Skip to content
View in the app

A better way to browse. Learn more.

MagicDuel Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Eagle Eye,

    Additional Features of Protector Casting spell Shown Pro-heal = shown the percent Vitality of how many he gives Pro-attack = shown the percent Attack of how many he gives All Pro-Spell Shown and only Protector can see Idea and suggestion free to post

  2. Started by Ary Endleg,

    I want more papers! I'm so jelous of alliance members who get their shiny Alliance statement paper. Could one new paper be made and given out to citizens too? Name: Land proclamation Requirements: Citizenship of any land. Icon: Does it matter? Ally paper and achievements have same icon on player details in area to the right of the chat.

    • 3 replies
    • 1.4k views
  3. Started by Ungod,

    There are a lot of buildings in MD, in all lands and outside lands. Paper Cabin, MDA impressive building, beautiful sanctuaries, the places in Land of the East and so on - they all deserve cleaning. But who can do it? :( New item: broom. What I have thought of is this: the broom is a tool which requires AP in order to function. For example, if you ”sweep” the scene once, it takes 10/20/30 AP (value to be debated). Multiple sweeps are allowed (value to be debated). Each sweep makes the room/stoop cleaner. In the process, you gain a small amount of heat. Why would we want cleaner scenes (and only the ones with buildings and interiors)? Well, my idea is that on…

  4. Started by rikstar,

    These are some ideas I have collected over several weeks. Some can be good, some can be awful. If you think one in particulair is good and plan on to discuss it. Please open a new topic about it. Most of my plans are based on increasing the amount of travel in MD and adding gameplay elements. 1. Waiting in certain scenes gives you bonusses, like: Faster generation or an increasement in your max VIT, AP, VP etc... These scenes should be memorable scenes like: temples, buildings and special looking scenes. These effects can be acquired while you are offline. So that there is a reason to travel to certain scenes, while you are going to log off of MD. 2. Extra vitality ge…

  5. Started by Syrian,

    i actually like this as a permanent feature for everyone to have access to, adds a nice new dimension to the game that id like to see, allows you to work off your heat without grinding combat (which can only be done well at high VE levels) by doing work in other ways. (i wrote this while my head mas fuzzy so excuse the possibly terrible english, i cant think much now) Sy

  6. Started by Kyphis the Bard,

    Suggestion: Credits currently have very little value to most older players, however, newer players get a lot of value out of credits. In the past (very long time ago) it was possible to transfer credits. However, since this was easily abused in conjunction with the voting credits, this had to be removed. We currently have payment options which allow people to directly send credits to people, which is useful for rewarding quests, however there are more efficient ways of getting credits for rewards (on a cash to credits basis). Sending Money through paypal or Western Union allows Mur to generate Credit codes for people on request. People can also request their credits …

  7. Started by Myth,

    I have no idea how this will be seen, but here it is. I'm wondering if we can have multiple spell casts within one line, as per the following example: Self cast: Teleport to PC words: X jumps to PC Target cast: Silvertongue words: X jumps to PC, leaving behind him blue smoke that engulfs [target] Result should be obvious. Caster gets sent to PC, while the target forgets his native tongue for a while. How about it? :P

  8. Surely you are aware that some characters can be powerful in their own domain. It sounds silly that you can drag them around whenever you wish just if you have such teleporting/summon spell, for example, Awiiya getting summoned to Necrovion, or imagine some 'incognito' powerful LR character that (in-character wise) stays in the depths of Loreroot's nature, and you are allowed to violate his sanctity easily, sounds godmodding to me. A mechanism that prevents such teleports would be great, for that fictional LR character, he would be immune to teleportation spells while in territory of Loreroot, or something similar. Consider for example that you can't use "locate" …

  9. Started by Jubaris,

    Just like heat storing items, there can be water storing items. A bit pointless you might say, but I find it interesting for storing water of special places. For instance, a bottle containing only water collected from Angien's Shrine, or raindrops collected from the depths of Necrovion - 'tainted' water. RP purposes only, not really worthwhile for something else.

    • 4 replies
    • 1.5k views
  10. Started by Rophs,

    A Public Resource Splitter would be a clickie that opens a fancy GUI, each PRS has a few different resources it can accept. One in MB might accept water in bushes, one in LR might accept herbs (of all types) and flowers. A GG PRS would split memorystones and fenths, an NC PRS would split Skulls,Bones,etc. The list goes on. At a PRS you would be allowed to put any amount of resources of the corresponding type into the machine, and take any amount (less than the amount in the machine :P) out of the machine. This would allow hardcore resource gatherers to sell smaller quantities of their resources or for people to create public banks of resources.

  11. Temporary or cyclic access to a scene. "Between days 350 and 360, you will have access to the lab...after that you'll be locked out again." I think this could be managed external to the key system, so that when the day changes it triggers key activations and deactivations...I don't know mdscript or much less coding, but why not?

    • 5 replies
    • 1.4k views
  12. Started by Andur,

    (Not sure of the location of this topic Can it be moved to Questions and Answers please? somehow I've missed that category..) Many creatures (including their upgrades) don't have descriptions, what happened to them? were they never written? were they lost? if yes, can they be written again? I'd love to see descriptions on every creature and it does give an extra feel to the "soul" of the creature, because many of us just think about them as tools, without knowing anything more about them exept a photo and powers, it also might give new players another reason to "oh wow, that's nice!".

  13. Started by Ungod,

    Otus (winged creature) Recruitment costs: 30Ap, 2k VP, 1k VE, 1 EP -single tragets 1.Baby Otus Adventurers might find in their travels, in lifeless areas, a single egg with an unusual glow. Taking it carries great risk, although one will never suspect it. From the egg emerges a small and feeble creature. This bird cannot stop biting everything it sees. Its curiosity is unmatched only by its ferocity when eating - anything smaller than itself is surely a victim. Targets: dying Abilities: damage VE: 300 Attack: 10 Defense: 0 Initiative: 1 Needed for upgrade: stored heat: 400; won battles: 5; age: 3; Upgrade costs: AP: 20; VP: 800; sacrific…

  14. Started by Andur,

    When someone sends a PM with a label (including "Other..") it should be sent inside one of the 'orbs' of the message Cloud, simply having an option for each orb to set a 'keyword' so when that keyword is used as label on a pm it gets sent there. Also when a new message enters an orb and it's unread it should change color (i was thinking invert the color? i think it gets blue-white). This 'feature' will save us from manually sorting messages and also encourage the usage of the Cloud (I honestly am too lazy sometimes to sort or even bother sorting, although I sometimes need to) Edit: And maybe integrate Labels into Message Cloud in the MDShop as one item?

  15. There was a discussion about the players in game mini profile and whether it should be changed or not. In game mini profile , in case it's not clear, is the name for this : So, do you people like it the way it is ? Do you think changes should be made and if yes, what would you like to be changed ? Consider the following in your suggestions : player descriptions alliances mp6 ui players with no description and no information either P.S. Will add more things to be considered in the list as people suggest, those were suggestions made during the discussion as well

  16. Started by Myth,

    I've seen a simillar suggestion, but mine is a little less constructive. I was thinking of responces triggered by certain chat lines that can be categorized as passwords (e.g. password: *Player talks into the well*; responce: *bats woosh out of the well, knocking Player on his back*) This idea has no constructive aspect whatsoever. It's just meant to raise the mood of players that are just curios about what they see in various scenes. I'm thinking such responces would give a player the curiosity to explore more places and try out more of such actions. To not give a player the impression that this is all for nothing in the end, some scenes could generate a random resou…

    • 8 replies
    • 1.5k views
  17. Started by rikstar,

    This idea came from Chewett, but I it's a good idea and it definately needs some discussing. The basic idea is to determine honor with the battle outcome, and not just the win/loss ratio. The other one is to put people in classes with similar skills, like you got: 0-500 att 501-1000 att etc That number could be based on one skill or maybe the average of all your skills combined. You will get negative honor when you attack a player from a lower class. What do you think about the idea, and what kind of improvements could be added to it?

  18. Started by Myth,

    More like receips. Say you have wood, matches, herbs, water, a pot and a spoon. Each action would take some AP - arrange wood; light it; pour water into pot; wait for it to boil; add herbs; add other spices; stirr; wait for it to cool down - result: a vial of unknown properties. It's then up to the player to find out what his or her potion does by trying it out on a creature.

    • 0 replies
    • 1k views
  19. Started by Ackshan Bemunah,

    Simply put...it'd be nice to be able to scroll between rounds on the in-game combat log using arrow keys, or w/s or a/d. All this clicking makes my wrist hurt; it's annoying but easier than fishing through the exported log. typo

  20. Mur told me to post this here for you all to discuss, so have fun... Viscosity currently increases or decreases the AP cost for travel. Exploration points (EXP) currently only play a role when entering new locations for the first time. Based on the intended purpose of viscosity - that is, for locations which are not visited often to become "forgotten" - there is more merit to useing EXP to overcome viscosity than AP. However, such a change would impact several areas of gameplay as it currently stands. First of all, some locations (MDA gate, for example) have a higher than necessary AP cost because player action can reduce this cost through preventing vis…

  21. Started by Ary Endleg,

    unsure if this goes here or in shop subforum comparing this and this i would say that md phone payments need update since allopass covers more countries than its shown on md link can this coverage get updated for md? because i see croatia on allopass coverage but i dont see it on md phone credit link

  22. Started by neoflux,

    what if there is a better trading system in our forum that will make the customer convenient when selling or bidding? a trading system that wont confuse the bidders, viewers, and the seller. here's how this system works. 1. seller starts a new trading system. 2. seller choose a trading category, selling, buying, or bidding. 3. pick a category(creature, item, avatar, etc.) 4. if picked category = creature, display want to (sell or buy or bid) creature info: name, age, tokens, heat stored, selling price, buying price, or bidding price. that's my quick algorithm of trading system. I know it doesn't have enough information to elaborate but I showed you the logic on …

  23. Started by Burns,

    In the light of the latest happenings in HC, Lightsage and me started making up new possible rules for the Head Contest to prevent things like what happend from happening again. The main point of the new rules would be that Alliances are switched off during contest. That means: - NO Homeland stat-boost - NO Ally stat-boost - NO transferring heads from one mp to another - NO more 40 mins waiting, thus making the contest faster That obviously means that there can't be a HC in times of War... you could explain that with the HC being a way of training in times of peace, or a game to pass times of boredom, that obviously stops when a war is going on. Or as a kind of co…

  24. Started by Ackshan Bemunah,

    Seen on DST's blog: I see two solutions, one social, one implemental. Social would be something like a land rule: Please limit your water consumption to 1 water per hour. Or something like that. And I don't really see this happening in practice. Other would be to have the resources at different locations regenerate at different times (e.g. 24 batches, 1-hour intervals, or 12 batches, I don't know what's reasonable, might even vary by resource), throughout the day. This way everyone has a window of opportunity in which to collect without depleting. Possibility of simply having every pile regenerate gradually through the day is confounded by things like memory…

Member Statistics

  • 4583 Total Members
  • 936 Most Online
  • Marcorias Newest Member ·

Forum Statistics

  • Total Topics 17.6k
  • Total Posts 182.9k

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.