New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
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610 topics in this forum
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What would you say to the opportunity of resetting your creatures to what they were when first acquired, through means of a fee in coins? The fee would vary, based on the rarity of the creature. The fee would be for a basic reset, meaning the creature's name, age, heat and battles. For tokens, an additional fee of 1sc/token would be applied. (or less?) For instance: - 1sc / 1 NML or MB creature - 3sc / 1 LR or early Shop creature - 5sc / 1 NC or medium Shop creature - 7sc / 1 rare or late shop creature To add a bit more usefulness to this, the place this would be possible at would only be accessible by whoever holds a specific key and the gains of this wou…
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After a mention of a black interface for MD I did a bit of digging, and found it quite quickly. I present to you, MD (mostly) styled to a darker theme.
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We have a sunny weather spell to cancel out night mode's effects. We now need a mist of darkness spell (or another name, feel free to suggest) to influence night mode further! (i.e to cancel out the sun's effects) What do you think?
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As some people may have noticed, I've been working on a new item called a Black Egg. This is a consumable item that is used to blind a target. The functionality would be that you would be unable to see the scene, so instead get a blank scene with only an arrow facing towards you. Since you can't see where you are going, clicking the arrow would take you to any random, scene that is possible to get to from your current scene that you have access to. Since you cannot see anyone, ALL players become a ghost to you. To make it, you need a Bird Egg (Creature), 1-5 Sand, 1-5 Toxic Plants (Crushed), and possibly 1-3 Glass (Crushed). In addition, wax is required and some…
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More than 3 years after Announcement 2030, although there are research level 3 clues in existence, it's not currently possible to unlock level 3 clues without wishpoints, and even then, you have to make sure you've unlocked all the level 2 clues, or you are pretty likely to unlock one of them instead. The team of people to review research submissions, as claimed in Announcement 2043 also never materialized.
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Currently WP-crafted items come under the "default" category. Wouldn't it be better/make more sense for them to be in the personal category? They are certainly distinctly more role/character based than any other item.
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Idk if this has been proposed before but I think a cool nice feature would be to implement a "Do not show again" link to in game tips (specially those that appear in triggers box)
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So, my idea is this. A spell that lingers in an area until either a target enters the scene or the spell expires. If the player enters the player enters the scene it acts as a normal spell, while if the the spell expires... Well, nothing happens. An example is that AmberRune and I are racing each other from the GOE to Howling Gates. We start, she gets ahead of me a few scenes and casts Movelock Trap on playername (Darth). I enter the scene she set the trap on, and am stuck there. I'm okay with reducing the amount of time the spell actually holds me there for, to kind of balance it out with the other Movelock spell... But I believe you should still have four casts…
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In regard of the latest madness around, I was wondering if we couldn't, by chance, make our characters a bit more productive in-game. I read darkraptor's idea about tools becoming overused in time, then I read something about roles being earned, and I think that the latest post Mur made can go right on top of it. (never mind, it's not about useable items) Consider that everything we have now is taken for granted. You have tools (axe, basket, bucket) which you can loan for a while in order to obtain resources which, in their majority, aren't being used for anything. And you have items which, again, you can take and use for a while, such as the Box of Rainbow Candy, or …
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This proposition has two major parts When a Land Cleanser is activated it should reset the combat timers of the players whose fightcauses were consumed (So if Player A and B attack player C with "landguard" they could attack player C again) To prevent abuse players would not get wins/heat on their creatures and they would not get profile stats (including wins/losses/honor) from fights with causes If this goes through there should be a warning on the slider/fightcause page that you don't get any stats when fighting for a cause.
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I have encounter a problem. It is impossible to change who you are the adept of if you would like to choose no one*. In that case you get reply information: Unable to find this playername. Which leads to the point that you have to be an adept (if you have ever been even once an adept) of someone. The question is: what is the justification of this rule? In my point of view this obligation is completely pointless, because it forces you to become an adept even if you don't want to do that (now or in time, no matter). Conclusion: If there is an argumentation, please write it here (and after that it would be nice to transfer this thread to Q&A p…
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Locate spell has restriction where it wouldn't allow you to locate certain "powerful" characters. LHOs are part of that restrictions. Honestly I don't understand why is it so. LHOs are normal players who volunteer to help out those in need with basic stuff regarding the game, as such they should be easier to find/reach. That's why such restriction makes no sense and should be removed.
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Suggestion: make equipment in shops visible after purchase, removing the "Buy item" button and adding text box instead: "Item already owned". Currently, you buy it, and it vanishes from "your" shop. Reasons: 1. If any younger player asks any older one where to get a specific piece, the older player might not remember where he got it in the first place, due to how much time had passed since then. They would need to have made a list of equipment pieces before having bought them, and even then, they wouldn't know if the requested piece was available in other places unless they specifically looked and wrote them down before purchase. 2. Bug reports Example: -…
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to give Pimped Grasans that "extra" boost over regular grasans that most shop creatures (imps, bps, sharptears, rein, rusty) have over their normal variety I propose that then used as a resource grasan a Pimped Grasan produce 2x as much of the resource per wiiya
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I want to create a hell hound in md. and its exsitance is due to the unbalanced nature like the shades. this is a new idea . im open to all ideas. I want to make it into an story and spread the pages threw out md and also make it a quest where you will be rewarded with an hell hound creature that you can fight with possibly. also spells would be awarded. I have talked to mur he said i need to get the help of other players that are older than him. persay mp5 mp6 maybe some mp4s depending. the story and quest is open to all mp but if an mp3 you must be active for atleast a month. Some that have already givin ideas Rophs Hirina John Constanctine
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I, personally, think the wishpoint shop is rather outdated and needs a clean and "sprucing" up. All items decrease in value the more common they become. In this case basic spells such as attack lock and move lock should be HIGHLY devalued by now. You only have to have something like 40 active days to be able to purchase them for crying out loud. I'd suggest a branch that focuses on skills, be it fighting or magic. Items could be: The first 4 casts of a basic spell - Movelock and Attacklock for example. Temporary items that increase the new gathering skills by x% for x amount of time. Spell boosts - Increase in duration, power or even amount by x% The possibil…
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These days I'm only shuffling avis, so it seems to me another shop branch that doesn't deal with fighting is needed... to cut to the chase, I propose a new shop branch that deals with research and here are a few items that could work, in my opinion: - research clues, organized in packs of 20; it makes more sense to put them in shop and just buy them whenever you see another research clue ( i have spent 2 WP to get 20 of them and having 10 default ones, I have a total of 30; discovered clues? 18 so far and unless i get to angiens shrine, i will not unlock level 3 clues) -colorless joker could be put in here (since most branches have creatures) -new research panel…
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Mur definitely already has a TagMasters type thing in the works (a TagMaster being able to give out many of a tag such as Bringers of Light, Death Guard, etc). This thread is for people to suggest potential TagMasters. This thread is by no means affiliated with Mur and anything inside may or may not be implemented, likely straying on the side of may not. Syntax for a tag suggestion: Tagname - TagMasterofTagName Why TadMasterofTagName is should be TagMaster of TagName My suggestions for tags and their associated TagMasters: Tainted - Assira the Black This should be pretty much self-explanatory. Assira is the leader of the Tainted and allowing her to distribute …
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People are frequently talking about the lack of players in MD, partly attraction of, and partly maintaining them. I can't input much on attraction, but maintaining live populous breeds activity and that breeds attraction,so in that spirit, I had a few thoughts recently from some other games I played and from previous experience with MD. They need fleshing out and MD specific application in some cases, thought I'd stick them here and see if anyone has anything to say... 1) Stuff. People love 'stuff'. We're mainly a capitalist world after all. 1a - Currently the only benefit of logging in is active days and some stats so minor it isn't even worth it. A game I playe…
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I was wondering... how much heat should someone need to melt the prison gate?
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The idea of this contest is to be a re-envisioning of the Heads and Boss Heads contests with a heavy focus on death and puzzle elements. Participation would be on a sign-up basis, like BHC had. Contestants will be given an item that unlocks the arena location. Upon entering the Murderball arena, the access item would be removed and replaced with a fast use killing implement (1 minute cool down). This killing tool also functions as the key to leaving the Murderball arena - a player may deposit it in the central scene to forfeit the contest and be automatically removed from the arena. Because this is a heavily combat focused contest, a player with a Creature Protection …
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So, with all the questions I have been getting from prospective quest makers, this idea has struck me: What if we had items that, for so long as they where in your inventory, automagically absorbed free heat from your erolin device? Obviously they wouldn't do so constantly, as that would probably be a bit of a strain. But they could, for example, check the Erolin device for heat every 5 minutes or as soon as their heat dropped to 10. There is even the option to have different properties for different item types. This could be used to create items that "decay" when they run out of heat, returning to a pickup point for a new attempt. Quests might require you to …
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Good afternoon, I was wondering why is it that I see a bald man/male at the fight window when attacking another player. I wanted to know if it would be possible that for female players we would see a woman like/shaped figure on that screen instead of a bald "guy" when attacking another player. Thanks Kind Regards: Lady Morwen.
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Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.invisionzone.com/topic/15492-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - It has been claimed that creature abilities such as Defend and Martyrism/Protect are unable to keep up with their Attack-based counterparts, given the vastly divergent amounts of Power and Attack that can be gained in any given period, and the lack of competitive boosting options. More so, they would lack t…
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Just a suggestion, since I know it's possible for a scene to grab the number of "active players" there. (seeing as it is listed just above the names in every scene) mds_Active_players('1_0x2_1'); Could either return a simple integer value, or an array of names? You can check for specific names via mds_check_group_location(), but I didn't notice in my browsing a way to do a more generic check of "how many people at 1_0x2_1 currently?" Ideally, it would be very cool to see if they are idle or not, but since the current scene lists anyone "orange", then I'll stick to utilizing similar implimented features here. :)
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