New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
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596 topics in this forum
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I'd like equipment and spells that let you fly - e.g. go to map view and pick where you want to go.
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Currently GWI citizenship gives 500 defense and 0 attack. There is also a 250 energetic immunity. The only creature with normal attack they can initially afford is an Aramor, with attack 19, which faces defenses ranging from 4 to 15, so the maxium damage done is also 4-15. With only 3% slider on defense, it is impossible for one newbie to do more than the 1% default damage. Unless somebody sets a 0-2% slider on defense, advancement is at a glacial pace, and even then it is very, very slow. I suggest that GWI citizenship should give a 250 attack bonus so that the slider has some impact on their attack strength. I think 250 attack would not be unreasonabl…
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I'd like to be able to create an avy by making character & dress selections, as is done on Hero Forge for miniatures, or setting up characters in Bethesda video games.
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- 729 views
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I'd like to be able to make or choose weapons that had major effects on fighting style. Trade-offs between stats, yes, but also that give different attack modes. e.g. flaming sword that, put on an aramor or other warrior, lets it do a power attack, etc.
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- 660 views
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I'd like to see everybody's avys that are present. Could be a separate view, on or beside the scene, even instead of names. Avys are what you see, not floating names.
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- 616 views
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So this is a bit of a thought I had, and even if it doesn't fit, hope it inspires an idea or two! The Idea It's well known that one can store complex thoughts into a particularly permeable stone, though a rarer occasion is when circumstance weaves an illusion into a similar such stone, a temporary reality, that can simply be tapped. Fragile though they are. While these 'stones' can not be crafted (or maybe can by an MP7 with extreme difficulty) these are mainly meant for quest rewards. The most common form of these is a Illusory Creature Stone, and once activated binds a creature to the user that lasts either a specified number of days, or number of …
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- 1 reply
- 832 views
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It would be really cool to have a "printing press" object in the MDA that consumes "paper" resources to create "document" items. The user would input a title and a text body which could be "used"/read a specified number of times, ranging from 1 to infinite, depending on the durability of the document (flyer, paperback, bound book, etc.)
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- 0 replies
- 685 views
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You can get 1 credit for donating an approved Ayv image. How about extending that to inventory items that don't have an image? Approved images could then be loaded as the default.
- 2 replies
- 871 views
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We need a mechanism to change the name of a creature, especially when transferred intact from another player. Don't know what it should cost, maybe 1 credit for 1, or wp for all.
- 2 replies
- 877 views
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Current data suggest it takes about 50 hours of grinding to move from MP3 to MP4, and about 500 to move from MP4 to MP5. 8 years ago, it was much easier. I think this is demoralizing for the newbies. Lots of ideas are floating around about what to do about this. Let's pick one and do something!
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Who is familiar with www.Jigidi.com? You can upload a picture there and it turns it into a jigsaw puzzle (free). Wouldn't this be a cool element of a quest - go there and solve a specific jigsaw to get the clue to move forward in MD? Copyright issues look okay....
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- 1 reply
- 938 views
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New currency skill gained through combat or in very restricted ways to buy from an in game shop that gets reduced after a purchase. The shop can have cycles and some once per cycle (realmwide) items,crits, etc. to encourage activity and racing to it.
- 6 replies
- 1.5k views
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The idea is to use a creature slot to hold the leader of a group of expendable types, whose number grows and falls with combat and in-game events. This could be Sargent & soldiers, Guide and native bearers, Chief and Indians, Chairman & yes-men, Captain & red-shirts, Thug and gang members, Spiritualist & haunts, etc. The flavor could actually matter, or just be window dressing set at time of recruitment (depending upon where you recruit them). In combat, every "loss" loses you a party member. It takes so many "wins" to be able to recruit an new member. In game, you could be struggling through rough times and lose party members, find a san…
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This AR file was captured to preserve ideas for use of a talking head that has a random element. Please add other ideas as replies to this topic. Mur Demo Random & Movement.docx
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- 3 replies
- 1.2k views
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It would be great to be able to specify a frequency(pitch) and duration (milliseconds) of a simple sine wave. This tool would then allow you to play any simple tune. A25 soundlist exists. Love it in MD-Script if possible.
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- 1k views
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Each wp spent could increase weapons and armor upgrade by something like 20% of their effect (additive, not factors). Current best armor is about +85% of base, best weapon is about +35% of base. 1 wp -> 100%/42%, 2wp -> 115%/49%, and so forth. You could have weapon & armor upgrades sold separate. You might sell such upgrades in the shop, but I'd make the price per upgrade percentage point quite high, like 1% per credit.
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Currently you get a cymbal "thunk" when anything happens in chat. Imagine spells that could control your sound, or that of others. Choose the sound, and who is affected, and maybe duration. Fyrd wants flatulence. Ssclorp wants a distinctive swallow for RP. You could curse your enemies, give them a cough or sneeze. The possibilities are endless. And you could have semi-automatic changes, for people speaking as toadspoken, ghosts, or invisible admins.... And crickets. We must have crickets....
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- 813 views
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So we're debating what to do about the broken bookshelves in the MDA. For a temporary fix, let's just have one section be a link directly to MD-Archives.com, one a link to the Forum, one a link to the Facebook page (which incidentally needs to be taken over and revitalized) and the third a menu to other possible related or useful sites such as Discord and other internet resources. The next step would be to make sure MD-Archives.com has the most user-friendly interface & inline help we can give it. Only then should we worry about making a pretty bookshelf facade for the articles.
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When you access item inventory on the right panel, it's in nice alpha order, and you have categories, and even search filters. BUT you can't see item descriptions. Go to the menu-based inventory window you can see item descriptions but all that nice interface stuff is absent. It would be so nice to have, dredging through long pages of inventory items in random order... [Gosh-awful tip: if you expand items, the order changes, and they are then in reverse alpha order, which actually helps....]
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- 780 views
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Big caveat that I am a pleb and assuming it is abilities and targets that give/influence stats when saccing crits, can't 100% remember. So - giving all abilities and targets sacrifice values for stats. Add in auras too, or maybe some other bonus for auras to further encourage raising creatures to higher levels. Then give the moss every aura Anyhow, for the first one, I'd suggest energyburn giving briskness.
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- 890 views
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You know how you have a creature you care about, but it's time to let go? You don't want to sacrifice it, you don't want to give it away, you can't keep it...You don't want it to be forgotten even if you're burying it. I propose a new wish in WP Shop which lets you activate (say) the pyre in that NC scene where you can sacrifice creatures gaining nothing but an entry in a new button next to inventory, logs, bestiary etc. The interface would be very simple - just a page listing the names of the creatures sacrificed this way. Maybe an artwork thrown there, to make it look like the Clash of Ages in NML.
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I'd love to not have to spend a credit to shuffle, and I would probably buy more actual stuff, the price per item being closer to 1.0 rather than 2.0 if I'm picky. Also, if you have your eye on something and are undecided, the threat of losing it would spur a purchase. I think more credits would get spent with this system, not fewer. This could happen at the time of the tool reset, for simplicity.
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- 826 views
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I'd welcome others to contribute to this topic with their ideas for new wishes. Mine so far: 1) See another player's defensive ritual without actually attacking it. 2) Be able to create more than one block of MDScript, each with a different password, on any given clickable. 3) Make an item you have scriptable. 4) The ability to "make change" between gold and a pile of silvers, and even gold notes. 5) The ability to "customize" common & uncommon items by changing the descriptive text on your item. This would also make it so you can upload a unique image.
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- 4 replies
- 1.2k views
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Items like the backpack, case of oddiments, apothecary, toy box, and so forth (I hope there is a coin purse out there) could be allowed to "contain" other items. This would have dual purpose - organize the clutter AND conceal some of your inventory from prying eyes. There could be a "pack" function just like the "give" function buttons, on the right panel, where you place item X into item Y. Then, viewing the container in inventory, it would have 2 buttons, "empty" and "examine" - the latter of which puts you into a sub-menu of contained items, each of which would have an "unpack" button. You would have to decide whether you can nest items, within items, w…
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- 850 views
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Containers like boxes, crates, chests, hollow trees.... could all be places that you can "give" items that are then no longer in your inventory. Somebody else could then come along, view the contents, and "take" an item. There might be a password as lock. There might be an opportunity to write some text about the box.
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