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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Elthen Airis,

    [i]Items of this sort could be quite useful for the worshipping, don't you think? [color=#0000ff][Refering to [url="http://magicduel.invisionzone.com/topic/13791-wts-unrefusable-answer-pact-for-credits/"]http://magicduel.inv...ct-for-credits/[/url] , Burns][/color] At the moment someone becomes your worshiper he is granted an item that creates a pact like this one with pros and cons, influenced by your actions. Of course, so is the worshiper himself. That would force certain actions. After all the worshiper is supposed to follow any orders from his master. On the contrary, the master is quite obliged to help and grow his worshipers. If you don't meet the requirements y…

  2. Started by No one,

    It has been a long time since the number of creatures and items are no longer within a reasonable small number. I've been looking for an easy way to solve this problem. NO. Selling / sacrificing creatures is not the answer answer I am looking for, nor "saving" them to "bestiary". So, here it is: [b]1 mark (true / false) to hide creatures & items from their lists[/b]. [u]What is required[/u] ? Add in database 1 more field / flag as : hidden. [u]What does it do[/u] ? Instead of having a creature list with all the creatures / items, simply display what is chosen. Example: You would have a creature list with [url="http://storenow.net/my/?f=745a68cdd3e7d4b176…

  3. Started by DARK DEMON,

    [font=comic sans ms,cursive][color=#006400]Right, so I have a couple of ideas. I'll let my thoughts pour out of me [/color][/font] [font=comic sans ms,cursive][color=#006400]The first, I posted in another thread as well:[/color][/font] [font=comic sans ms,cursive][color=#006400]There can be a shared tool at all land capitals (300 land loyalty required of any homeland) which needs resources and heat to be used. Once used it creates something, eg: A scroll item.[/color][/font] [font=comic sans ms,cursive][color=#006400]Get 10 scrolls in this fashion and there would be another tool at the capitals which consumes them to create a spell book. Use the spell book to learn so…

  4. Started by Jubaris,

    It would be nice to see some events/quests made by the admins every once in a while, integrated in the game, where the prizes would be unique spells, items with certain powers, but "in character" rather than the out of character nature of forum quests (draw an image, take a photograph, grow a plant), something which could be labeled as side-branch stories of Adventure log. There is no Role Play constant other than the one players create themselves, I think our realm shouldn't be that static.

  5. Started by Jubaris,

    There were numerous suggestions already to add some "tick boxes" into Ritual selection screen for the sake of easier deletion of combat rituals, and similar, which sadly weren't introduced for some reason, but on top of those, I would like to add another one (I don't think it was suggested before). An "attack with last ritual used" button would be very useful, all that scrolling and opening interface annoyance would be avoided, and I'm sure many lives would be saved with such a button.

    • 0 replies
    • 869 views
  6. Started by Zyrxae,

    [quote]There is a lack of usage of resources and tools[...]because there is not a goal for them to be used.[/quote] [quote]There is no need for resources, they just pile up.[/quote] [quote]Shared tools are only "useless" as you put it, because there's little to do with the resources after you've got them.[/quote] Possible uses for resources:[list] [*]Community Garden buildings, structures [*]Fix the Ivory Lighthouse and the ship at Wraith’s Wreck: free the [url="http://magicduel.invisionzone.com/topic/11802-meeting-about-abra-and-the-empty-aramors"]Empty Aramors[/url] and Tiny Men [*]Repair the bridge to Oak Fort [*][quote name='Rhaegar Targaryen' timestamp='13595…

  7. Started by No one,

    Drinking excessively should trigger the "hyper-drunk" ... basically being drunk longer (like 1-2 hours to 6-12 hours).

  8. Started by No one,

    Private Gathering Tools trader (the trader can be one person holding an item or more) - the idea is to give anyone with enough determination to get a Private Tool to gather something - also, these tools must be gained through hard work and / or trading skills Idea is like this :one Independent Gathering Item costs 1k resources of the item's type For example : - Private Herb Basket - requires herbs - Private Stone detector - requires stones - Private Water ... - requires water - Private Candy Box - as there can never be 500 candies at same time, then either reduce the admission (to 50-100) or accept Sticky Goop and so on. There are some tricks for these item…

  9. Started by Hedge Munos,

    Greetings, So, why not create mining and fishing tools? We could have pickaxes to mine for ore in perhaps the Underground. There could be furnaces to melt the ore into bars (or perhaps just use heat jars)...this could open up more armor types of things, building materials (I recall the garden needing some metals), etc. Fishing tools could be implemented as well. Fishing poles/nets available (perhaps in Golemus or MB), where you could gather fish as a resource. Heat would be needed to cook the fish to turn them into edible items. Just some ideas, feel free to add to or criticize. (Edit: The mining idea was brought up in a 2010 thread, but it seems like it would be …

  10. Started by No one,

    As there seems to be a trend for adding new recipes , why not create a skill for using them. I think that name like : chef - cooking / warlock - sorcery (as it is related to mixing stuff) / alchemy / druggist / crafting Do consider to take all recipes together so that there will not be 100 types of skills. Also, the skill points should be given to both participants that used the recipe. As skill points, i think there should be about : ( 0.5 * number of items used for recipe) * 1/100 It might be a small number ... I think. Example: for 5 items used, that makes 2.5 * 0.01 = 0.025 skill points for each ritual. (can there be more then 2 participants to a recipe ?…

  11. Started by Shadowseeker,

    As I suggested ingame earlier, it might be helpful to move the pages showing the alliance members into the current alliance page or below the info regarding which land you belong, only for the respective land. E.g. you are part of Golemus, you get to see an updated list of who is in citizenship/alliance anytime, because it makes sense for you to know, but you know nothing about other lands. Anyone else will have to go to the public "notice boards" in the capitals to know. Opinions? I made a poll to vote as well.

  12. Started by Miq,

    Ave, I have always been bothered with that. How come you measure the oneness by the amount we are online at once. Oneness for me atleast is more about the way things are divided among the members. For example 100% if in the last 24H atleast one member has been active at any point of time. Maybe precentage by the amount of time we spend near another memeber. Counting just the ones that are online atm is quite hindering as rarely we live in the same timezone. Miq

    • 0 replies
    • 801 views
  13. Started by Valldore Nal,

    While taking a look at the formula for calculating the success of a vote , it came to my attention that with the current one the negative votes carry more weight than the positive ones. The current formula is the following [spoiler] Total = Total landscore Pos = Positive votes Neg = Negative votes Abs = Abstain Null= those who didn't vote anything p= percentage needed Formula P * (Total - Abs) <= Pos - Neg <=> p * Total - p*Abs <= Pos - Neg (1) But : Total = Pos + Neg + Abs + Null (2) So from (1) and (2) <=> p * Pos + p * Neg + p * Abs + p * Null - p * Abs <= Pos - Neg <=> p * Pos + p * Neg + p * Null <= Pos - Neg <=…

    • 1 reply
    • 1.1k views
  14. Started by Vicious,

    i can't help but notice how all the other posts have a link on them... my idea is that we should be able to interact more with creatures.

  15. Started by Dragual,

    I developed this idea when I was away... I think it would be interesting if there was an upgrade to the way we gain stats for logging in everyday. The concept is that perhaps there could be a place for apple trees or some sort of fruit that grows in a location. These fruit can only be collected by players once a day, and are used to increase different stats in small amounts. For example, a red apple would increase a players attack skill, while a green apple would increase the defense skill and the yellow would increase your regeneration skill. These items would be similar to a resource, but there would be a clickie on screen for them. The method of determining which pa…

  16. looking today in my Shop I was wondering what to do with all those Regen rituals, that are preventing me from other features deeper in the shop. I was thinking is it a good idea to have the ability to apply them on creatures, that aren't Ours. Maybe with the restriction "Only to MP3's", even with some AD restriction added furthermore. I am thinking of some kind of a sign, that shines next to the name of a fresh MP3, who needs some creatures to be healed, when we choose him/her from the list of the present in the scene. Then we enter the shop, enter the name we have chosen and apply the ritual to the fresh MP3. I know there are LHO's and Protectors, but I don't mind h…

  17. Started by Zyrxae,

    There is currently no way to view membership/loyalty for alliances located outside the four main lands. Consistency would suggest 'housing'-tagged locations in designated scenes in these lands; the exact spots would be designated upon implementation (though the Underground and No Man's Land had capitols during the torch competitions which could be repurposed to show housing details for these guilds.) Equal openness for all alliances seems fair, no?

  18. Started by Rumi,

    There has been a lot of concern recently over regular killing of players, mostly resulting in discussion of resurrection practices. Is it feasible that we could increase the risk of killing? One idea I have is make a kill attempt a roll of the dice. A good roll results in success, a bad roll results in failure, and there should also be a chance for the killer to die. Imagine I try to kill Seigheart with a stone dagger and he fights back and I perish by my own weapon. Another possibility would be to incorporate spells or items that could cause the same effect. Seigheart tries to kill me but I have cast a mirror enchantment which causes his kill spell to target hims…

  19. Started by DARK DEMON,

    I was just wondering if there could be a nice lil' touch of animations somehow in the realm, a bit like Bob's blooming you might say What I had in mind was perhaps a rainy day, say, once a month? It would last for 24 hours, and each time when you would enter a scene on that day, a rain animation would appear in the beginning. What do you guys think?

  20. Started by DARK DEMON,

    Just a suggestion... MP4's can join alliances. Yet, not a single one (except Zyrxae I believe?) joins any, and this is obviously because then MP5's will be able to attack them as well. What I have in mind, is that even after joining alliances the MP fighting system should remain, as MP5's outmatch MP4's. MP5's should NOT fight MP4's at all. This would probably keep balance too, cause most MP4's will want to stay MP4 for a longer time, and anyways there are far too many MP5's than MP3's and MP4's combined. MP4's CAN join alliances, so it would be right to see that they DO. This would, out of all things, increase competition, and give MP4's a reason to stay as MP4, and no…

  21. Started by Grido,

    I would suggest that a player is able to rearrange (manually) the order of creatures within their bestiaries. I mean both within a single one, and should you have more than one, between books. If they're for collating and such, surely you should be able to rearrange them into a more appealing order?

  22. My stats are abysmal (highly negative), and I'm sure others are in the same position. Because of this I no longer equip any weapons because it just makes my stats worse, surely this doesn't make any sense, a sword should make you deal more damage not less. Therefore I propose we should either have new weapons which incorporate negative modifiers, modifications to existing weapons to give them some negative stat modifiers or change to the way the modifiers are added such that they will always increase stats not decrease. (e.g. base + [b]abs[/b](base*modifier) ). I prefer the second option (although new weapons would be good) mixed with the third in some cases, because …

  23. Started by The MoM,

    Okay mainly this will be my 'refelection' or sorts on this, but I will add ideas in the end, and I want anyone who agrees/disagrees/has something to say to discuss it as well. I know that it'll probably never be implemented, whether it's good or bad, but I've had it on my mind, and want to discuss... Also, all suggestions I'm making are not because I feel it would make the game better, but rather, it'd make it more... logical and less 'game-like'... [u]Definitions :[/u] [list] [*]vital energy : it is your essence, your power, your energy, your... health? [*]value points : this, I can't get. If it is some type of currency, why does it regenerate with time? my closes…

    • 3 replies
    • 1k views
  24. Started by Rumi,

    Plants would be a second category of combat participants. Would not have any VE or do any actions in combat, but provide stronger and more varied auras. Would take up max 2 of 6 ritual slots. Would have their own page with list, images, PTC codes, etc. level upgrade requiring age/heat, not wins losses, but contribute to rituals gaining power through wins. Have their own series of tokens. We already have at least 2 plant-like creatures (tree and toxic), but we could potentially diversify the combat experience by adding another form. I could list further ideas, but I'd like to see what community thinks.

  25. Started by Rumi,

    Entire realm viscosity increase/decrease added once to each scene based on weather type. Maybe -10 for sunny, +10 for mild rain, +20 for heavy rain, +30 for storm, +40 for snow. Something like that? Maybe different alterations in different lands. Example: storm has different viscosity effect on GG than other lands.

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