Resolved Bugs
This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.
1287 topics in this forum
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illegal action reported, keeping on this path will get you banned. #ab0k Get thiis message when I try placing it in a ritual.
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I spent a WP for my pack of 10 Research points, after using my free ones up, thinking that I would have access to level 2 Clues. But it will not allow me to get those clues. Is this a bug? Or do you not unlock level 2 from using 10 research points?
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- 733 views
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The scene at Weapon smith has the same kind of bug that happened during Halloween when the interface was messed up. You cant really see the scene unless you scroll with your mouse to the right.
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today when I have tried to use the memory stone detector I get this warning that I never get... [b]Warning[/b]: require_once(gatheringtools/stonedetector.php) [[url="http://magicduel.com/ui/marketitems/function.require-once"]function.require-once[/url]]: failed to open stream: No such file or directory in [b]/home/magicdue/public_html/ui/marketitems/iteminterface/gatheringtool.php[/b] on line [b]10[/b] [b]Fatal error[/b]: require_once() [[url="http://magicduel.com/ui/marketitems/function.require"]function.require[/url]]: Failed opening required 'gatheringtools/stonedetector.php' (include_path='.:/usr/lib/php:/usr/local/lib/php') in [b]/home/magicdue/public_html/ui/mar…
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Today I noticed that my permanent spells counter was set to 0 for all permanent spells (not for non-permanent spells). I guess there was an error during spells recharge. Any other idea? Mighty Pirate
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A bug needing immediate attention: Mur released me (and others?) from jail. Once released, I was immediately made a fugitive-- I do not know if this was Mur's intention or not. I was sent back to jail. After a while, Mur came to jail and wondered why I was there and released me again. I once again became a fugitive. This time, I ran and hid. My understanding is that the fugitive status should have gone away after 15 minutes. But it didn't and I am now still a fugitive in hiding. I am reluctant to give away my location as some folks would come and send me back to jail just for the fun of it. My account ID is 202952. Princess Katt P.S. This same proble…
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Today I noticed that I am unable to produce more than 8 heat stones. I currently have 8 heat stones in my inventory. If I use the solidifier the following happens: - Heat is gone from Solidifier. - Message [b]: [/b][color="#1D6D94"][i]Mighty Pirate fusioned heat with a Memory stone and created a Heat stone[/i][/color][i] [/i]appears in chat. - Number of memory stones is not reduced. - Number of Heat stones is not increased. Mods, please close. Was just a display issue. It was shown correctly after update.
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Greetings, I recently received two Anniversary Aramors from Curiose, as she is parting from the realm. The first of the Aramors worked quite well, it's fine and dandy. The second, however, is claiming to be two creatures at once! The first, an Anniversary Aramor, the second, a Hollow Warrior (Barren Soul). When I sort my creatures under 'ID', or any other option besides 'Creature Type', it shows as an Anniversary Aramor, as it should. When it's sorted under 'Creature Type', however, it shows up as a Hollow Warrior. And, when I click on the creature when it's sorted under the other options, it shows up as a Hollow Warrior, again. And, it's not letting me heal it when…
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- 1 follower
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I noticed something strange for a while and recently i tested it. When all the action points are spent, meaning there are 0 action points left, i can still move freely in places with low viscosity. I wanted to charge a heat storing jar so i moved up and down in marind bell and even after the counter hit 0 i could still move and gather heat as much as i wanted. From what i know, the minimum cost for moving is 1 action points so shouldn't this be considered a bug?
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Anyway, I just signed up and want to talk about the game for one of my articles, and I really like some of the design and setting. My issue is that there are quite a few spelling errors, and I wanted to report each one (in case English is your second language) but there are so many it would take more time than I have. Anyway, the main thing that keeps popping up is the word "loose" instead of "lose." Loose means weakly bound, the opposite of tight, free.... Lose means to lose something, as in "You will lose your balance soon." Pretty much every time the word "loose" appears it should be "lose." If there is a speedy way to report these, I would be happy to as …
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I'm extremely sorry if there was a similar post, but I couldn't find it by search, or in the bugs section, so here it goes : [attachment=3189:Untitled.png] So, umm why is there an elemental egg in Lore Root and no Lorerootian archer?
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[b]Error: TypeError[/b] [b]Err description: undefined[/b] [b]Err number: undefined[/b] [b]Err message: erolin.SetVariable is not a function[/b] [b]Ajax response:[/b] [b]erolin.SetVariable("heat","0"); //debug sound [/b] [b] //var sounds = document.getElementById('sounds');[/b] [b] //sounds.TGotoLabel('_level0','chatmsg');[/b] [b] [/b] [b]try{[/b] [b] parent.textArray = new Array;[/b] [b] [/b] [b] //alert('test');[/b] [b] [/b] [b]}catch(err){[/b] [b] var errtxt = "Error: "+err.name + "\nErr description: " + err.description+ "\nErr number: " + err.number+ "\nErr message: " + err.me…
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If you are drunk, release heat, and attack someone and declare a cause to be fighting for, then you lose all the heat that you had released. I tried this twice and AmberRune tried it once. It happened all three times. If you are drunk and attack with heat without declaring a cause, then you get to keep your heat. If you have heat released and attack with a cause, you also keep your heat. It's only when all three conditions are met that you lose heat.
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Basically, I've been trying to log in since yesterday morning... but the web page is always unavailable... I gave it some time, bout until today @ 11 pm, still nothing Could it have something to do with the fact that I'm now in Egypt for holiday? A few facts you might need : I'm using the pc I used back in Lebanon I tried it on 3 different browsers (IE, Chrome, and Firefox) I deleted all cookies and browser history just in case I tried to go to www.magicduel.com/layout.php directly, but still nothing What's not loading is a master page (the home page), it's not a log in problem, since I can't even attempt a log in I tried it on an ipad as well, and also on othe…
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Iv just tried to use a Wish on Chew A, Yet for each of them i tried it just came up with "unknown Wish" Wish ID's Tried: 2, 11, 37
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[color=#CCCCCC]Ann. 1984 - [2011-08-16 07:12:27 - Stage 10][/color] Land leaders are requested not to interfere with the shared tools by placing any land laws to govern their use. The tools are meant to be grabbed by anyone regardless of land and further changes to the way they will be available are still pending. It is too soon to have any land specific regulations regarding shared tools. [color=#CCCCCC]Ann. 1982 - [2011-08-16 06:51:41 - Stage 10][/color] [b]Woodcutters tools migrated to shared[/b] All woodcutter tools are now shared tools and can be picked up and use by anyone at the designated building inside Loreroot capital. Woodcutter…
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When I click the [inventory] button on the left side of the screen the description when hovering the mouse over the silver coins is : "A valuable silver coin, useful for trading. Has Mur\\ s head on one side and a nice decoration on the other. 2011 Common Edition." (note here also the 2 \\). Also has id : 13310 When I click the << Details link under the [b]Items you own[/b] the description and the id of the sc is different : "A valuable silver coin, useful for trading. Has Mur's head on one side and a nice decoration on the other. 2009 Common Edition.". The id is : 2130. When different ids silver coins are stacked it's normal to use one id and 1 description…
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[color="#CCCCCC"]Ann. 1966 - [2011-08-09 06:21:31 - Stage 10][/color] [b]Fugitives![/b] People that somehow escaped jail (have jail tag but are not on jail soil) can now be grabbed by anyone that sees them and hold for 8 minutes in place. Grabbed fugitives become agitated and highly dangerous (do increased skilldamage when attacking and cant be attacked back). If enough people (6) hold them in place they will be put down and sent back to jail instantly. Currently the unban spell does not remove the (Jail) from the users name, This was previously to show that they had went to jail and such. But now this means that people who have escaped or unbanned normally are treate…
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So, this is the announcement: "[b]Fugitives![/b] People that somehow escaped jail (have jail tag but are not on jail soil) can now be grabbed by anyone that sees them and hold for 8 minutes in place. Grabbed fugitives become agitated and highly dangerous (do increased skilldamage when attacking and cant be attacked back). If enough people (6) hold them in place they will be put down and sent back to jail instantly." Today, 6 of us grabbed Tipu. The result: he doesn't have a fugitive "tag" anymore and he is doing quite well in the realm and not in jail. Could someone please check on this issue?
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okay, so this has been happening for two weeks now, but here it goes : on the log in page, the part where we have to input the characters, I input them right, but it doesn't log in. I even try refreshing before trying even once, and it doesn't log in. the message I get : [color="#FFFFFF"]*Security letters invalid, type the letters you see in the image in the field next to it.[/color] [font="Arial"][size="2"]I'm using google chrome, newest version, and I don't know how to stop this, and as far as I'm concerned, this [/size][size="7"]IS A BUG[/size][/font] [font="Arial"] [/font] [font="Arial"][size="2"]NOTE : I've seen [/size][/font][url="http://magicduel.invisi…
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i have bought the loreroot back entrance in the wish shop, it has worked previiously, but no longer does, is anyone else having this problem?
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I encountered the bug this morning for the first time. Other players, such as redmyth, could confirm it. Basically: I have already 20 defensive rituals, each of them consisting of a single animated tree. My tree is alive, full healed, and if I get attacked the rituals work correctly. The problem appears when I bind a new ritual (e.g. to attack someone). Even if I do NOT click on [def], this last ritual is considered to be the first defensive ritual as well. This obviously creates huge problems. I don't know if it can be related with THC, BHC or other running contests. thanks lashtal
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With this latest change, clicking on [Inventory] above the mood panel gets me a blank window with 1 picture. The give-away feature is still there, in reverse order of previous. To use an item, I must pull up the details window. I am using Internet Explorer 8 and Windows 7.
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I have twice tried to cut down a tree using both a Woodcutter's and Apprentice axe. Each time I have recieved the branches but not the sawdust despite having no sawdust in my inventory.
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QHP, Mighty King Jester and GG King Yrth found themselves dead when they woke up. Since all the three heads of the land being dead at the same time it is presumed it could be cos of a Bug. Requesting to be fixed asap since they r not able to perform their duties at this state.Thanks.
- 1 reply
- 867 views
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