New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
596 topics in this forum
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As the title says. Item would have a list of not-that-common, but not-that-powerful spells. When you use it, it would enchant one of your memory stones with a random spell from its list. It should have some good cooldown though.
- 11 replies
- 1.6k views
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Before i post this idea, a reminder since some people refuse to read announcements or do what i request them politely, and wish to waste my time. If you have an idea, it goes to the forum. Please do not PM me because i shall only replying stating i will lose it and it should be discussed by the public. If it is private, then send it to bugs address. Both of these will ensure i do not lose it (and end up telling everyone that you refuse to follow the simple rules). My time is sadly limited, so i dislike wasting it telling people to read and posting things like this. I recently recieved this idea, i dont really understand what it means so lets hope the sender clarifies th…
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- 3 replies
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I politely would like to suggest for an "add-on" to our current citizenship voting page. I believe it could help concerned people if the current percentage (%) of vote be displayed/revealed next to or somewhere near the "X/Y | Voted already" detail, so we know how much % of land score (votes) are yet needed for the approval, and through this the nominee/s may clearly know if they still should hope or not (and/or try later). Thanks for reading. High five! ~nadrolski
- 2 replies
- 983 views
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Ave, I think i have been mildly annoyed with this since the beginning :D Anyway (pretty) please make the interface popups (battle, message, calendar) close when clicked outside of it. Miq
- 7 replies
- 3.1k views
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If the number of the adepts player may have is limited to 30 then more players will have the opportunity to reach and MP6. so, I recommend this change me made. Also, if all adepts are reset every few months it will allow for a far vote for who is the best mentor in Magic Duel.
- 16 replies
- 2.5k views
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It seems to be a futile endeavor to wait for monsters to be regenerated by giving vitality manually. So, I suggest giving them their own vitality regeneration rate in the same way as every player's profile has.
- 3 replies
- 1.1k views
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I propose that land loyalty be changed in the following manner: For lands that you are a current citizen of, no change For lands that you are a non-current citizen of, reduce by one point every four days. Discuss?
- 24 replies
- 3.4k views
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Ave, I'd like to suggest to remove DA from active veterans, most popular etc lists.
- 3 replies
- 1k views
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Lately I did some research on land coordinates and their tags and I would like to propose some changes: Edit: +------------------------------------------------- .| Don't kill me, I posted here only for LotE as this is my affiliation and I don't want to interfere with other land's management. .| If you want suggestions for NC/GG/LR let me know. .| For MDA ... I don't have all the current tags yet. I will work on it this week. So, don't ask me yet. +------------------------------------------------- .| Feel free to add suggestions , pro and con for suggestions with shortest comment possible. .| I intended this to "fix" some unsolved minor issues that one man might …
- 11 replies
- 1.8k views
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Greetings fellow addicts, (writing from mobile, so please excuse the typos) I was thinking about the fact, that I haven't voted in the free credits section for around an year now. The main reason is the lack of time and I won't menttheion my ISPs at all amongst few more. And then it stroked me - why not automatic voting? And before go against that, first see below. I was thinking about an item in the normal shop. Buying it makes the system vote automatically from your account, BUT - you receive no bonuses at all. After buying this item automatically in the shop appears the opposite one, which makes the voting back to normal. Of course, One will be able to p…
- 4 replies
- 1.7k views
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My idea is to make clickables in players. See it as a document like comment on self. When you click on it, it behaves as a normal clickable. Advantages: 1: More options for quest makers. 2: Spells like "locate" get more use, since the players need to actually search for the player to complete the quest. 3: The player itself doesn't have to talk to the player, because it all happens in the clickable. 4: This makes questing more dynamic. 5: Certain players are getting a bigger role with this system, because they are important towards the quest. Discussing points: 1: Who gets the ability to get a clickable as a person. Is this given out to everybody, wish shop …
- 6 replies
- 1.4k views
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I'd think it'd be neat if the bushies were automatically watered by rain. Basically, have each plant act as a rainwater collector item. [spoiler]So, after 40 minutes of heavyrain, each bushie would be fully watered and ready to harvest.[/spoiler] Of course, you can water them yourself to help speed up the process. It would be also nice if rainwater did help to replenish the lakes, wells, etc., around the land. That would help to prevent the usefulness of buckets from decreasing. (Having the bushies automatically watered by rainwater would decrease the usefulness of buckets, while having rainwater refill lakes and stuff would increase their usefulness again).
- 16 replies
- 1.8k views
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I want to write this down publicly to keep track of it but also to see reactions. Public items that allow resource collecting bring a big big gameplay .."situation". I can't call it "issue" because it is all intended for, it just changes things a bit more. Anyone can load them and anyone can gather the results, regardless of their involvement in the process prior to the collecting. It is why i think this is the best place and time in md development to implement a feature that was in plan for an undefined period, and that had some concept issues that i was unable to solve at that time, but now it makes more sense and i think it found its place in md finally. ST…
- 25 replies
- 3.4k views
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Rophs said this in a comment on the forum statuses, but I actually find it quite good O_O "Can't wait for Mur to implement global warming, if we destroy the environment too bad viscosity might never be able to go back down. (This is a REAL suggestion)" All credits go to Rophs. I just felt that there should be a thread made where more people would see it and discuss :)
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- 7 replies
- 1.3k views
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As the title says, that our ingame "Inventory" items could be organized however we want. Such as, moving certain items to the top (or wherever) of the inventory for easier finding and fast use. Besides that other benefits could include not accidentally using the wrong item when you go to click another one. Say I don't want to drag my slave instead of grabbing a candy from my candy box. (this could be for only us to see, and maybe others would see our inventory as normal when looking into it) Feasible to code? Anyone have anything to say regarding whether they'd like this feature or not?
- 5 replies
- 1.2k views
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Pretty much what the title says. The search feature for messages doesn't look into the author. I think it would be a great functionality increase if it would look on the authors name as well for the word/words used for the search query.
- 16 replies
- 2k views
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I'll start by saying two things: 1) Offtopic - this topic will have long sentences due to my way to exprime in english (I would appreciate it if you had the patience to read all). 2) Ontopic - in every MMORPG I've played, resources plays an important role - to create new things; I wasn't very involved in the collection of resources, but i can say, as a player that had to do with resources in other games, that what is happening now, does not work as it should work (IMO). Why? I will give my reason and on that basis you will make connections by yourself, and tell if you tink the same or have different opinion. Based on the games I've played i can say one thing:…
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- 10 replies
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I think it fits with the concept to allow fights when mirror ritual is active. If this needs elaboration, let me know. or if it's idiotic
- 8 replies
- 1.3k views
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Obviously, MD keeps track of how many different scenes we've seen already, as it's currently in use for the research depth (explorer) achievement. I'd like to have a small system-line on the profile, just like the active day counter, that tells you just how many scene you have seen already, and also what percentage of the whole game that is. I know we're not much into ladder quests etc., but i think that little thing would be sufficient to hook a few more people onto MD, just for the sake of seeing more scenes, and would give the vets something nice to brag with.
- 10 replies
- 1.8k views
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I would suggest to add "View All" button also after that you click on "View Last 20", because for return back and see all announcements I need to close it and reopen it again...
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- 1 reply
- 810 views
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Food for toughts about games lifecycle, players kind, way to make an free and get some revenue package those links even if not directly aplicable to MD, they can be in part some food for toughts http://www.raphkoster.com/2006/06/16/the-lifecycles-of-a-player/ http://anemonesoft.com/files/tutorial-html/introduction_to_browser_based_online_game_design_and_development.html http://www.altergamer.com/mmorpg-lifecycle/ http://www.altergamer.com/mmorpg-lifecycle/2/ http://www.altergamer.com/mmorpg-lifecycle/3/ http://sheepthediamond.wordpress.com/2013/05/10/crutches/ ---- I think that many have good toughts to wanting to improve MD, its retention of new players, a…
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- 5 replies
- 2k views
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First off, I just want to say that I have already raised this idea with Mur and heard his thoughts on it. He is loosely opposed to the idea, although interested in hearing community opinion on it. Introduction Currently with MD's server costs not being fully met for the next few months, Mur is running a sale to raise funds. This has both ideological benefits and downsides, some of which will be outlined below. The suggestion I am putting to you, the community, is intended to negate as many of the downsides while not compromising the benefits as possible. Any suggestions that further that goal are eagerly invited. The benefits of the current system are as follo…
- 20 replies
- 2.9k views
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Lets use his strategy (there are many more out there) to find solutions. Here is the link to a PDF you can look at and read through. After that I would like to create such 3 rooms were everyone of us will find his/her place to use his/her strength to help all of us finding the best solution for the issues which needs attention. http://www.wiredportfolio.com/blog/wp-content/uploads/2008/10/DisneyPaper.pdf
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- 1 reply
- 954 views
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Removing the heat limit for Protectors has had some side-effects for Protectors using heat jars. I have over 1.2 million heat active in my erolin device right now, thanks to the dedication and/or thirst for loyalty of my worshippers. This means that whenever I fill a heat jar for use in say, making tea, I'd be needlessly wasting hundreds of thousands of heat, due to how you fill heat jars right now. Therefore, I'd like to propose that things be changed so that you can choose another option when filling up a heat jar, 'Other', for instance. When you select that, you can type in exactly how much heat you want to put in the heat jar. Another option would be to just have …
- 4 replies
- 1.2k views
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Would it be possible to get an button, that copy to clipboard the chat window? often when there is meeting, id like to copy to clipboard and paste in notepad, to read and understand as chat is going quick i triy to select and copy but as soon as refresh of an new line, i lose selection ... or lose it in trying to go from selection to copy command if its not big to add, i thnk it would be usefull
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- 2 replies
- 1k views
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