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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Novato,

    I will not question the new rule about not sacrifice angien egg for VE. I just want to make a suggestion. Maybe, there should be a time for transition between make an announcement of the new rule and really apply it. It's not something hard or very subjective to make, in my opinion, and it is much more fair. For exemple, in the case of the new announcement, the player know as february abuse the old rule of sac angiens eggs to have high vitality and become a "God Account". But, many other players (far away from being so powerfull) spend credits to buy extra creatures slots. Ok, extra creatures slots is also very usefull to have more than one or two fight army, but some…

  2. Started by Sharpwind,

    I think it would be good to create some features only available at mp5, so that new players have something to wait for when coming to mp5 and to avoid many of them staying at lower mp levels out of fear and stat grinding It could be even some of the already existing features such as being member of an alliance, citizenship, if ever implemented the linking of players and so on just sharing a thought

  3. Started by Miq,

    Ave, I wanted to success a slight change in how all the alliances work. Considering that now the kings have ultimate power over the alliances i'd like to see that the the allies can escape a land. That is the leader can start a escape and would require for example 50% of the members to agree to run. The ally in it's fullness can run to any land or become landless (getting hostile land penalties anywhere) but getting an ok from the new land king is a must as he can excommunicate you. Along with that the sceptres of excom. should get a timer of say 24h so that the alliance leader has some time to organise a escape if he so manages. (the timer should also be on leaving …

  4. Started by The Great Wanderer,

    My idea deals with adepts. As far as I know, (And yes I did do research on this...), if you become an adept you are one FOREVER! Now there are two ways of becoming an adept; by being recruited by a friend and starting the game as one, or through your achievements page where you can type in the name of a mentor inside a box. I have come to realize that not everyone who is an adept may want to be an adept. For those new players who are "not the brightest bulbs in the pack" may become an adept after playing for a short time, but thinking that they could always become a free man/woman again later. This is however, not true. (Or so I believe. If I am wrong than this whole post…

  5. Started by Grido,

    When i was RPC, and we could edit other people's docs, for either offences, or because they asked us to do something, other people found it helpful for us to perhaps do something on the papers that they couldnt. Now obviously RPC's arent around anymore, so there arent people that can help out with papers or whatever. My suggestion would be to have somewhere where you can enter the name or ID of another player that you allow to edit your papers, this would be helpfull for players who want html on their papers, but perhaps dont know how to code it themselves. They would be able to add the name/ID of a player that does know html and that player would be able to work on t…

  6. Started by Unch Hjar,

    I have been playing the game for about 20 days now and I noticed a few things related to the interface that may help people and server traffic (if that is an issue). 1. Combat. In the regular screen when doing combat I (and assume others also) check when the timer for reattacking a player has expired. This is done by clicking on the player name and on attack. These two clicks could be removed (and the traffic associated with them) by having a small timer next to the names of the people recently attacked. When in Marind Bell there is also the extra check to see if players are idle (one click on name for *each* player), this could be removed by having idle players nam…

  7. Started by Ratsplat,

    There should be a mining guild, or some way to mine, to go along with the recently added woodcutting guild and woodcutting/resource gathering. Forest like areas wouldnt be very good to mine in, though places like golemus, necrovion, and hopefully the underground tunnels under MB (since my role puts me in that area). You would be able to mine different types of ore of course, maybe fossils, lost equipment... anything youd think you can find in a chunk of rock. This stuff would be used to make equipment, enhance your creatures, stat boosts, etc...

  8. Started by Atrumist,

    First, in the beginning I will like to salute all readers if this (and non-readers) , off course with the word hi, not with hello because reminds me of one song that is very painful for me. OK, so lets be serious. *annoying smile* I was thinking of new way how to make the fighting system more interesting, or maybe the right word more unpredictable. Why unpredictable and how? We all fight, we all use VE during the fight , afer that we regenerate and so and on. However, I had one new feature coming in my mind that can be in great benefit during the fights, but will bring consequences within. That is curse, or anathema maybe. We have tokens, which we can add on the cr…

    • 4 replies
    • 1.2k views
  9. Started by Curiose,

    I've been thinking about this for a while now, and I thought that this would be an interesting idea to possibly implement on the game. I was thinking that players could be able to see the 'footprints' of other players, or of a specific player that they want to see where they've gone. I think it would be useful for people who are trying to search for another, or it could be used during quests or something. I was also thinking that the footprints could be purchased via wishpoints, or by free credits, or actual money, whichever you wish to have characters acquire it. Or, they'd have to be able to find it theirself in order to use the footprint system so as to have ce…

  10. Started by Mr Mystery,

    Well, i just been thinking about some modes about the fighting system, and well i taught up of an idea. Now a Fair fight system. What this does, is allows players to not use tokens abilities even at 0% pray power. Basically what it does, is makes an option in the battle ritual page that says Disable Tokens. What this would do is disable all tokens on any creatures in that specific ritual. What i think this would allow more stratigic fights, in case one would want to test a creature ritual at 0% pray power with no token abilities/stats. This would also allow people whos crits are tokened, and to be used for a fight-related quest. Now i would like to know your opi…

  11. Started by Yrthilian,

    Umm i could not see anything realted to this anywere so am making this suggetsion here. As many know ballance is very important in game. i amd many other have a huge unballance. Some did it because they could get better ingame bonouses but then the stat damage came along and now that has become an issue. I for one had ballanced fight twice in the game and lost it when i lost my allaince a while back. Since the balance is only for allaince memebrs and not for the genereal public (meaning the non allaince players) I was thinking if there could be a shop item or a WP shop item that will reballance your win loss. I know of layer that have there win/loss in the t…

    • 9 replies
    • 1.5k views
  12. Started by Aysun,

    With the recent removal of the Astral plane, and having newly entered the mp5 story mode where there's absolutely nothing to do, I had a thought. The astral plane was, as most will agree, one heck of an awesome thing. I would attest my discovery of the astral plane, which allowed me to see just how vast MD could be, to my staying here to begin with in some instances. With this in mind, I had a thought.... Since story mode is, for the most part (and for those who take it seriously and do the 24 hour wait period), extremely dull. Nothing can be done or affected in MD save messages and the mood panel. When we are in story mode, we become, in effect, ghosts. Why not take th…

    • 6 replies
    • 1.5k views
  13. Imagine something like the loreroot guards changing rituals every month What if there were four knights errant(one for each kingdom perhaps) controlled by four highly skilled in combat vets and set a ritual on them once a month that had a flaw (very much like Burns is doing) Every player would only be able to beat the ritual once and so learn a few more things about combat from the vets Naturally this all relies upon Mur to implement it and trainer vets like Burns, Shadowseeker and Lifeline to keep it running

  14. Started by Shadowseeker,

    Assuming we possess several items of the same name (rare but exists not only as coins), could we perhaps see ALL of the ITCs? For example coins: If i use the ITC I see, then transfer one coin, the ITC I see gets invalid, because I just tranferred the item..(if not, then its a dumb method to make these codes and defies logic). So, my suggestion: If you have 15 coins, you see all 15 ITC's..you can pick the very last ITC, so unless you transfer all 15 coins, the ITC will remain active for a quest, for example where the first person gets to take a coin. Comments?

    • 3 replies
    • 1.1k views
  15. Started by Manda,

    Im here to give some idea about how we see the list of adepts i dont like to see 10 - 20 non active adepts maybe someone can implement a item tool or feature to change that part 1. Sort you can choose the if you want, above active adepts, or inactive 2. Hide active, or inactive adepts well this all for now *Massive hug*

  16. Started by Yoshi,

    I was wondering if there might ever be a back button implemented after choosing a wrong rit. Currently you have to exit the selection window, and then re-attack. If there was a back button, it would save time, especially with a slow connection. Personally, I think that it's not a 'need', but more of a 'making life easier want'.

    • 5 replies
    • 1.2k views
  17. Started by Burns,

    As you might know, top players are talking about their damages in hundreds of thousands. New players talk about it in... tens. not tens of thousands, just tens. So, like, there i sat with tons of logs, trying to find some creative way to even things out a bit, at least a bit. Just because it doesn't seem really likely for a player to stay when other people can deal a 10.000 times more damage than him. Emphasis on TEN_THOUSAND_TIMES, not a thousand more, but houndreds of thousands more. Which is only achieveable by shop or a lot, lot, lotlotlot of mindless grinding. And creatures they don't even know about when starting. But hell, it's hard to balance things, special…

  18. i suggest the tokens, boosts, creature stats and personal stats be this way (creature stats)(boosts) + tokens + personal stats this way perosonal stats will be useful again and tokens wont be overpowered

    • 2 replies
    • 914 views
  19. Started by Blackwoodforest,

    I have an idea and I guess it will fit here. How about creating a "fighter level" for each mindpower level (or only mp4 and mp5). The fighter level could start at level A and counting from a range of stats like 50-150 attack (just as example). Fighter level B will start at 151 attack and so on. Each fighter level will be compare before a fight cumulates all stats and boosts and divides income and outcome into a percentage way. Like this. Player 1, fighter level C attacks Player 2, fighter level A. All stats/counts for Player 1 will be counted only x0.8 times because he is 2 level above. Outcome will be devided as well. Means a grinder Fighter level ZZ player will …

  20. Started by Grido,

    I had a couple ideas or whatever for the Log Room, and since it's still in work, wondered if anyone had their own to suggest too? Like other log records you'd like to be able to see? Creature Transfer Logs - Could the age before transfer be listed? I personally want it so that i can compare the prices of a creature at different ages, but generally i think it might be a nice addition - Token count looks broken on it, but it's still in work so i'll be shush there Wishpoint Logs - Would it be possible for the Details (Premium Addition) to be text? Rather than a hover over? I have to admit this is a selfish request so that i can copy paste the logs and get all the …

  21. Started by xPo,

    Hello, I've started to use google chrome, but MD doesn't work on it... I've searched here for topics about it and I've seen that MD is blocked not to be opened in chrome cause it didn't work well when chrome was at it's beta version... Chrome is now in a stable version since 25/jan/2010, not in a beta version, and it is now the 3rd most used web browser in the world, so I think Mur should consider making MD playable in google chrome, if possible. Thanks

    • 7 replies
    • 1.6k views
  22. Started by The Warrior,

    A compass on both the map and on screen relative to position. (Maybe part of the Erolin Device) (Possibily disabled in Labyrinth) [attachment=1730:Compass Map.gif] [attachment=1731:Compass.gif]

  23. Started by AMLJ,

    Hey, in the first page, in that picture. 'Register' is spelled 'Regester'. In the won fights and lost fights page, 'too' is written 'to'. You should really fix these things, and for making the game a bit more popular, you gotta do some other things to. Get a forum for yourselves, instead of this, a web address like forums.magicduel.com exists, but it is redirected to this place. You should change that. Also in game development status page, the word 'I' is used, I think you'd better act as a team and not as a single person. And get some more servers, name this server 1 and get some other ones too. *These are my suggestions and I want to know what others will think a…

  24. Started by BFH,

    When we upload Avys Mur accept them or reject them. If Mur reject them he leaves a comment telling you why he reject them For example: I don't see MD anywhere. If we put MD in the avy we can't do anything because we can't leave a note for MUR to see. For example: MD is posted in the right win of my avy. The point is too truly fix what Mur ask, and that we don't get confused making changes he truly don't want. In my opinion if Mur makes a note or comment tool (maybe limited with 250 letters) so we can leave a little comment (asking you want me to add shades or what you refer to blcak avys) to the avys he reject, we will get less confused and we won't loose our w…

  25. Started by Fenrir Greycloth,

    Title says it all, Now with the availability of such unique avatars, and the kings being able to reward WPs, I would like to see a new Wish Shop item that allows us to change our names. Especially if we made a mistake in the name, or would like to add capitals, or forgot an "e" at the end of Prince. Let me know what you think.

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