New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
-
All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
-
The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
596 topics in this forum
-
Current ghost spell afaik: Preconditions: caster has 300 heat Postconditions: caster's name and player profile is obscured, their name is changed to ~~Ghost~~, spell ends after 5 minutes Spell fails if preconditions are not met. My proposed change: Preconditions: caster has 300 heat, caster has specified a target (defaults to targeting caster if there is no target), the target is dead Postconditions: all heat is drained from caster's elroin (incuding the target's name changed to Ghost of <Playername> where <Playername> is the name of the target, target is able to move, target is able to attack, target attacks using Summoned Army, when the spell ends …
- 4 replies
- 1.1k views
-
Reading Rhaegar s post, I remembered about a thought process that happened some months ago. You see, in the Christian religion we have this idea that somehow, someone - a holy being - died and was ressurected. This idea is very powerful. Now, game makers in the world adopted this idea without giving much thought. It helps serve a very important purpouse - that of saving a character progress, so that a player does not lose ”himself” when he/she dies. In this way, the idea of death can be implemented in a game and sucha n idea is inherently interesting - because it embodies our greatest fear. A game where you can die, but ressurect, appeals to us greatly - and it is a c…
- 19 replies
- 2k views
-
What I thought of is not a very good idea, but for some reason it sounds cool to me. This whole thing would work in case of land wars. I was thinking of reinforced gates, going from 1 to 5 levels. Each level would need lots of resources to build (with some specific to each land) and daily/weekly input of resources for maintenance. If there is no daily/weekly input, the level of endurance goes down, making it easier for anyone to enter the land (lowering the AP cost?). Now, this is not meant to replace the AP cost, but to increase the security of the gates, as it should. (this is very raw, but...here it is)
- 24 replies
- 2.6k views
-
Allow us to bind rituals with Summoned Army's creatures when attacking, or pick from a few predefined ones. Also allow cross-mp attacking.
- 21 replies
- 2.2k views
-
I've been wondering what's the purpose of some locations, mainly interiors of capitol interior. Such locations don't have artwork of it's own, rather they have dimmed capitol interior one on top of which is generic shop icon. They don't have chat or online list or anything that makes them real locations, they are just a useless excuse for additional scene that fulfills no purpose. Let me list it. Aramory interior, Oak Fort interior, all of generic interiors of capitol interior such as shop, alliance list, rebel count and citizen application. I don't understand why people have to enter inside those locations that don't even have MD feel to them, they lack their ow…
- 3 replies
- 1k views
-
Weather triggered by spells and maybe later on randomly should affect gameplay. For example maybe when it it heavyrain you will use more ap when moving, maybe during sunny you get increased regen from regen timer, maybe during stormy you'll spend lots of ap when moving or not at all (a universal movelock 0.0). It not only has a potential to enhance game-play but would make things more dynamic and very interesting. Vote in the poll ind discuss related ideas here. (don't rate negative because I added a null option, it helps figure out how many people voted and encourages voting)
- 25 replies
- 4.2k views
-
ITT: Design Goals! My thoughts on what the Design Goals should include: Add or remove as few of the following as possible: Creatures Targets Abilities Auras Create a system that is fun while: encouraging meaningful decisions maintaining a large variety of useful rituals maintaining a large variety of useful creatures edit1: rephrased "Limit the addition and removal of:" to "Add or remove as few of the following as possible:"
- 14 replies
- 2.2k views
-
This would remove the need to add someone as a friend ingame and then look at the color of their name in the friendslist to determine if they are online or not.
- 21 replies
- 2.7k views
-
When someone clicks the "Create a New Topic" button on the Bug Report subforum they should be directed to a page detailing what should be done before submitting a bug report, at the bottom of the page there will be a button and a checkbox, the checkbox should read "I followed the procedure shown above" and then will be redirected to the correct new post page and then be able to go and make their post. I made a rough flowchart, you can view it here
- 5 replies
- 8.5k views
-
Now while I was looking at the new bushes (that sprung up while I was on hiatus) I noticed three things that need to be resolved before complete implentation. For those of you that have not been kept up to speed or are just to lazy to go look here is what you need to know: Things still to be done: - make it possible to receive more bushies, including random range, via item parameters. - allow only a defined set of people to gather, based on something to determine they involvement with the process, while still allowing stealing somehow. - add time as requirement of the process (total time, requested incrementally based on how many resources have been already loaded.…
- 4 replies
- 1.2k views
-
Short summary of suggestions: Remove game intro text (pop up when starting) or at least remove time required to move on to the next step Reduce max visc at all gates or only GG and NC gate to 0 or remove the arrow at the aramory pointing towards GG when in tutorial mode. Reduce max visc in MB, MDA, the rest of MD in decreasing order of importance. For the community; make more mp3 alts. Fairly long post with problems and suggestions below feel free to just read the suggestions and skim through the rest. Over the past few days I've been keeping an eye at the paper cabin and surroundings, and noticed that many new mp3s seem to get stuck halfway through the tutoria…
- 6 replies
- 1.5k views
-
Additional Features of Protector Casting spell Shown Pro-heal = shown the percent Vitality of how many he gives Pro-attack = shown the percent Attack of how many he gives All Pro-Spell Shown and only Protector can see Idea and suggestion free to post
- 9 replies
- 1.6k views
-
I want more papers! I'm so jelous of alliance members who get their shiny Alliance statement paper. Could one new paper be made and given out to citizens too? Name: Land proclamation Requirements: Citizenship of any land. Icon: Does it matter? Ally paper and achievements have same icon on player details in area to the right of the chat.
-
- 3 replies
- 1.3k views
-
-
There are a lot of buildings in MD, in all lands and outside lands. Paper Cabin, MDA impressive building, beautiful sanctuaries, the places in Land of the East and so on - they all deserve cleaning. But who can do it? :( New item: broom. What I have thought of is this: the broom is a tool which requires AP in order to function. For example, if you ”sweep” the scene once, it takes 10/20/30 AP (value to be debated). Multiple sweeps are allowed (value to be debated). Each sweep makes the room/stoop cleaner. In the process, you gain a small amount of heat. Why would we want cleaner scenes (and only the ones with buildings and interiors)? Well, my idea is that on…
- 6 replies
- 1.4k views
-
These are some ideas I have collected over several weeks. Some can be good, some can be awful. If you think one in particulair is good and plan on to discuss it. Please open a new topic about it. Most of my plans are based on increasing the amount of travel in MD and adding gameplay elements. 1. Waiting in certain scenes gives you bonusses, like: Faster generation or an increasement in your max VIT, AP, VP etc... These scenes should be memorable scenes like: temples, buildings and special looking scenes. These effects can be acquired while you are offline. So that there is a reason to travel to certain scenes, while you are going to log off of MD. 2. Extra vitality ge…
- 5 replies
- 1.4k views
-
i actually like this as a permanent feature for everyone to have access to, adds a nice new dimension to the game that id like to see, allows you to work off your heat without grinding combat (which can only be done well at high VE levels) by doing work in other ways. (i wrote this while my head mas fuzzy so excuse the possibly terrible english, i cant think much now) Sy
- 3 replies
- 1.2k views
-
Suggestion: Credits currently have very little value to most older players, however, newer players get a lot of value out of credits. In the past (very long time ago) it was possible to transfer credits. However, since this was easily abused in conjunction with the voting credits, this had to be removed. We currently have payment options which allow people to directly send credits to people, which is useful for rewarding quests, however there are more efficient ways of getting credits for rewards (on a cash to credits basis). Sending Money through paypal or Western Union allows Mur to generate Credit codes for people on request. People can also request their credits …
- 4 replies
- 2.1k views
-
I have no idea how this will be seen, but here it is. I'm wondering if we can have multiple spell casts within one line, as per the following example: Self cast: Teleport to PC words: X jumps to PC Target cast: Silvertongue words: X jumps to PC, leaving behind him blue smoke that engulfs [target] Result should be obvious. Caster gets sent to PC, while the target forgets his native tongue for a while. How about it? :P
- 3 replies
- 1.3k views
- 1 follower
-
Surely you are aware that some characters can be powerful in their own domain. It sounds silly that you can drag them around whenever you wish just if you have such teleporting/summon spell, for example, Awiiya getting summoned to Necrovion, or imagine some 'incognito' powerful LR character that (in-character wise) stays in the depths of Loreroot's nature, and you are allowed to violate his sanctity easily, sounds godmodding to me. A mechanism that prevents such teleports would be great, for that fictional LR character, he would be immune to teleportation spells while in territory of Loreroot, or something similar. Consider for example that you can't use "locate" …
- 24 replies
- 2.7k views
-
Just like heat storing items, there can be water storing items. A bit pointless you might say, but I find it interesting for storing water of special places. For instance, a bottle containing only water collected from Angien's Shrine, or raindrops collected from the depths of Necrovion - 'tainted' water. RP purposes only, not really worthwhile for something else.
-
- 4 replies
- 1.4k views
-
-
A Public Resource Splitter would be a clickie that opens a fancy GUI, each PRS has a few different resources it can accept. One in MB might accept water in bushes, one in LR might accept herbs (of all types) and flowers. A GG PRS would split memorystones and fenths, an NC PRS would split Skulls,Bones,etc. The list goes on. At a PRS you would be allowed to put any amount of resources of the corresponding type into the machine, and take any amount (less than the amount in the machine :P) out of the machine. This would allow hardcore resource gatherers to sell smaller quantities of their resources or for people to create public banks of resources.
- 9 replies
- 1.8k views
-
Temporary or cyclic access to a scene. "Between days 350 and 360, you will have access to the lab...after that you'll be locked out again." I think this could be managed external to the key system, so that when the day changes it triggers key activations and deactivations...I don't know mdscript or much less coding, but why not?
-
- 5 replies
- 1.3k views
-
-
(Not sure of the location of this topic Can it be moved to Questions and Answers please? somehow I've missed that category..) Many creatures (including their upgrades) don't have descriptions, what happened to them? were they never written? were they lost? if yes, can they be written again? I'd love to see descriptions on every creature and it does give an extra feel to the "soul" of the creature, because many of us just think about them as tools, without knowing anything more about them exept a photo and powers, it also might give new players another reason to "oh wow, that's nice!".
- 12 replies
- 2.3k views
-
Otus (winged creature) Recruitment costs: 30Ap, 2k VP, 1k VE, 1 EP -single tragets 1.Baby Otus Adventurers might find in their travels, in lifeless areas, a single egg with an unusual glow. Taking it carries great risk, although one will never suspect it. From the egg emerges a small and feeble creature. This bird cannot stop biting everything it sees. Its curiosity is unmatched only by its ferocity when eating - anything smaller than itself is surely a victim. Targets: dying Abilities: damage VE: 300 Attack: 10 Defense: 0 Initiative: 1 Needed for upgrade: stored heat: 400; won battles: 5; age: 3; Upgrade costs: AP: 20; VP: 800; sacrific…
- 4 replies
- 3k views
-
When someone sends a PM with a label (including "Other..") it should be sent inside one of the 'orbs' of the message Cloud, simply having an option for each orb to set a 'keyword' so when that keyword is used as label on a pm it gets sent there. Also when a new message enters an orb and it's unread it should change color (i was thinking invert the color? i think it gets blue-white). This 'feature' will save us from manually sorting messages and also encourage the usage of the Cloud (I honestly am too lazy sometimes to sort or even bother sorting, although I sometimes need to) Edit: And maybe integrate Labels into Message Cloud in the MDShop as one item?
- 14 replies
- 2.3k views
Member Statistics
- 4581 Total Members
- 936 Most Online
-
services Newest Member ·
Forum Statistics
- Total Topics 17.5k
- Total Posts 182.2k