New Ideas
Things that you have in mind and might be usefull for this game.
Subforums
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All features here have been planned, approved and have an appropriate redmine ticket.
- 19 posts
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The forum where threads are moved when the idea is either implemented or dismissed for the time being. If an idea has been dismissed then you are free to bring it up, change it and such, but it still may be dismissed again.
- 1548 posts
596 topics in this forum
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Dont know if it was sugested but i wanted to have notes that only i could see it like an agenda....sometimes i forget to do things lol and need somewhere to writethem to remember without the others reading it
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- 6 replies
- 1.2k views
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Hey just wondering if this might be posable sending mass mesages to alaince members maby only by the leader. this would make it easer to cordinate stuff and give members updates. thnks Yrth
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say you wish to be a healer, healers train to increase there power to help others not attack, same goes for a warrior. something that you could buy in the MD shop perhaps could focus the skills you gain from high heat battles will be more focused on one particular aspect, not neglecting the others entirely, but less of them and more of chosen skill. you could give the option to switch on and off but once the skill is chosen ,you cant go back and change it thankyou for your time
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I wanted to set forth an idea...maybe its just me that has this problem due to the fact i LOVE the heads:) My lovely heads are not too easy to earn:) So, heres the prob: I usually end up after the heads with...lets say...maybe 50 dead rits...and normal cases when im just walking about...in one day i get about..4-5 dead rits. Sure, if i stay idle i get about 4-5. The amount of dead rits isnt a problem, THE WAY I NEED TO UNBIND THEM IS! Im lazy...so i cant bother pressing and unbinding 50 rits...anyone want to help me out? Any...help? MR-6 P:S Method: Automaic Dead Rit Deleter *ADRD* The Multiple Dead Rit Selector *TMDRS* Then i just need to press delete
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- 15 replies
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In response to the recent announcement about the difficulty of tracking RP progress, I had thought that implementing an RP Point system may help. Points could be given to players by existing RPC's according to some guidelines or requirements, and a description or note could be written at the time so the reason for the point(s) can be logged. That may help to alleviate bias or cheating by unfairly awarding undeserving players RP points. During events the points can easily be given and tallied making the distribution of rewards or promotions far easier. I've seen this done on many MUDs and it works great. They typically will also use points the same way you use credi…
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- 37 replies
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Is it viable to make [url="http://i36.tinypic.com/11h9eh3.jpg"]name[/url] a link to a [url="http://i35.tinypic.com/2gw4xtz.jpg"]profile page[/url]? Oh and can we get that set up ritual button any time soon? Its frustrating when im trying to make one and someone comes and annihilates my poor creatures in seconds. Result: no ritual, no Vitality, no creatures.
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- 7 replies
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I think currently, if we need to create a ritual....we need to find a player of your level and attack him... or we need to go to dojo, but say suppose you and your creatures are fully healed and if no defense strategy is set.......while moving to the dojo, you can be attacked and might get destroyed. So my peronal opinion is to have a ritual creation possible anywhere in the game...... Currently the right hand holds attack weapon and left hand holds shield and say if i have some Royal Gaurd attire and if need to boost my attack......can we have one attack weapon to be held in the left hand instead of shields?? PS:-These are something that came from my personal feel…
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Well, it turns out Inno no longer wants my avatar, but he suggested that I release it into the shop so others could have a chance at it. However, although I don't want to keep my avatar from use by someone, I don't want to take any currently in the shop (well, right now there's none, but later on, I mean) another wants either. So there should be a way of returning an avatar to the shop without taking another! No?
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- 7 replies
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[12:16] Kragel: why is the tree on the wall called Bob ? and is there something planed for it ? [12:16] Raven: on the wall? [12:16] Kragel: the wall of necro [12:17] Kragel: the one where Z guards all the time [12:17] Raven: ahhh someone started to call him that way and his Bob now [12:18] Kragel: i see [12:18] Kragel: it would be interesting for Mur to play with it by letting it bloom and even grow some lol [12:19] Kragel: maybe it could hold some special fruit that if you can get it does something cool [12:19] Raven: hehe [12:20] Kragel: even worse have it be roomered to help something but because so many of the roots of the tree are in necro soil there …
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- 11 replies
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while sitting in the Marble Dale Dojo and watching a argument over where an attack happened it occurred to me that maybe it would be a good idea to have a stamp in the attack log saying so-in-so attacked you from (this place) this could help in many ways when someone is coming into a dojo location and thinks they were attacked there with out the attacker asking again this is my 2c Kragel The Metal Mage (dojo staff in training)
- 9 replies
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We all know We can sac the creatures from the MD shop but if we do can we get a replacement the idea is that if we could then people would be buying even more from the MD shop thusly helping the game more Also with the new Rustgold Drachorn being released this thought came to mind. Could there be a premium paid to bypass getting through 50 very valuable power-ups so they are not all wasted in a rush to get the New Creat? this could be done by setting a short cut where you could buy it now (if unlocked) for anywhere from 2 to say 20 creds anyway this again is my 2c Kragel The Metal Mage
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- 1 reply
- 926 views
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I know that fight require great deal of strategy and choosing a right combo of creatures is more likely to bring a victory, but why dont we take this to a totally different level? Here goes... 1. Make fights turn based where you can actually control your creatures during fights. Every player should have like 5-10 seconds to make his move. If you get attacked by other player you would get a pop-up window where you can choose between manual fight and auto-defend. If the player is idle auto combat will be always turned on. This would give a chance to players who have slightly weaker creatures to defeat their opponents by using in-fight tactics. Now i know what you're …
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- 11 replies
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Having looked through the new idea list, I did not see one about chat effects I'd like to see added, for those of us who get to the list in the shop. Worship, bow, hail, thank, greet, wave, etc. Simple actions. Also, I'd like to have mock's profanity removed, seeing as how I got told off rather loudly the first time I used it. I'm posting this here because Lightsage said it belonged here.
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- 5 replies
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Hi everyone I had an ideia i would like to share with you. I have been playing this game only for a short while and think this game is great and very addicting. However I feel there´s something missing. To be more specifique I believe there is a way to make the game more life like and that is by using a random event experience. When some one is walking around the map there should be an random event, not frequently mind you, that makes the player make a choice. For example: when some player is walking outside the Necrovion wall and a weak shade appears and the player has to choose between sacrificing 500 vitality points to ward the creature or losing 1 defense point for …
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- 11 replies
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Hello to all of MDForums, my name is Ckrono, and my playername is the same too. 6 days in MagicDuel has made me feel the friendliness of this game, and i'm attracted to it. While in the game, i've realised that creatures were lacking in more intricate development, and they are mere tools for your rituals and battles. I sincerely feel that they should be given a Role, a kind of future for them or a destiny, of course, not giving them A.I, but their masters actions and decisions towards them or towards others (and they are witnessing it) will affect the creatures. Not trying to indicate that they should be given "Feeding Time" or whatever, I'm referring to something deepe…
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- 13 replies
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i did not see any mention of anything like this anywhere so far so if there is please forgive the repeat of topic ... also if there are ideas for something like this in the works and i have in any way spoiled it just remove the post but anyway what i was thinking is that it would be interesting to have some tattoos that players could obtain these would work in much the same way as armours do but could have other principle properties to them as well some could be runic in nature others tribal and so forth perhaps some could be defensive spells that when seen[i](read)[/i] by the attacking player would [b][i]activate[/i][/b] others could be hidden under armour a…
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- 7 replies
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ok, as i'm sure aleron would tell you, most people, with or without the use of magic would not be able to wield certain types of weapons one-handed and definately not w/ the use of a sheild as well. i was wondering if maybe we could introduce ways of having benifits and disadvantages to using shields, one-handed weapons (normal swords,axes, etc), two-handed weapons (most polearms, greatswords, bows,etc), or two-handed weapons w/ penalties for improper usage (a polearm weilded differently to allow the use of a shield)
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- 858 views
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ok im sorry for posting in here but for some reason i cant reply unless its a fast reply or the screen goes blank and i cant create my own topic, so im putting my idea in here and if someone could make a topic for it that would be great. I was thinking of magic duels. I'm not sure if they are already part of the game at higher levels or they are already being planned but i was thinking that we could make a stage were it involves fast thinking and good spells. Once the spells are up and running of course. I think it should run like this. The players do a random coin toss to decide who goes first and the player that goes first has X amount of time to type their spell…
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- 1 reply
- 971 views
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Id like to be able to send a mass message to all my adepts when i see it a fitting thing to do. As it is now, i have to copy and paste my message if i want to send it. What do you all think?
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- 23 replies
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I know there was a topic like this, Dead or Alive, (http://magicduel.invisionzone.com//index.php?showtopic=2238) but I thought it would be pretty neat to have it. I mean you could be branded a 'heretic' for something you've done totally evil and depending on your rep like if your just some naughty lil boy or a Godfather if someone 'killed' you they'd get a reward. Also this'd be pretty neat because I'd go out and become top on MD's Most Wanted List where you get like infinite credits for killing me ^^ But you could have a WHOLE underground of shady dealers, assasins and spies which is kinda what I need. Please give your support, my business has slowed down recently =D
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- 1 reply
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