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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Ledah,

    I didn't realise you can stone the MP6 protector spells as I assumed they were like the LHO spells which, as I understand it, can't be put in a memory stone nowadays. I'm curious to see whether people think that should be the case for all prot-spells too? I feel like it should be the case that you cannot stone them, as the protector should be using the spells for the benfit of their herd, so to speak.

  2. {Everyone, please post in this thread your requests.} I (Fyrd Argentus) would like you to enchant my "Big red button" ID 235491. When presented it should just say "Big red button". The choices presented should be "A", "B", "C", "D", and "E" In use of a trivia game, I would give the questions and possible answers in chat, then present the Big red button. (Or the reverse if chat is not actually frozen). {Edit, tested: You can do button then ask question only if you do not set a time limit - first answer is only one. Thanks!}

  3. Started by Fyrd Argentus,

    I make a lot of pickles, and when I give them away, the oldest go first. Since they are perishable, this means I'm usually giving away pickles about to go bad. I would much prefer that when I give something off a stack of consumables... the freshest ones should go first.

  4. Started by Else,

    How about a search bar at the top right to filter creatures by name when binding rituals?

    • 0 replies
    • 838 views
  5. Started by Fyrd Argentus,

    With the "Live Help Operator" program dead, and the MP6 perks negligible given the potential active adept population and the weakness of low level MP6 spells, I suggest giving MP6 the LHO spells, at least as long as they remain MP6. Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell. The extra principle doesn't stick around long enough to build it up. So, MP6 is now more of a curse than a blessing.

  6. Started by Fyrd Argentus,

    After changing the way triggers work, a number of things now give you an alert message that you can't do anything about except move the mouse there and click OK. These include skills given when collecting resources and use of some special tools - in particular my pickle-making jar. I'd much rather have this stuff show up in chat (for skills, it should be on the same line as the resource result) and not have to do this extra work.

  7. Started by Mallos,

    "There also needs to be some more incentives for fighting for alliances, it could be something simple tied to sacrificing, maybe there is a service offered that alliances uniquely posses. Any alliance with a high enough score (of some variable?) can provide the usage of altars for people who are not balanced - that player would need to give the alliance some offering for their usage, that will then go to the respective stock." Here is the basis for a new idea surrounding alliances. It could be a clickable item in your land that is unique to it, it may have multiple functions. One such may interact with heads, others described above. Overall I think there needs to be …

  8. Started by Mallos,

    This "limited creature voucher" would be at the end of a shop section, maybe the timed or permanent boosters, you could have like 8 of them in that section. When purchased they are just a ticket in your inventory, but with the corresponding wish shop option chosen you can redeem them for a limited time available (anniversary) creature. Every time a new creature is made as well as for all the old ones that would be available through this ticket, you can add the corresponding wish shop option for that creature that will use these tickets to make that creature.

  9. Started by Fyrd Argentus,

    I'd like to go into a GG lab and build a custom golem creature, making selections of stats that have trade-offs, attack vs defense, stronger young vs able to advance more, etc.

    • 6 replies
    • 1.4k views
  10. Started by Fyrd Argentus,

    I'd like equipment and spells that let you fly - e.g. go to map view and pick where you want to go.

  11. Started by Fyrd Argentus,

    Currently GWI citizenship gives 500 defense and 0 attack. There is also a 250 energetic immunity. The only creature with normal attack they can initially afford is an Aramor, with attack 19, which faces defenses ranging from 4 to 15, so the maxium damage done is also 4-15. With only 3% slider on defense, it is impossible for one newbie to do more than the 1% default damage. Unless somebody sets a 0-2% slider on defense, advancement is at a glacial pace, and even then it is very, very slow. I suggest that GWI citizenship should give a 250 attack bonus so that the slider has some impact on their attack strength. I think 250 attack would not be unreasonabl…

  12. Started by Fyrd Argentus,

    I'd like to be able to create an avy by making character & dress selections, as is done on Hero Forge for miniatures, or setting up characters in Bethesda video games.

    • 1 reply
    • 760 views
  13. I'd like to be able to make or choose weapons that had major effects on fighting style. Trade-offs between stats, yes, but also that give different attack modes. e.g. flaming sword that, put on an aramor or other warrior, lets it do a power attack, etc.

  14. Started by Fyrd Argentus,

    I'd like to see everybody's avys that are present. Could be a separate view, on or beside the scene, even instead of names. Avys are what you see, not floating names.

  15. Started by Elyssia,

    So this is a bit of a thought I had, and even if it doesn't fit, hope it inspires an idea or two! The Idea It's well known that one can store complex thoughts into a particularly permeable stone, though a rarer occasion is when circumstance weaves an illusion into a similar such stone, a temporary reality, that can simply be tapped. Fragile though they are. While these 'stones' can not be crafted (or maybe can by an MP7 with extreme difficulty) these are mainly meant for quest rewards. The most common form of these is a Illusory Creature Stone, and once activated binds a creature to the user that lasts either a specified number of days, or number of …

  16. Started by Fyrd Argentus,

    It would be really cool to have a "printing press" object in the MDA that consumes "paper" resources to create "document" items. The user would input a title and a text body which could be "used"/read a specified number of times, ranging from 1 to infinite, depending on the durability of the document (flyer, paperback, bound book, etc.)

  17. Started by Fyrd Argentus,

    You can get 1 credit for donating an approved Ayv image. How about extending that to inventory items that don't have an image? Approved images could then be loaded as the default.

  18. Started by Fyrd Argentus,

    We need a mechanism to change the name of a creature, especially when transferred intact from another player. Don't know what it should cost, maybe 1 credit for 1, or wp for all.

  19. Started by Fyrd Argentus,

    Current data suggest it takes about 50 hours of grinding to move from MP3 to MP4, and about 500 to move from MP4 to MP5. 8 years ago, it was much easier. I think this is demoralizing for the newbies. Lots of ideas are floating around about what to do about this. Let's pick one and do something!

  20. Started by Fyrd Argentus,

    Who is familiar with www.Jigidi.com? You can upload a picture there and it turns it into a jigsaw puzzle (free). Wouldn't this be a cool element of a quest - go there and solve a specific jigsaw to get the clue to move forward in MD? Copyright issues look okay....

    • 1 reply
    • 964 views
  21. Started by Else,

    New currency skill gained through combat or in very restricted ways to buy from an in game shop that gets reduced after a purchase. The shop can have cycles and some once per cycle (realmwide) items,crits, etc. to encourage activity and racing to it.

  22. Started by Fyrd Argentus,

    The idea is to use a creature slot to hold the leader of a group of expendable types, whose number grows and falls with combat and in-game events. This could be Sargent & soldiers, Guide and native bearers, Chief and Indians, Chairman & yes-men, Captain & red-shirts, Thug and gang members, Spiritualist & haunts, etc. The flavor could actually matter, or just be window dressing set at time of recruitment (depending upon where you recruit them). In combat, every "loss" loses you a party member. It takes so many "wins" to be able to recruit an new member. In game, you could be struggling through rough times and lose party members, find a san…

    • 3 replies
    • 1.2k views
  23. This AR file was captured to preserve ideas for use of a talking head that has a random element. Please add other ideas as replies to this topic. Mur Demo Random & Movement.docx

    • 3 replies
    • 1.3k views
  24. Started by Fyrd Argentus,

    It would be great to be able to specify a frequency(pitch) and duration (milliseconds) of a simple sine wave. This tool would then allow you to play any simple tune. A25 soundlist exists. Love it in MD-Script if possible.

    • 2 replies
    • 1.1k views
  25. Started by Fyrd Argentus,

    Each wp spent could increase weapons and armor upgrade by something like 20% of their effect (additive, not factors). Current best armor is about +85% of base, best weapon is about +35% of base. 1 wp -> 100%/42%, 2wp -> 115%/49%, and so forth. You could have weapon & armor upgrades sold separate. You might sell such upgrades in the shop, but I'd make the price per upgrade percentage point quite high, like 1% per credit.

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