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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by Dragual,

    [color=#000000]What if we all run around, hide and play... Tag? Not normal tag though, like zombies. We'll have a feature on our names so we can see who is infected or not, and those that are infected and in the same scene as us need only to click a button at our names, similar to that of Torch Comps. It can be a one time event, or if we like it and have fun, we can play again. The "winner" will be the last survivor. Although, I think it would be nice if we even have it to where Necrovion starts it off by having our citizens go to Deathmarrow to turn into zombies, and anyone who wants to play simply goes to GoE. No alts though as that would ruin it. And you have to log on…

  2. Started by Dragual,

    The idea is that there is another challenge like that of the Loreroot Guards or the Shop Guards. Call it a dungeon... The entrance would be in the under ground, extending off of the Gazebo of Chaos. Maybe it could even be where Necrovion is if I have my ideas right about where the GoC is. What I would like to see is multiple NPC creatures similar to the Loreroot Guards that get progressively harder as you move through. Maybe 2 or 3 per scene and... 5 to 6 scenes. I think it would be awesome if, at first they are easier than the Loreroot Guards, but as you go down deeper, they eventually become more powerful then them.

  3. Started by Rumi,

    I'd like to see a regenerating consumable revive item grown in the community garden. http://magicduel.invisionzone.com/topic/12511-revival-fruit/

    • 0 replies
    • 756 views
  4. Started by Liberty4life,

    [color=#0000cd]Split from [/color][url="http://magicduel.invisionzone.com/topic/12348-skill-damage-block/"][color=#0000cd]here[/color][/url][color=#0000cd] ~Burns[/color] no lone wolf... point is only elite will be able to win shield from skill dmg, meanin they will be able to keep up trainin ya are distributin shield in same manner as skill dmg, thats biggest problem (in addition to others i already said in previous post), it will all finish where on eon, or some other lucky winner who is also one of top fighters soz i dunt see point in that and no again, everybody can beat anybody is nut called spells, its called usin creats in smart way by anticipatin wut defend…

  5. Started by Guillak,

    (Somehow related to [url="http://magicduel.invisionzone.com/topic/11883-spells-on-clickables/"]spells on clickables[/url], but much more accessible) How about the possibility to cast spells on the current location rather than a specific player? The spell would "hang in the air" in the scene and would be automatically released on the next person who walks in the location. A single wizard could cast several spells in a location, then all of them would be triggered off simultaneously whenever a character enters the scene, friend or foe (or the caster himself if he left and came back, forgetting about his own spells). If the spell allows for multiple targets, then it could …

  6. [b]Foreword[/b]: From what i understand of being dead, it dont seem much fun to be. I understand that one cant move from his corps. So i suggest still being in role playing to make it more fun. [b]Sugestion[/b]: That the one being dead, be a ghost with the ability to still move from his corps. Moving from his corps would be starting a counter For 1 hour free moving, and then teleport back to his corps, and then a cool down timer of 18 hours where he is prevented of moving. [b]Note[/b]: if the idea is taken, the moving time limit and the cooldown limit can be adjusted to what is tought of being best (my number being there only to illustrate the concept) [b]Note…

  7. Started by Fire Starter,

    Right now, if one wants to see the whole Battle Log till the moment, should either refresh the page, or first see the last active attack and then close it. Can there be something in between so we can choose what we want to see? This example just shows in general of what I was thinking: Inactive: [attachment=3908:Battle log inactive.jpg] Active: [attachment=3907:Battle log act-all.jpg]

  8. Started by Pipstickz,

    It would be useful to have separate buttons for operating your Erolin Device. Currently refreshing your heat total and storing heat in orbs is done the same way: Clicking the Device. This is a problem because when you want to store, say, 3000 heat and you have 2800 but you're not sure how much you have, you need to reload the whole page to see. There is some empty space below it, a button could be added to do either of these things, could it not?

    • 6 replies
    • 1.2k views
  9. Started by Liberty4life,

    due to some discussions about other topic [url="http://magicduel.invisionzone.com/topic/12353-combat-system-redesign/"]Combat System Redesign[/url] it came to mine attention that if combat gets changed, initially md funds gonna drop, since hottest thing in md shop is stats, ya get both coins and stats yummy, and its obviously to most players only thing thats worth using shop reset for also shop is full with useless things that dunt help anybody (or almost anybody) anymore so we need shop offer reswamped as well, if combat gets changed how to change shop so ppl still have somethin thats worth spendin money for also in whole shop offer only thing thats useful for rp…

  10. Started by lone wolf pup,

    Looking at BHCs, normally a reward is skilldamage for first place, which is alright and all, but not everyone wants to inflict harm on everyone they attack. Eon fairly won his ability to use Skill damage from a BHC and there is not much we can do against it, so why can't there be a switch between reward for skilldamage and skill damage block for First place? Or even the option to choose between the two. It'd give players a chance to at least counter Eon's reward for themself a bit by winning the same contest Eon has won. I for one would be more motivated to go for first if I knew it'd help me maintain more stats than get rid of other's stats. Sorry for horribly written,…

  11. Started by Burns,

    I'd like to have a feature that allows us to put an order to the clickables in our 'Quest Clickables' tab, or at least pin a few of them to top. I don't know what order they are based on now, but it's incredibly annoying (at least to me) when i forget to update them and need to search for the few i need to reactivate in that long, long list. Alternatively, it'd be nice if they were ordered according to last update time, so the ones that you recently changed/updated show either at top or at bottom of the list. That might be an easier solution, since the last update date is stored somewhere anyway for that 2 weeks vanishing trick.

    • 2 replies
    • 1.7k views
  12. This isn't exactly a new idea, but I mostly wanted to hear different opinions on the topic. I know certain Items can't be transfered on site, but only at specific locations. I think it's not a bad idea such items to be able for transfer between people with a certain amount of loyalty, maybe grater than the required in the first place for the item to be taken from the dispatch locations. If there is a deeper logic behind the current state, please feel free to enlighten me.

    • 5 replies
    • 1.1k views
  13. Started by Guillak,

    An alternative to the music-in-all-scenes suggestion that has been brought up several times: put simple ambiance sounds, instead of actual musics. For instance at [url="http://youtu.be/kI3jO-XBuik"]Raven's Peace[/url] or at [url="http://youtu.be/LJ4R6qnNUWk"]Fenth Beach[/url]. And why not broadcast appropriate sounds when the weather changes (rain, etc.), like an automatic voice spell. => Hopefully it would not interfere with the personal music the player is currently listening on his computer. => I'm no specialist at all, but wouldn't it solve the problem of copyrights? I assume there are numerous of such sounds available for free, that we can take from the Inte…

  14. Started by No one,

    If the archivists still exists, maybe they should work on some lists too. Also, links to these lists should be available from within game. Proposed lists(so far): - [b]alliances [/b]- each alliance should then have it's own page with purpose of creation, creation date , leader (with periods) , disbanded on date ... etc It can be created in paralel with topic :[url="http://magicduel.invisionzone.com/topic/4659-the-alliance-list/"]http://magicduel.invisionzone.com/topic/4659-the-alliance-list/[/url]. - [b]shared items[/b]. this one is especially needed with the increased number of items shared or not. It should contain the requirements if any, location where they …

  15. Started by Liberty4life,

    i would like to see for very long time already the unadept button, which would ofc remove you from being adept of xxxxx person, how currently things work are that once ya become somebodys adept, ya always must be adept of that person or of some other, but ya cant unadept, only way not to be adept of anybody is if ya reged without referrer id and by now pickin adepthood during whole game, i mean why would i have to be somebodys adept if i dont want to, simple as that

  16. Started by Fyrd Argentus,

    How about a small change - anybody that has won before may take heads ONLY from those that have also won before. This would allow "the rest of us" to "play the game" independently of those competing for prizes. For fun, for honor, and for quests.

  17. Started by Ivorak,

    Now that we've a simple mechanic to transfer spells by memory stones, perhaps those stones could transfer charges to items and clickables as well as other people. Once spells are stored in a clickable, their casting could be triggered by opening the clickable or completing an action within. Possible use cases include: - I could store a locate spell (complete with parameters) so that people could find me easily (perhaps require a passcode before the spell goes off). - A prayer word entered into the clickable dialog box would provide healing, if enough charges were available - A riddle answered incorrectly would lock a player in place using the movelock spell. (Thi…

  18. Started by Ensetym,

    From [url="http://magicduel.invisionzone.com/topic/11506-illusion-masquerade/page__fromsearch__1"]http://magicduel.inv...__fromsearch__1[/url] [color=#282828][font=helvetica, arial, sans-serif]Spell Name: [/font][/color]Masquerade [font=helvetica, arial, sans-serif][color=#282828]Description: Enters chosen players into a masquerade, giving them masks to conceal their identity for a period of time.[/color][/font] [color=#282828][font=helvetica, arial, sans-serif]Actions on player: Not sure yet- here are the options[/font][/color] [color=#282828][font=helvetica, arial, sans-serif][u]How players are chosen[/u]-[/font][/color] [b][color=#282828][font=helvetica, arial, …

  19. Started by Hedge Munos,

    [QUOTE]Ann. 2188 - [2012-02-02 02:52:38 - Stage 11] [b]Slave role items[/b] I will put on a leash a couple of more slaves...yeah call it a flagrant human rights violation. If your role involves something related to this, contact me or use the forum to request a personal leash. I will give the leash to you, after that you can do whatever you wish with it. Whoever controls the leash will control the one it was made for. Do not request this unless you have strong arguments why i should give you such an item. I will only give out a couple of leashes, not too many and not to everyone. There is a technical option to create leashes with limited number of uses (number of drags)…

  20. Started by Seigheart,

    With the addition of the Leash item, I would like to see a way to "capture" people integrated into the game. This is how it would work in my eyes: A shared item (found in Necrovion most likely) would be used on Person A. For them to be captured, they must be held in the spot for a certain amount of time. (1 hour?). If you wanted to escape, you would have to either move away from the scene, or log off. Capturing a person would then put a Leash in your inventory, and you can tug them around where ever you want!

  21. Started by Kaya,

    One thing I've been thinking about for a while is that coins in real live have one important use, except for their monetary value. Among other things many games and important decisions are decided by flipping coins. Therefore I think it would be nice to turn coins into usable items that would give either heads or tails in a similar way to how dices work.

    • 0 replies
    • 756 views
  22. Started by Quas,

    Hello, It's 1 AM so I'm starting to have some kind of ideeas. One ideea zapped through my mind 2 minutes ago about a MD Radio channel. What do you think ?

  23. Started by Liberty4life,

    ya all know how its always like when ya have bunch of pm in your inbox, and no longer know what is what, where is what, then ya have lots of stuff to delete... etc so why not make ingame pms work like forum pms... after all we already have options to see original message we wrote when somebody replied to our pm and we can as well see our reply... so why not make it fully cascade, and have all pms on that subject under same link it would make inbox more organized and nicer and ofc this could be make as shop feature

  24. Started by MRWander,

    Since item gathering is actually implemented why not make the ingredients needed to see them needed to be actually harvested? So the new players can learn to use/harvest items and the hookah as a cauldron to mix it and stuff

  25. Reposted from this thread: [spoiler][url="http://magicduel.invisionzone.com/topic/11008-clear-fight-log-alarm-button/page__pid__100373#entry100373"]http://magicduel.invisionzone.com/topic/11008-clear-fight-log-alarm-button/page__pid__100373#entry100373[/url][/spoiler] I believe that there should be a global mute button for MD, mainly because I tend to do a lot of other stuff while playing. Considering the fact that the fight log alarm is broken, music can be built into scenes, and a player is notified of a chat entry with a loud "ping!", it can get kind of irritating when I'm watching television or listening to music. Is the implementation of such a feature possible? …

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