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Burns

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Everything posted by Burns

  1. Loreroot needs a new leader since Nelya is gone, and Raven serves that better than most others... Democracy sounds clever, but after all, it's a conservative system which hardly ever allows any changes to happen, and if Loreroot doesn't change, it will be left as 'the forest where you can buy water daimons' instead of getting the honor it deserves. still, i'm not serving anybody, not even yrth =P but i can easily be convinced to help, no matter if the person in need of help is Raven or a newbie^^
  2. I wonder if it's the right time now to take over savelite's and make it a wing of Guerilla... Nah, i guess yrth wouldn't like that XD
  3. you will see the point of martirism later ;-)
  4. maybe it did back then, but atm it surely stacks up endlessly... ask dst or LS, they are battling over the highest one-hit damage [currently about 40k from dst^^]
  5. you consider that a bug? weaken does the same, it stacks up all fight long, so i think defend is meant to do what it does... the explanation might be a bit misleading in those matters ;-)
  6. YAY, minotaur^^ and it's not THAT hard to keep track of where you are
  7. Burns replied to Kafuuka's topic in New Ideas
    totally NO, don't you see what happened to HC when money started being involved? People will cheat, bribe, threaten and loath each other when quests start to be about money... defintely NO, WP are already one step too far in that direction imo...
  8. k, then i'll only kick your sterns in willows, and only those of the MP5s, and keep away from your cannons in your own territories
  9. was about time some riot starts... it's been too quiet for too long d'ya mind if we start attacking you and your crew til death?^^
  10. to revive the topic: The Knight Obviously, that creature is designed to get rid of drachorns, that's why it should be a golemus creature^^ Buy: vit: 500 ap: 40 value: 1000 lvl1: Spearman ability: damage targets: strong vitality: 200 attack 40 defence 10 init 3 This Mercenary is a strong attack entity, but even given his plating of steel, he often loses a combat because he can't attack his enemies when the close in on him... He will not fight against weaklings, but save his power for the biggest opponent he can find and slay him if he can. Requirements: xp: 1000 wins: 70 age: 7 Upgrade: vit: 800 ap: 50 value: 1500 lvl2: Swordman ability: damage targets: strong vit 400 attack 70 defence 12 init 4 After perfectioning his skills with the spear, he decides to go for the sword and slay opponent from close range. He loves how the hot blood of his enemies covers his new shiny plating, but often gets in trouble when his opponents outnumber him. Requirements: xp: 8.000 wins: 120 age: 20 Upgrade: vit: 1800 ap: 60 value: 2000 lvl3: Knight ability: damage targets: strong vit 1000 attack 120 defence 15 init 1 Given a new plating and a new sword, he slays his opponents with his harsh blows. He is better protected now, but this protection comes with a high price: he is very slow. Requirements: xp: 30.000 wins: 200 age: 40 Upgrade: vit: 2000 ap: 70 value: 4000 lvl4: Rider ability: damage targets: strong vit 1200 attack 150 defence 9 init 7 With the new horse he bought from his earnings as mercenary, he grows even more powerful. Unfortunately, he had to sell most parts of his protective armor to afford the horse, but his attacks got stronger and faster with the horse. Requirements: xp: 100.000 wins: 350 age: 80 Upgrade: vit: 3000 ap: 90 value: 6000 lvl5: Hero ability: damage targets: strong vit 600 attack 200 defence 4 init 15 aura: focus attack [on his first strike, he kills the creature he targets. That ability works ONLY for the first attack and will NOT come into effect when the target has less than 4000 vitality], anti-freeze Bored from his usual enemies, he decides to for the big ones and learns how to deal with the strongest creatures in the realms. He knows the weak spots of each and every creature, but only uses his skills on those which seem worthy to him. He doesn't need any armor now, as he is not fighting for his master anymore, but for the pleasure of destroying, and doesn't mind what his master wants as long as he gets the honor of slaying the one opponent he wanted to kill. As i've said, a drachorn-killer... And I'm definitely no good with artworks, sorry -.-
  11. Burns replied to awiiya's topic in New Ideas
    tree, the newspaper subforum is not public XD i agree with chewett on that matter, MD needs money, and rusty is a way to raise funds but i would prefer it if there was some creature to kill it... we know that rusty is _really_ overpowered, with that attack-stat and its auras... i would really like to see some creature that opens a way to kill it easily, like an anti-anti-freeze aura, if you get the idea... that wouldn't make the rusty weaker, but give players a realistic chance to deal with it... a rusty in a good rit is almost invincible these days :/
  12. UP, i don't know how many alts you play, but on UP, you won HC, don't forget that ;-) personally, i had huge troubles with my vit when i started mp5, and i considered myself a good fighter even back then... The stats of a casual gamer were simply too little to compete with ANY other mp5 back then... and with (relatively) little attack, it's really hard to win on low vit -.- getschi is going through that troubles right now, the moment he faces something else than a dummy-def [eg randoms], he needs all the vit he can get to get a win...
  13. that often?... i only get it about once each 15-20 mins browser: Firefox 3.whatever, the latest os (hope that means what i think that means): vista 32-bit connection: differs due to traffic, between 500KBit/s and 4MBit/s (i mostly play at night when it's a bit faster)
  14. UP, i fully support everything you wrote, but you will also have to look at the point of mp5-freshmen... they need their vit to win a fight, that's why they set a single tree 0%^^ also, there's only a few people with over 30 slots, and wasting 6 of them on trees is not an option if your inventory is full with 16... people will rather have a second combat set than a bunch of 'worthless' trees, and that's what they are as long as you are still strugling to win at all... you won't need to lose xp as long as you have a hard time gaining them ;-)
  15. Burns posted a topic in Resolved Bugs
    I guess most people who play at willow's or the dojo have already heard about it, but there is no biug report about it: The Ally Flu has caught us, and even some non-allied people suffer from it!! Some people, most of them in allies, just don't show in willow's or the dojo, and can't be attacked by the same mp in these locations... that makes going idle a bit pointless :/ ghosts can still attack people, and even invisible people from another MP, and nobody seems to know why that happens... It's the problem Stormrunner already described some days ago, but it has spread out since then -.-
  16. Oi, light plays a role and i don't ?!?! :cray: nah, i wouldn't choose me for a RP-quest either xD but you can place bets that i pop in at some point =P
  17. have you ever thought of refreshing _after_ doing the Free Credits? Your VE and VP don't update every 5 seconds by default, they only do it on certain intervals when you are changing them (eg. by fighting, walking around...), so if you are standing in a sanc an doing free creds, you don't neccessarily notice them once you are done, so try and refresh right after you did them, that way you will make the boni show up^^
  18. Burns replied to dst's topic in New Ideas
    [url="http://magicduel.invisionzone.com//index.php?showtopic=3424"]http://magicduel.invisionzone.com//index.php?showtopic=3424[/url] All-Star Contest
  19. Ok, here's a new idea for people who already won a head contest: The All-Star Contest! It's reserved for those who are excluded from HC, and MP5 only (there are not that many people on 3 and 4 who have already won a contest... and to few people in MP6 to have a contest at all) It starts at the the same time as the HC, and is closely conntected to it, keeping the hunting part alive^^ The plan is simple: Mur already coded a way to exclude winners from HC, so it shouldn't be a problem to insert a slightly changed code: Give people a star instead of nothing. To avoid messing the HC just for our personal fun, we can only get a star (or golden heads, blue circle or a pink ribon B) ) for getting a LOSS [defeated/sheath balance] against someone holding a bunch of heads, say 50 or 100. Those Stars have huge stat-damage as there are fewer of them around, like 20 times the damage of a head, and can be taken from other veterans by getting a vic against the one holding the stars, just like heads in HC. There should be absolutely NO rewards, no stats, no credits, not even a medal, it's just a fun contest you can compete in For counting the scores, there should be a random timer as for the HC, and the contest ends when the HC ends. Whoever has the most points wins, but doesn't get anything^^ NOTE: This idea is NOT related to the 'New HC' topic, even though one doesn't mess with the other... Just like the other topic we made about the normal HC, the startpost will be edited by us as the idea evolves or changes. Please leave your opinions and/or support below
  20. Burns replied to Burns's topic in New Ideas
    *edits in a paragraph about bugs in the first post*
  21. Burns replied to Burns's topic in New Ideas
    by shutting down allies, we mean to say that there should be no advantages/disadvantages from allies in HC of any kind... you are still in you ally, of course, and you have the fancy logo and the ally chat, but all bonuses for combat are gone^^
  22. [url="http://magicduel.invisionzone.com//index.php?showtopic=3417&hl="]http://magicduel.invisionzone.com//index.p...ic=3417&hl=[/url] new HC rules
  23. *cough* easy to say _after_ winning through that system *cough* take a look at new ideas ;-)
  24. Burns posted a topic in New Ideas
    In the light of the latest happenings in HC, Lightsage and me started making up new possible rules for the Head Contest to prevent things like what happend from happening again. The main point of the new rules would be that Alliances are switched off during contest. That means: - NO Homeland stat-boost - NO Ally stat-boost - NO transferring heads from one mp to another - NO more 40 mins waiting, thus making the contest faster That obviously means that there can't be a HC in times of War... you could explain that with the HC being a way of training in times of peace, or a game to pass times of boredom, that obviously stops when a war is going on. Or as a kind of competition as it is now, "organised" by the alliances (which would also explain the stopping during times of war or tension) With the Allies being switched off, skills and pacts will get a bigger meaning in HC again, keeping it unfair, but making sure that actions like the ones MRV and Lightsage started, which are obviously considered too unfair, are impossible. Another point is that people are taking it too serious in our opinions, so we'd suggest giving out equal credit rewards to all 4 winners of each mp, and not giving the 1st double credit reward. This is because the credits make the contest taken to seriously, as if it where for money. We are sure that getting 1st is tougher than getting 4th, but in the last few contests, only Lightsage got a 1st place with 'skills', and personally, I [Burns] don't consider 5 birds to be any extraordinary combat skills -.- Anyways, he managed without pacts, and that's really rare when taking a look at the last few contests... And there's still the added skill and stat boost for whoever ends first (and gold medal ofcource) Another point is the timer. It needs to be rearranged, as it's obviously too easy to forecast the ticks with the current system. People keep logging heads off in places where nobody finds them [sometimes on alts, which is forbidden even by current rules] and only come on seconds before the tick and leave again mere seconds after the tick. Edit: If a player gets caught using a bug, s/he will be kicked from that months contest. No further bargaining, simply out. Better luck next time. Veteran link: [url="http://magicduel.invisionzone.com//index.php?showtopic=3424"]http://magicduel.invisionzone.com//index.php?showtopic=3424[/url] NOTE: the All-Star Contest is not linked with the 'New HC', but the don't mess with each other^^ More to come, but we'd like your opinions on what we already have Small note at the end I'd (lightsage) like to add: this is for making the contest FUN again, not to make it fair And this first post will be edited with improved ideas when they come
  25. I've never had any troubles with the unfairness of the contest because it was the same always... Heads were transferred, bugs were used, pacts were made... but giving players who suffered under those things a second chance is not unfair, that's actually FAIR!! if that's how the contest should be played, everybody deserves a second chance, there has _never_ been a time when HC was fair... i can't remember a single HC in which alliances and head transfers were not a BIG part of creating winners -.- I can put up with it if the reason can't be made public, but if one of those three [transfer, bugs, pacts] is the cause for giving people a second chance, i want another shot at HC too

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