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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Shemhazaj,

    Seeing that there are few different kinds of water as a resource in MD and assuming that they are to have different uses perhaps the device at War Hold could be adapted with ability to interact with different kinds of water? we have water - gathered from lakes, rivers - used in many activities (plant watering, tea brewing, some other recipes) rain water - gathered from rain - atm not very useful (perhaps could be used for watering plants as well? it's kinda silly it can't be used that way) mineral water - gathered from caves and mineral pools - (usefulness of it might be a completely different topic :P) perhaps we also might have sea water - gathered from sea …

  2. Started by Jester,

    This is my final suggestion for MD, and it is, of course, for Torch Contest. Instead of being dead, vanquished soldiers are "Fallen". They get a tag saying "Fallen of (land they fought for)" and cannot fight, move, cast spells or use items. Necrovion fallen would have the tag "Fallen of NV", Golemus would be "Fallen of GG", and so on. Each Land would have a Ruler Item that functions as a leash or the spell used to summon the warriors from that land, which is able to drag all of the Fallen of that land to the user's location. New resources would be created with each land having its own type. Names off the top of my head would be Necrovion Essence for Necrovion, Lorer…

  3. Started by Miq,

    Ave, So with all these new items the inventory gets crowded. I was thinking of two thing 1) make a strongbox item available in shop. So the box will have it's own inventory and we could but stuff there (invisible to other) 2) Make a new scene with a "bank" that offers boxes for rent. Functions the same way as the strongbox but require a rent and can't me taken with you. Miq

  4. Started by MaGoHi,

    I noticed that i've been missing something in MD that would in my opinon benefit the game. A Guard System. The reason i noticed it was because i wanted to prevent someone to get more losses and combine that with RP, if you want to RP to protect/guard someone (as in defend him/her from incoming attacks) it doesnt work. So i thought it would be nice to have some sort of Guard System, it could work like that: 1) Player A wants to guard/protect player B. 2) Player A clicks the protect option (this could be either like adding a friend or like choosing a protector with textfield). 3) Player B gets a notification to agree or decline the guarding offer. 4a) Player…

  5. Started by MRWander,

    The realm is mostly though and our actions I think the realm could refeclt this a bit if along with viscosity there was some sort of image filter that made the scene more foggy/run down with the less it's used.

  6. Started by Ungod,

    I don't know if there are plans regarding the equipment page, but it seems to me it is long since it has been a priority; I want to present an idea I had about making it unique to each player. [spoiler]Currently, there are a number of items that serve as equipment and that give certain bonuses; those certainly make one want to explore more of the realm, get enough VP to buy the items etc. But once you've done that, it's the end of that feature and I believe it hasn't been worked on because items in MD are/were custom and role-oriented. So, expanding the equipment page the way it was designed originally would go against what has been going on until now, so I propose …

  7. Started by dst,

    Shameless copy paste from another location so please bare with me and read the long post (filled with personal opinions as well): This concept is quite old in MD. The first “Slave auction” was in 2009. Purpose? Only plain and simple fun. In time this changed. Now the slave auction is a way for each player to get their hands on a quite nice usable item (the leash) as well as some money in the happiest of cases. Cause let’s be honest: this slave auctions are rigged. Rarely the masters pay the slaves (sometimes the slave pays the master so that player has coins to spare) It’s…a freebie event. So in the light of the above, I would CANCEL this event. But since leashes …

  8. For this month I've decided to participate in No one's event to deplete resources. Although I've seen that many people are against depletion, there is little they can do about it. Well a few ideas that I see could be implemented to counter depletion would be: A spell, (possibly buyable from wish shop or for MP6) that would temporary ban target from harvesting any resources for a set amount of time. The ban shouldn't be too long, say 8 mins similar to other spells or even 30 mins. This would be much more (directly) useful than what is currently available... teleporting people elsewhere, moving them away a scene, move lock. If it was a spell that could be purchased o…

  9. Started by Jubaris,

    In my head it would be called "Skooma" or "Moon-sugar" like in Elder Scrolls :)) Perhaps the item with this effect has already been brought up but... A consumable item that changes the "sign" of all of your stats for a good period of time (say several hours or days). Meaning, if you had 1500 attack, you would now have -1500. If you had -1500, you would now have 1500. It could make you addicted somehow if you keep using it as well, let's say get skilldamage if you don't use it again in X period... The periods would be such that you could gradually 'beat' the addiction by slowly taking it further and further away in time distance. But if you keep on recklessly …

  10. Started by dst,

    One of the major issues for me when it comes to making clicky quests is the fact that I need to code it. Yes, the documentation is useful but you either spend quite some time learning the language either you're by default a programmer and you already know how and what. For most it's hard to integrate the already existing pieces into one coherent and working block. So I was thinking that maybe we should have templates for quests where you only change the variables name, links to your own pics (if it's the case), player ids and so on. Basically you don't go through the hassle of re-thinking the whole process and you just...fill in the gaps. We can start with 1 or 2 …

  11. Started by Ary Endleg,

    Since nobody else started it.... Worthy stuff to take a look at: This looks interesting, but challenging to implement if all information is to be displayed, hence this idea would require modification if this is decided to be implemented. Currently it's just nice layout idea. http://magicduel.invisionzone.com/topic/11815-matrix-like-fight-logs/ This one actually is very old topic talking about how logs used to look like before they looked like they do today. This one is significant because in old logs there was displayed the number of actions performed in combat (actionnr:5). I deem it important that this information display be reimplemented. Oh and look there…

    • 3 replies
    • 1.1k views
  12. Started by Miq,

    Ave, Altho i'm making my own life harder i think there should be a cap on how much profile heat a player can lose in one battle. Simple reason being the fact that this forces the high VE players to still have some effort and sense of consequences. i'd venture 3M being the limit

  13. Started by Aeoshattr,

    Since I don't know where else this would fit better, I figured "New Ideas" is a good option. Please feel free to move it if it fits somewhere else better. In a nutshell, I wanted to suggest that functionless or purely experimental clickables, scene add-on art or simply scene titles could be hidden or removed. As examples: Scene description/title at Defensive Quarters exterior (stating it's a testing area and that weird notifications should be ignored); Chewett's clickable box thing at Marind's fishy fountain (Marind's Roundabout? Forgot the name of the scene); the dynamite at Fenth's Press; the weird rain collectors at War Hold. The list could go on and, if necess…

  14. Started by Dragual,

    Basically, the idea is that it would be nice if Quest Makers could set up a clickie which would trigger a spell if you did it in a certain way. Maybe if you make a mistake, a Lock in Agony Spell is used on you, setting you back in your adventure. So you could store Spell Stones in a Clickie somehow, and tell it when to use a cast from it.

    • 1 reply
    • 1k views
  15. In a nutshell, hopefully as clearly explained as possible: I like the new Role Tags interface (button from the dropdown panel on the right side). So I had an idea: How about the ability to assign a specific avatar to a role, visible only when that role is selected as main? It could cost 2 credits when you initially assign it (or when you want to replace it with a new one), but then it wouldn't eat up credits when swapping between roles (in other words, if I have 2 avatars connected to 2 roles, when I swap between the 2 roles, no credits are subtracted for changing the avatar. However, if I want to swap the 2 avatars for new ones, then that could cost credits). …

  16. Started by Muratus del Mur,

    as you can probably found out already, i want to grow some rocks... it will be a slow process i admin, but, i got time. In fact, i have unlimited time, but thats a tricky story. So... artworks are in progress, but, what should a pet rock do? I know what a wild rock does, but a tamed one? hmmmm....... Who has the most creative, cute/funny ideas about how to code my future pet rock herd, assuming i will get one (and i have high connections, i might) , will receive a tiny baby rock to raise for his own, when such a thing will be created. (long term, will take time to code it but more time to gather the rocks :P..plus i have a pending imaginary cow waiting as well…

  17. Started by Myth,

    Would anyone be interested in being able to filter out announcements as follows: - see only Stage [insert number] announcements - see only announcements posted by player [insert name] - see only announcements containing specified words/phrases - see all but System announcements - see only System announcements - in light of the new Like system, see only the more popular announcements (n+ likes) ?

  18. Started by Aethon,

    I was looking through the common item posts and announcements and read about how, at some stage, "recipes" could be created to make new items -- second tier, I guess you could call them. My idea is that the anvil (which is and isn't a clickable) at the Weaponsmiths could be used to automatically create such items. When the item recipe is accepted it would be added to a script in the clickable. This would then allow the user to select the recipe and have the item created instantly, should they have the required "ingredients". This means you could have more than one recipe for each item. So the same item could be created but out of different components, though b…

  19. Started by Jester,

    Summary This idea would use resources, items, and totems for its “combat” rather than creatures. Each land would try to defend it's borders, build totems to increase its power, and attack other lands. Totems This idea is central to this new contest idea. Totems would be able to be built by land citizens and knocked down by citizens of other lands. They would have multiple stages each, with each stage giving progressively higher benefits. Examples of benefits are increased resource regeneration or torch stat growth, access to higher level cauldrons for better items, better resource gatherers and so on. A special Totem would be the land gates, which when buil…

    • 5 replies
    • 1.5k views
  20. As title says, I'd like a feature (purchasable from the Extra Features section of the MD shop?) that allows a player to choose which item pictures are displayed publicly on their item page. For instance, I could choose to hide the artwork for the gold/silver coins. When someone clicks the "I" button (item page? is that what it's called?) they will see the coins in the item list, if they scroll, but the picture for the item itself isn't displayed. Aesthetic purposes only.

  21. So this is a new idea I think would be a good addition to MD. Here is what I was thinking. I want to take a personal Autograph and make them into an item used as a contract. {example: player A and player B make a deal with one another to buy a creature or to do a favor. But player B doesn't have the time to do the favor or the money/items to trade for the value or just a simple promise of something. So player B gives Player A his autograph in a contract as a promise for payment or promise for favor.} Here is how I think this could work. Lets say a land leader makes a promise to another player for any reason. But the land leader does not have the time. So they com…

  22. Started by Blackshade Rider,

    I am posting this cause Bfh encourage me on this. I was thinking the bird creature you can recruit in MB should be moved to the nest you find on the side of the cliff when you go underground. I feel it is only right. Here is my logic to this. When you recruit the creature (I believe its called a winder wild mine I named differently) it starts off as an egg. So why not recruit this creature from a birds nest cause it is after all a bird. The nest that is there currently has no use. I also feel this would help spread out the creatures a little bit and make it more of an experience and also make more of an adventure for new players recruiting this bird creature. I belie…

  23. Started by (Zl-eye-f)-nea,

    Currently the links reset to be useable every 24 hours from the last time you used them. This is detrimental to the concept of getting everyone to vote daily - They may not always be online at the same time, and even if you kept a regimented watch, eventually a day will get missed. My suggestion is that the links reset at 00:00 ST each day so that people can vote everyday without fail should they choose to. Z

  24. Started by DARK DEMON,

    Why not have an achievement designated to be given to players who have made X number of quests, or even have a few spells (useful in quests) which would be given to whoever earns the achievement? :D Some exist, some may be coded (if people agree), eg: 1) bringin 2) makejumplink 3) ... This would be a good incentive for people to make good quests.

  25. Started by Aeoshattr,

    Though I'm not entirely certain if this was suggested or not before in the same form (I.E. I might just be a pain in the butt for mods and "repost" an older topic) I had this idea. Would it be acceptable (by all non-spoiler, etc) standards to have a "creature artwork" gallery feature, similar to other games? Right now, this is how I envision it working: Availability: Free (everyone has it by default) $$ Shop (Extra Features) Once the feature is unlocked/purchased , there are 2 options: It is completely blank. Has ALL the creature families and levels mentioned in it (but they're blacked/greyed out or contain no information whatsoever.) In order to unloc…

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