New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
-
All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
-
The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
610 topics in this forum
-
This isn't exactly a new idea, but I mostly wanted to hear different opinions on the topic. I know certain Items can't be transfered on site, but only at specific locations. I think it's not a bad idea such items to be able for transfer between people with a certain amount of loyalty, maybe grater than the required in the first place for the item to be taken from the dispatch locations. If there is a deeper logic behind the current state, please feel free to enlighten me.
-
- 5 replies
- 1.2k views
-
-
An alternative to the music-in-all-scenes suggestion that has been brought up several times: put simple ambiance sounds, instead of actual musics. For instance at [url="http://youtu.be/kI3jO-XBuik"]Raven's Peace[/url] or at [url="http://youtu.be/LJ4R6qnNUWk"]Fenth Beach[/url]. And why not broadcast appropriate sounds when the weather changes (rain, etc.), like an automatic voice spell. => Hopefully it would not interfere with the personal music the player is currently listening on his computer. => I'm no specialist at all, but wouldn't it solve the problem of copyrights? I assume there are numerous of such sounds available for free, that we can take from the Inte…
- 13 replies
- 2.3k views
-
If the archivists still exists, maybe they should work on some lists too. Also, links to these lists should be available from within game. Proposed lists(so far): - [b]alliances [/b]- each alliance should then have it's own page with purpose of creation, creation date , leader (with periods) , disbanded on date ... etc It can be created in paralel with topic :[url="http://magicduel.invisionzone.com/topic/4659-the-alliance-list/"]http://magicduel.invisionzone.com/topic/4659-the-alliance-list/[/url]. - [b]shared items[/b]. this one is especially needed with the increased number of items shared or not. It should contain the requirements if any, location where they …
- 3 replies
- 1.2k views
-
i would like to see for very long time already the unadept button, which would ofc remove you from being adept of xxxxx person, how currently things work are that once ya become somebodys adept, ya always must be adept of that person or of some other, but ya cant unadept, only way not to be adept of anybody is if ya reged without referrer id and by now pickin adepthood during whole game, i mean why would i have to be somebodys adept if i dont want to, simple as that
- 24 replies
- 2.7k views
-
How about a small change - anybody that has won before may take heads ONLY from those that have also won before. This would allow "the rest of us" to "play the game" independently of those competing for prizes. For fun, for honor, and for quests.
- 14 replies
- 2k views
-
Now that we've a simple mechanic to transfer spells by memory stones, perhaps those stones could transfer charges to items and clickables as well as other people. Once spells are stored in a clickable, their casting could be triggered by opening the clickable or completing an action within. Possible use cases include: - I could store a locate spell (complete with parameters) so that people could find me easily (perhaps require a passcode before the spell goes off). - A prayer word entered into the clickable dialog box would provide healing, if enough charges were available - A riddle answered incorrectly would lock a player in place using the movelock spell. (Thi…
- 5 replies
- 1.4k views
-
From [url="http://magicduel.invisionzone.com/topic/11506-illusion-masquerade/page__fromsearch__1"]http://magicduel.inv...__fromsearch__1[/url] [color=#282828][font=helvetica, arial, sans-serif]Spell Name: [/font][/color]Masquerade [font=helvetica, arial, sans-serif][color=#282828]Description: Enters chosen players into a masquerade, giving them masks to conceal their identity for a period of time.[/color][/font] [color=#282828][font=helvetica, arial, sans-serif]Actions on player: Not sure yet- here are the options[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]How players are chosen[/u]-[/font][/color] [b][color=#282828][font=helvetica, arial, …
- 2 replies
- 1.2k views
-
[QUOTE]Ann. 2188 - [2012-02-02 02:52:38 - Stage 11] [b]Slave role items[/b] I will put on a leash a couple of more slaves...yeah call it a flagrant human rights violation. If your role involves something related to this, contact me or use the forum to request a personal leash. I will give the leash to you, after that you can do whatever you wish with it. Whoever controls the leash will control the one it was made for. Do not request this unless you have strong arguments why i should give you such an item. I will only give out a couple of leashes, not too many and not to everyone. There is a technical option to create leashes with limited number of uses (number of drags)…
-
- 0 replies
- 782 views
-
-
With the addition of the Leash item, I would like to see a way to "capture" people integrated into the game. This is how it would work in my eyes: A shared item (found in Necrovion most likely) would be used on Person A. For them to be captured, they must be held in the spot for a certain amount of time. (1 hour?). If you wanted to escape, you would have to either move away from the scene, or log off. Capturing a person would then put a Leash in your inventory, and you can tug them around where ever you want!
- 13 replies
- 1.7k views
-
One thing I've been thinking about for a while is that coins in real live have one important use, except for their monetary value. Among other things many games and important decisions are decided by flipping coins. Therefore I think it would be nice to turn coins into usable items that would give either heads or tails in a similar way to how dices work.
-
- 0 replies
- 782 views
-
-
Hello, It's 1 AM so I'm starting to have some kind of ideeas. One ideea zapped through my mind 2 minutes ago about a MD Radio channel. What do you think ?
- 21 replies
- 2.8k views
-
ya all know how its always like when ya have bunch of pm in your inbox, and no longer know what is what, where is what, then ya have lots of stuff to delete... etc so why not make ingame pms work like forum pms... after all we already have options to see original message we wrote when somebody replied to our pm and we can as well see our reply... so why not make it fully cascade, and have all pms on that subject under same link it would make inbox more organized and nicer and ofc this could be make as shop feature
- 5 replies
- 1.4k views
-
Since item gathering is actually implemented why not make the ingredients needed to see them needed to be actually harvested? So the new players can learn to use/harvest items and the hookah as a cauldron to mix it and stuff
- 6 replies
- 1.3k views
-
Reposted from this thread: [spoiler][url="http://magicduel.invisionzone.com/topic/11008-clear-fight-log-alarm-button/page__pid__100373#entry100373"]http://magicduel.invisionzone.com/topic/11008-clear-fight-log-alarm-button/page__pid__100373#entry100373[/url][/spoiler] I believe that there should be a global mute button for MD, mainly because I tend to do a lot of other stuff while playing. Considering the fact that the fight log alarm is broken, music can be built into scenes, and a player is notified of a chat entry with a loud "ping!", it can get kind of irritating when I'm watching television or listening to music. Is the implementation of such a feature possible? …
- 17 replies
- 2.5k views
-
md laws and regulations are scattered allover. It is not possible for a new player to know what is ok and what is not ok to do. Its true that most rules are common sense and its harder to break them than not to break them if your intentions are good. However, we need a better structure for this. One way would be to have a neverending page with rules , md rules, murs rules, kings rules, rules over rules...OR.. or we can have it done md style, through people. Take this as a suggestion, if there will be volunteers to such an initiative i will support it with appropriate tags and announce it as official LAW ADVISORS preferably comming from LHO ranks, these people wil…
- 34 replies
- 6k views
-
[i][color=#808080]hello.[/color][/i] [i][color=#808080]idea maybe not exactly new, but still...[/color][/i] [i][color=#808080]it'd be really nice to be able to unbind more than 1 active, but unwanted rit...[/color][/i] [i][color=#808080]maybe shop feature with ability to select and unbind up to 20 rits?[/color][/i]
- 8 replies
- 1.9k views
-
Smoke Bomb For those who would like to stay in the shadows and remain hidden in sight. Use: It erases the next 15 steps that the user has took. I do not know if this will be very complicated to script as I do not have any experience in scripting. However, I think this item would be great for those who want to stay away from others and not followed. C
- 11 replies
- 2.2k views
-
After being abused in a public place, I have dozens of "whack alarms" that keep on sounding, days later. There have been "bug" queries about this before - it's just what you get. How about a button that lets you reset the queue of alarms?
-
- 6 replies
- 1.2k views
-
-
Spells or items.... Level 1 "Sanctuary" - prevents you from being attacked, or attacking. Level 2 "Suspended Animation" - prevents you from losing (or gaining) stats from combat or daily growth.
- 5 replies
- 1.2k views
-
I was looking at the interface for creation of rituals and could it be improved. The idea comes from the fact, that we can heal creatures in the Battle log interface. Is it possible to implement similar thing when creating a ritual. Right now only creatures with some vitality are shown. Those, that are at zero can be healed only when the creatures page is accessed. If we can see all the creatures no matter of vitality, and have the ability to heal them through the process of forming a ritual, be it creating or charging stage, this would spare some time and make the battle system more friendly. This way some unwanted effects when attacking could be avoided.
- 13 replies
- 2.4k views
-
i intend to put morphs into mdshop, this period only, deepest item (before gold). They are colored creatures, their place is in shop afterall. Because there are so many variations (12) , i could splitt them up in two...but i am not sure if thats a good idea. opinions please (i will still do as i think best, but i need to see what you think its best)
- 21 replies
- 3.5k views
-
You throw this spell and it blocks hostile teleportations on a 1 for 1 cast basis. Long time limit - probably spell reset period - but is used up when hit by multiple teleport attempts.
- 1 reply
- 875 views
-
Hello, After a bit of time experiencing the viscosity system, along with the land loyalty bonus, I'm fairly convinced that Land loyalty should be counted only for current citizens of the land, when it comes to calculate AP needed to move from one place to another. Currently you get the loyalty bonus for any land you have been member of in the past. That does not sound right to me. I know some people think differently, but this is how I see things: - you get an AP bonus because the land recognizes you as loyal to it and becasue yourself have accumulated days as citizens that make you familiar to the land - if you leave the land, it considers you have chosen anothe…
- 13 replies
- 2.4k views
-
There are a lot of regular events that happen at the same interval every time. Personally, I would like to see them added to the Calender, rather than posted in the Announcements. I'm talking about events such as the Beginning of HC (Not the end, that should remain in announcements), Item Regrouping, Spell Casts Refresh, and other such, regular, events. Also things like the MD birthday, Murmas, and any other holidays MD decides to celebrate annually, although in these cases there would (obviously) still be announcements about the event. It being on the calender would just make it a little bit more searchable. If you can think of anything else, please post below.
-
- 3 replies
- 990 views
-
-
Good evening. I think the joker right now is not powerful enough. It does random damage yes and it can lead to massive damage like that. However, would it not be better if it had a different option for targets as well? Maybe a new option that targets between 1 and 6 creatures to increase the chaos Joker causes? I was just thinking that it would make the joker better in combat like that. What do you think? C
-
- 3 replies
- 1.1k views
-
Member Statistics
- 4583 Total Members
- 936 Most Online
-
Marcorias Newest Member ·
Forum Statistics
- Total Topics 17.6k
- Total Posts 182.9k