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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Muratus del Mur,

    md laws and regulations are scattered allover. It is not possible for a new player to know what is ok and what is not ok to do. Its true that most rules are common sense and its harder to break them than not to break them if your intentions are good. However, we need a better structure for this. One way would be to have a neverending page with rules , md rules, murs rules, kings rules, rules over rules...OR.. or we can have it done md style, through people. Take this as a suggestion, if there will be volunteers to such an initiative i will support it with appropriate tags and announce it as official LAW ADVISORS preferably comming from LHO ranks, these people wil…

  2. [i][color=#808080]hello.[/color][/i] [i][color=#808080]idea maybe not exactly new, but still...[/color][/i] [i][color=#808080]it'd be really nice to be able to unbind more than 1 active, but unwanted rit...[/color][/i] [i][color=#808080]maybe shop feature with ability to select and unbind up to 20 rits?[/color][/i]

  3. Started by Chengmingz,

    Smoke Bomb For those who would like to stay in the shadows and remain hidden in sight. Use: It erases the next 15 steps that the user has took. I do not know if this will be very complicated to script as I do not have any experience in scripting. However, I think this item would be great for those who want to stay away from others and not followed. C

  4. Started by Fyrd Argentus,

    After being abused in a public place, I have dozens of "whack alarms" that keep on sounding, days later. There have been "bug" queries about this before - it's just what you get. How about a button that lets you reset the queue of alarms?

  5. Started by Fyrd Argentus,

    Spells or items.... Level 1 "Sanctuary" - prevents you from being attacked, or attacking. Level 2 "Suspended Animation" - prevents you from losing (or gaining) stats from combat or daily growth.

  6. I was looking at the interface for creation of rituals and could it be improved. The idea comes from the fact, that we can heal creatures in the Battle log interface. Is it possible to implement similar thing when creating a ritual. Right now only creatures with some vitality are shown. Those, that are at zero can be healed only when the creatures page is accessed. If we can see all the creatures no matter of vitality, and have the ability to heal them through the process of forming a ritual, be it creating or charging stage, this would spare some time and make the battle system more friendly. This way some unwanted effects when attacking could be avoided.

  7. Started by Muratus del Mur,

    i intend to put morphs into mdshop, this period only, deepest item (before gold). They are colored creatures, their place is in shop afterall. Because there are so many variations (12) , i could splitt them up in two...but i am not sure if thats a good idea. opinions please (i will still do as i think best, but i need to see what you think its best)

  8. Started by Fyrd Argentus,

    You throw this spell and it blocks hostile teleportations on a 1 for 1 cast basis. Long time limit - probably spell reset period - but is used up when hit by multiple teleport attempts.

  9. Hello, After a bit of time experiencing the viscosity system, along with the land loyalty bonus, I'm fairly convinced that Land loyalty should be counted only for current citizens of the land, when it comes to calculate AP needed to move from one place to another. Currently you get the loyalty bonus for any land you have been member of in the past. That does not sound right to me. I know some people think differently, but this is how I see things: - you get an AP bonus because the land recognizes you as loyal to it and becasue yourself have accumulated days as citizens that make you familiar to the land - if you leave the land, it considers you have chosen anothe…

  10. Started by Kyphis the Bard,

    There are a lot of regular events that happen at the same interval every time. Personally, I would like to see them added to the Calender, rather than posted in the Announcements. I'm talking about events such as the Beginning of HC (Not the end, that should remain in announcements), Item Regrouping, Spell Casts Refresh, and other such, regular, events. Also things like the MD birthday, Murmas, and any other holidays MD decides to celebrate annually, although in these cases there would (obviously) still be announcements about the event. It being on the calender would just make it a little bit more searchable. If you can think of anything else, please post below.

    • 3 replies
    • 955 views
  11. Started by Chengmingz,

    Good evening. I think the joker right now is not powerful enough. It does random damage yes and it can lead to massive damage like that. However, would it not be better if it had a different option for targets as well? Maybe a new option that targets between 1 and 6 creatures to increase the chaos Joker causes? I was just thinking that it would make the joker better in combat like that. What do you think? C

    • 3 replies
    • 1.1k views
  12. Started by The Great Wanderer,

    I was asked a bit ago, to post an idea I had... but as we know that I am not the quickest to reply to just about anything, (at least lately) So I am posting it now. The idea comes from this quote, by me, if you must know, in a conversation I had that 'bit ago.' "It appears that I owe you another apology. I checked several times under the "upload avatars" page, and it appeared that there had not been any change. Little did I realize that there had been, and I should have checked my vault to see that change. [color=#ff0000]Perhaps approved avatars should have a green box around them, compared to the unapproved ones that receive a red box? Just a small suggestion in case t…

  13. Started by Chengmingz,

    Good evening. I do not know much of coding but I was thinking it would be really cool if we have a spell or an extra feature that lets us broadcast a song or a musical piece for the game. Whether it is for roleplaying or just chilling. 1. I know that some may abuse this so there should be a mute option for those who do not want this. Or an allow music button to control this extra feature. 2. Perhaps this should be deep in the shop so that there would not be a lot of people blasting music everywhere. 3. I do not know how to resolve the issue of more than one song being played at once... perhaps the first one who plays has priority and they shall only play in order.…

  14. Started by Kyphis the Bard,

    With all the illusions being tested (again) there are a few things that Illusions don't address that they probably should, because these things give away the players real identity.[list] [*]Medals [*]Papers [*]PL [*]Active Days [*]Friends Count [*]Loyalty [*]Land Loyalty [*]Honor [*]"Adept of" Status [*]Country Flag [/list] It's possible to have a bit of fun with some of these options, for example you could change an illusions flag to be related to whatever land it is related to, for the new alliance specific ones.

  15. Started by Phantom Orchid,

    Given that a lot of time is spent clicking, then waiting for refresh, then clicking again, over and over, etc. to "pray (give heat)" to protector - and also given the release of heat jars - I suggest that either a slider bar or an option to allow the giving of fixed quantities, or certain percentages, of heat be implemented to improve the "pray (give heat)" to protector button.

  16. Started by Laphers,

    I think that using a harvesting tool should utilize AP. This adds a cost to those who are collecting resources (chopping wood can take energy). If it takes AP then maybe it should generate heat as well. Possible differences can have different amounts of AP for apprentice tools, journeyman tools and independent tools. Perhaps lower amounts for apprentice tools, higher for journeyman and highest for the independent tools Maybe viscosity should also influence the tool use as well (though I don't believe that tool use should influence a location's viscosity amount). Also should a person's resource skill influence the number of action points needed? Maybe the skill amo…

  17. This is just an idea i had recently and thought i should post it to see what people think if it. MDP is deserted for MP5, there are barely a hand full of people who train there. Every sort of training season outside MDP is canceled the moment Eon finds the location so no considerable improvement can be done. People spend more time in sanctuary, getting weaker day by day and been forced trying to find something else to do since training is as good as impossible. So this is the my idea related to the current no training situation we face. Every land will have one location that will require a high amount of AP to enter and exit, something like the 400 AP required to e…

  18. This is in the more info section on the stats page. [quote] [i]Energetic immunity:[/i] [i]…[/i] The effects of spell damage can also be under the influence of this modifier. [/quote] Is spell damage the same thing as stat damage? --If no: What's spell damage? I looked through the forum and found no reference to it using the search terms [spell, damage, spell damage, "spell", "damage", and "spell damage"], but I've been known to miss things that are right in front of me. Is it referring to temporary stat drain by a spell? --If yes: Does Energetic Immunity actually affect stat damage? There are a couple of different types of stat damage and drain, be they spe…

  19. Started by Pipstickz,

    Currently when you re-read a battle log, it looks like this: [spoiler] [color=#ffd700]###### START ROUND "1" ######[/color] Applying temporary effects for You, slot 1 : effect (round:1 effect: thisstat=-1630|from 1945 to 315; ) effect (round:0 effect: effect ended) Applying temporary effects for That Guy, slot 1 : effect (round:1 effect: thisstat=-1436|from 1069 to -367; ) weaken (round:0 weaken: effect ended) [b]That Guy[/b]'s [i]Elemental V[/i] does [i] steallife[/i] to [i]multirandom[/i] creature(s) of [b]You[/b] and: - Steallife power: 20% - steals [i]1278[/i] vitality from [b]Madhorn[/b] and gives it to [b]Elemental V[/b][b] [/b] and remains with [i]51…

  20. Started by Tipu,

    Boast Credits Bar So what it does ? Simple whenever credits bought from MD shop reaches 100$ credits every players who r online recvs 5$ credits each. Advantages : 1) Non- supporters would be happy. 2) Online players will be rewarded. 3) Many players will prefer clicking Idle instead of Logout button. 4) Negative Viewing of the game supporters will be changed. Infact players will be rooting for supporter to purchase more credits. 5) Even the supporters will get their share if they r online when the boast bar touches its limit. 6) The Cap between supporters and non supporters will even reduce further. 7) MD will not loose its supporter just cos' of 5 $ hehe. …

  21. I was thinking of a nice way how to integrate spells further. How about being able to merge an enchanted stone with one of your usable items? In that case, your usable item can cast the 3 casts of the spell of the enchanted stone, instead of giving it to your profile. Also, that the items have some kind of trigger on how much was one type of enchanted stone used on that item, so that eventually, the item becomes able to cast it without enchanted stone, on low basis (1 or 2 casts per spell recharge). This post has been approved by the principle of transposition.

    • 0 replies
    • 1.1k views
  22. Started by lone wolf pup,

    Chat message when someone depletes a resource. Random ideas: Skilldamage off button >_>.. invisible on friend list option -needs to check if this one was suggested before- 25% regeneration twice a day instead of 50% -probably unlikely-

  23. Started by Jubaris,

    Possible new features mentioned in the last announcement, Eon's skill damage and such, allows people to teleport idlers somewhere and crush their stats. Why wouldn't sanctuaries also make people immune to teleport spells?

    • 0 replies
    • 810 views
  24. Started by Shadowseeker,

    Why not make it into a resource location with a clickable that when using so many AP brings forth so much water? E.g:: You use the pump, costs you 100 AP, you get 1 water out.

  25. Started by Guillak,

    A special key (tab?) would trigger the completion of names of people present in the current scene, given the first few letters of the word being typed in the chat box. This would allow to type faster without the need to rely on extensive abbreviations, as is heavily used in MD. This would make the chat more "new-user friendly": [list] [*] some abbreviations can be very misleading, and the average recent user (which I still am) may spend time figuring out who, or what, "ss" and "mom" refer to (in this case, Shadowseeker, Master Of Magic), to cite only a few. [*] neither my character, nor myself, would take the liberty to use diminutives when referring to people I don'…

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