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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by dst,

    This backfired. Well, I love it but it seems by solving this a new issue arose. Before the ordering, the newest item (be it resource or common item or anything in the inventory basically) would have been "moved" to the top of its specific category. As an example: I would gather herbs and get tea leaves. Well tea leaves would have been the first item in the resources category. I would gather herbs again and get toxic herbs. Toxic herbs would become now the first item while tea would move to second. Pretty annoying but at least I would have known what I got. Now, I have no clue... No one suggested a solution (yes, it's his idea): show in c…

  2. When you enter the Full details list of the items with the intent of getting the ITC for something you have to scroll waaaay down in order to find capcha to reveal the ITC. Would it be possible to have this one on top of the page right under " Your current items: " for example? Or above? It's frustrating when you have 100+ items. Also CTRL+End takes you to the end of the page which is way down than the capcha (no idea how or why) so now I have to scroll up...

    • 3 replies
    • 1.1k views
  3. Started by Miq,

    Ave, I was thinking why is it possible to sac only creatures. Why not everything in inventory also? Miq

    • 3 replies
    • 996 views
  4. Guest
    Started by Guest,

    This is not a creature for fighting, but a collectable to be awarded for a very special occasion, such as Christmas or MD Birthday. It is my homage to Chewett, who you all know has put his blood sweat and tears into MD and never asks for anything in return. On a personal note, it is my way of thanking him for being a friend who has helped me more than he may know. So here it is: WOOKIE COOKIE This Wookie Cookie is already maxed as it is the Chuck Norris of cookies. Combat stats and abilities: (Cannot be used as too op) Stats: Vital Energy: 01100011 Regeneration: 01101000 Defence: 01100101…

    • 4 replies
    • 1.3k views
  5. Started by Sir Blut,

    Hello MD! I'm not sure if this is a great idea but I got it today while I was at a mall and it seemed pretty cool to me. MD could possibly gain some free exposure if we MDers loaded the homepage on tablets or computers or phones (You know, the ones in stores that you can test out) Whenever we were in such a place. Some may see it and get curious and try it out. What do you think about this?

  6. Started by Ungod,

    I've been cooking an idea about a way to handle new players for some time. Free exploration is fine, but maybe something can be added to make the immersion into the realm easier? The idea is simple, and it's about tasks. Not quests, just selfish wishes veterans have, and that can be fulfilled by new players. "Using noobs" is a way to put it, but I like to look at it as "cooperation for mutual benefits". For example, I may want to send a messenger to a mainland, but I'm at odds with the queen/king. A neutral party might help. Or maybe I want to collect a memory stone, but I'm too lazy to move *cough* *cough* Hi, Mag0 This can be done without a system, but creatin…

  7. A creature ability which would attempt to revive one (or multi) of your fallen creatures at a certain (let's say 10) percentage of their max VE, of course only if the target creature is dead in combat. The creature with this ability should also have some auras so that it would be sensible to use it in combat, revive itself is not useful enough.

  8. This aura or ability would target one or some of your creatures and give it 'last chance' effect (perhaps lasting only one or two rounds). Last chance is a trigger which happens if a creature is about to die in combat - instead, it survives the hit of the enemy and stays alive on 1 VE point (losing the last chance buff and dying in case someone else attacks soon after)

  9. Started by Ungod,

    I was thinking that first level resource Unidentified herbs could be used into some clickable and turned into rare herbs (2nd level). For example, 40 unidentified herbs give one 1 (or more, random) rare herb, and the rest of the herbs are discarded as grass, and it turns into compost over time. And maybe a tag can be worked out (herbs specialist), maybe a new tool can be created, for harvesting (ritualic/golden sickle) etc As for the rare herbs, I thought about taking a real herb and give it magical properties (instead of the medicinal ones). I took a book (I can put it in the downloads section) and worked two herbs from it. Spoiler Woody Nights…

  10. Started by Muratus del Mur,

    I am about to release one of the long time unreleased crits, the Aqua (waterbeing) ID 23 Currently there is only one player that has it and an other one that keeps it in a Bestiary The crit is a Loreroot crit, maybe a golemus crit? Idk yet The crit should be very easy to obtain by combining the resoruces obtained in about 3 days of gathering. Let me know here what means for you 3 days of gathering and what is in your opinion the best place for recruiting this crit. Also what do you suggest it should be able to do?

  11. I was thinking (ow ow ow my brain) that it would make sense to me that walking around a land would be making you more familiar with it would be a better way to get land loyalty then just sitting in one scene for 1 minute while waiting for new day to start. maybe there's a way to separate viscosity so it recognizes which land you are walking in and you gain land loyalty by being familiar with the land rather then just by logging in or being somewhere at a certain time.

  12. Someone said to me a few weeks ago that combat has gotten to be a "just try random stuff and hope it works" game for them because of token effects. Maybe it would help to see token effects (as they show on the creature page) as a scroll over in ritual creation, or something (or maybe that's the desired feel?) klatdees e:. I think part of the issue is it's hard to even tell by glancing which tokens a given crit has...so just token names could help

    • 0 replies
    • 785 views
  13. Started by Aeoshattr,

    As per ann 2804, and taking into account that item and creature creation are actually a thing now, I was wondering if perhaps it is the time for the Volition stat to actually have a use implemented? The announcement suggests that volition could have to do with item creation, but it doesn't detail it itself. Should this be discussed? Are there any plans for it in the foreseeable future? Most I could find on the forums were discussion about the amount of volition that should/shouldn't be gained or how the stat itself should/shouldn't be gained, not about what it should actually do. Maybe it would work in a way like the gathering/crafting skills and allow you to ob…

  14. Started by Muratus del Mur,

    i finished today the creature encapsulation device it basically takes a crit in your inventory and creates a blueprint out of it, destroying the crit in the process. This si very useful, it can be used for creating crits out of items resource4s and heat, but also to store crits in a unique form, unlike the totems (there is a significant difference) For example crits in capsules can be MERGED tigether to obtain a better crit out of more similar ones....something totems cant do because totems are just a link to the ex creature. Or you could use it as a portable creature spawning tool, or create illusion crits with limited time, whatever, it can clone unl…

  15. Started by Muratus del Mur,

    I want your best suggestions on waht you think it should be done with the current enourmous piles of resources. But first read what i don't want to do about them: - big piles of resources will NOT be allowed to be converted into a proportionally big processed resource - they will not be split, unless wp will be used for this, and this also is a limited time offer. - they will not be consumed just the needed quantity All of the above will keep the resources count as "enough or not enough" concept intact, and will have a good impact later on when people will be forced not to gather enourmous piles of resources anymore, simply because it will be mo…

  16. The new type of clickables that allow you to fill them with items of a set type then generate an other item, or perform a certain function, are great for convertng basic resources into advanced resources, or to store grass into a haystack or even convert silver into gold. They also allow distilling of fruits into drinks, or even creating a sanctuary where flowers in certain numbers can be converted into a revive item (but this is for the caretakers to decide). There are many uses of this new featre. Imagine it could use whatever material to create a creature totem..that in turn can be revived into a creature! From obvious uses to less obvious but amazing ideas, i am open …

  17. Started by Assira the Black,

    We have skills for harvesting the 1st level resources... what about skills for the creation of 2nd level resources. For example: Alchemy skill for making the toxic extract or essential oils Carpentry for making the barriers and other wood based items. Enchantment for making the stone tablets Blacksmithing for smelting of mined ore Cooking for cake, tea, wine, or other food/drink related.

  18. Started by Assira the Black,

    Like with the skeleton, zombie, and other creature ideas...or even totem creatures. Instead of using them in battle, they are used similar to the plainsguard. They protect an area or perform some function... Like delevering a message in a quest. Though there would need to be some limit to locations they can be used and some limit as to how many could be actived at one time. Otherwises scenes would be come very cluttered. Or have these appear on a side bar if one were to look at affects/creatures in the area.

    • 1 reply
    • 883 views
  19. Some are fillable clickie ideas and others are cauldron ideas. How I define the words: Tonic- a drink that has some benefits beyond what is currently in the game. For example there is tea and alcohol. This would be a drink or possibly alcoholic drink that acts beyond the current ones. Toxins- a toxic substance that has a short term affect. Like weaken, or move lock. Poisons- toxic substance that has a Longer term affects and can lead to death Potions-magically enhanced drink Salves-herbal cream or wax based substance. Syrups-sugar based medicine herbal Oils- oil based medicine tinctures-alcohol based medicine Now …

  20. There seems to be a bit of a disconnect between weapon shop equipment and personal inventories. What I mean is that they hav similarities in concepts. There are combat type items or other wareable items in peoples inventory that are more md connected than some weapon shop items. Perhaps if when a medusa helment is worn it shows up in the wearable section on personal inventory chest. And if some one has a cloak in their personal inventory there is the option to wear it and having similar stats as to what is out there currently. With this there could be armor sets that are more alliance/group based. Like Necro Nomads cloaks or wooden armor for the w…

  21. Started by Kaya,

    An idea for a simple cauldron recipe using one of the new second level resources. If people are interested (and it's polished some more) I'll turn it into cauldron and ask for it to be put into the game. Warming Balm Description: A light yellowish balm that soothes the muscles. Gives a light burning sensation when applied directly to the skin. Effect: gives 1 AP and 400 Heat (30 uses, 300sec cool down) Cauldron: A stove/A pan Ingredients: 1 Essential Oils 1 Fat 1 Flower +Branches and heat to start the cauldron Recipe: This is a recipe for a simple balm to sooth your muscles. All you need are some essential oils, a t…

    • 0 replies
    • 870 views
  22. Started by DARK DEMON,

    I think the Death System needs a bit of polishing. Currently it is boring, purposeless and the opposite of an interesting mode people would like to see it as. No, it should not be fun, but it should have a clear purpose and greater meaning than being used as a punishment/amusement in regards to the killer. For most people, death in MD has no more meaning than a bit of extra time needed to be spent for the revival, which I think is sad because it has the potential to be much more than that. Anyone else thinks the same way? Please post your thoughts! Personally I've received a few suggestions: ~ possible movement via heat veins ~ different graveyards for…

  23. Started by Aniwaya,

    This is something that may not seem like a big deal to those who have been playing for years but I think it may be something that needs to change for those who are newer or very new ... When you look at the map, it tells you how many people are online, however that is very misleading as some of the "players" are not actually players at all ... for instance the other day I logged in and it said there were 134 players online.. It would be nice if the counter would differentiate between real people and the shades etc.... and my own pet peeve... it would be nice if the counter stated how many real players were actually online and how many were idle. I real…

  24. Started by DARK DEMON,

    I think its a joke to call it "land loyalty" anymore. I propose to either change that name or, if we want to keep it that way and fix the issue: A player loses 1 loyalty from each land every day, except the land he's a citizen of or the land he is located on. It makes sense to become less loyal if you don't visit a place for ages.

  25. Started by Kaya,

    In my opinion there are two major issues with land loyalty, both as it is now as well as how it used to be, namely that by only taking into account time it doesn't really mean much and that it is impossible for new players to catch up to old players due to the constant inflow of new loyalty without any outflow. Therefore I would like to propose the concept of land favors. The idea is quite simple, just like land loyalty citizens get one favor point a day, but unlike land loyalty they are expendable and can be traded. To prevent abuse I would suggest requiring players to have at least a minimum amount of favors before being able to give favors away (or if you prefer in…

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