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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Pipstickz,

    It seems to me that the number of shards given when sacrificing creatures is unbalanced toward creatures with a high number of levels. For example I have a maxed untokened Shmsh (~7 levels) who gives 1792 for its level. I also have a maxed untokened Imp. Aramor (~3 levels) who gives 28 for his level. For a final example I have a maxed tokened (13 tokens) GG Drachorn (~5 levels) who gives 1160 for his level and tokens. As it works now it looks to me like a creature's level is rather overvalued but only when it has more than 5 levels, meaning certain creatures are very easy to farm shards for, while other ones are much more difficult.

    • 1 reply
    • 1.2k views
  2. Started by Fyrd Argentus,

    I always thought that it was a booby-trap, having the unbind squashed up against the select button. How much grief has this caused? Even more now with mobiles... How about switching the locations of the "View" and "Unbind" buttons - would make life much safer.

    • 2 replies
    • 820 views
  3. Started by Fyrd Argentus,

    I'm thinking of how much fun/havoc this could create in races, chases, and events of that sort. One-Way Travel Arrows. For example: You ought to be able to jump off the MDA balcony and land in the room below. Leading west from Marind's Marble Stair there is a road you cannot follow. Perhaps it should lead to a crumbly cliff that dumps you somewhere in Loreroot. You might jump off Mount Kelle'tha with a glider, or launch yourself with a catapult, and end up -- ANYWHERE -- in the realm at random. I don't know how the currents flow in all these bodies of water, but entering one at one place could see you swept away to some other. Obviously, these …

    • 2 replies
    • 1.2k views
  4. Started by Ungod,

    I'm thinking that with shards now, you have more control over your creature and you can customize the (up to a point) to your liking. Of course, abilities are going to be balancing each other, and there's an element of randomness to getting marks and all...but overall customizing your crits is now even more real. It would suck if you'd get a token which affects your creature in a way it's not beneficial; you'd have to use the token remover and try again (and again). I think tokens being randomly thrown on creatures was a way to make things more interesting/balance, but now there's no need for that anymore?

    • 1 reply
    • 932 views
  5. I have noted some murmurs upon the discordant portal with suggestions to alter the creature interface. Below is an example of how it presently were (on the left) and what my proposition for change were (on the right). I have made a poll; please do vote upon it - if there are any other suggestions, I would that these should be posted within the thread.

  6. Started by MaGoHi,

    We all have a very long list of items in our inventories and it is very annoying to switch between your own inventory and another players inventory so my suggestions is: In the hover over field add information if you have the item in your own inventory already, like this:

  7. Started by Ungod,

    Spoiler I read Mallos' mood panel entry and thought 'is it really?' I agree in a small part, but I wonder if it can actually be broken. Do we even want to have a 'real' economy (real, as in similar to rl economy)? I'd say not, and lending money with interest is just one of the things I'd rather not have. One of the things I want to see, though, is a merchant role. In the absence of this class, you only have peasants and militia. Which is fine, it's quite idyllic. But to be able to say ''our economy is broken'', you need to have at least some mercs. Making money is risky; merchants must pay for their easy life. They don't gath…

  8. Started by Zetsuei,

    I've actually joked around with this idea from folks, but I'll add it here. Basically what my Idea is a small vending machine that runs on silver coins and gold coins. It can be twice a day but the creature it gives you is completely random. You however have the option to reject what was offered to collect "points". The higher the amount of points you have, the higher chance you have for the creature obtained via vending machine to be rarer than usual. Points attained also may have higher values depending on the rarity of what was given back. Points are consumed when you finally grab one but it is in varying degrees depending on how rare the creature you obtained was. Whe…

    • 1 reply
    • 1k views
  9. Bring back torch contest and modify it so the land winner of the torch contest would have their land expand one scene into No Man's Land towards GoE, and subsequently further towards the other lands. Losing the contest would decrease your influence by one scene. The influence would never pass the opposing land's gates. The Path of Loneliness would be skipped over, always a part of Established Housings. The goal would be to gain as much influence over NML as possible in order for your citizens to have easier effort moving in the area, and particularly to be able to enter your land with the land loyalty afforded through controlling your gate, and even to control other …

    • 1 reply
    • 893 views
  10. Started by Duskwish,

    I just thought it might be interesting to have a rare creature that can steal small portions of enemy creature stats and add it to themselves(maybe recoverable over time); but at the same time it can lose stats to other creatures. If collaborated well, it could be a neat way for one player to boost the power of a creature. It could also make some fights more interesting (and dangerous). Even if this was a viable idea though, it would probably have to be quite rare. Y'all can say your ideas for crits that have been bouncing around your heads here also.

  11. Started by Steno,

    It has been discussed several times by many people about how a present economy in MD would be very beneficial. This economy would need to utilise the resources in-game, at all levels in order to function properly. Several ideas were thrown out about how to introduce said economy. Some were: Make quests/creature recruitment/keys/permanent stat boost/buffs obtainable by exchanging resources, similar to the heads resonator in MDP Make a slot machine that spins (very important feature) that you can pay 1sc into with the change of getting a permanent bump to luck. Toxic plants -> posion -> Intoxicate aura token Make some weird bank thinkie w…

  12. Started by Ungod,

    Can we apply this effect in MD? Spoiler (I haven't heard of something similar in here, but maybe I'm not informed well) What I mean is, let's make time flow slower in upper GG and faster in UG and lower NC. If only to make things messier. Spoiler But no, I see it as an application of the principle of time.

    • 6 replies
    • 1.3k views
  13. Started by klatdees,

    Started from a conversation with ailith. Seems like fertile ground for some ideas. Inedible Saltwater Taffy: Rots your teeth but doesn't melt in your mouth or taste good. Has a label on the side: Not for children. Do Not Swallow! Inedible Cow: The fruit of a crabcow tree. Looks like a cow, smells like a cow, even bleeds like a cow, but tastes completely repulsive and causes indigestion. Dies quickly once separated from the tree.

  14. Started by Aia del Mana,

    I had noticed of late the increasing number of the realm who hath attained Mind-Power, yet were unable to assign a Principle, as the Story Mode were no more. I note that there were not a single one of the new visitors of the realm that had even attained a third principle; some had not even attained their first. Although I lament the loss of the Story, I should like to propose that one who doth obtain such a Principle Document may then add that principle to that which they were attuned. Such a document should read of such a principle, and upon finding it, should allow the reader to add it to their own principles, if they have Mind-Power that exceedeth their known prin…

  15. Started by Ungod,

    New weather spell - Dust Storm (or similar) effect??? (i thought of it affecting rainwater, water, but it can also affect things like heat generation, buildings durability etc) can be triggered in response to how many times pickaxes have been used (say, for 1k counted uses); with mining being an activity now, a dust storm can be particularly polluting

    • 7 replies
    • 1.7k views
  16. So after several conversations with several players over the course of a few weeks I have thought a lot about this topic. There are a lot of quests out there in RPCQ elements from players that spent a lot of time and energy and creativity to make. There are some (like Burns and Fyrd) who made HUGE quests that spanned the entirety of the realm. (I have stumbled across a few, but can't pick up the thread to continue or end). Several of these have spectacular content, but the player hasn't been online in almost a decade (a while by any amount). Is there an administrative tool that can view all of the content of RPCQ elements (even if they aren't maintained?) …

  17. Started by Demonic God,

    A new type of paper that after the day it was written, cannot be edited, to store one's mind, thought and memories of the events that took place. It would be more of a "collection", with entries sorted by date, time, and possibly a user-assigned significance. The idea is to promote journals from being written, and events to be recorded by multiple eye-witnesses and written with their own take. It would also serve as a tool to remember one's own journey through the land.

    • 6 replies
    • 1.2k views
  18. Started by Lazarus,

    This is an incredible feature worthy of being placed in the wish shop, but it has its own issues, in particular, the crowded places problem. I've observed this during Chewett's cake party and Steno's April Fool's event. If there are few people in one spot (1-3 players) it looks fine, but more than that, they just cover each other. Mur's solution to this was to increase the intervals between the colored dots that represents the players, but it creates another problem where one can't actually point out where that player is. I may have a solution for this, it follows the same mechanics, only this time, if there are two (or three) or more players in a location, say …

  19. Started by Zetsuei,

    Basically...I think it would be a great Idea if we have the option to cluster individual items and separate it accordingly in the case of resource being consumed.. If this can't be the case then it should at least either take only what is need or give an appropriate amount of the material to be had and leave the remainder. I will admit it was because of my own folly that this happened Basically decided to try forging an ingot. Easily had enough for 8 and I have but 1. If this truly can't be addressed, then I understand...though i'd still be salty about it.

    • 3 replies
    • 947 views
  20. Started by Lazarus,

    I'm big on creature names, I don't know if anyone feels the same way about it like I do, so I suggest an MD Shop feature that lets you do a creature name change with limited availability (e.g. 10 or 15, like creature slots). If this had been suggested before or it already exists then there's no need to.

  21. Started by Ungod,

    I've been neglecting the powerup & rechargers branch, since combat is not my thing, but the items in there are still useful, even for me...except the regeneration rituals. Those ARE useful, only not for people like me. I mean, it's a lot easier to use concotion of true self + distribute vitality to all. But I'm looking at regeneration ritual of youth and I'm thinking a new(ish) player might benefit from it. So...could there be coded a solution to bottle those items and made tradeable? Or woyld it be too much of a hassle? (after all, new players can buy it themselves and i can ignore it and not buy it)

  22. Started by Sushi,

    I was thinking some ideas about how to make a series of scene arts more quickly & effortlessly, so players can have a quick/one time adventure or mini quest/festival event in MD for fun, or maybe even for A25 users to train/practice their tool, skill & creativity. This is how it works~ mainly I just need to draw EVERYTHING (included all items/doors/triggers etc) in a single sheet of paper and make them all clickable & glow separately. Then the A25 users can mix & match all the clickies freely in the frame and create their own scenes & puzzles, of coz we can add few more extra drawings for important scenes later so they'll look more special. Still, …

  23. Even though the Voice spell currently doesn't work (as far as I've noticed; and it was always a bit buggy), the current mechanism is ok (you invoke the youtube link with the spell) in itself, but it looks so out of place when you type the youtube link in chat as part of the spell. My suggestion is, can we make it to work radically different? We would have some audio files on the server. One audio file is called, for example, Storm, the other is Red. Then you would call one of them like this "Voice Storm", and play the storm file, rather than write "Voice dsfgsdfdsf" to invoke youtube video storm. We can have several generic audio files, kinda like we h…

    • 1 reply
    • 1k views
  24. Started by Miq,

    Ave, A idea i had today. All the combiners have resources left in them by players gone or players who don't care to finish the amount needed and so on. So i was thinking that why not make a tool to mine the combiners. Not with particular accuracy on who's stuff get's removed from there and what is the end result (bulb of toxic plants. toxic plants, impotent flask of toxic plants for example the one combiner). Offering this idea for few reasons, 1)Otherwise the combiners will end up being filled with stupid amount of stuff for no good. 2)It's interesting/fun 3)depending on how it's implemented might allow even to sabotage someone…

    • 3 replies
    • 1.2k views
  25. I propose that we: List current land leaders atop "View Citizens" section of each land's "Citizen Voting Forum". Additionally, or alternatively, logs of citizenship/leadership/alliance membership changes in the Log Review Room. Special papers for land leaders (attached to their person as are Comments on Self / Alliance Leader Statement / and other papers) for land announcements and land laws/policies. Also display the contents of these land leader statements (with date of last edit) in a screen available in each land and/or together on the bulletin board.

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  • Total Topics 17.5k
  • Total Posts 182.2k

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