New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
-
All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
-
The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
596 topics in this forum
-
I would be very interested to see the results of such voting on scenes, though a big LIKE button would look weird in the interface. Creatures might be another interesting one, but again the question of "where" pops up. If you need to own the creature to vote on it, the results will be skewed by rarity. If you place it on recruitment pages, non-recruitable creatures are an issue. Any ideas on either front, or anyone want to see voting on other things?
- 2 replies
- 1.1k views
-
Hei, so i noticed that i can only unbind 1 ritual of a stack at a time i thought it would be nice to be able to unbind an entire stack of rituals greetings Mag
-
- 2 replies
- 1.1k views
-
-
I think resources should keep generating after they hit their cap, we'll use an example of 10/10: Resource is left at 10/10, replenishment takes it into Untended Status: 11, 12...15/10 being Overgrown Status Then when replenishment hits the Overgrown resource, it drops to 3/10 In other words, +1 every day (or maybe +10% would work better, because with a flat +1 scenes like DQ would probably never reach Overgrown status) it's left Untended until it hits 1.5xCap, then it drops to 1/3xCap This way ignored resources will suffer. Messy room messy mind, afterall. I'm hoping a feature like this would urge citizens to work together to properly tend their …
- 9 replies
- 1.5k views
-
Currently if you have a player ignored you can send them messages and they cannot reply. This can be an issue, for example if someone forgets they have someone else ignored and sends them a PM about wanting to buy one of their items.
- 7 replies
- 1.8k views
-
It'd be useful to be able to see how many crits you can have of a type on the crit page itself. like the little glow bar under the crit picture itself instead of only being able to see it when you're making rituals.
- 9 replies
- 1.6k views
-
anniversary crits should have a broken aura that does different things when all from the same set are in a rit together. like all the aramors gain def boost but only works if all the anni of the same type are in the same rit. hollows could have regen boost.
- 8 replies
- 1.7k views
-
If we were to send you emails, what would it be about? announcements, quests, messages? Obciously it would be a subscription service so would only go to those who sign up
- 9 replies
- 1.6k views
-
Awiiya's way is a sanctuary, I feel this has much to do with the presence of Wiiya and the effect of Awiiya on that location. The maple, willow, and spruce also now have Wiiya present due to the influence Awiiya has had on those locations and should be sanctuaries as well.
- 8 replies
- 1.7k views
-
I wish there have sth like a quest filter/ subforum...etc to sort all the permanent quests in forum, or maybe different subsections for active/ inactive & expired quests instead of putting them all in one section...that would be much much much more easier & user friendly for new players. Build up the tag system, make some standards and unify the keywords for different type of quests like puzzle/festival(eg.2018)/tournament...etc, also maybe u can pin a tagging tips, or make the tags editable for everyone so ppl can help to categorize it even the quest creators are no longer here. This is just my suggestion~
- 8 replies
- 1.7k views
-
I want to see both more cooperation and more conflict between lands. I'd like to propose that lands/kings should be able to implement toll roads (or bridges/gates/doors/ports/etcetera). On attempting a movement to another scene the player would be prompted to pay the toll, if they decline they are denied access and remain in the same scene. Payments should go into land treasuries. This would be a pretty powerful tool, but other lands could respond in kind or even declare war. Hopefully we'd end up with some treaties preventing certain tolls. This concept could be expanded in that "Location X" requires the possession of "Item Y" without actually requiring th…
- 13 replies
- 2k views
-
Hi, currently the "tips" in the triggerbox cover the current weather, would be cool if the weather had priority so tips get suppressed when there is weather like rain. Alternatively maybe a checkbox to turn them off completely greetings Mag
-
- 12 replies
- 2.1k views
-
-
With the addition of the new "fightchat" (Ann. 4353) and some discussion about it's usefulness I've been thinking about the live chat a bit. I have a couple suggestions. We have a toggle for OOC chat that automatically surrounds messages with parentheses to denote out of character messages. Perhaps we could also have a toggle to hide those messages then? Perhaps a similar ability to toggle out "fightchats"? Or these could be possibly be combined into a single toggle that also hides item collection messages and other automated system messages. Might be useful to have an indicator of some sort when there are a lot of these messages so people don't forget and ke…
- 8 replies
- 1.6k views
- 1 follower
-
The original topic (below) was closed after several derailments, but I wanted to expand on my ideas and add another. 5 Fat → (Cooking pot) → Tallow Allow melting down grasan fat to tallow in a (fillable clickable) cooking pot. Tallow could in turn be used by another fillable clickable or an item combiner to make candles/torches (tallow + wick/fabric), soaps, pemmican, lube, or salves for blisters. Candles/torches, in particular, would be an ideal second step for illuminating potential new locations (caves, tunnels, crypts) that are generally unnavigable due to darkness. 10 Tree bark → (Mulcher) → Mulch Mulch could be used for accelerated gardening (bushies, th…
- 3 replies
- 1.2k views
-
I have a question for the community as a whole, that im sure has been asked before, which raises the question of why it hasnt been done yet butTo make a long story short, am i the only one that considers the need to rename a ritual (since time changes all things) a bit of a wantable/usefull updateI realize the age old argument of "You can always train a new ritual" still holds, as it always will and i do when i need to but, in all honesty, would this not be simplerI will say this now, i have 0 concept of how difficult it would be to code such a change into the system but, assuming its easy, the payout to work needed would be worthwhile
-
- 1 reply
- 857 views
-
-
I thought of some creature combat abilities. I hope it's good stuff, but if it's bad, forgive me: slam - calculating the difference between enemy vitality and own, if finding own is superior by %, lowers enemy attack (and power?) intimidate - aura that calculates the difference between own power attribute and enemy's, if superior by %, lowers furthermore enemy power and initiative (corresponding slot) afflict - makes the enemy focus on you, so that it forfeits the next round (the way to fight it or prolonge the effect would be through a new skill - wisdom); I dislike freeze, so I thought of that one
-
- 1 reply
- 862 views
-
-
(catchy title, huh) Hey, I was thinking that in MD there are those who simply fight. They did, do and will brawl, because this is what they like doing in MD; since it does require a decent amount of intellectual effort, they can be proud of being brawlers. There are the stats, there are the achievements (combo fighter, above money..), but how about a tag dispatcher with a couple fighting tags/titles? I think these don't even need further plans, as is the case with the tags obtainable in LR, since they are titles for those who want and like to brawl. Those tags shouldn't be easy to obtain by someone, instead, they should require results that only a battlehea…
- 5 replies
- 1.1k views
-
If you were looking to join an online game and instead of taking the time to register it let you log in via google/facebook/twitter/etc would you use that login instead of creating an account. The idea for MD would be you "login" via your account and then when registering pick a playername. Then instead of logging in via the MD password you would login via your account and that would log you into your playername. The only thing MD would use from the account would be just to verify who you were. We wouldn't use it to post/etc. Would you (if you were a new player) opt for this type of login or do you prefer a normal login type thing (aka what MD currently ha…
- 11 replies
- 2.2k views
-
Would you use this feature if we were to add it?
- 3 replies
- 1.2k views
-
Today I wanted to play a bit with the Toy Box combiner and I discovered that it is quite hard to use it because in order to identify an item I have to click it and then scroll down in order to see the image saying its name, id, etc. Would it be possible to add a tool tip thingy so the name would show when you run with the mouse over the item? Especially since most items don't have picture and they appear like empty boxes.
-
- 0 replies
- 772 views
-
-
I was thinking about fork combiners. Well there is one in the east lands that you can load uncut diamonds (a resource ) into a fork combiner and after 2 months i think it is , youll get a "valuable " called Brilliant diamond. So i was thinking what if a fork combiner was made for Pure gold (a resource ) and somewhere in MD {i dont know where} you can load it into a fork combiner and get a "Valuable " gold coin Maybe load 5 pure gold to get 1 gold coin, and it take the same amount of time as it does to make a brilliant diamond . Any thoughts?
- 18 replies
- 2.5k views
- 1 follower
-
At the moment, the inventory items are ordered based on the "creation date" which for common items (for example) is the date when they were bought from the MD Shop. Searching for a specific item is horrible (especially if you have more items). Could it be possible to have them ordered alphabetically?
- 5 replies
- 1.3k views
-
As the title says, would it be possible to have a tickbox to be able to prevent certain creatures from showing up in the altar sacrifice interface? I'm thinking that this could be something that appears in the creatures tab, next to the heal button of each creature maybe. New creatures would by default be unhidden. I always live with the fear that I'll accidentally (and permanently as fork) sacrifice an important critter.
- 8 replies
- 2k views
-
I don't know where else to post this. Could we possibly have all the text on the creature page to be light gray, like it used to be in the flash interface (and maybe just the heal button in the dark red colour?). It looks incredibly text-heavy and I feel it's not as pretty to look at as the old one. Just a suggestion, IDK where else it should go. Also, can we have the "HEAL ALL" button at the top, please? :)
-
- 1 reply
- 848 views
-
-
As i sometimes get some random ideas then here is one: separate slider for stats and VE influence in combat.
- 18 replies
- 2.9k views
-
I talked about it with a couple people and they seemed interested in the idea of having a different avy showing when you are idle. Maybe a new item for the featured shop and you would have to own two avys for it to work being able to choose which one showed when you were idle
- 12 replies
- 2.1k views
Member Statistics
- 4581 Total Members
- 936 Most Online
-
services Newest Member ·
Forum Statistics
- Total Topics 17.5k
- Total Posts 182.2k