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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Given Mur is reworking the armour and weapon system I thought I would throw some ideas out My new conceptsWeapons and Armour should be harder to obtain than a click Resources used to make the item should be used related to the rarity/importance/power of the weapon/armour Crafting should require time waiting in the crafting area Crafting should require a sliding scale of skill Crafted weapons and armour will degrade (following the new Integrity system) Crafted weapons and armour should be tradable New Rarer Tier resourcesWe should have some new higher tier resources for items Those less advanced are more likely to fail to obtain these higher tier Having tiers like "Iron -&…

  2. I posted a lot about upgradeables in the past but due to some health issues I never got around to actually finishing them in MagicDuel. I am still sad about that. However to help give Seigheart some ideas of an "industry" he could build with his new role he is working towards, I'm going to write out some of the key concepts of them. What are UpgradeablesUpgradeables were a concept in MagicDuel to allow buildings to be upgraded over time with regular resource input. If you added enough resources you could "upgrade" them, if you didn't pay the upkeep they would degrade and lose features. The idea was that you could gain/lose features within your land if you maintained them…

  3. Started by jakubhi,

    This thread is generally for new pet ideas or feedback. I am going to throw some bundle of thoughts from multiple pet topics here, feel free to do the same. Rammbling Part 1 So, what is a pet? What is it supposed to represent? I think this should be the base question from which others like "what can the pets do" and similar can be raised. In my view, a pet is a companion. A living (? Maybe not all since MD has its magic, go take a talking rock. Maybe sentient is a more fitting word, although still debatable) being which has its own traits and interests, but accompanies you during your life. There is a certain relationship you build. As pets have both common things betw…

  4. Started by Seigheart,

    I've been thinking about how Hunger and Thirst could be added to MagicDuel without turning it into an annoying survival mechanic. The main idea would be that the hungrier you are, the less utility you get from your stats. Your stats don't actually decrease, but your ability to use them does. For example: Well Fed: 100-110% stat utility Normal: 100% Hungry: 85% Very Hungry: 70% Starving: 50% Exhausted: 25% So if you have 100 Strength while starving, you still have 100 Strength, but you're only effectively utilizing around 50 of it. Thirst could work similarly, but affect things like regeneration, AP costs, and activity efficiency. Community GardenThe Community Garden could…

    • 0 replies
    • 122 views
  5. It's quite hard to work out which paths I have expanded to ensure I properly get my days worth. It would be useful it it was shown which paths are contributing towards our streak

    • 0 replies
    • 121 views
  6. Started by Sir Blut,

    It would be nice to be able to see either publicly or privately on profile page under an avy (or when hovering over avy on profile page) the artist that drew it just to pay homage to current and past artists. When I see a really nice avy I always wonder who drew it. It could also potentially help said artist to get more work commissioned.

    • 0 replies
    • 2k views
  7. Started by Mallos,

    Not to be confused with creatures, although they would take their forms. Basically have a minipet you can display and it would show up somewhere on screen for you, and potentially in certain tagged scenes for others as well! I've always loved minipets in games and this would give another aspect to creature collecting, sometimes people just like the looks and don't care for the combat abilties. Although maybe these minipets could even be expanded to take part in mini-combat (purely for fun) with other people's minipets in those specially tagged scenes. Other ideas are welcome.

  8. Started by Sir Blut,

    I had an idea sort of similar to this one but I think it's different enough to make a separate post. Mounts. For example a horse or a dragon that you also need to take care of, feed, water it. It would have it's own set of AP (either not much or a decent amount with longer cooldown. Maybe enough to just get through one side of a land to another) that is spent when you are mounted instead of your personal AP. Would require rest and food and water to regenerate it. It should maybe require a quest to earn one, a ritual or building one. Shouldn't be very easy to get. Maybe an icon next to playername or avy to show you are mounted or a automated text in chat like "*…

  9. Started by Blackshade Rider,

    Hello all, Here I'd like to make a few statements about the current ups and downs of MP6 and also possible solutions/improvements. For those who do not know what MP6 is, please let me inform you the best to my current knowledge from what I've learned. This may be a bit of a read so please take your time.... What is MP6? MP6 is a mind stage that comes after MP5. You need a total of 28,000,000 heat scars and a total of 10 active adepts that's counted every 24hrs. ( Used to I believe was 30 active adepts) If you have less than 10 active adepts you will drop mp6 and revert to mp5. However in some cases if you prove worthy the gods of MD will allow you to b…

  10. @Blackshade Rider asked me to investigate an issue where his protector spell wouldn't be able to be stoned properly. He originally thought there was some blocking in MD but we haven't changed that at all. After some investigation I found that he used a spellstone which "converted" his permanent spell into a temporary one! Ooops! What do people think should happen when this occurs? Should it just refuse to be used and stop this occurring? Should we be able to have permanent and temporary spells? Thanks Chew

  11. Started by Aelis,

    I miss the old background image. I think it makes things easier to read in general. I was wondering if there could be a setting to choose between the new dark background and the old one. Both images are in the same folder, it's only a matter of changing the css background property. Perhaps new ones could also be added for further customization. Maybe a setting for dark/light themes in general would be better, as a few other classes would also require adjustement, such as #statusBarPlayername. This would require more work, though. I'd be happy enough with the bg image setting. Reference:

  12. Hello good day all. I'd like the opinions on if we should have these obelisk removed from the scenes after their use is not needed. It blocks the beautiful artwork!!!!!!!!!! While yes, these obelisk are very useful for someone who has not gotten all the use out of them, thy serve no purpose when use up and out get a nic little message saying "nothing new". If I remember correctly these all had a limit how many times a player could use them. Some gave rp items some gave other stuff. But all were set to limited uses per player (if I remember correctly) I feel it is possible for A25 to preform a simple fix to make these disappear for players who h…

    • 9 replies
    • 2.4k views
  13. Started by Ledah,

    I didn't realise you can stone the MP6 protector spells as I assumed they were like the LHO spells which, as I understand it, can't be put in a memory stone nowadays. I'm curious to see whether people think that should be the case for all prot-spells too? I feel like it should be the case that you cannot stone them, as the protector should be using the spells for the benfit of their herd, so to speak.

  14. {Everyone, please post in this thread your requests.} I (Fyrd Argentus) would like you to enchant my "Big red button" ID 235491. When presented it should just say "Big red button". The choices presented should be "A", "B", "C", "D", and "E" In use of a trivia game, I would give the questions and possible answers in chat, then present the Big red button. (Or the reverse if chat is not actually frozen). {Edit, tested: You can do button then ask question only if you do not set a time limit - first answer is only one. Thanks!}

  15. Started by Fyrd Argentus,

    I make a lot of pickles, and when I give them away, the oldest go first. Since they are perishable, this means I'm usually giving away pickles about to go bad. I would much prefer that when I give something off a stack of consumables... the freshest ones should go first.

  16. Started by Else,

    How about a search bar at the top right to filter creatures by name when binding rituals?

    • 0 replies
    • 869 views
  17. Started by Fyrd Argentus,

    With the "Live Help Operator" program dead, and the MP6 perks negligible given the potential active adept population and the weakness of low level MP6 spells, I suggest giving MP6 the LHO spells, at least as long as they remain MP6. Yes, I'm the only viable candidate to join Syrian as an MP6 but, right now, when I go MP6 I lose training opportunities with non-allied players and get a worthless spell. The extra principle doesn't stick around long enough to build it up. So, MP6 is now more of a curse than a blessing.

  18. Started by Fyrd Argentus,

    After changing the way triggers work, a number of things now give you an alert message that you can't do anything about except move the mouse there and click OK. These include skills given when collecting resources and use of some special tools - in particular my pickle-making jar. I'd much rather have this stuff show up in chat (for skills, it should be on the same line as the resource result) and not have to do this extra work.

  19. Started by Mallos,

    "There also needs to be some more incentives for fighting for alliances, it could be something simple tied to sacrificing, maybe there is a service offered that alliances uniquely posses. Any alliance with a high enough score (of some variable?) can provide the usage of altars for people who are not balanced - that player would need to give the alliance some offering for their usage, that will then go to the respective stock." Here is the basis for a new idea surrounding alliances. It could be a clickable item in your land that is unique to it, it may have multiple functions. One such may interact with heads, others described above. Overall I think there needs to be …

  20. Started by Mallos,

    This "limited creature voucher" would be at the end of a shop section, maybe the timed or permanent boosters, you could have like 8 of them in that section. When purchased they are just a ticket in your inventory, but with the corresponding wish shop option chosen you can redeem them for a limited time available (anniversary) creature. Every time a new creature is made as well as for all the old ones that would be available through this ticket, you can add the corresponding wish shop option for that creature that will use these tickets to make that creature.

  21. Started by Fyrd Argentus,

    I'd like to go into a GG lab and build a custom golem creature, making selections of stats that have trade-offs, attack vs defense, stronger young vs able to advance more, etc.

    • 6 replies
    • 1.5k views
  22. Started by Fyrd Argentus,

    I'd like equipment and spells that let you fly - e.g. go to map view and pick where you want to go.

  23. Started by Fyrd Argentus,

    Currently GWI citizenship gives 500 defense and 0 attack. There is also a 250 energetic immunity. The only creature with normal attack they can initially afford is an Aramor, with attack 19, which faces defenses ranging from 4 to 15, so the maxium damage done is also 4-15. With only 3% slider on defense, it is impossible for one newbie to do more than the 1% default damage. Unless somebody sets a 0-2% slider on defense, advancement is at a glacial pace, and even then it is very, very slow. I suggest that GWI citizenship should give a 250 attack bonus so that the slider has some impact on their attack strength. I think 250 attack would not be unreasonabl…

  24. Started by Fyrd Argentus,

    I'd like to be able to create an avy by making character & dress selections, as is done on Hero Forge for miniatures, or setting up characters in Bethesda video games.

    • 1 reply
    • 790 views
  25. I'd like to be able to make or choose weapons that had major effects on fighting style. Trade-offs between stats, yes, but also that give different attack modes. e.g. flaming sword that, put on an aramor or other warrior, lets it do a power attack, etc.

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