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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. There was a discussion about the players in game mini profile and whether it should be changed or not. In game mini profile , in case it's not clear, is the name for this : So, do you people like it the way it is ? Do you think changes should be made and if yes, what would you like to be changed ? Consider the following in your suggestions : player descriptions alliances mp6 ui players with no description and no information either P.S. Will add more things to be considered in the list as people suggest, those were suggestions made during the discussion as well

  2. Started by Myth,

    I've seen a simillar suggestion, but mine is a little less constructive. I was thinking of responces triggered by certain chat lines that can be categorized as passwords (e.g. password: *Player talks into the well*; responce: *bats woosh out of the well, knocking Player on his back*) This idea has no constructive aspect whatsoever. It's just meant to raise the mood of players that are just curios about what they see in various scenes. I'm thinking such responces would give a player the curiosity to explore more places and try out more of such actions. To not give a player the impression that this is all for nothing in the end, some scenes could generate a random resou…

    • 8 replies
    • 1.4k views
  3. Started by rikstar,

    This idea came from Chewett, but I it's a good idea and it definately needs some discussing. The basic idea is to determine honor with the battle outcome, and not just the win/loss ratio. The other one is to put people in classes with similar skills, like you got: 0-500 att 501-1000 att etc That number could be based on one skill or maybe the average of all your skills combined. You will get negative honor when you attack a player from a lower class. What do you think about the idea, and what kind of improvements could be added to it?

  4. Started by Myth,

    More like receips. Say you have wood, matches, herbs, water, a pot and a spoon. Each action would take some AP - arrange wood; light it; pour water into pot; wait for it to boil; add herbs; add other spices; stirr; wait for it to cool down - result: a vial of unknown properties. It's then up to the player to find out what his or her potion does by trying it out on a creature.

    • 0 replies
    • 1k views
  5. Started by Ackshan Bemunah,

    Simply put...it'd be nice to be able to scroll between rounds on the in-game combat log using arrow keys, or w/s or a/d. All this clicking makes my wrist hurt; it's annoying but easier than fishing through the exported log. typo

  6. Mur told me to post this here for you all to discuss, so have fun... Viscosity currently increases or decreases the AP cost for travel. Exploration points (EXP) currently only play a role when entering new locations for the first time. Based on the intended purpose of viscosity - that is, for locations which are not visited often to become "forgotten" - there is more merit to useing EXP to overcome viscosity than AP. However, such a change would impact several areas of gameplay as it currently stands. First of all, some locations (MDA gate, for example) have a higher than necessary AP cost because player action can reduce this cost through preventing vis…

  7. Started by Ary Endleg,

    unsure if this goes here or in shop subforum comparing this and this i would say that md phone payments need update since allopass covers more countries than its shown on md link can this coverage get updated for md? because i see croatia on allopass coverage but i dont see it on md phone credit link

  8. Started by neoflux,

    what if there is a better trading system in our forum that will make the customer convenient when selling or bidding? a trading system that wont confuse the bidders, viewers, and the seller. here's how this system works. 1. seller starts a new trading system. 2. seller choose a trading category, selling, buying, or bidding. 3. pick a category(creature, item, avatar, etc.) 4. if picked category = creature, display want to (sell or buy or bid) creature info: name, age, tokens, heat stored, selling price, buying price, or bidding price. that's my quick algorithm of trading system. I know it doesn't have enough information to elaborate but I showed you the logic on …

  9. Started by Burns,

    In the light of the latest happenings in HC, Lightsage and me started making up new possible rules for the Head Contest to prevent things like what happend from happening again. The main point of the new rules would be that Alliances are switched off during contest. That means: - NO Homeland stat-boost - NO Ally stat-boost - NO transferring heads from one mp to another - NO more 40 mins waiting, thus making the contest faster That obviously means that there can't be a HC in times of War... you could explain that with the HC being a way of training in times of peace, or a game to pass times of boredom, that obviously stops when a war is going on. Or as a kind of co…

  10. Started by Ackshan Bemunah,

    Seen on DST's blog: I see two solutions, one social, one implemental. Social would be something like a land rule: Please limit your water consumption to 1 water per hour. Or something like that. And I don't really see this happening in practice. Other would be to have the resources at different locations regenerate at different times (e.g. 24 batches, 1-hour intervals, or 12 batches, I don't know what's reasonable, might even vary by resource), throughout the day. This way everyone has a window of opportunity in which to collect without depleting. Possibility of simply having every pile regenerate gradually through the day is confounded by things like memory…

  11. Started by John Constantine,

    Proposal for new in-game implementation. 1. There should be an orange dot which indicates player's own position on the Tribunal Map. Now it is hard to cotton on where I'm. The Lands of the East has quite significant AP requirements to travel through so I think it's good add-on to help players be on the move. 2. Some of the more important locations should have their names mark on the map - it also could help to figure out where player is currently. If there are any reasons against that, please post it. I want to say that I have little knowledge about Tribunal and maybe there are some restrictions to my idea, but I don't know about them…

  12. Started by John Constantine,

    I was wondering about what kind of little improvements or add-ons could be implemented into the game. I want to propose this new items which could be available to buy in MDShop: 1) Compendium of Beasts +5 Compendium of Beasts +10 Compendium of Beasts +15 This item allows you to extend your Bestiary to 10 (5+5), 15 (5+10) or 20 (5+15) depends on item type. It could be nice add-on which give you the chance to show more your beautiful creatures. 2) Mail Adress Book This item gives you new extension to your Personal Messages page: an Adress Book where you can add players names. After that you can just select player from your AB and s…

  13. pick two features in md, used or not, and present one potential use of them combined, that is not so obvious but could be done just with those two features. example: put a picksble armor suit that once you pick it up it places you in an illusion mode that makes you look just like as if you equipped that suit (illusion avatar) and give you increased stats while you have it on (while illusion is active) example 2: use a progressive combiner item placed in front of a locked path, that once loaded it runs same script as passpapers to take who uses it on the other side of the locked area, like community effort type of thing to enter one land example3: pick several items…

  14. Started by Aquellia,

    I visited Necrovion recently and found myself in 'The scene at the bottom of the vale of oblivion' and A thought struck me almost instantly... There was a lack of Pickaxes... But more than that, there was the feeling that a pickaxe alone wasn't enough, I felt the need to play. A game of sort, not sure which entirely but just a small game. There's a small clicky in the scene on one of the rock faces. The perfect place to find a mining mini-game. Of course you couldn't play a mining mini-game without a pickaxe, so best pick that up first so that you can play. But don't forget safety, you can't take the pickaxe off of the site so best put it back before you leave. Th…

  15. Started by John Constantine,

    My little idea: Location "Storm Coast" should have sound effects in backround. E.g. sound of waves breaking on the cliffs. (sth like Ocean wave 2: http://www.soundjay.com/nature-sounds-3.html)

  16. Started by Dragual,

    In the citizen voting area, in our capitals, there is a section for active citizens. What if that list also showed the amount of land loyalty each citizen has? I'm not sure how difficult that would be to code, but there are things like that, that update regularly. Is it possible to make it update everyday, same time as the server update without affecting the activity status?

    • 3 replies
    • 1.2k views
  17. Started by Zyrxae,

    These were inspired by a comment of an acquaintance: - Cloud-catching net, to be used on cloudy days. What could cloud-bits do? Up to you. - Sunlight-catching jar, can catch moonbeams at night. - Expanding snow globe, with many days' worth of snow you can make a snowperson.

  18. Started by Laphers,

    First off, I really like the new layout of the tabbed inventory. That said, you removed the ability to right click and refresh the frame. Is it possible to add a refresh to the top of the inventory frame similar to the mood panel so players who want to check if their gathering tool has cooled down don't have to click "See More", "Inventory", "See More" (to bring the inventory closer to the top) and finally "Tools" to see if the tool is ready to use again?

  19. Started by Rophs,

    While under the effects of the RVS a player would pay more ap for negative visc and pay less visc for positibe visc. Very simple.

  20. An idea I had recently, inspired slightly by how "RP reality requirement" can change based on players in a scene: What if certain key Scenes could have their Tags toggled by player interaction somehow. Many options for "how" it might work. I'm merely suggestion the Possibility of something Working to alter Scene-tags. The first thing I thought is using "Heat vote" style clickable to donate Heat, and if it is above a certain arbitrary level (50k?) the scene's "Sanctuary" tag (for example) is in effect. Lacking the appropriate "Heat" in the scene would drop the shield, for the Sanctuary example. Other options would be NoJump, or ItemCollecting, perhaps …

    • 0 replies
    • 1.5k views
  21. I am looking for up to 5 people who know how to copy and paste. Experiance with using wordpress is a bonus, but all you need to do for this job is copy text from one site over to another. All needed training will be provided. Please post saying you wish to help, i will contact you when i have got the job ready.

  22. Started by DarkRaptor,

    It makes some sense to me that the usage of a tool can lead to damage it. So at every use a tool should have a associated risk of damage, that risk would be higher as the resource is closer to depletion. For example, if 1. After gathering the resource will stay in 60% to 99% of it's max, risk should be minimum so the possible tool damage would be random from 0% to 5% 2. After gathering the resource will stay in 30% to 59% of it's max, risk should be medium so the possible tool damage would be random from 10% to 50% 3. After gathering the resource will stay in 1% to 29% of it's max, risk should be high so the possible tool damage would be random from 20% to 70% 4. A…

  23. The goal it would be to: 1. Allow users idependently know about active/upcomming quests and their status 2. Allow questmakers to keep permanent quests active and still work and run other quests 3. Allow questmakers give feedback directly by mdscript to the player 4. Extend the concept to Events 5. Interact with the current quest surveil/eval system by suppling the number of participants and their scores (everything unlinked ofc to keep anon) What would possibily be needed: 1. Add a way to questmaker submit a quest init request that will return a QuestID associated with a player (only this player will be able to use/code this quest) 2. Add a internal way to …

  24. Started by nadrolski,

    Not really a new idea since the item already exists, but a proposal for a "balanced" legislator item effect. Unless the victim is on idle mode, I strongly believe there is no point of wasting effort to push a non-idling victim one scene if he/she can easily move back to his/her previous location with a very much less effort compared. The effect is displayed at the trigger box with a long duration, but the fact is.. push effect is done after 1 to few seconds. Current effect of a "won + lose" fight cause is the same as working for two (2) won causes. I propose the "won + lose" cause combination should have both the push + 'movelock' effect (still 60 secs, but on…

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