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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Grido,

    As a potential way to keep hold of some of the few new players that come through our doors, I was thinking about a bonus for consecutive daily log ins. So either we could have some sort of multiplier on the current daily bonus (capped at say, 30 days), or an alternative style of reward for not missing days?

  2. Started by Chewett,

    If we were to change freeze to some percentage chance, with the chance decreasing the more freezes in the ritual?

  3. Started by Rophs,

    A spell that which when cast upon its target would increase their regen timer by 6x (basically an anti-tea :D) It would stack in the same way as tea, lasting for one regen timer. possible exploits: Would probably work like tea where you can idle for 10 minutes and it will regen as if you are unaffected.

  4. Started by Jubaris,

    Problem - like with the original creatures page, too many creatures slow down the game because of the huge loading process. Solution - Using HTML5 as an optional way of loading the creatures when building a new ritual will make it very fast. At first, the feature may be raw and "click for this slot" kind of thing, rather than "drag and put on slot you want", but it is practical anyway. Style-ing it can come later. Why this topic? Chewy stated things make him code are fun things to code, public support for an idea, and Mur replying on emails, so please vote on one of the options. This is a good sign of MD's activity in general as well.

  5. Like the title says, why not? Right now, as far as I know, windys have no practicle value. I'm sure a lot of people would prefer to use them than GG drachs. Why not change that? At high level fighting, it will make no impact-worthy stats difference.

  6. Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - With the inherent stats of creatures supposedly reduced in value in view of significantly greater personal and token-derived stats, the targeting variant concentrates much of a creature's worth within a ritual. Target: All, being able to target every creature of the opponent's with no drawbacks, has been criticized to make oth…

  7. Started by dst,

    It's not a new idea but it still needs coding. Since there are players in MD that thought the item was a troll and since the item was created to circle randomly and since it (actually they because if I remember correctly there are 2 of those items) is locked on someone's account (no idea on who's account and I am lazy to check) I propose that this item to be coded so if it's not used for a defined period of time, it is automatically transferred to a random player (same way as it is transferred after the item is used). The item was created for a certain purpose and it should prove a handy learning tool for noobs and vets as well.

  8. Started by Azthor,

    Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - Drachorns: Target: All, Freeze, Antifreeze & Creature Boost: further reducing the maximum number of drachorns in a ritual has been suggested as a way of limiting the ultimate compounding of those factor. It has been suggested by multiple parties that that keying into Freeze mechanics while retaining optimal targeting and g…

  9. Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - It has been suggested that Wind Dragons and GG drachorns Creature Boost each other, but not themselves, it held that their powerful base stats are rendered somewhat meaningless in view of personal stats and tokens, and their inability to benefit from Creature Boost in large rituals, as well as their apparent inferiority as far…

  10. Started by Rophs,

    A spell that when cast would remove all magic effects (movelock, mirroritual, illusions, etc) from the target and prevent them from having magic effects cast on them for the duration. Would be useful as "counterplay" for things such as movelock spam or escaping lockinchaos more easily.

  11. Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.invisionzone.com/topic/15492-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - Antifreeze tokens (Antifreeze & Blooddrop2, with the appropriate Principle combination) are applied before Auras, hence being only useful in extremely circumstantial scenarios (Out-of-MP Creature & Prot-Freeze) for the attacker. They also contradict their shop description as a direct consequence and…

  12. Started by Azthor,

    Disclaimer: I have not, in any way or fashion, checked the veracity of the data below, it being taken directly from http://magicduel.inv...92-combat-talk/. Should you find any factual mistakes, inform me of such within this thread and this post will be edited accordingly. New suggestions, where pertinent to the topic, will likewise be added. I - With Attack being more readily available than Power, it has been claimed that those support skills deriving from Power, such as Defend, Protect, Heal and Regenerate are hopeless to compete against the Attack based Weaken Defense. On these grounds, it was suggested that Weaken Defense be made unable to reduce an opponent creatu…

  13. Started by Rophs,

    A set of magical earplugs that allows the holder to ignore chat messages from some users, but not all. The holder can choose who to ignore chat messages from.

  14. To help get into the Halloween mood, I would like to propose a new Premium Creature. I look forward to hearing peoples thoughts in the comments below. Name - Darkfire Elemental Premium colours - Black/white/silver (why yes, an almost uncoloured coloured creature, what ever will they say?) Aura - Power of creatures in your ritual decreases as their health increases [and increases as their health decreases] Aura mechanic - -1% total power for every +5% maximum creature health [meaning a maximum bonous of +19% power for extremely low health, while a creature with 5x maximum life has its power reduced to 0] (To clarify, this aura effects your own forces - not you…

    • 3 replies
    • 1k views
  15. Started by Rophs,

    Current ghost spell afaik: Preconditions: caster has 300 heat Postconditions: caster's name and player profile is obscured, their name is changed to ~~Ghost~~, spell ends after 5 minutes Spell fails if preconditions are not met. My proposed change: Preconditions: caster has 300 heat, caster has specified a target (defaults to targeting caster if there is no target), the target is dead Postconditions: all heat is drained from caster's elroin (incuding the target's name changed to Ghost of <Playername> where <Playername> is the name of the target, target is able to move, target is able to attack, target attacks using Summoned Army, when the spell ends …

  16. Started by Ungod,

    Reading Rhaegar s post, I remembered about a thought process that happened some months ago. You see, in the Christian religion we have this idea that somehow, someone - a holy being - died and was ressurected. This idea is very powerful. Now, game makers in the world adopted this idea without giving much thought. It helps serve a very important purpouse - that of saving a character progress, so that a player does not lose ”himself” when he/she dies. In this way, the idea of death can be implemented in a game and sucha n idea is inherently interesting - because it embodies our greatest fear. A game where you can die, but ressurect, appeals to us greatly - and it is a c…

  17. Started by Ungod,

    What I thought of is not a very good idea, but for some reason it sounds cool to me. This whole thing would work in case of land wars. I was thinking of reinforced gates, going from 1 to 5 levels. Each level would need lots of resources to build (with some specific to each land) and daily/weekly input of resources for maintenance. If there is no daily/weekly input, the level of endurance goes down, making it easier for anyone to enter the land (lowering the AP cost?). Now, this is not meant to replace the AP cost, but to increase the security of the gates, as it should. (this is very raw, but...here it is)

  18. Started by Rophs,

    Allow us to bind rituals with Summoned Army's creatures when attacking, or pick from a few predefined ones. Also allow cross-mp attacking.

  19. Started by Ary Endleg,

    I've been wondering what's the purpose of some locations, mainly interiors of capitol interior. Such locations don't have artwork of it's own, rather they have dimmed capitol interior one on top of which is generic shop icon. They don't have chat or online list or anything that makes them real locations, they are just a useless excuse for additional scene that fulfills no purpose. Let me list it. Aramory interior, Oak Fort interior, all of generic interiors of capitol interior such as shop, alliance list, rebel count and citizen application. I don't understand why people have to enter inside those locations that don't even have MD feel to them, they lack their ow…

  20. Started by aaront222,

    Weather triggered by spells and maybe later on randomly should affect gameplay. For example maybe when it it heavyrain you will use more ap when moving, maybe during sunny you get increased regen from regen timer, maybe during stormy you'll spend lots of ap when moving or not at all (a universal movelock 0.0). It not only has a potential to enhance game-play but would make things more dynamic and very interesting. Vote in the poll ind discuss related ideas here. (don't rate negative because I added a null option, it helps figure out how many people voted and encourages voting)

  21. Started by Rophs,

    ITT: Design Goals! My thoughts on what the Design Goals should include: Add or remove as few of the following as possible: Creatures Targets Abilities Auras Create a system that is fun while: encouraging meaningful decisions maintaining a large variety of useful rituals maintaining a large variety of useful creatures edit1: rephrased "Limit the addition and removal of:" to "Add or remove as few of the following as possible:"

  22. Started by Rophs,

    This would remove the need to add someone as a friend ingame and then look at the color of their name in the friendslist to determine if they are online or not.

  23. When someone clicks the "Create a New Topic" button on the Bug Report subforum they should be directed to a page detailing what should be done before submitting a bug report, at the bottom of the page there will be a button and a checkbox, the checkbox should read "I followed the procedure shown above" and then will be redirected to the correct new post page and then be able to go and make their post. I made a rough flowchart, you can view it here

  24. Started by Kamisha,

    Now while I was looking at the new bushes (that sprung up while I was on hiatus) I noticed three things that need to be resolved before complete implentation. For those of you that have not been kept up to speed or are just to lazy to go look here is what you need to know: Things still to be done: - make it possible to receive more bushies, including random range, via item parameters. - allow only a defined set of people to gather, based on something to determine they involvement with the process, while still allowing stealing somehow. - add time as requirement of the process (total time, requested incrementally based on how many resources have been already loaded.…

  25. Started by Kaya,

    Short summary of suggestions: Remove game intro text (pop up when starting) or at least remove time required to move on to the next step Reduce max visc at all gates or only GG and NC gate to 0 or remove the arrow at the aramory pointing towards GG when in tutorial mode. Reduce max visc in MB, MDA, the rest of MD in decreasing order of importance. For the community; make more mp3 alts. Fairly long post with problems and suggestions below feel free to just read the suggestions and skim through the rest. Over the past few days I've been keeping an eye at the paper cabin and surroundings, and noticed that many new mp3s seem to get stuck halfway through the tutoria…

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