New Ideas
Things that you have in mind and might be usefull for this game.
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All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
610 topics in this forum
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Listen to this ... i can make COINS, gold plated (24k), silver or bronze. I mean like REAL COINS with 3d engravings and writing, just like currency coins. Diameter of about 40mm (1.56'). Problem is that i need to do at least 100 or they wont create the dies, so i cant just do a few for those that want, i must do all or none. I can cover a big part of the cost myself, but i wont do them without first checking if enough people are interested in this and also take preorders. I have a few ideas, but remember, only one of them can be made real, i can't make one of each. 1) Matte or Shiny gold plated , marked with "1 Gold" or something similar, refering clearly to the …
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- 15 replies
- 2.8k views
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[size="3"][color="#000000"]I'll say this short: I have created an Yahoo Messenger account (since Y! is the most used) for player support, and I want you're oppinion about this ideea. Thank you! [b]it's pretty simple: MagicDuelAdventure@yahoo.com[/b][/color][/size]
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- 5 replies
- 1.6k views
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how about if shouting would somehow send chat lines also in the area surroundings? perhaps that will mess up the game, if its spammed but then maybe a spell for special people (example: someone's roleplaying a strong forest spirit... someone attacks its forest, it can "whisper them" with that spell from far away, maybe even scare them), that allows you to speak in surroundings or perhaps triggers in specific location, example oak tower, you have a trigger when you shout, its hearable infront of the tower (you yell through a window...) I think this would bring in more element of realism... what do you think?
- 6 replies
- 1.4k views
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just a suggestion(though i think we did discuss this matter before, but i cant find the topic) how about being able to remove inactive adept permanently.ones that we knew that they wont be coming back for good(or in some cases like me, some got banned), nothing crucial, just to tidy up the adept list.
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- 3 replies
- 1.1k views
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My idea is giving alliances higher purpose for some members instead of "just a badge next to your name", giving them more personal goals, for ideas can live on without the status of an alliance. This is just a suggestion on one of the options, and please discuss it open-minded, I would like to hear opinion of other people, what do they think alliances mean, and so on. How about alliance leaders get the ability to reward low/middle quality spells (like one of the first branches from protector spells, 1 spell type per alliance? I dont know... just an idea) to its members, limited number, perhaps proportional to the size of the alliance? the leader would also be able to ta…
- 15 replies
- 2.1k views
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I have been working with the clickable elements lately trying to get them to do interesting things and possibly work together in a more concerted fashion like I used in my last "what number am I" puzzle arcade quest. I have noticed a few times that the clickable elements which glow orange at times seem to spread out beyond the limits of the actual clickable. Has anyone else seen this? It seems like it happens most often in marind's roundabout and alche's mysterious statue. I will keep looking around to see if I can get it to happen consistently not just on a random infrequent manner. If anyone has seen clickable elements "bleed" out into the rest of the screen pl…
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- 15 replies
- 2.5k views
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So while thinking about all the balance and honor problem, this idea popped into my mind. Right now, the number one problem to being balanced is honor problems, because there are a lot of loss>wins unbalanced people who give negative honor. The idea behind the current honor system is that if you have more wins than losses, than you are viewed as "strong" at that time, and defeating you grants more honor. But honestly, we know that right now wins-loss balance is almost not connected to strength at all in MD. So, why not make honor gains be based on how balanced someone is? If someone more balanced attacks someone unbalanced, they gain positive honor. Vice versa, is some…
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- 8 replies
- 2k views
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hehe i always wanted to open this topic but it seems i was too late since mur has 4k every1's principle. what my idea was to make tokens a percentage of our stats.. since all of us are just stat grinders won't every1 be happy ? its something like how Armour works now. but abit more percentage. don't worry i don't want to try implement this, i just wanted to know if people liked the idea.
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- 1 reply
- 1.1k views
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Call me selfish if you must, but I desire to fix my very unbalanced profile as well as hopefully solve a certain problem that presents itself to many new MP5 players. Aimed at veteran players or old MP5 players who have very unbalanced profiles, I would like to suggest a new wish shop item that enables players to reset their win/loss ratio to perpetual balance or a similar state. This may also encourage players to take more action training and have something to do other than hiding or being discourage to train. This item may help alleviate the honor point problem new MP5 players are having. Mur was very generous to do a major win/loss ratio reset in the past when 100,000 …
- 6 replies
- 1.7k views
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All over MD, most if not all of the clickable items are edited ever since they got implamented in the game. There are many items with nothing of value or meaning or purpose written within them. Also there are quests in others that are inactive, testing, old or simple just spam. My idea is to have a major clean up. All players who have Active quests in the clickies should copy paste their codes and save them, so as to have a huge clean up, meaning delete all the current content in ALL the clickies. Any thoughts? P.S. Besides the quests, it would be nice to save all the work some people have put in the clickies which is good for the history of the realm, such as the B…
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- 12 replies
- 1.9k views
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There's a limit on how long you can keep your reward codes. No problem at all mostly, you get it, you use it. There's only one thing: The only use I see for buying rewards codes is to reward them for a quest and be able to give reward immediately etc. Now, as quests tend to last longer then expected, this might take longer then the time the code is "valid". Therefore I'd propose a panel for credit reward codes like the WP one, you use a reward code and you can give someone x credits, usable indefinitely (or a few months). What do you think? Days/weeks sound rather short to me for this purpose.
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- 6 replies
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as Wind's Sanctuary has a song, I would like to see that Ravenhold get one as well being capitol of Loreroot, the song should be mysterious, perhaps posses religious tone, anyway something like Lothlorien song from LOTR well my suggestion is "Laus Trinitati" http://www.youtube.com/watch?v=MBI2W_AAjCM hope you like it, and make it the song of RavenHold
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- 0 replies
- 790 views
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So, my idea was that with the new kings and queens popping up, why not have a paper, much like the hate list or quest page, only for rulers, where they can state their goals and stuff for their lands? I, personally, think it'd be nice to have ^^ And yes, I know they had their applications during their votes, but those are gone now, and only the forum posts are left. To go through a bunch of different pages and threads just to find one post is kinda silly when there could be something easier
- 10 replies
- 1.7k views
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Me and Buns were talking (that's always a good way to start something ) Basicly, could there be a panel for the leader of the alliance to change the auto message that gets said to a player when you invite someone, like currently it's "You are invited to join our Alliance" for all alliance invites, yeah you can change this each time, but it'd be easier, rather than do that every time, to save the auto message to something. Thoughts? NB: the message Buns suggested was "Welcome to our dysfunctional family, consisting of Emperor Bunnies, illusionary frogs and all sorts of consorted freaks" EDIT: Serious idea that i genuinely want, but as a side note, i'd find it h…
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- 2 replies
- 1k views
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I was thinking on this for a while. But not sure if it can be done. But basicaly i would like to be able to forward PMs to my email account outside of MD. (yes i know jst copy and past and send but i am lazy ) Would it be worthwile doing this or am i just talking BS. The main reasion for this is i seem to be loosing PM every few days even ones i put into the sorting cloud. The same has happened to my notebook so i would like to backup my PMs somewere else. But would like to be able to do it quicker that copy and paste. So verdict good ida bad idea? Thanks Yrth
- 7 replies
- 1.2k views
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currently when transfering coins it works the same way as transfering inventory items, one at a time, now this becomes highly tedious whne dealing in high amounts of coins like have been going around due to the slave market so my proposal would be to simply be able to choose to transfer more than the one coin at a time, you would chose the amount
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- 8 replies
- 1.8k views
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Currently one can find, through rp, many races in MD (vampire, human, angel (celestial being), werewolf, demon, ghost, elf, dwarf, faery, lich,...) but none is established (to my knowledge) or has common features We could have some established races (that would give a tag and perhaps an ability or attribute), recognized by the King and add more on demand, provided a number of players support that race So one could choose (at any point) entering an established race (with the benefits it gives)(or creating a new) That way everyone would have a tab with their race and description and find others like them (that way there can be also rewards and wanted signs for thos…
- 17 replies
- 2.3k views
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I noticed that the game doesn't notify you when you receive an item, or who it was from. I think it would be useful to have a log of sorts, which displayed items your character has given or received, perhaps something akin to the public log, which could even act as a history of the player. However, this would require substantial coding and would ask for an entire new section devoted for it. I suggest using a system already in place, the mailing system (I think this is already used for alliance invitations) Have a message sent to the receiver saying "You received <item name> from <player name>" It can be sent from something like "System" or "Inventory", …
- 8 replies
- 1.6k views
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Ive been contemplating the idea of setting up a new server for a radio station, and someone who will be known for the sake of this as "Mango" suggested that I make it for MD... What I would like to know what are people's thoughts on something like this, also would anyone be interested in participating in it for a test phase? Post your Qualms, Suggestions, Complaints, Flames and other thoughts that you may have...
- 16 replies
- 2.9k views
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For a long time I have been a little frustrated by the way in which Premium Creatures work, and the power they give to the players that have the money to buy them. It is not difficult to see that those who have the money will be able to have more powerful creatures, and thus more powerful rituals. While the Shop claims that it is for personalizing only, this is not true. The worst case of this, in my opinion, is the Rustgold Drachorn, which one can buy for 51 dollars. In case you were wondering, it would take a player 255 days to gain enough credits through free credits to get that. (5 days for 1 credit, 51 credits). The Rustold Drachorn gives a route around actua…
- 27 replies
- 4.6k views
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this ideea should be implemented in MD SHOP and can be purchess after u buy the friends list i m thinking about a option for sherching players and the posibility to message them. the sherch should only let u know if the player is online or not (and it could be disable during head contest) no matter how many friends list u buy there is always someone hard to fiend, so this feature will be very usefull (especialy if u see the player last date hi was online) of course any improvements from u r welcome
- 8 replies
- 1.5k views
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I think it would be cool if you could throw a coin in the fortunes well with a chance to get some kind of prize, (that would definently raise the coins values... I am thinking of it being like this. You throw the coin in the well and you have a chance to get 1 of posibble options. (can only be done once every 24 hour) 1. Nothing (40 % chance) 2. Blessing (20 % chance) 3. Recovery (15 % chance) 4. Bonus (15 % chance) 5. Creature (5 % chance) 6. Item (5 % chance) [u]Nothing[/u] Of course nothing happens, what had you anticipated throwing a coin in a old well [u]Blessing[/u] (one of these, random of course) 1. Your life just seems to be a little easier t…
- 14 replies
- 2.3k views
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Currently in MD one can interact with others through chatting, fighting and trading Wouldn't it be great to be able to challenge another player to a game (games like othello, chess, dices or cards) preferably custom games These games could help the roleplaying too (use a game to settle a dispute or decide something) (Just an idea, but perhaps a hard one to materialize, sorry if it's posted before) [color=purple]EDIT: inserted N/A option on second part of question, so people arent forced to vote for one - Grido[/color]
- 7 replies
- 1.4k views
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I would like to see the links on the right column of the Interface grouped together with neat symbols rather than just simple links. Like, the Webcam, Same Country, item owners and Active Veterans etc can be grouped under a "Junk Drawer" of sorts? As it is they appear to be helter skelter, and unfriendly to the eyes. As for the Webcam, what's the point of it? Its fun and stuff, but noone has used it in what? Two or three months? Do we really need it? I would like to see those links collected and placed under a system like the eye glass piece on the left side. Or something similiar...
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- 1 reply
- 969 views
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i am quite new to this game and the first thing i noticed where the awesome graphics... i just simply love them... but somehow clicking the arrows sometimes doesnt make sence... first i click the upper arrow then i suddenly need to press the down arrow to advance(if i clicked the up arrow i would go back to last screen)... i thought this was very confusing and still think it is at certain pieces of the world(exp. the labirynth) my idea: mark the arrow where you cam from... this will make the game so much easier for people who just started... make the arrow a different color or put a dot on it or whatever but mark it so you can see where you came from and you dont was…
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- 17 replies
- 2.4k views
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