New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
596 topics in this forum
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I want to create a hell hound in md. and its exsitance is due to the unbalanced nature like the shades. this is a new idea . im open to all ideas. I want to make it into an story and spread the pages threw out md and also make it a quest where you will be rewarded with an hell hound creature that you can fight with possibly. also spells would be awarded. I have talked to mur he said i need to get the help of other players that are older than him. persay mp5 mp6 maybe some mp4s depending. the story and quest is open to all mp but if an mp3 you must be active for atleast a month. Some that have already givin ideas Rophs Hirina John Constanctine
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I, personally, think the wishpoint shop is rather outdated and needs a clean and "sprucing" up. All items decrease in value the more common they become. In this case basic spells such as attack lock and move lock should be HIGHLY devalued by now. You only have to have something like 40 active days to be able to purchase them for crying out loud. I'd suggest a branch that focuses on skills, be it fighting or magic. Items could be: The first 4 casts of a basic spell - Movelock and Attacklock for example. Temporary items that increase the new gathering skills by x% for x amount of time. Spell boosts - Increase in duration, power or even amount by x% The possibil…
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These days I'm only shuffling avis, so it seems to me another shop branch that doesn't deal with fighting is needed... to cut to the chase, I propose a new shop branch that deals with research and here are a few items that could work, in my opinion: - research clues, organized in packs of 20; it makes more sense to put them in shop and just buy them whenever you see another research clue ( i have spent 2 WP to get 20 of them and having 10 default ones, I have a total of 30; discovered clues? 18 so far and unless i get to angiens shrine, i will not unlock level 3 clues) -colorless joker could be put in here (since most branches have creatures) -new research panel…
- 9 replies
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Mur definitely already has a TagMasters type thing in the works (a TagMaster being able to give out many of a tag such as Bringers of Light, Death Guard, etc). This thread is for people to suggest potential TagMasters. This thread is by no means affiliated with Mur and anything inside may or may not be implemented, likely straying on the side of may not. Syntax for a tag suggestion: Tagname - TagMasterofTagName Why TadMasterofTagName is should be TagMaster of TagName My suggestions for tags and their associated TagMasters: Tainted - Assira the Black This should be pretty much self-explanatory. Assira is the leader of the Tainted and allowing her to distribute …
- 5 replies
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People are frequently talking about the lack of players in MD, partly attraction of, and partly maintaining them. I can't input much on attraction, but maintaining live populous breeds activity and that breeds attraction,so in that spirit, I had a few thoughts recently from some other games I played and from previous experience with MD. They need fleshing out and MD specific application in some cases, thought I'd stick them here and see if anyone has anything to say... 1) Stuff. People love 'stuff'. We're mainly a capitalist world after all. 1a - Currently the only benefit of logging in is active days and some stats so minor it isn't even worth it. A game I playe…
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I was wondering... how much heat should someone need to melt the prison gate?
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The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements. Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection …
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So, with all the questions I have been getting from prospective quest makers, this idea has struck me: What if we had items that, for so long as they where in your inventory, automagically absorbed free heat from your erolin device? Obviously they wouldn't do so constantly, as that would probably be a bit of a strain. But they could, for example, check the Erolin device for heat every 5 minutes or as soon as their heat dropped to 10. There is even the option to have different properties for different item types. This could be used to create items that "decay" when they run out of heat, returning to a pickup point for a new attempt. Quests might require you to …
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- 1 reply
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Good afternoon, I was wondering why is it that I see a bald man/male at the fight window when attacking another player. I wanted to know if it would be possible that for female players we would see a woman like/shaped figure on that screen instead of a bald "guy" when attacking another player. Thanks Kind Regards: Lady Morwen.
- 23 replies
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.invisionzone.com/topic/15492-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - It has been claimed that creature abilities such as Defend and Martyrism/Protect are unable to keep up with their Attack-based counterparts, given the vastly divergent amounts of Power and Attack that can be gained in any given period, and the lack of competitive boosting options. More so, they would lack t…
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Just a suggestion, since I know it's possible for a scene to grab the number of "active players" there. (seeing as it is listed just above the names in every scene) mds_Active_players('1_0x2_1'); Could either return a simple integer value, or an array of names? You can check for specific names via mds_check_group_location(), but I didn't notice in my browsing a way to do a more generic check of "how many people at 1_0x2_1 currently?" Ideally, it would be very cool to see if they are idle or not, but since the current scene lists anyone "orange", then I'll stick to utilizing similar implimented features here. :)
- 9 replies
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As a potential way to keep hold of some of the few new players that come through our doors, I was thinking about a bonus for consecutive daily log ins. So either we could have some sort of multiplier on the current daily bonus (capped at say, 30 days), or an alternative style of reward for not missing days?
- 36 replies
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If we were to change freeze to some percentage chance, with the chance decreasing the more freezes in the ritual?
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A spell that which when cast upon its target would increase their regen timer by 6x (basically an anti-tea :D) It would stack in the same way as tea, lasting for one regen timer. possible exploits: Would probably work like tea where you can idle for 10 minutes and it will regen as if you are unaffected.
- 14 replies
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Problem - like with the original creatures page, too many creatures slow down the game because of the huge loading process. Solution - Using HTML5 as an optional way of loading the creatures when building a new ritual will make it very fast. At first, the feature may be raw and "click for this slot" kind of thing, rather than "drag and put on slot you want", but it is practical anyway. Style-ing it can come later. Why this topic? Chewy stated things make him code are fun things to code, public support for an idea, and Mur replying on emails, so please vote on one of the options. This is a good sign of MD's activity in general as well.
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Like the title says, why not? Right now, as far as I know, windys have no practicle value. I'm sure a lot of people would prefer to use them than GG drachs. Why not change that? At high level fighting, it will make no impact-worthy stats difference.
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - With the inherent stats of creatures supposedly reduced in value in view of significantly greater personal and token-derived stats, the targeting variant concentrates much of a creature's worth within a ritual. Target: All, being able to target every creature of the opponent's with no drawbacks, has been criticized to make oth…
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It's not a new idea but it still needs coding. Since there are players in MD that thought the item was a troll and since the item was created to circle randomly and since it (actually they because if I remember correctly there are 2 of those items) is locked on someone's account (no idea on who's account and I am lazy to check) I propose that this item to be coded so if it's not used for a defined period of time, it is automatically transferred to a random player (same way as it is transferred after the item is used). The item was created for a certain purpose and it should prove a handy learning tool for noobs and vets as well.
- 19 replies
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - Drachorns: Target: All, Freeze, Antifreeze & Creature Boost: further reducing the maximum number of drachorns in a ritual has been suggested as a way of limiting the ultimate compounding of those factor. It has been suggested by multiple parties that that keying into Freeze mechanics while retaining optimal targeting and g…
- 36 replies
- 4.3k views
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - It has been suggested that Wind Dragons and GG drachorns Creature Boost each other, but not themselves, it held that their powerful base stats are rendered somewhat meaningless in view of personal stats and tokens, and their inability to benefit from Creature Boost in large rituals, as well as their apparent inferiority as far…
- 4 replies
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A spell that when cast would remove all magic effects (movelock, mirroritual, illusions, etc) from the target and prevent them from having magic effects cast on them for the duration. Would be useful as "counterplay" for things such as movelock spam or escaping lockinchaos more easily.
- 3 replies
- 876 views
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.invisionzone.com/topic/15492-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - Antifreeze tokens (Antifreeze & Blooddrop2, with the appropriate Principle combination) are applied before Auras, hence being only useful in extremely circumstantial scenarios (Out-of-MP Creature & Prot-Freeze) for the attacker. They also contradict their shop description as a direct consequence and…
- 88 replies
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - With Attack being more readily available than Power, it has been claimed that those support skills deriving from Power, such as Defend, Protect, Heal and Regenerate are hopeless to compete against the Attack based Weaken Defense. On these grounds, it was suggested that Weaken Defense be made unable to reduce an opponent creatu…
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A set of magical earplugs that allows the holder to ignore chat messages from some users, but not all. The holder can choose who to ignore chat messages from.
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To help get into the Halloween mood, I would like to propose a new Premium Creature. I look forward to hearing peoples thoughts in the comments below. Name - Darkfire Elemental Premium colours - Black/white/silver (why yes, an almost uncoloured coloured creature, what ever will they say?) Aura - Power of creatures in your ritual decreases as their health increases [and increases as their health decreases] Aura mechanic - -1% total power for every +5% maximum creature health [meaning a maximum bonous of +19% power for extremely low health, while a creature with 5x maximum life has its power reduced to 0] (To clarify, this aura effects your own forces - not you…
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- 3 replies
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