dispatchers - A new era begins
Tag dispatchers are a "glue" that should connect existing features , not something to invent new ones. When making suggestions of what things the tags should unlock, please refer to existing things.
-
Tag Dispatchers - A new era begins
The Tag Dispatchers have new features, that will completely reshape the future of things in MD. Roles can be unlocked sequentially, you need to open them in order. You can only follow a single branch and once you picked one direction, the other options get locked. Absolutely any data that exists in md can be used as unlock rule for a tag. We will be able to use all those fancy things such as the daily voting and a lot of other stuff that was there but was never used for anything. At the "end" of the "tree", there will probably be insane rewards, such as god mode powers (you know them as A25 , but god-mode sounds a lot better right? 😛 ) Multiple option trees for multiple dispatchers are possible, so its not just a single one and a single path. The tag structure editor is done and functional, its a super powerful tool that now needs to be put to good use. I intend to collect the best of your suggestions and make them real in md .. so let me know what you think and what sort of tag structures do you can think of. What i need: - tag names and descriptions and a vague ideea of what they are supposed to unlock - images 150x150px hand drawn md style - tag structure suggestions, for example what sort of tags would a merchant role imply, and what choices (names to be picked after) - places for tag dispatchers, where do you think they should be in the realm. Sample tag dispatcher 'trees', the names are kind of random, just so you understand visually how these will look.
-
imagination challenge
None of these, he decided to do some ultrarealistic thing, completely not the symbolic things we discussed here. Its not anyone's fault, i liked the answers here a lot more