New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
605 topics in this forum
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A new type of paper that after the day it was written, cannot be edited, to store one's mind, thought and memories of the events that took place. It would be more of a "collection", with entries sorted by date, time, and possibly a user-assigned significance. The idea is to promote journals from being written, and events to be recorded by multiple eye-witnesses and written with their own take. It would also serve as a tool to remember one's own journey through the land.
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This is an incredible feature worthy of being placed in the wish shop, but it has its own issues, in particular, the crowded places problem. I've observed this during Chewett's cake party and Steno's April Fool's event. If there are few people in one spot (1-3 players) it looks fine, but more than that, they just cover each other. Mur's solution to this was to increase the intervals between the colored dots that represents the players, but it creates another problem where one can't actually point out where that player is. I may have a solution for this, it follows the same mechanics, only this time, if there are two (or three) or more players in a location, say …
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- 1 follower
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Basically...I think it would be a great Idea if we have the option to cluster individual items and separate it accordingly in the case of resource being consumed.. If this can't be the case then it should at least either take only what is need or give an appropriate amount of the material to be had and leave the remainder. I will admit it was because of my own folly that this happened Basically decided to try forging an ingot. Easily had enough for 8 and I have but 1. If this truly can't be addressed, then I understand...though i'd still be salty about it.
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- 3 replies
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I'm big on creature names, I don't know if anyone feels the same way about it like I do, so I suggest an MD Shop feature that lets you do a creature name change with limited availability (e.g. 10 or 15, like creature slots). If this had been suggested before or it already exists then there's no need to.
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I've been neglecting the powerup & rechargers branch, since combat is not my thing, but the items in there are still useful, even for me...except the regeneration rituals. Those ARE useful, only not for people like me. I mean, it's a lot easier to use concotion of true self + distribute vitality to all. But I'm looking at regeneration ritual of youth and I'm thinking a new(ish) player might benefit from it. So...could there be coded a solution to bottle those items and made tradeable? Or woyld it be too much of a hassle? (after all, new players can buy it themselves and i can ignore it and not buy it)
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I was thinking some ideas about how to make a series of scene arts more quickly & effortlessly, so players can have a quick/one time adventure or mini quest/festival event in MD for fun, or maybe even for A25 users to train/practice their tool, skill & creativity. This is how it works~ mainly I just need to draw EVERYTHING (included all items/doors/triggers etc) in a single sheet of paper and make them all clickable & glow separately. Then the A25 users can mix & match all the clickies freely in the frame and create their own scenes & puzzles, of coz we can add few more extra drawings for important scenes later so they'll look more special. Still, …
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Even though the Voice spell currently doesn't work (as far as I've noticed; and it was always a bit buggy), the current mechanism is ok (you invoke the youtube link with the spell) in itself, but it looks so out of place when you type the youtube link in chat as part of the spell. My suggestion is, can we make it to work radically different? We would have some audio files on the server. One audio file is called, for example, Storm, the other is Red. Then you would call one of them like this "Voice Storm", and play the storm file, rather than write "Voice dsfgsdfdsf" to invoke youtube video storm. We can have several generic audio files, kinda like we h…
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Ave, A idea i had today. All the combiners have resources left in them by players gone or players who don't care to finish the amount needed and so on. So i was thinking that why not make a tool to mine the combiners. Not with particular accuracy on who's stuff get's removed from there and what is the end result (bulb of toxic plants. toxic plants, impotent flask of toxic plants for example the one combiner). Offering this idea for few reasons, 1)Otherwise the combiners will end up being filled with stupid amount of stuff for no good. 2)It's interesting/fun 3)depending on how it's implemented might allow even to sabotage someone…
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I propose that we: List current land leaders atop "View Citizens" section of each land's "Citizen Voting Forum". Additionally, or alternatively, logs of citizenship/leadership/alliance membership changes in the Log Review Room. Special papers for land leaders (attached to their person as are Comments on Self / Alliance Leader Statement / and other papers) for land announcements and land laws/policies. Also display the contents of these land leader statements (with date of last edit) in a screen available in each land and/or together on the bulletin board.
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I would be very interested to see the results of such voting on scenes, though a big LIKE button would look weird in the interface. Creatures might be another interesting one, but again the question of "where" pops up. If you need to own the creature to vote on it, the results will be skewed by rarity. If you place it on recruitment pages, non-recruitable creatures are an issue. Any ideas on either front, or anyone want to see voting on other things?
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Hei, so i noticed that i can only unbind 1 ritual of a stack at a time i thought it would be nice to be able to unbind an entire stack of rituals greetings Mag
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I think resources should keep generating after they hit their cap, we'll use an example of 10/10: Resource is left at 10/10, replenishment takes it into Untended Status: 11, 12...15/10 being Overgrown Status Then when replenishment hits the Overgrown resource, it drops to 3/10 In other words, +1 every day (or maybe +10% would work better, because with a flat +1 scenes like DQ would probably never reach Overgrown status) it's left Untended until it hits 1.5xCap, then it drops to 1/3xCap This way ignored resources will suffer. Messy room messy mind, afterall. I'm hoping a feature like this would urge citizens to work together to properly tend their …
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Currently if you have a player ignored you can send them messages and they cannot reply. This can be an issue, for example if someone forgets they have someone else ignored and sends them a PM about wanting to buy one of their items.
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It'd be useful to be able to see how many crits you can have of a type on the crit page itself. like the little glow bar under the crit picture itself instead of only being able to see it when you're making rituals.
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anniversary crits should have a broken aura that does different things when all from the same set are in a rit together. like all the aramors gain def boost but only works if all the anni of the same type are in the same rit. hollows could have regen boost.
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If we were to send you emails, what would it be about? announcements, quests, messages? Obciously it would be a subscription service so would only go to those who sign up
- 9 replies
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Awiiya's way is a sanctuary, I feel this has much to do with the presence of Wiiya and the effect of Awiiya on that location. The maple, willow, and spruce also now have Wiiya present due to the influence Awiiya has had on those locations and should be sanctuaries as well.
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I wish there have sth like a quest filter/ subforum...etc to sort all the permanent quests in forum, or maybe different subsections for active/ inactive & expired quests instead of putting them all in one section...that would be much much much more easier & user friendly for new players. Build up the tag system, make some standards and unify the keywords for different type of quests like puzzle/festival(eg.2018)/tournament...etc, also maybe u can pin a tagging tips, or make the tags editable for everyone so ppl can help to categorize it even the quest creators are no longer here. This is just my suggestion~
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I want to see both more cooperation and more conflict between lands. I'd like to propose that lands/kings should be able to implement toll roads (or bridges/gates/doors/ports/etcetera). On attempting a movement to another scene the player would be prompted to pay the toll, if they decline they are denied access and remain in the same scene. Payments should go into land treasuries. This would be a pretty powerful tool, but other lands could respond in kind or even declare war. Hopefully we'd end up with some treaties preventing certain tolls. This concept could be expanded in that "Location X" requires the possession of "Item Y" without actually requiring th…
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Hi, currently the "tips" in the triggerbox cover the current weather, would be cool if the weather had priority so tips get suppressed when there is weather like rain. Alternatively maybe a checkbox to turn them off completely greetings Mag
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- 12 replies
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With the addition of the new "fightchat" (Ann. 4353) and some discussion about it's usefulness I've been thinking about the live chat a bit. I have a couple suggestions. We have a toggle for OOC chat that automatically surrounds messages with parentheses to denote out of character messages. Perhaps we could also have a toggle to hide those messages then? Perhaps a similar ability to toggle out "fightchats"? Or these could be possibly be combined into a single toggle that also hides item collection messages and other automated system messages. Might be useful to have an indicator of some sort when there are a lot of these messages so people don't forget and ke…
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The original topic (below) was closed after several derailments, but I wanted to expand on my ideas and add another. 5 Fat → (Cooking pot) → Tallow Allow melting down grasan fat to tallow in a (fillable clickable) cooking pot. Tallow could in turn be used by another fillable clickable or an item combiner to make candles/torches (tallow + wick/fabric), soaps, pemmican, lube, or salves for blisters. Candles/torches, in particular, would be an ideal second step for illuminating potential new locations (caves, tunnels, crypts) that are generally unnavigable due to darkness. 10 Tree bark → (Mulcher) → Mulch Mulch could be used for accelerated gardening (bushies, th…
- 3 replies
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I have a question for the community as a whole, that im sure has been asked before, which raises the question of why it hasnt been done yet butTo make a long story short, am i the only one that considers the need to rename a ritual (since time changes all things) a bit of a wantable/usefull updateI realize the age old argument of "You can always train a new ritual" still holds, as it always will and i do when i need to but, in all honesty, would this not be simplerI will say this now, i have 0 concept of how difficult it would be to code such a change into the system but, assuming its easy, the payout to work needed would be worthwhile
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- 1 reply
- 881 views
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I thought of some creature combat abilities. I hope it's good stuff, but if it's bad, forgive me: slam - calculating the difference between enemy vitality and own, if finding own is superior by %, lowers enemy attack (and power?) intimidate - aura that calculates the difference between own power attribute and enemy's, if superior by %, lowers furthermore enemy power and initiative (corresponding slot) afflict - makes the enemy focus on you, so that it forfeits the next round (the way to fight it or prolonge the effect would be through a new skill - wisdom); I dislike freeze, so I thought of that one
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- 888 views
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(catchy title, huh) Hey, I was thinking that in MD there are those who simply fight. They did, do and will brawl, because this is what they like doing in MD; since it does require a decent amount of intellectual effort, they can be proud of being brawlers. There are the stats, there are the achievements (combo fighter, above money..), but how about a tag dispatcher with a couple fighting tags/titles? I think these don't even need further plans, as is the case with the tags obtainable in LR, since they are titles for those who want and like to brawl. Those tags shouldn't be easy to obtain by someone, instead, they should require results that only a battlehea…
- 5 replies
- 1.1k views
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