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Aeoshattr

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  1. Upvote
    Aeoshattr got a reaction from Jubaris in Necrovion demands blood!   
    May I clarify, as I feel there is either some inconsistency or some bad phrasing in the announcement. Consistency has been used to terminate Necrovion in 2016, so I am curious to know whether this is a new change or a mistake.
    Necrovion has been opened for an indefinite period of time, as per 
    https://magicduel.com/page/Announcement/view/4556 , which states the Necrovion guard is not to kill anyone during this indeterminate period of opening. There have been no announcements since that one to say the "new norm" is for Necrovion Guards to resume killing tresspassers.
     
    The most recent announcement states that after the MD Anni day (whichever it was), things will be "as per usual"
    https://magicduel.com/page/Announcement/view/4980
     
    The usual has been for tresspassers to not be killed. May I have this clarified, please, @Chewett, since Mur's previous announcement on the topic contradicts Anno 4980.
    Thanks.
  2. Upvote
    Aeoshattr got a reaction from Lazarus in Necrovion demands blood!   
    May I clarify, as I feel there is either some inconsistency or some bad phrasing in the announcement. Consistency has been used to terminate Necrovion in 2016, so I am curious to know whether this is a new change or a mistake.
    Necrovion has been opened for an indefinite period of time, as per 
    https://magicduel.com/page/Announcement/view/4556 , which states the Necrovion guard is not to kill anyone during this indeterminate period of opening. There have been no announcements since that one to say the "new norm" is for Necrovion Guards to resume killing tresspassers.
     
    The most recent announcement states that after the MD Anni day (whichever it was), things will be "as per usual"
    https://magicduel.com/page/Announcement/view/4980
     
    The usual has been for tresspassers to not be killed. May I have this clarified, please, @Chewett, since Mur's previous announcement on the topic contradicts Anno 4980.
    Thanks.
  3. Upvote
    Aeoshattr got a reaction from lashtal in Auction part 2   
    It is unfortunate to see you go, Blackshade.
    I had kindly asked you to not resell the Imprinted Dark, as attributing a value in gold to it taints the personal nature of the item and the quest that was in place to obtain it.
    If you are departing the game, I'd kindly ask for the item to be returned - or passed down to one other that you deem worthy.
  4. Upvote
    Aeoshattr got a reaction from Fang Archbane in Live Help Operators - Opinions   
    I'll try to keep it short and to the point:
    Gateway Guardians, RPCs and LHOs can (and IMO should) be different titles which a player may or may not hold multiple of. 
    Gateway Guardians are like guides for new players, to introduce them into MD's universe from a lore and atmospheric perspective, as well as mechanics.
    LHOs in my mind were always like little helpers, people who could help you if the game did an oopsie on you (also fitting of the spells they get given)
    RPCs were established characters, players who became part of MD more than anyone else, but not necessarily related to the Gateway island.
     
    TL:DR - I don't think we should mix those 3 responsibilities into a single one, but players should be allowed to hold multiple of them if they can consistently manage them well. If anything, I think LHO should become a very official and strict title - a professional responsibility. More like an OOC title rather than anything that holds lore value in-game. Likewise, I don't think we should bind RPCs to the Gateway Island only, especially since at the moment it's pretty much closed to most of the playerbase (I think it's still inaccessible to old players?)
  5. Upvote
    Aeoshattr reacted to Miq in King of Golemus   
    Ave,
    Hereby i become the king of Golemus with the blessing of current active leaders of Golemus.
    Miq
  6. Upvote
    Aeoshattr reacted to lashtal in Happy Birthday Aeoshattr!   
    Happy birthday!
  7. Upvote
    Aeoshattr reacted to Aia del Mana in Happy Birthday Aeoshattr!   
    A blessed birth-day to thee, Knight of the Night.
  8. Upvote
    Aeoshattr reacted to Azull in Happy Birthday Aeoshattr!   
    Happy B-day
  9. Upvote
    Aeoshattr reacted to Lintara in Happy Birthday Aeoshattr!   
    Happy passing of the year Aeo! Have a great cakeday
  10. Upvote
    Aeoshattr reacted to Ungod in Happy Birthday Aeoshattr!   
    Have a good one!
  11. Upvote
    Aeoshattr reacted to MaGoHi in Happy Birthday Aeoshattr!   
    Happy Birthday Aeoshattr!
  12. Upvote
    Aeoshattr reacted to MaGoHi in I am Hungry   
    I, MAG THE (self proclaimed) KNIGHT OF BACON, AM HUNGRY.
    I NEED YOU TO COOK THE MOST DELICIOUS, FLAVOURFUL AND LUXURIOUS DISH MAGICDUEL HAS TO OFFER.
    YOU WILL HAVE TO DESCRIBE YOUR DISH AND PROVIDE ME WITH AN IMAGE, I WANT TO KNOW WHAT I AM SERVED AFTER ALL
    I AM HUNGRY BUT I KNOW THAT PERFECTION NEEDS TIME SO I WILL WAIT UNTIL END OF DECEMBER.
     
    tldr:
    cook a dish and make it MD themed describe what you made provide a picture (with name and date please) deadline end of december looking for judges and sponsors rewards to be announced
  13. Upvote
    Aeoshattr reacted to Chewett in Alt Issues   
    Im not going to apologise for not doing this sooner because  Im not sorry. I was taking a break from MD because the negativity, constant demands, and general unpleasantness was getting me down (general comment, please dont feel its aimed at you Aeo  ).
    It should be done now (yesterday), and resolved slightly more satisfactorily  (secret).
  14. Upvote
    Aeoshattr got a reaction from Lintara in Complaint on "One Man, Many voices" AL   
    Just to point out a slight discrepancy there. 
    I slightly agree with NoOne here. If I may point out the obvious here and without meaning to be rude or disrespectful to anyone, I think the issue with this instalment of the AL is that it seems to be targetted specifically at a handful of people (I'd say 2-3) and while it affects the entire community it doesn't involve the entire community, or the involvement is superfluous at best. It feels like it's just to keep appearances up.
    I was there at the Red Service and perhaps I should have voiced my dissatisfaction at the time. I don't know how the others present felt, but to me it felt like it wouldn't have made any difference whether there were 2 or 20 people there, as the entire event was addressed entirely to Aia. It made the community involvement feel like an afterthought rather than a driver for the ritual.
    To whom it may concern, please consider I am not pointing fingers, I am trying to highlight what I find to be an issue with the AL at the moment. 
  15. Upvote
    Aeoshattr got a reaction from dst in Complaint on "One Man, Many voices" AL   
    Just to point out a slight discrepancy there. 
    I slightly agree with NoOne here. If I may point out the obvious here and without meaning to be rude or disrespectful to anyone, I think the issue with this instalment of the AL is that it seems to be targetted specifically at a handful of people (I'd say 2-3) and while it affects the entire community it doesn't involve the entire community, or the involvement is superfluous at best. It feels like it's just to keep appearances up.
    I was there at the Red Service and perhaps I should have voiced my dissatisfaction at the time. I don't know how the others present felt, but to me it felt like it wouldn't have made any difference whether there were 2 or 20 people there, as the entire event was addressed entirely to Aia. It made the community involvement feel like an afterthought rather than a driver for the ritual.
    To whom it may concern, please consider I am not pointing fingers, I am trying to highlight what I find to be an issue with the AL at the moment. 
  16. Upvote
    Aeoshattr got a reaction from No one in Complaint on "One Man, Many voices" AL   
    Just to point out a slight discrepancy there. 
    I slightly agree with NoOne here. If I may point out the obvious here and without meaning to be rude or disrespectful to anyone, I think the issue with this instalment of the AL is that it seems to be targetted specifically at a handful of people (I'd say 2-3) and while it affects the entire community it doesn't involve the entire community, or the involvement is superfluous at best. It feels like it's just to keep appearances up.
    I was there at the Red Service and perhaps I should have voiced my dissatisfaction at the time. I don't know how the others present felt, but to me it felt like it wouldn't have made any difference whether there were 2 or 20 people there, as the entire event was addressed entirely to Aia. It made the community involvement feel like an afterthought rather than a driver for the ritual.
    To whom it may concern, please consider I am not pointing fingers, I am trying to highlight what I find to be an issue with the AL at the moment. 
  17. Upvote
    Aeoshattr got a reaction from MaGoHi in Complaint on "One Man, Many voices" AL   
    Just to point out a slight discrepancy there. 
    I slightly agree with NoOne here. If I may point out the obvious here and without meaning to be rude or disrespectful to anyone, I think the issue with this instalment of the AL is that it seems to be targetted specifically at a handful of people (I'd say 2-3) and while it affects the entire community it doesn't involve the entire community, or the involvement is superfluous at best. It feels like it's just to keep appearances up.
    I was there at the Red Service and perhaps I should have voiced my dissatisfaction at the time. I don't know how the others present felt, but to me it felt like it wouldn't have made any difference whether there were 2 or 20 people there, as the entire event was addressed entirely to Aia. It made the community involvement feel like an afterthought rather than a driver for the ritual.
    To whom it may concern, please consider I am not pointing fingers, I am trying to highlight what I find to be an issue with the AL at the moment. 
  18. Upvote
    Aeoshattr got a reaction from Mallos in Project: BIOweapon   
    It's distasteful to ask of something like this after two alliances just fell for "s**ts and giggles" recently, and also insulting to those who actually disband alliances to offer 1 gold for such a task. Cheaper than hunger.   And because I really cannot help it, as everybody knows, here is what I think about your issue with 'loyalty' leaders:  If you have a problem with a specific leader, how about you take it on with that leader, and that leader only, not with all the people in said leader's entourage. Stop using axes and saws when what you need is a pair of scissors...
  19. Upvote
    Aeoshattr got a reaction from Mallos in Revamps, Overhauls, etc.   
    I'll try to keep it to the point. This is half me thinking out loud, half me wanting to find out if anyone else has opinions on this.
    Do you think any specific mechanical aspect of MD needs to be "revamped"?
    One thing I notice frequently about other games is that developers keep game features "rolling", they adapt them to the player base and the way the player base works - they keep moving, forcing players to adapt. It brings novelty from the devs, but also forces novelty from the player base. MD feels very stagnant in this sense, and at least to me, it appears that a good chunk of features is out of tune with the current playerbase, and a lot of new features appear eclectic and disjointed from the old ones. Off the top of my head:
    Principles - of minimal use, in conjunction with tokens. With the current environment, there is nothing to make dynamic use of principles. You max them and that's it, never touch them again. Combat - honor, balance, etc feel clunky and cumbersome in the current environment. Armor sets - Some are incomplete (I think?), it's a "set and forget" kind of system that I personally haven't clicked in probably 1 year. There are probably more.
    Caveats:
    MD is a very conservative game in terms of mechanics, so I'm aware "revamps" might just not be a thing here. Revamps are very likely far too much work for a single person (Chew) who already has to also do everything else. So... Does MD have any feelings about this?
  20. Upvote
    Aeoshattr got a reaction from MaGoHi in Revamps, Overhauls, etc.   
    I'll try to keep it to the point. This is half me thinking out loud, half me wanting to find out if anyone else has opinions on this.
    Do you think any specific mechanical aspect of MD needs to be "revamped"?
    One thing I notice frequently about other games is that developers keep game features "rolling", they adapt them to the player base and the way the player base works - they keep moving, forcing players to adapt. It brings novelty from the devs, but also forces novelty from the player base. MD feels very stagnant in this sense, and at least to me, it appears that a good chunk of features is out of tune with the current playerbase, and a lot of new features appear eclectic and disjointed from the old ones. Off the top of my head:
    Principles - of minimal use, in conjunction with tokens. With the current environment, there is nothing to make dynamic use of principles. You max them and that's it, never touch them again. Combat - honor, balance, etc feel clunky and cumbersome in the current environment. Armor sets - Some are incomplete (I think?), it's a "set and forget" kind of system that I personally haven't clicked in probably 1 year. There are probably more.
    Caveats:
    MD is a very conservative game in terms of mechanics, so I'm aware "revamps" might just not be a thing here. Revamps are very likely far too much work for a single person (Chew) who already has to also do everything else. So... Does MD have any feelings about this?
  21. Upvote
    Aeoshattr reacted to Chewett in Revamps, Overhauls, etc.   
    MD is not about the visuals, its about the feelings, the story, the roleplaying. VR would remove much of MD, from MD.
  22. Upvote
    Aeoshattr got a reaction from Ivorak in Revamps, Overhauls, etc.   
    I'll try to keep it to the point. This is half me thinking out loud, half me wanting to find out if anyone else has opinions on this.
    Do you think any specific mechanical aspect of MD needs to be "revamped"?
    One thing I notice frequently about other games is that developers keep game features "rolling", they adapt them to the player base and the way the player base works - they keep moving, forcing players to adapt. It brings novelty from the devs, but also forces novelty from the player base. MD feels very stagnant in this sense, and at least to me, it appears that a good chunk of features is out of tune with the current playerbase, and a lot of new features appear eclectic and disjointed from the old ones. Off the top of my head:
    Principles - of minimal use, in conjunction with tokens. With the current environment, there is nothing to make dynamic use of principles. You max them and that's it, never touch them again. Combat - honor, balance, etc feel clunky and cumbersome in the current environment. Armor sets - Some are incomplete (I think?), it's a "set and forget" kind of system that I personally haven't clicked in probably 1 year. There are probably more.
    Caveats:
    MD is a very conservative game in terms of mechanics, so I'm aware "revamps" might just not be a thing here. Revamps are very likely far too much work for a single person (Chew) who already has to also do everything else. So... Does MD have any feelings about this?
  23. Upvote
    Aeoshattr reacted to MaGoHi in Out of balance   
    i think when your honor drops too far you drop from ballance
     
  24. Upvote
    Aeoshattr got a reaction from Mallos in No Idea How To Name The Topic Xd   
    I'm coming to the USA for a few weeks (NASA-organized project so that means no visitors, no internet) and i just wanted to ask for a pretty simple thing.

    When the LR items are launched, i would like to ask the players that get "Pendant of The Oracle" or/and "Obsidian orbs" to keep them for THEMSELVES until i return. In case you see a "newb" with these items, please buy them from the newb, i will give back the price you paid(i need proof of how much you paid, a screenie and a "declaration" from some witnesses, so be prepared)+ a little bonus for retrieving the items. I will give substantial rewards to anyone that gets me these two items. (assuming they are actually launched....). I will be back on 9th March.
    Anyway, i hope i can rely on you people for this little thing.
    And... see you soon!

    (regarding the items, all similar items apply. So if it's not named "pendant of the oracle" but "necklace of the oracle" whatsoever, it's the item i requested. not same applies for the orbs, they have to be made of obsidian. otherwise they can be "marbles" or anything similar)
  25. Upvote
    Aeoshattr got a reaction from Pipstickz in Happy Birthday Azull!   
    Happy birthday! I managed to not miss it this year.
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