New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
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596 topics in this forum
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The idea of stunning creatures has occured to me, very much like freezing creatures but instead it also hurts them a little and after 3 rounds the hits will be combined and apply to the monster, dealing a serious critical hit if the monster survives that long.
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- 1.5k views
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I have a new idea: Is to add a search interface to the Personal Messages Page. Some days ago I was searching for a specific Personal Message sent to me, long time ago, by *Mya Celestia*. The thing is that to find that PM I deleted like 200 PM. This can be solved with a search interface in our PM's page. So we can write a player name and find the messages sent by that player. PLEASE POST YOUR OPINIONS & VOTES HERE
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I thought it would be nice if there was an Adept-Mentor chat. So i could chat with my adepts and leave messages for them there regularly instead of having to pm each and every one of them. And we could all talk at the same time if we wanted to. Not sure where this chat would go. But an extra button wouldn't hurt would it? x) Yes? No? Give me your opinions It would be easier to answer questions. Since my adepts have soo many questions (which i love). They take up a lot of my pm message sends. =.= And i only have 10 active right now XD with just 3 asking the questions XD And please don't get the wrong idea. I do love answering pms one by one. (which i…
- 7 replies
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I am increasingly often gifting 5 credit packages as prizes, payments, etc. It is a hassle to do each one through the system, and might increase MD's transaction fees. How about an option to buy some number of 5-credit packages in bulk, with code numbers assigned so that we can transfer them later on, 5 at a time, to people.
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- 977 views
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We choose in ignorance in the beginning, and some of us had no choices due to a bug that was active when we started.... The title says it all.
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The ideas is, basically put the guards of the willow shop in colour!!! Same with loreroot guards (I think its bored, fight againts the same thing 3 times in story mode) But only at level 4-5 if all are agree No more Aramor now will be Imperial Armour. and (maybe) to be a bit dificult put 2 pimped now. First Guard 4 Imperials LV 2, (maybe 2 Pimped Gassan LV 2 ) Targets can be discussed. Second Guard 4 Max Imperials 2 Pinped Gassan at max (well 2 imps 2 armor at max lol) (This change to mp3 and 4 too i mean now add to 1 shop guard 2 gassan lv1 and guard 2 gassan lv2) In loreroot only add color to Master lorerootian archer ( Master Sharptear) …
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- 7 replies
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Idea: publicly visible karma value on every player. Every time a fight ends in a victory, the winner's karma rises by 1 and the loser's rises by 2. Every time a fight ends in a loss count, the winner's karma falls by 2 and the loser's karma falls by 1. Reasoning: I give people vics - I'm good, I force people losses - I'm bad. The pursuit of neutral karma would be a factor pushing the realm into overall balance, not just individual balance. What do you think?
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To: The Powers That Be c/o Muratus Del Mur Dear Secret Members of the Powers that Be, It has been long past due that a feature be created for players in regards to the Adepts Page. I have sent messages in the past to our Master, Muratus Del Mur, about this topic in years past to no avail. I now put the idea out to you. Consider this if you will. I have counted my adepts and I have an extensive list of 56 Adepts. Out of those 56 adepts, I have three that are active at this time, at the most 11. Some of these inactive adepts I have not seen in the realm of MagicDuel since year 3 and the early part of year 4. I propose, that a feature be created that players are…
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First, to increase their importance, let their bonus apply FULLY to EACH creature in the ritual, regardless of where the slider is set. Then, make it possible to capture equipment. The required conditions would be: 1) A victorious combat 2) ... which is also a 100% death of all creatures 3) The winner does not already have those items. Obviously if you lose an item, it should be possible to buy it back again from the shop.
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So i had yesterday a thought about the citizenship without an alliance (i did vote for making the citizenship functional myself). The thing is right now citizenship is all essentially good without bad. So what i want to propose is that the bonuses to be shifted. The timer and max ap/ep (dunno about the land regen) to go to alliance and the remaining land bonuses be influenced by the oneness of the land. just an idea. Miq
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[color="#000080"][font="Palatino Linotype"]Do you get farmed by somebody continually? No matter how hard you train you can't defeat them? Have I got an idea for you! The most unique version of attack lock to date. Let me introduce you to... [color="#FF0000"][size="4"]Strip Lock![/size][/color] This unique single cast spell would completely strip tokens, personal stats, armor, and any land/alliance bonuses from the merciless farmer for[color="#FF0000"] 1[/color] attack from the caster. You may be saying, "Hold on! Wait a minute! You can't have a spell like that. It's over powered, unbalanced, and not fair." But, my friends, that's been thought of. This mos…
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I will not question the new rule about not sacrifice angien egg for VE. I just want to make a suggestion. Maybe, there should be a time for transition between make an announcement of the new rule and really apply it. It's not something hard or very subjective to make, in my opinion, and it is much more fair. For exemple, in the case of the new announcement, the player know as february abuse the old rule of sac angiens eggs to have high vitality and become a "God Account". But, many other players (far away from being so powerfull) spend credits to buy extra creatures slots. Ok, extra creatures slots is also very usefull to have more than one or two fight army, but some…
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I think it would be good to create some features only available at mp5, so that new players have something to wait for when coming to mp5 and to avoid many of them staying at lower mp levels out of fear and stat grinding It could be even some of the already existing features such as being member of an alliance, citizenship, if ever implemented the linking of players and so on just sharing a thought
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Ave, I wanted to success a slight change in how all the alliances work. Considering that now the kings have ultimate power over the alliances i'd like to see that the the allies can escape a land. That is the leader can start a escape and would require for example 50% of the members to agree to run. The ally in it's fullness can run to any land or become landless (getting hostile land penalties anywhere) but getting an ok from the new land king is a must as he can excommunicate you. Along with that the sceptres of excom. should get a timer of say 24h so that the alliance leader has some time to organise a escape if he so manages. (the timer should also be on leaving …
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My idea deals with adepts. As far as I know, (And yes I did do research on this...), if you become an adept you are one FOREVER! Now there are two ways of becoming an adept; by being recruited by a friend and starting the game as one, or through your achievements page where you can type in the name of a mentor inside a box. I have come to realize that not everyone who is an adept may want to be an adept. For those new players who are "not the brightest bulbs in the pack" may become an adept after playing for a short time, but thinking that they could always become a free man/woman again later. This is however, not true. (Or so I believe. If I am wrong than this whole post…
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When i was RPC, and we could edit other people's docs, for either offences, or because they asked us to do something, other people found it helpful for us to perhaps do something on the papers that they couldnt. Now obviously RPC's arent around anymore, so there arent people that can help out with papers or whatever. My suggestion would be to have somewhere where you can enter the name or ID of another player that you allow to edit your papers, this would be helpfull for players who want html on their papers, but perhaps dont know how to code it themselves. They would be able to add the name/ID of a player that does know html and that player would be able to work on t…
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I have been playing the game for about 20 days now and I noticed a few things related to the interface that may help people and server traffic (if that is an issue). 1. Combat. In the regular screen when doing combat I (and assume others also) check when the timer for reattacking a player has expired. This is done by clicking on the player name and on attack. These two clicks could be removed (and the traffic associated with them) by having a small timer next to the names of the people recently attacked. When in Marind Bell there is also the extra check to see if players are idle (one click on name for *each* player), this could be removed by having idle players nam…
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There should be a mining guild, or some way to mine, to go along with the recently added woodcutting guild and woodcutting/resource gathering. Forest like areas wouldnt be very good to mine in, though places like golemus, necrovion, and hopefully the underground tunnels under MB (since my role puts me in that area). You would be able to mine different types of ore of course, maybe fossils, lost equipment... anything youd think you can find in a chunk of rock. This stuff would be used to make equipment, enhance your creatures, stat boosts, etc...
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First, in the beginning I will like to salute all readers if this (and non-readers) , off course with the word hi, not with hello because reminds me of one song that is very painful for me. OK, so lets be serious. *annoying smile* I was thinking of new way how to make the fighting system more interesting, or maybe the right word more unpredictable. Why unpredictable and how? We all fight, we all use VE during the fight , afer that we regenerate and so and on. However, I had one new feature coming in my mind that can be in great benefit during the fights, but will bring consequences within. That is curse, or anathema maybe. We have tokens, which we can add on the cr…
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I've been thinking about this for a while now, and I thought that this would be an interesting idea to possibly implement on the game. I was thinking that players could be able to see the 'footprints' of other players, or of a specific player that they want to see where they've gone. I think it would be useful for people who are trying to search for another, or it could be used during quests or something. I was also thinking that the footprints could be purchased via wishpoints, or by free credits, or actual money, whichever you wish to have characters acquire it. Or, they'd have to be able to find it theirself in order to use the footprint system so as to have ce…
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Well, i just been thinking about some modes about the fighting system, and well i taught up of an idea. Now a Fair fight system. What this does, is allows players to not use tokens abilities even at 0% pray power. Basically what it does, is makes an option in the battle ritual page that says Disable Tokens. What this would do is disable all tokens on any creatures in that specific ritual. What i think this would allow more stratigic fights, in case one would want to test a creature ritual at 0% pray power with no token abilities/stats. This would also allow people whos crits are tokened, and to be used for a fight-related quest. Now i would like to know your opi…
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Umm i could not see anything realted to this anywere so am making this suggetsion here. As many know ballance is very important in game. i amd many other have a huge unballance. Some did it because they could get better ingame bonouses but then the stat damage came along and now that has become an issue. I for one had ballanced fight twice in the game and lost it when i lost my allaince a while back. Since the balance is only for allaince memebrs and not for the genereal public (meaning the non allaince players) I was thinking if there could be a shop item or a WP shop item that will reballance your win loss. I know of layer that have there win/loss in the t…
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With the recent removal of the Astral plane, and having newly entered the mp5 story mode where there's absolutely nothing to do, I had a thought. The astral plane was, as most will agree, one heck of an awesome thing. I would attest my discovery of the astral plane, which allowed me to see just how vast MD could be, to my staying here to begin with in some instances. With this in mind, I had a thought.... Since story mode is, for the most part (and for those who take it seriously and do the 24 hour wait period), extremely dull. Nothing can be done or affected in MD save messages and the mood panel. When we are in story mode, we become, in effect, ghosts. Why not take th…
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Imagine something like the loreroot guards changing rituals every month What if there were four knights errant(one for each kingdom perhaps) controlled by four highly skilled in combat vets and set a ritual on them once a month that had a flaw (very much like Burns is doing) Every player would only be able to beat the ritual once and so learn a few more things about combat from the vets Naturally this all relies upon Mur to implement it and trainer vets like Burns, Shadowseeker and Lifeline to keep it running
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- 1.5k views
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Assuming we possess several items of the same name (rare but exists not only as coins), could we perhaps see ALL of the ITCs? For example coins: If i use the ITC I see, then transfer one coin, the ITC I see gets invalid, because I just tranferred the item..(if not, then its a dumb method to make these codes and defies logic). So, my suggestion: If you have 15 coins, you see all 15 ITC's..you can pick the very last ITC, so unless you transfer all 15 coins, the ITC will remain active for a quest, for example where the first person gets to take a coin. Comments?
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