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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Ivorak,

    With the addition of the new "fightchat" (Ann. 4353) and some discussion about it's usefulness I've been thinking about the live chat a bit. I have a couple suggestions. We have a toggle for OOC chat that automatically surrounds messages with parentheses to denote out of character messages. Perhaps we could also have a toggle to hide those messages then? Perhaps a similar ability to toggle out "fightchats"? Or these could be possibly be combined into a single toggle that also hides item collection messages and other automated system messages. Might be useful to have an indicator of some sort when there are a lot of these messages so people don't forget and ke…

  2. Started by Ivorak,

    The original topic (below) was closed after several derailments, but I wanted to expand on my ideas and add another. 5 Fat → (Cooking pot) → Tallow Allow melting down grasan fat to tallow in a (fillable clickable) cooking pot. Tallow could in turn be used by another fillable clickable or an item combiner to make candles/torches (tallow + wick/fabric), soaps, pemmican, lube, or salves for blisters. Candles/torches, in particular, would be an ideal second step for illuminating potential new locations (caves, tunnels, crypts) that are generally unnavigable due to darkness. 10 Tree bark → (Mulcher) → Mulch Mulch could be used for accelerated gardening (bushies, th…

  3. Started by Fang Archbane,

    I have a question for the community as a whole, that im sure has been asked before, which raises the question of why it hasnt been done yet butTo make a long story short, am i the only one that considers the need to rename a ritual (since time changes all things) a bit of a wantable/usefull updateI realize the age old argument of "You can always train a new ritual" still holds, as it always will and i do when i need to but, in all honesty, would this not be simplerI will say this now, i have 0 concept of how difficult it would be to code such a change into the system but, assuming its easy, the payout to work needed would be worthwhile

  4. Started by Ungod,

    I thought of some creature combat abilities. I hope it's good stuff, but if it's bad, forgive me: slam - calculating the difference between enemy vitality and own, if finding own is superior by %, lowers enemy attack (and power?) intimidate - aura that calculates the difference between own power attribute and enemy's, if superior by %, lowers furthermore enemy power and initiative (corresponding slot) afflict - makes the enemy focus on you, so that it forfeits the next round (the way to fight it or prolonge the effect would be through a new skill - wisdom); I dislike freeze, so I thought of that one

  5. Started by Ungod,

    (catchy title, huh) Hey, I was thinking that in MD there are those who simply fight. They did, do and will brawl, because this is what they like doing in MD; since it does require a decent amount of intellectual effort, they can be proud of being brawlers. There are the stats, there are the achievements (combo fighter, above money..), but how about a tag dispatcher with a couple fighting tags/titles? I think these don't even need further plans, as is the case with the tags obtainable in LR, since they are titles for those who want and like to brawl. Those tags shouldn't be easy to obtain by someone, instead, they should require results that only a battlehea…

  6. Started by Chewett,

    If you were looking to join an online game and instead of taking the time to register it let you log in via google/facebook/twitter/etc would you use that login instead of creating an account. The idea for MD would be you "login" via your account and then when registering pick a playername. Then instead of logging in via the MD password you would login via your account and that would log you into your playername. The only thing MD would use from the account would be just to verify who you were. We wouldn't use it to post/etc. Would you (if you were a new player) opt for this type of login or do you prefer a normal login type thing (aka what MD currently ha…

  7. Started by Chewett,

    Would you use this feature if we were to add it?

  8. Today I wanted to play a bit with the Toy Box combiner and I discovered that it is quite hard to use it because in order to identify an item I have to click it and then scroll down in order to see the image saying its name, id, etc. Would it be possible to add a tool tip thingy so the name would show when you run with the mouse over the item? Especially since most items don't have picture and they appear like empty boxes.

    • 0 replies
    • 807 views
  9. Started by Blackshade Rider,

    I was thinking about fork combiners. Well there is one in the east lands that you can load uncut diamonds (a resource ) into a fork combiner and after 2 months i think it is , youll get a "valuable " called Brilliant diamond. So i was thinking what if a fork combiner was made for Pure gold (a resource ) and somewhere in MD {i dont know where} you can load it into a fork combiner and get a "Valuable " gold coin Maybe load 5 pure gold to get 1 gold coin, and it take the same amount of time as it does to make a brilliant diamond . Any thoughts?

  10. Started by dst,

    At the moment, the inventory items are ordered based on the "creation date" which for common items (for example) is the date when they were bought from the MD Shop. Searching for a specific item is horrible (especially if you have more items). Could it be possible to have them ordered alphabetically?

  11. As the title says, would it be possible to have a tickbox to be able to prevent certain creatures from showing up in the altar sacrifice interface? I'm thinking that this could be something that appears in the creatures tab, next to the heal button of each creature maybe. New creatures would by default be unhidden. I always live with the fear that I'll accidentally (and permanently as fork) sacrifice an important critter.

  12. Started by Aeoshattr,

    I don't know where else to post this. Could we possibly have all the text on the creature page to be light gray, like it used to be in the flash interface (and maybe just the heal button in the dark red colour?). It looks incredibly text-heavy and I feel it's not as pretty to look at as the old one. Just a suggestion, IDK where else it should go. Also, can we have the "HEAL ALL" button at the top, please? :)

  13. Started by Miq,

    As i sometimes get some random ideas then here is one: separate slider for stats and VE influence in combat.

  14. Started by MRWander,

    I talked about it with a couple people and they seemed interested in the idea of having a different avy showing when you are idle. Maybe a new item for the featured shop and you would have to own two avys for it to work being able to choose which one showed when you were idle

  15. Started by dst,

    This backfired. Well, I love it but it seems by solving this a new issue arose. Before the ordering, the newest item (be it resource or common item or anything in the inventory basically) would have been "moved" to the top of its specific category. As an example: I would gather herbs and get tea leaves. Well tea leaves would have been the first item in the resources category. I would gather herbs again and get toxic herbs. Toxic herbs would become now the first item while tea would move to second. Pretty annoying but at least I would have known what I got. Now, I have no clue... No one suggested a solution (yes, it's his idea): show in c…

  16. When you enter the Full details list of the items with the intent of getting the ITC for something you have to scroll waaaay down in order to find capcha to reveal the ITC. Would it be possible to have this one on top of the page right under " Your current items: " for example? Or above? It's frustrating when you have 100+ items. Also CTRL+End takes you to the end of the page which is way down than the capcha (no idea how or why) so now I have to scroll up...

    • 3 replies
    • 1.2k views
  17. Started by Miq,

    Ave, I was thinking why is it possible to sac only creatures. Why not everything in inventory also? Miq

    • 3 replies
    • 1k views
  18. Guest
    Started by Guest,

    This is not a creature for fighting, but a collectable to be awarded for a very special occasion, such as Christmas or MD Birthday. It is my homage to Chewett, who you all know has put his blood sweat and tears into MD and never asks for anything in return. On a personal note, it is my way of thanking him for being a friend who has helped me more than he may know. So here it is: WOOKIE COOKIE This Wookie Cookie is already maxed as it is the Chuck Norris of cookies. Combat stats and abilities: (Cannot be used as too op) Stats: Vital Energy: 01100011 Regeneration: 01101000 Defence: 01100101…

    • 4 replies
    • 1.3k views
  19. Started by Sir Blut,

    Hello MD! I'm not sure if this is a great idea but I got it today while I was at a mall and it seemed pretty cool to me. MD could possibly gain some free exposure if we MDers loaded the homepage on tablets or computers or phones (You know, the ones in stores that you can test out) Whenever we were in such a place. Some may see it and get curious and try it out. What do you think about this?

  20. Started by Ungod,

    I've been cooking an idea about a way to handle new players for some time. Free exploration is fine, but maybe something can be added to make the immersion into the realm easier? The idea is simple, and it's about tasks. Not quests, just selfish wishes veterans have, and that can be fulfilled by new players. "Using noobs" is a way to put it, but I like to look at it as "cooperation for mutual benefits". For example, I may want to send a messenger to a mainland, but I'm at odds with the queen/king. A neutral party might help. Or maybe I want to collect a memory stone, but I'm too lazy to move *cough* *cough* Hi, Mag0 This can be done without a system, but creatin…

  21. A creature ability which would attempt to revive one (or multi) of your fallen creatures at a certain (let's say 10) percentage of their max VE, of course only if the target creature is dead in combat. The creature with this ability should also have some auras so that it would be sensible to use it in combat, revive itself is not useful enough.

    • 1 reply
    • 1.1k views
  22. This aura or ability would target one or some of your creatures and give it 'last chance' effect (perhaps lasting only one or two rounds). Last chance is a trigger which happens if a creature is about to die in combat - instead, it survives the hit of the enemy and stays alive on 1 VE point (losing the last chance buff and dying in case someone else attacks soon after)

  23. Started by Ungod,

    I was thinking that first level resource Unidentified herbs could be used into some clickable and turned into rare herbs (2nd level). For example, 40 unidentified herbs give one 1 (or more, random) rare herb, and the rest of the herbs are discarded as grass, and it turns into compost over time. And maybe a tag can be worked out (herbs specialist), maybe a new tool can be created, for harvesting (ritualic/golden sickle) etc As for the rare herbs, I thought about taking a real herb and give it magical properties (instead of the medicinal ones). I took a book (I can put it in the downloads section) and worked two herbs from it. Spoiler Woody Nights…

  24. Started by Muratus del Mur,

    I am about to release one of the long time unreleased crits, the Aqua (waterbeing) ID 23 Currently there is only one player that has it and an other one that keeps it in a Bestiary The crit is a Loreroot crit, maybe a golemus crit? Idk yet The crit should be very easy to obtain by combining the resoruces obtained in about 3 days of gathering. Let me know here what means for you 3 days of gathering and what is in your opinion the best place for recruiting this crit. Also what do you suggest it should be able to do?

  25. I was thinking (ow ow ow my brain) that it would make sense to me that walking around a land would be making you more familiar with it would be a better way to get land loyalty then just sitting in one scene for 1 minute while waiting for new day to start. maybe there's a way to separate viscosity so it recognizes which land you are walking in and you gain land loyalty by being familiar with the land rather then just by logging in or being somewhere at a certain time.

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