New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
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625 topics in this forum
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Similar to the Top WP and Top Items etc. lists we could have a top Evo point list to see what's what. What do you all think?
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I would like to bring forth a suggestion for how the shop works. What if, hear me out, the power up items, booster items, etc were able to be purchased as items so that those items could then be traded.
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Having some way to pause your evo gain/consecutive day gain/etc to ensure your streak isn't lost when you can't log in for a period of time/holiday Why this is important Your consecutive active days is now tied into many factors in MagicDuel, one of the key areas being Active Days Losing your streak and becoming stuck is becoming a more common affair (see @Sunfire ) For people who literally won't be able to log in, I feel penalising their lost active days is unfair Previously I could find somewhere with internet, an internet cafe, and log in. But now I would need to spend 30 minutes doing lots of stuff for my active days to count, now this is more problematic Being able …
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First things first - I have previously abused the auction for evo points, as announced. Now that is out of the way, it has been mentioned before but the auction is open to abuse in a few ways. Those being: "Fake" listings to obtain evo points, from both listing, bidding, and selling - bidding has already been fixed with a previous change Maliciously setting up listings and extending deadlines to lock up other players resources For point 1, I have attached some recent examples - see how the player repeatedly does the same auction with a short timeframe, so they can re-list it. See how they have also cunningly then put a different creature up after doing the same thing a co…
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With the changes to the armour system and minting, there is now a rather interesting requirement when it comes to creating equipment. Before any equipment can be made, 80 Bark is required to produce Paper, using the Bark Press found at Ravenhold. With all of these new uses for Bark, the demand for the resource has naturally increased. As more systems begin relying on it, the current amount that can be harvested starts to feel a little low in comparison to how much the resource is now being asked to provide. One possible way to address this could be to introduce something similar to the Storm system that increases the amount of Water available. Perhaps a Bloom spell could …
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I am proposing a new spell (or item) to help combat and stop resource depleting players Called " Stop Deplete " The spell or item would work by stopping (x) player from using tools to gather resources for at minimum 3 days to give time for recourses to replenish. This spell or item would greatly help scenes that are constantly being drained of all resources by the same 4 players everyday (which is more than half of MD scenes) This can also be something to help @Chewett cause in the issue of resource depleting players (AKA: CARD) @Muratus del Mur I offer my wps for this to happen if at all possible
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I've been thinking it could be pretty cool if there was a way to actually place your avatar into a scene, like redneck's mosquito. Nothing too complicated. You'd pick your avatar, place it somewhere in the scene, and be able to scale it up or down so it fits. I think there could be two versions of this. Individual cast(forge item or spell?): You can place your own avatar into a scene, maybe for roleplay, quests, or just for fun. It could disappear after a certain amount of time or when you remove it. Open/holiday scenes: Certain scenes could be opened up so that anyone can add their avatar. This could be really fun for holidays, birthdays, anniversaries, festivals, etc. …
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As titled.
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Given Mur is reworking the armour and weapon system I thought I would throw some ideas out My new conceptsWeapons and Armour should be harder to obtain than a click Resources used to make the item should be used related to the rarity/importance/power of the weapon/armour Crafting should require time waiting in the crafting area Crafting should require a sliding scale of skill Crafted weapons and armour will degrade (following the new Integrity system) Crafted weapons and armour should be tradable New Rarer Tier resourcesWe should have some new higher tier resources for items Those less advanced are more likely to fail to obtain these higher tier Having tiers like "Iron -&…
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I posted a lot about upgradeables in the past but due to some health issues I never got around to actually finishing them in MagicDuel. I am still sad about that. However to help give Seigheart some ideas of an "industry" he could build with his new role he is working towards, I'm going to write out some of the key concepts of them. What are UpgradeablesUpgradeables were a concept in MagicDuel to allow buildings to be upgraded over time with regular resource input. If you added enough resources you could "upgrade" them, if you didn't pay the upkeep they would degrade and lose features. The idea was that you could gain/lose features within your land if you maintained them…
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This thread is generally for new pet ideas or feedback. I am going to throw some bundle of thoughts from multiple pet topics here, feel free to do the same. Rammbling Part 1 So, what is a pet? What is it supposed to represent? I think this should be the base question from which others like "what can the pets do" and similar can be raised. In my view, a pet is a companion. A living (? Maybe not all since MD has its magic, go take a talking rock. Maybe sentient is a more fitting word, although still debatable) being which has its own traits and interests, but accompanies you during your life. There is a certain relationship you build. As pets have both common things betw…
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I've been thinking about how Hunger and Thirst could be added to MagicDuel without turning it into an annoying survival mechanic. The main idea would be that the hungrier you are, the less utility you get from your stats. Your stats don't actually decrease, but your ability to use them does. For example: Well Fed: 100-110% stat utility Normal: 100% Hungry: 85% Very Hungry: 70% Starving: 50% Exhausted: 25% So if you have 100 Strength while starving, you still have 100 Strength, but you're only effectively utilizing around 50 of it. Thirst could work similarly, but affect things like regeneration, AP costs, and activity efficiency. Community GardenThe Community Garden could…
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It's quite hard to work out which paths I have expanded to ensure I properly get my days worth. It would be useful it it was shown which paths are contributing towards our streak
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It would be nice to be able to see either publicly or privately on profile page under an avy (or when hovering over avy on profile page) the artist that drew it just to pay homage to current and past artists. When I see a really nice avy I always wonder who drew it. It could also potentially help said artist to get more work commissioned.
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Not to be confused with creatures, although they would take their forms. Basically have a minipet you can display and it would show up somewhere on screen for you, and potentially in certain tagged scenes for others as well! I've always loved minipets in games and this would give another aspect to creature collecting, sometimes people just like the looks and don't care for the combat abilties. Although maybe these minipets could even be expanded to take part in mini-combat (purely for fun) with other people's minipets in those specially tagged scenes. Other ideas are welcome.
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I had an idea sort of similar to this one but I think it's different enough to make a separate post. Mounts. For example a horse or a dragon that you also need to take care of, feed, water it. It would have it's own set of AP (either not much or a decent amount with longer cooldown. Maybe enough to just get through one side of a land to another) that is spent when you are mounted instead of your personal AP. Would require rest and food and water to regenerate it. It should maybe require a quest to earn one, a ritual or building one. Shouldn't be very easy to get. Maybe an icon next to playername or avy to show you are mounted or a automated text in chat like "*…
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Hello all, Here I'd like to make a few statements about the current ups and downs of MP6 and also possible solutions/improvements. For those who do not know what MP6 is, please let me inform you the best to my current knowledge from what I've learned. This may be a bit of a read so please take your time.... What is MP6? MP6 is a mind stage that comes after MP5. You need a total of 28,000,000 heat scars and a total of 10 active adepts that's counted every 24hrs. ( Used to I believe was 30 active adepts) If you have less than 10 active adepts you will drop mp6 and revert to mp5. However in some cases if you prove worthy the gods of MD will allow you to b…
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@Blackshade Rider asked me to investigate an issue where his protector spell wouldn't be able to be stoned properly. He originally thought there was some blocking in MD but we haven't changed that at all. After some investigation I found that he used a spellstone which "converted" his permanent spell into a temporary one! Ooops! What do people think should happen when this occurs? Should it just refuse to be used and stop this occurring? Should we be able to have permanent and temporary spells? Thanks Chew
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I miss the old background image. I think it makes things easier to read in general. I was wondering if there could be a setting to choose between the new dark background and the old one. Both images are in the same folder, it's only a matter of changing the css background property. Perhaps new ones could also be added for further customization. Maybe a setting for dark/light themes in general would be better, as a few other classes would also require adjustement, such as #statusBarPlayername. This would require more work, though. I'd be happy enough with the bg image setting. Reference:
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Hello good day all. I'd like the opinions on if we should have these obelisk removed from the scenes after their use is not needed. It blocks the beautiful artwork!!!!!!!!!! While yes, these obelisk are very useful for someone who has not gotten all the use out of them, thy serve no purpose when use up and out get a nic little message saying "nothing new". If I remember correctly these all had a limit how many times a player could use them. Some gave rp items some gave other stuff. But all were set to limited uses per player (if I remember correctly) I feel it is possible for A25 to preform a simple fix to make these disappear for players who h…
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I didn't realise you can stone the MP6 protector spells as I assumed they were like the LHO spells which, as I understand it, can't be put in a memory stone nowadays. I'm curious to see whether people think that should be the case for all prot-spells too? I feel like it should be the case that you cannot stone them, as the protector should be using the spells for the benfit of their herd, so to speak.
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{Everyone, please post in this thread your requests.} I (Fyrd Argentus) would like you to enchant my "Big red button" ID 235491. When presented it should just say "Big red button". The choices presented should be "A", "B", "C", "D", and "E" In use of a trivia game, I would give the questions and possible answers in chat, then present the Big red button. (Or the reverse if chat is not actually frozen). {Edit, tested: You can do button then ask question only if you do not set a time limit - first answer is only one. Thanks!}
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I make a lot of pickles, and when I give them away, the oldest go first. Since they are perishable, this means I'm usually giving away pickles about to go bad. I would much prefer that when I give something off a stack of consumables... the freshest ones should go first.
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How about a search bar at the top right to filter creatures by name when binding rituals?
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With the "Live Help Operator" program dead, and the MP6 perks negligible given the potential active adept population and the weakness of low level MP6 spells, I suggest giving MP6 the LHO spells, at least as long as they remain MP6. Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell. The extra principle doesn't stick around long enough to build it up. So, MP6 is now more of a curse than a blessing.
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