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New Ideas

Things that you have in mind and might be usefull for this game.

Subforums

  1. The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.

    • 1548 posts
  1. Started by The Great Wanderer,

    I was asked a bit ago, to post an idea I had... but as we know that I am not the quickest to reply to just about anything, (at least lately) So I am posting it now. The idea comes from this quote, by me, if you must know, in a conversation I had that 'bit ago.' "It appears that I owe you another apology. I checked several times under the "upload avatars" page, and it appeared that there had not been any change. Little did I realize that there had been, and I should have checked my vault to see that change. [color=#ff0000]Perhaps approved avatars should have a green box around them, compared to the unapproved ones that receive a red box? Just a small suggestion in case t…

  2. Started by Chengmingz,

    Good evening. I do not know much of coding but I was thinking it would be really cool if we have a spell or an extra feature that lets us broadcast a song or a musical piece for the game. Whether it is for roleplaying or just chilling. 1. I know that some may abuse this so there should be a mute option for those who do not want this. Or an allow music button to control this extra feature. 2. Perhaps this should be deep in the shop so that there would not be a lot of people blasting music everywhere. 3. I do not know how to resolve the issue of more than one song being played at once... perhaps the first one who plays has priority and they shall only play in order.…

  3. Started by Kyphis the Bard,

    With all the illusions being tested (again) there are a few things that Illusions don't address that they probably should, because these things give away the players real identity.[list] [*]Medals [*]Papers [*]PL [*]Active Days [*]Friends Count [*]Loyalty [*]Land Loyalty [*]Honor [*]"Adept of" Status [*]Country Flag [/list] It's possible to have a bit of fun with some of these options, for example you could change an illusions flag to be related to whatever land it is related to, for the new alliance specific ones.

  4. Started by Phantom Orchid,

    Given that a lot of time is spent clicking, then waiting for refresh, then clicking again, over and over, etc. to "pray (give heat)" to protector - and also given the release of heat jars - I suggest that either a slider bar or an option to allow the giving of fixed quantities, or certain percentages, of heat be implemented to improve the "pray (give heat)" to protector button.

  5. Started by Laphers,

    I think that using a harvesting tool should utilize AP. This adds a cost to those who are collecting resources (chopping wood can take energy). If it takes AP then maybe it should generate heat as well. Possible differences can have different amounts of AP for apprentice tools, journeyman tools and independent tools. Perhaps lower amounts for apprentice tools, higher for journeyman and highest for the independent tools Maybe viscosity should also influence the tool use as well (though I don't believe that tool use should influence a location's viscosity amount). Also should a person's resource skill influence the number of action points needed? Maybe the skill amo…

  6. This is just an idea i had recently and thought i should post it to see what people think if it. MDP is deserted for MP5, there are barely a hand full of people who train there. Every sort of training season outside MDP is canceled the moment Eon finds the location so no considerable improvement can be done. People spend more time in sanctuary, getting weaker day by day and been forced trying to find something else to do since training is as good as impossible. So this is the my idea related to the current no training situation we face. Every land will have one location that will require a high amount of AP to enter and exit, something like the 400 AP required to e…

  7. This is in the more info section on the stats page. [quote] [i]Energetic immunity:[/i] [i]…[/i] The effects of spell damage can also be under the influence of this modifier. [/quote] Is spell damage the same thing as stat damage? --If no: What's spell damage? I looked through the forum and found no reference to it using the search terms [spell, damage, spell damage, "spell", "damage", and "spell damage"], but I've been known to miss things that are right in front of me. Is it referring to temporary stat drain by a spell? --If yes: Does Energetic Immunity actually affect stat damage? There are a couple of different types of stat damage and drain, be they spe…

  8. Started by Pipstickz,

    Currently when you re-read a battle log, it looks like this: [spoiler] [color=#ffd700]###### START ROUND "1" ######[/color] Applying temporary effects for You, slot 1 : effect (round:1 effect: thisstat=-1630|from 1945 to 315; ) effect (round:0 effect: effect ended) Applying temporary effects for That Guy, slot 1 : effect (round:1 effect: thisstat=-1436|from 1069 to -367; ) weaken (round:0 weaken: effect ended) [b]That Guy[/b]'s [i]Elemental V[/i] does [i] steallife[/i] to [i]multirandom[/i] creature(s) of [b]You[/b] and: - Steallife power: 20% - steals [i]1278[/i] vitality from [b]Madhorn[/b] and gives it to [b]Elemental V[/b][b] [/b] and remains with [i]51…

  9. Started by Tipu,

    Boast Credits Bar So what it does ? Simple whenever credits bought from MD shop reaches 100$ credits every players who r online recvs 5$ credits each. Advantages : 1) Non- supporters would be happy. 2) Online players will be rewarded. 3) Many players will prefer clicking Idle instead of Logout button. 4) Negative Viewing of the game supporters will be changed. Infact players will be rooting for supporter to purchase more credits. 5) Even the supporters will get their share if they r online when the boast bar touches its limit. 6) The Cap between supporters and non supporters will even reduce further. 7) MD will not loose its supporter just cos' of 5 $ hehe. …

  10. I was thinking of a nice way how to integrate spells further. How about being able to merge an enchanted stone with one of your usable items? In that case, your usable item can cast the 3 casts of the spell of the enchanted stone, instead of giving it to your profile. Also, that the items have some kind of trigger on how much was one type of enchanted stone used on that item, so that eventually, the item becomes able to cast it without enchanted stone, on low basis (1 or 2 casts per spell recharge). This post has been approved by the principle of transposition.

    • 0 replies
    • 1.1k views
  11. Started by lone wolf pup,

    Chat message when someone depletes a resource. Random ideas: Skilldamage off button >_>.. invisible on friend list option -needs to check if this one was suggested before- 25% regeneration twice a day instead of 50% -probably unlikely-

  12. Started by Jubaris,

    Possible new features mentioned in the last announcement, Eon's skill damage and such, allows people to teleport idlers somewhere and crush their stats. Why wouldn't sanctuaries also make people immune to teleport spells?

    • 0 replies
    • 850 views
  13. Started by Shadowseeker,

    Why not make it into a resource location with a clickable that when using so many AP brings forth so much water? E.g:: You use the pump, costs you 100 AP, you get 1 water out.

  14. Started by Guillak,

    A special key (tab?) would trigger the completion of names of people present in the current scene, given the first few letters of the word being typed in the chat box. This would allow to type faster without the need to rely on extensive abbreviations, as is heavily used in MD. This would make the chat more "new-user friendly": [list] [*] some abbreviations can be very misleading, and the average recent user (which I still am) may spend time figuring out who, or what, "ss" and "mom" refer to (in this case, Shadowseeker, Master Of Magic), to cite only a few. [*] neither my character, nor myself, would take the liberty to use diminutives when referring to people I don'…

  15. Started by Muratus del Mur,

    this is the worse thing i could possibly do .. use the forum as my personal notepad. I want to put items on deserted characters back in play. solution: items can have the land mark on them and return to a central dispatch place when their owner goes missing in action for more than x days. some items could be for temporary use directly issue: some items are role or character specific or of great personal value to the owner. Some dinosaurs paid a lot for some items or won them as rewards, and they might not be always active but when they return once a year , it would be a tragedy to find their beloved item on someone else. Trading temporary use items would be a…

  16. Started by Pipstickz,

    I did a quick search and was a little surprised that I couldn't find it...maybe I'm just bad at searching X.x So, it'd be really nice if there was something in the MDShop to rename creatures. Sure it can be done through trading, but I'd rather pay a dollar than lose some age on one of my babies (maybe that should go in "You know you've been playing too much when"...or maybe I'm just lazy and don't want to level them up again X.x). So yeah.

    • 3 replies
    • 1.2k views
  17. Started by Firsanthalas,

    One thing that occurs to me and has been frustrating me is this: Honour. At the moment if you are balanced almost everyone seems to give you a minus honour value. Right now Eon gives me minus 185 honour if I attack him and win. As such the system seems to regard Eon as a weaker player than I am. The truth however, is that Eon is by far the stronger player in combat. I should really be getting an honour bonus if I manage to defeat him (probably a free car or something too ). I think that it should be changed to reflect the total number of fights or stats or something like that. Another option might even be to compare the number of wins of the attacker and defender. C…

  18. Started by Burns,

    Due to once again increasing problems, i, again, want to propose an idea to stop alts from bashing on newbies. Since GGG ceased, there are only minor problems with monstrous stats left, and people now take their massively aged, tokened and traded creatures and transfer them to mp3 to create new god accounts. So now, instead of banning certain creatures from certain mps, i'd like to implement MP-level as an upgrade requirement for creatures in general. The most important to me appear to be angiens, which should get requirement mp4 for level 3+ and mp5 for level 6+, drachorns, with mp4 for level 3+ and specially the rusts and reins, and probably other crit-boosters, wi…

  19. Started by xrieg,

    As it seems crits are becoming more and more individualized (names, tokens) maybe it would be a good idea to add a crit history for every crit: when did it belong to whom, when was it tokened. If it makes sense also MD item in extra features 'clean crit history' EDIT: also crit exp transfer also make them more individual

    • 6 replies
    • 1.4k views
  20. I see a more reasonable change to be able to create att/def rituals [b]without[/b] the need to have available targets within sight, but I want to hear the [b]cons [/b]for that. Sorry Fyrd, if you think this is spam I will remove it.

    • 6 replies
    • 1.3k views
  21. Started by Burns,

    I'd like an option that allows us to turn the chat beep louder or quieter. As LHO, i need to hear that thing even when i'm listening to music or watching a movie, but at other times i'd like to turn it down to concentrate on other things. Would be an awesome feature

  22. Started by Curiose,

    This is just an idea I have been fiddling with. The basic idea is that a king will announce monthly, or bi weekly, or whatever, that a King's Court will be announced. People can go to the King with ideas of how to make the land better, with new quest or contest ideas, ask for sponsorship and or make a public complaint against someone. Now, this does not have to be for land citizens only. Say for instance, person from land x wanted sponsorship for quest y, and goes to land z's king regarding it. This would help them to get an immediate response regarding the sponsorship, and would help to kind of chew out the ideas a little bit in the process. King's court can …

  23. Started by Ron Noesis,

    I believe strongly that the game needs and will benefit from having more nonplayer games characters (NPCs) to fight in game. Also, adding VE regeneration for all Monsters, even if it's very low, In my opinion, will help sped game play.

  24. Started by BFH,

    Not sure If it has been suggested before, but i really don't have time to check. I suggest the ability of renaming rituals. I have a lot that I confuse all the times, so this can be very useful.

    • 7 replies
    • 1.6k views
  25. Would be cool to be able to leave a "stamp" -- some sort of minor illustration -- on the scenes for any eyes to see. Perhaps these would be little colored butterflies, flowers, mushrooms, skulls, footprints, fingerprints, cigarette butts, bloodstains, torn hem of cloth, etc. Would be massively useful in leaving trails for clues for mystery quests. They would obviously have to expire in a specified time-frame. There is probably going to be concern about screening the allowed stamps - so I guess there would have to be an approved list or pallet that grows over time.

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