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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by John Constantine,

    Proposal for new in-game implementation. 1. There should be an orange dot which indicates player's own position on the Tribunal Map. Now it is hard to cotton on where I'm. The Lands of the East has quite significant AP requirements to travel through so I think it's good add-on to help players be on the move. 2. Some of the more important locations should have their names mark on the map - it also could help to figure out where player is currently. If there are any reasons against that, please post it. I want to say that I have little knowledge about Tribunal and maybe there are some restrictions to my idea, but I don't know about them…

  2. Started by John Constantine,

    I was wondering about what kind of little improvements or add-ons could be implemented into the game. I want to propose this new items which could be available to buy in MDShop: 1) Compendium of Beasts +5 Compendium of Beasts +10 Compendium of Beasts +15 This item allows you to extend your Bestiary to 10 (5+5), 15 (5+10) or 20 (5+15) depends on item type. It could be nice add-on which give you the chance to show more your beautiful creatures. 2) Mail Adress Book This item gives you new extension to your Personal Messages page: an Adress Book where you can add players names. After that you can just select player from your AB and s…

  3. pick two features in md, used or not, and present one potential use of them combined, that is not so obvious but could be done just with those two features. example: put a picksble armor suit that once you pick it up it places you in an illusion mode that makes you look just like as if you equipped that suit (illusion avatar) and give you increased stats while you have it on (while illusion is active) example 2: use a progressive combiner item placed in front of a locked path, that once loaded it runs same script as passpapers to take who uses it on the other side of the locked area, like community effort type of thing to enter one land example3: pick several items…

  4. Started by Aquellia,

    I visited Necrovion recently and found myself in 'The scene at the bottom of the vale of oblivion' and A thought struck me almost instantly... There was a lack of Pickaxes... But more than that, there was the feeling that a pickaxe alone wasn't enough, I felt the need to play. A game of sort, not sure which entirely but just a small game. There's a small clicky in the scene on one of the rock faces. The perfect place to find a mining mini-game. Of course you couldn't play a mining mini-game without a pickaxe, so best pick that up first so that you can play. But don't forget safety, you can't take the pickaxe off of the site so best put it back before you leave. Th…

    • 0 replies
    • 1.1k views
  5. Started by John Constantine,

    My little idea: Location "Storm Coast" should have sound effects in backround. E.g. sound of waves breaking on the cliffs. (sth like Ocean wave 2: http://www.soundjay.com/nature-sounds-3.html)

  6. Started by Dragual,

    In the citizen voting area, in our capitals, there is a section for active citizens. What if that list also showed the amount of land loyalty each citizen has? I'm not sure how difficult that would be to code, but there are things like that, that update regularly. Is it possible to make it update everyday, same time as the server update without affecting the activity status?

    • 3 replies
    • 1.2k views
  7. Started by Zyrxae,

    These were inspired by a comment of an acquaintance: - Cloud-catching net, to be used on cloudy days. What could cloud-bits do? Up to you. - Sunlight-catching jar, can catch moonbeams at night. - Expanding snow globe, with many days' worth of snow you can make a snowperson.

  8. Started by Laphers,

    First off, I really like the new layout of the tabbed inventory. That said, you removed the ability to right click and refresh the frame. Is it possible to add a refresh to the top of the inventory frame similar to the mood panel so players who want to check if their gathering tool has cooled down don't have to click "See More", "Inventory", "See More" (to bring the inventory closer to the top) and finally "Tools" to see if the tool is ready to use again?

  9. Started by Rophs,

    While under the effects of the RVS a player would pay more ap for negative visc and pay less visc for positibe visc. Very simple.

  10. An idea I had recently, inspired slightly by how "RP reality requirement" can change based on players in a scene: What if certain key Scenes could have their Tags toggled by player interaction somehow. Many options for "how" it might work. I'm merely suggestion the Possibility of something Working to alter Scene-tags. The first thing I thought is using "Heat vote" style clickable to donate Heat, and if it is above a certain arbitrary level (50k?) the scene's "Sanctuary" tag (for example) is in effect. Lacking the appropriate "Heat" in the scene would drop the shield, for the Sanctuary example. Other options would be NoJump, or ItemCollecting, perhaps …

    • 0 replies
    • 1.5k views
  11. I am looking for up to 5 people who know how to copy and paste. Experiance with using wordpress is a bonus, but all you need to do for this job is copy text from one site over to another. All needed training will be provided. Please post saying you wish to help, i will contact you when i have got the job ready.

  12. Started by DarkRaptor,

    It makes some sense to me that the usage of a tool can lead to damage it. So at every use a tool should have a associated risk of damage, that risk would be higher as the resource is closer to depletion. For example, if 1. After gathering the resource will stay in 60% to 99% of it's max, risk should be minimum so the possible tool damage would be random from 0% to 5% 2. After gathering the resource will stay in 30% to 59% of it's max, risk should be medium so the possible tool damage would be random from 10% to 50% 3. After gathering the resource will stay in 1% to 29% of it's max, risk should be high so the possible tool damage would be random from 20% to 70% 4. A…

  13. The goal it would be to: 1. Allow users idependently know about active/upcomming quests and their status 2. Allow questmakers to keep permanent quests active and still work and run other quests 3. Allow questmakers give feedback directly by mdscript to the player 4. Extend the concept to Events 5. Interact with the current quest surveil/eval system by suppling the number of participants and their scores (everything unlinked ofc to keep anon) What would possibily be needed: 1. Add a way to questmaker submit a quest init request that will return a QuestID associated with a player (only this player will be able to use/code this quest) 2. Add a internal way to …

  14. Started by nadrolski,

    Not really a new idea since the item already exists, but a proposal for a "balanced" legislator item effect. Unless the victim is on idle mode, I strongly believe there is no point of wasting effort to push a non-idling victim one scene if he/she can easily move back to his/her previous location with a very much less effort compared. The effect is displayed at the trigger box with a long duration, but the fact is.. push effect is done after 1 to few seconds. Current effect of a "won + lose" fight cause is the same as working for two (2) won causes. I propose the "won + lose" cause combination should have both the push + 'movelock' effect (still 60 secs, but on…

  15. Started by Jubaris,

    As the title says. Item would have a list of not-that-common, but not-that-powerful spells. When you use it, it would enchant one of your memory stones with a random spell from its list. It should have some good cooldown though.

  16. Before i post this idea, a reminder since some people refuse to read announcements or do what i request them politely, and wish to waste my time. If you have an idea, it goes to the forum. Please do not PM me because i shall only replying stating i will lose it and it should be discussed by the public. If it is private, then send it to bugs address. Both of these will ensure i do not lose it (and end up telling everyone that you refuse to follow the simple rules). My time is sadly limited, so i dislike wasting it telling people to read and posting things like this. I recently recieved this idea, i dont really understand what it means so lets hope the sender clarifies th…

    • 3 replies
    • 1.2k views
  17. Started by nadrolski,

    I politely would like to suggest for an "add-on" to our current citizenship voting page. I believe it could help concerned people if the current percentage (%) of vote be displayed/revealed next to or somewhere near the "X/Y | Voted already" detail, so we know how much % of land score (votes) are yet needed for the approval, and through this the nominee/s may clearly know if they still should hope or not (and/or try later). Thanks for reading. High five! ~nadrolski

  18. Started by Miq,

    Ave, I think i have been mildly annoyed with this since the beginning :D Anyway (pretty) please make the interface popups (battle, message, calendar) close when clicked outside of it. Miq

  19. If the number of the adepts player may have is limited to 30 then more players will have the opportunity to reach and MP6. so, I recommend this change me made. Also, if all adepts are reset every few months it will allow for a far vote for who is the best mentor in Magic Duel.

  20. It seems to be a futile endeavor to wait for monsters to be regenerated by giving vitality manually. So, I suggest giving them their own vitality regeneration rate in the same way as every player's profile has.

  21. Started by Kyphis the Bard,

    I propose that land loyalty be changed in the following manner: For lands that you are a current citizen of, no change For lands that you are a non-current citizen of, reduce by one point every four days. Discuss?

  22. Started by Miq,

    Ave, I'd like to suggest to remove DA from active veterans, most popular etc lists.

  23. Started by No one,

    Lately I did some research on land coordinates and their tags and I would like to propose some changes: Edit: +------------------------------------------------- .| Don't kill me, I posted here only for LotE as this is my affiliation and I don't want to interfere with other land's management. .| If you want suggestions for NC/GG/LR let me know. .| For MDA ... I don't have all the current tags yet. I will work on it this week. So, don't ask me yet. +------------------------------------------------- .| Feel free to add suggestions , pro and con for suggestions with shortest comment possible. .| I intended this to "fix" some unsolved minor issues that one man might …

  24. Greetings fellow addicts, (writing from mobile, so please excuse the typos) I was thinking about the fact, that I haven't voted in the free credits section for around an year now. The main reason is the lack of time and I won't menttheion my ISPs at all amongst few more. And then it stroked me - why not automatic voting? And before go against that, first see below. I was thinking about an item in the normal shop. Buying it makes the system vote automatically from your account, BUT - you receive no bonuses at all. After buying this item automatically in the shop appears the opposite one, which makes the voting back to normal. Of course, One will be able to p…

  25. Started by rikstar,

    My idea is to make clickables in players. See it as a document like comment on self. When you click on it, it behaves as a normal clickable. Advantages: 1: More options for quest makers. 2: Spells like "locate" get more use, since the players need to actually search for the player to complete the quest. 3: The player itself doesn't have to talk to the player, because it all happens in the clickable. 4: This makes questing more dynamic. 5: Certain players are getting a bigger role with this system, because they are important towards the quest. Discussing points: 1: Who gets the ability to get a clickable as a person. Is this given out to everybody, wish shop …

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